graphics and computer vision for live augmented reality...

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Graphics and Computer Vision for Live Augmented Reality: The 34th America’s Cup Tim Heidmann, AC LiveLine™ Team

About the 34th America’s Cup

• The oldest trophy in international sport

• San Francisco, Sept 2013 • 72-foot wing-sail, foiling

catamarans • Top speed 47.57 kts = 54.7 mph • Best-of-17 (first to win 9)

Motivation

Solution

Graphics for Augmented Reality

• Marks, Boundaries, Ladder Lines, Boat IDs, Distance Ahead • Tidal Current Visualization • Wing Wash

Some Graphic Elements

• Wing Wash NVIDIA GTC 2014

©2012 Joseph Ozanne – Oracle Racing ©2011 Dynamic Fluid Design

www.dynamic-fluid-design.com ©2011 Dynamic Fluid Design

www.dynamic-fluid-design.com

Future Research Areas

• Image Stabilization • Optical Boat and Mark Detection • Optical-Only Tracking of Boats • Better Foreground/Background Segmentation

What’s So Cool about the GPU for Live Broadcast

• Lots of high-quality, complex, anti-aliased graphics • Video and color processing for compositing and mattes • Particle system simulation using CUDA • Accelerated encoded video playback • Computer Vision using CUDA

Thank You!

Questions?

NVIDIA GTC 2014

AC LiveLine: Augmented Reality for the 34th America’s Cup

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