meeting the user on location

Post on 02-Jul-2015

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Meeting the User on location by Gunnar Liestøl, University of Oslo - a presentation held at EUscreenXL Rome Conference 'From Audience to User: Engaging with Audiovisual Heritage Online' (http://blog.euscreen.eu/conference-programme).

TRANSCRIPT

Meeting the User on Location Using situated & sensory media to give users engaging access to cultural heritage on line in situ.

/ Gunnar Liestøl Centre for Research on Media Innovations (CeRMI) Dept. of Media & Communication University of Oslo, Norway gunnar.liestol@media.uio.no

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Positioning – where in the world the device is (GPS, WiFi, and cell towers).

Orientation – in which direction it is pointed (magnetometer/digital compass).

Movement – how it is moved and gestured (accellerometer and gyroscope).

Haptic input – how the user touches and manipulates the phone's interface (screen and physical buttons).

Light – (camera for recording still images/video, and pattern reckognition).

Sound – (microphone to register audio input or radiowaves for wireless networking).

= Sensory Media

Not Mixed Reality, but Indirect Augmented Reality

Situated Simulation with ‘now/then’ snapshot

Roman Forum sitsim (2012)

Roman Forum sitsim (2012)

Roman Forum sitsim (2012)

Roman Forum sitsim (2012)

Map View

z

y x1.7m

Bird’s View

Fly – in

Zoom

+ -

Sub View

Normal View

Free View

From static to dynamic environments

Roman attack on Phalasarna, Crete in 69 BCE

From static to dynamic environments

Situated simulation as a local & contextual interface to databases and archives

Attack on Norway on the 9th of April 1940

Access to online databases for local display

/ Gunnar Liestøl Centre for Research on Media Innovations (CeRMI) Dept. of Media & Communication University of Oslo, Norway gunnar.liestol@media.uio.no

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