gdc europe - super data for digital games (superdata research)

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In 2013, we saw massive growth in digital games, with revenue in Western markets reaching an all-time high as it hit $21.8 billion, a 12% year-over-year increase. With myriad factors affecting the evolution of digital games, this session will cover the ABCs of gaming metrics, as well as how each gaming segment has contributed to this staggering growth. Attendees will learn about the current state of affairs of everything from the maturation of the mobile market, to the rapid overtaking of eSports, and everything in between.

TRANSCRIPT

Super Data for Digital Games

1

SuperData | Digital games market intelligence

Prepared for GDC Europe 2014

#GDCEurope @StephiNaners @_SuperData

2

Stephanie Llamas Senior Analyst, Consumer Insights SuperData Research @Stephinaners @_SuperData

#GDCEurope @StephiNaners @_SuperData

#GDCEurope @StephiNaners @_SuperData

Who are gamers?

Who are gamers?

#GDCEurope @StephiNaners @_SuperData

Who are gamers?

#GDCEurope @StephiNaners @_SuperData

Who are gamers?

#GDCEurope @StephiNaners @_SuperData

Who are gamers?

Who are gamers?

Name: Alice AKA Stephanie’s !!! Grandma! !

Age: Undisclosed (about the age ! of a grandma)!!

Occupation: Former RN/Currently !! retired! !

Favorite games: PacMan, Legend !! of Zelda, ! ! FarmVille

Name: Alice AKA Stephanie’s !!! Grandma! !

Age: Undisclosed (about the age ! of a grandma)!!

Occupation: Former RN/Currently !! retired! !

Favorite games: PacMan, Legend !! of Zelda, ! ! FarmVille

Who are gamers?

Name: Alice AKA Stephanie’s !!! Grandma! !

Age: Undisclosed (about the age ! of a grandma)!!

Occupation: Former RN/Currently !! retired! !

Favorite games: PacMan, Legend !! of Zelda, ! ! FarmVille

Who are gamers?

HARDCORE!

GAMER

Asia

$18.6 billion

North America

$12.3 billion

Latin America

$4.3 billion

Europe

$11.6 billion

Rest of world

$2.1 billion

SuperData | Digital games market intelligence

Worldwide digital games revenues, 2014E

#GDCEurope @StephiNaners @_SuperData

SuperData | Digital games market intelligence

Worldwide digital games revenues, 2014E

#GDCEurope @StephiNaners @_SuperData

2011 2012 2013 2014

$48.9$42.6

$34.5$23.7

SuperData | Digital games market intelligence

Worldwide digital games revenues, 2014E

#GDCEurope @StephiNaners @_SuperData

2011 2012 2013 2014

$48.9$42.6

$34.5$23.7 +2x

15J F M A M J J A S O N D J F M A M J J A S O N D

WW digital games market ($ mil)M

onth

ly re

venu

e ($ m

il)

2013 2014

Digital category Last year total(billions USD)

Y-o-Y growth %

Subscription-based MMOs

Free-to-play MMOs

Digital PC (games, MTX, DLC)

Digital Console (games, MTX, DLC)

Mobile (iOS + Android)

Social (all platforms) $8.7 20%Overall

Breakdown by segment

#GDCEurope @StephiNaners @_SuperData

16J F M A M J J A S O N D J F M A M J J A S O N D

WW digital games market ($ mil)M

onth

ly re

venu

e ($ m

il)

2013 2014

Digital category Last year total(billions USD)

Y-o-Y growth %

Subscription-based MMOs

Free-to-play MMOs

Digital PC (games, MTX, DLC)

Digital Console (games, MTX, DLC)

Mobile (iOS + Android) $21.1 19%Social (all platforms) $8.7 20%

Overall

Breakdown by segment

#GDCEurope @StephiNaners @_SuperData

17J F M A M J J A S O N D J F M A M J J A S O N D

WW digital games market ($ mil)M

onth

ly re

venu

e ($ m

il)

2013 2014

Digital category Last year total(billions USD)

Y-o-Y growth %

Subscription-based MMOs

Free-to-play MMOs

Digital PC (games, MTX, DLC)

Digital Console (games, MTX, DLC) $2.5 26%

Mobile (iOS + Android) $21.1 19%Social (all platforms) $8.7 20%

Overall

Breakdown by segment

#GDCEurope @StephiNaners @_SuperData

18J F M A M J J A S O N D J F M A M J J A S O N D

WW digital games market ($ mil)M

onth

ly re

venu

e ($ m

il)

2013 2014

Digital category Last year total(billions USD)

Y-o-Y growth %

Subscription-based MMOs

Free-to-play MMOs

Digital PC (games, MTX, DLC) $6.2 16%

Digital Console (games, MTX, DLC) $2.5 26%

Mobile (iOS + Android) $21.1 19%Social (all platforms) $8.7 20%

Overall

Breakdown by segment

#GDCEurope @StephiNaners @_SuperData

19J F M A M J J A S O N D J F M A M J J A S O N D

WW digital games market ($ mil)M

onth

ly re

venu

e ($ m

il)

