lesson 8 - teaching with contrived experiences

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Teaching with

Contrived

Experiences

NextReporters:

Oville, Meriam Ahra

Ryan Cantarona

What is Contrived Experience?

Edited version of direct experience

These are “edited copies of reality and are used as substitutes for real things when it is not practical or not possible to bring or do the real thing in the classroom.

Simulate to real-life situations

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Types of Contrived Experiences

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ModelMock-Up

Specimen

And Objects

Simulation Games

Types of Contrived Experiences

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A ModelReproduction of a

real thing in a small scale, or large scale, or exact size but made of synthetic materials

Substitute for a real thing

Mock-upAn

arrangement of a real device or associated devices, displayed devices in such a way that representation of reality is created.

Specimen and ObjectsObjects- artifacts

displayed in a museum or objects displayed in exhibits or preserved insects specimen in science. Specimen- any

individual or item considered typical of a group, class or whole.

SimulationRepresentation of

manageable real event in which the leaner is an active participant engaged in learning a behavior or in applying previously acquired skills or knowledge.

GamesWhat is the difference between a game and a

simulation?

Games are played to win while simulations need not have a winner.

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Games are used for any of these purposes:

1.To practice and/or refine knowledge/skills already acquired.

2.To identify gaps or weaknesses in knowledge or skills.

3.To serve as a summation or review, and

4.To develop new relationships among concepts and principle.

Why do we make use of Contrived Experiences?

We use models, mock-ups,

specimen & objects to:

1. Overcome limitations of space and time.

2. To “edit” reality for us to focus on parts.

or a process of a system that we intend

to study.

3. To overcome difficulties.

4. To understand the inaccessible, and

5. Help the learners understand abstractions.

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8. To motivate learners

3. To prepare participants for assuming new rules in the future

10. To sensitize individuals to another persons’ life role

1. To develop changes in attitudes 2. To change

specific behavior

7. To illustrate roles that may effect one’s life but that one may never assume

5. To increase the students’ ability to apply principles

4. To help individuals understand their current roles

6. To reduce complex problems or situations to manageable elements

9. To develop analytical processes 10 General

Purposes of Simulation and

Games in Education

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Thank you for listening!!

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