go for engagement by david vermeir

Post on 19-Oct-2014

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David Vermeir talked about one of the cornerstones of user engagement on online platforms: Gamification. How can you engage your users to participate in e-learning, collaboration, ...

TRANSCRIPT

Go for Engagement

ENGAGE

NUMBER ONE

Generation y

gamification

The use of game elements and

game thinking in non-game contexts

to enhance engagement.

The use of game ELEMENTs and

game THINKING in non-game contexts

to enhance engagement.

GAME ELEMENTs

•Achievements•Avatars•Badges•Boss fights•Collections•Combat•Content unlocking

•Gifting•Leaderboards•Levels•Points•Quest•Social graph•Teams•Virtual goods

Game THINKING

goals

Real-time feedback

Onboarding and mastery

Non-game contexts

The fun theory

LEARNING

Generation G

“The end”Achievement unlocked!

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