handheld learning project: north east lincolnshire
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Handheld Learning Project: North East Lincolnshire
Kevin Burden: Principal InvestigatorThe University of Hull
SignhillsMiddlethorpeScartho Junior
Waltham Leas
East Ravendale
IntroductionsIntroduce yourself to somebody in
the room you have not met by sharing an application on your mobile
device with them
Explain why you like this app
“Mobile learning – as we understand it – is not about delivering content to mobile devices but, instead, about the processes of coming to know and being
able to operate successfully in, and across, new and ever changing contexts and learning spaces. And, it is about understanding and knowing how to utilise
our everyday life-worlds as learning spaces. Therefore, in case it needs to be stated explicitly, for
us mobile learning is not primarily about technology.”
(Pachler, Bachmair and Cook, 2010, p. 6)
Learning as a process of ‘meaning-making’
SS
Sites of informal learning (pupil’s ‘Life Worlds’)
Sites of formal learning (e.g.
Schools)
http://www.wltx.com/news/article/130328/2/Expert-Smart-Phones-Are-the-Next-Classroom-Computers
unbo
unde
dbo
unde
dTIME
scheduled negotiated
SPACE
School-basedlearning
‘Affinity Spaces’(e.g. dancing club
How does space and time impact on learning?
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unde
dbo
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Space
Timescheduled
negotiated
Pedagogical Approach
Authenticity of learning
Complexity of learning
BasicSkills
HigherOrderThinking
Artificial
Real-World
contexts
Didactic Coaching Constructivist
Skill & Drill
Productivity Tools (Office)
Real-WorldSimulations
• What use of technology supports complex thinking and learning? (Y axis?)
• Which pedagogical approaches work most effectively with mobile technologies and to what effect? ( X axis)?
• What technology might act as a springboard for real-world contexts of learning (Z axis)?
Pedagogical Approach
Authenticity of learning
Complexity of learning
BasicSkills
HigherOrderThinking
Artificial
Real-World
contexts
Didactic Coaching Constructivist
What is this project about
• Genesis and background• Schools involved and numbers
The Project Wiki
How can the use of handheld mobile devices ( such as the iPod touch) support the transformation of pedagogical practices in and between primary schools.
How can the use of handheld devices support the transformation
of pedagogical practices in and between primary schools?
Signhills Junior School
Middle-thorpe School
WalthamLeas
School
EastRavendale
SchoolScartho Junior School
WybersWoodSchool
Data collection by University staff
Action Research by school champion
Staff Developm
ent through central course Scho
ol n
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orki
ng th
roug
h co
nsor
tium
What pedagogical patterns are most effective for integrating the iPod Touch into classroom practice?
What resources and applications associated with the use of the iPod Touch afford the greatest leverage for deep learning and understanding in the classroom?
How do school leaders and other strategic stakeholders facilitate the adoption, wider take-up and sustainability of technologies such as iPodTouches in and across their institutions?
What models of professional learning best support teachers to maximise their use of the iPod Touch as a teaching and learning tool (both for their pupils and themselves)
How effective is the iPod Touch as part of a strategy to bridge the divide between learning in formal contexts (e.g. schools) and informal contexts (e.g. home, museums) ?
Project timescales
•Work with school champions (Action Research & Training)
•Establish research framework
•Complete baselines surveys
•Implement first round of projects in schools
•Interview sample of participants
•Review and modify first round projects
•Implement modified project (or new topic)
•Conduct interim interviews
•Review and modify second round projects
•Collect data from representative sample
•Summarise action research findings
•Complete final surveys
•Plan for next roll-out
What do we know about handheld learning to date?
http://www.adesontheweb.com/ADEs_on_the_Web/ADE_Hottest_Apps_Blog/ADE_Hottest_Apps_Blog.html
Handheld Learning projects
iLearn Project – Virginia
Radford Outdoor Augmented Reality Project(ROAR)
Kids for Change – games based projects (Spore, Civilisation)
Outbreak
Some ideas
• ROAR – Radford Outdoor augmented Reality project
http://gameslab.radford.edu/ROAR/games/outbreak.html
Augmented Reality Projects (ROAR)
• The Radford Outdoor Augmented Reality project:
Ways of thinking about this project
Contact detailsKevin Burden, Centre for Educational Studies, The University of Hull, k.j.burden@hull.ac.uk
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