2013 2014

Digital category Last year total(billions USD)

Y-o-Y growth %

Subscription-based MMOs

Free-to-play MMOs $8.0 5%Digital Console (games,

MTX, DLC) $2.5 26%Digital PC (games, MTX,

DLC) $6.2 16%Mobile (iOS + Android) $21.1 19%Social (all platforms) $8.7 20%

Overall

Breakdown by segment

#GDCEurope @StephiNaners @_SuperData

20J F M A M J J A S O N D J F M A M J J A S O N D

WW digital games market ($ mil)M

onth

ly re

venu

e ($ m

il)

2013 2014

Digital category Last year total(billions USD)

Y-o-Y growth %

Subscription-based MMOs $2.5 -9%

Free-to-play MMOs $8.0 5%Digital Console (games,

MTX, DLC) $2.5 26%Digital PC (games, MTX,

DLC) $6.2 16%Mobile (iOS + Android) $21.1 19%Social (all platforms) $8.7 20%

Overall

Breakdown by segment

#GDCEurope @StephiNaners @_SuperData

21J F M A M J J A S O N D J F M A M J J A S O N D

WW digital games market ($ mil)M

onth

ly re

venu

e ($ m

il)

2013 2014

Digital category Last year total(billions USD)

Y-o-Y growth %

Subscription-based MMOs $2.5 -9%

Free-to-play MMOs $8.0 5%Digital Console (games,

MTX, DLC) $2.5 26%Digital PC (games, MTX,

DLC) $6.2 16%Mobile (iOS + Android) $21.1 19%Social (all platforms) $8.7 20%

Overall $49 15%

Breakdown by segment

#GDCEurope @StephiNaners @_SuperData

Traditional video game industry value chainResponsibility Example $60

Developer ‣ design, programming, debugging, writing, animation, localization

‣ Westwood Studios, RockStar Studios, Infinity Ward

$6

Publisher‣ capital ‣ marketing ‣ legal, licensing

‣ Electronic Arts, Take-Two, Activision/Blizzard $24

Manufacturer ‣ certificate ‣ production, manufacturing ‣ Nintendo, Sony, Microsoft $12

Distributor ‣ man in a van ‣ storage, delivery

‣ GameWorld, Game Center Distribution $3

Retailer ‣ shelf space ‣ customer loyalty, prod. offerings

‣ GameStop, BestBuy, Walmart $15

#GDCEurope @StephiNaners @_SuperData

Responsibility Example $0.99

Developerdesign, programming, debugging, writing, animation, localization, analytics, monetization, community management

‣ Rovio, OMGPOP! $0.15

Publisher‣ capital, marketing ‣ legal, licensing ‣ user acquisition

‣ Kabam!, KIXEYE, Zynga $0.54

Manufacturer‣ certificate ‣ production, manufacturing ‣ curation

‣ Apple, Google $0.30

Distributor ‣ storage, delivery ‣ Steam, GamersGate

Retailer ‣ user recommendation engine ‣ payment

New video game industry value chain

#GDCEurope @StephiNaners @_SuperData

Digital vs Retail-based revenue for major publicly traded publishers

Retail vs. Digital

Digital vs retail revenues from quarterly filings and estimates for: Activision, EA, Ubisoft, Take Two, Square Enix, Konami, Capcom, Disney, THQ.

#GDCEurope @StephiNaners @_SuperData

2010 20122011 2013Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4

Reve

nue (

$M)

Retail

Digital

Q1 Q2 Q3 Q4

25

We know the industry’s growing… but why?

#GDCEurope @StephiNaners @_SuperData

26

We know the industry’s growing… but why?

#GDCEurope @StephiNaners @_SuperData

Mobile Games

#GDCEurope @StephiNaners @_SuperData

Mobile Games

#GDCEurope @StephiNaners @_SuperData

5.0%

5.2%

$21.60

$19.52

Q1 2014

Q1 2013Conversion ARPPUU.S.

Mobile Games

2012 2013 2014

43% Western market share of mobile games revenue

#GDCEurope @StephiNaners @_SuperData

Mobile Games

2012 2013 2014

43% Western market share of mobile games revenue

$21.1B 2014E worldwide mobile games revenue

#GDCEurope @StephiNaners @_SuperData

Mobile Games

2012 2013 2014

43% Western market share of mobile games revenue

$21.1B 2014E worldwide mobile games revenue

1.9B 2014E worldwide mobile games audience (MAU)

#GDCEurope @StephiNaners @_SuperData

Mobile Games

2012 2013 2014

43% Western market share of mobile games revenue

$21.1B 2014E worldwide mobile games revenue

1.9B 2014E worldwide mobile games audience (MAU)

9% 74% 34%

#GDCEurope @StephiNaners @_SuperData

0

100

200

300

400

Mobile Games

#GDCEurope @StephiNaners @_SuperData

# of

mob

ile g

ames

0

100

200

300

400

Mobile Games

#GDCEurope @StephiNaners @_SuperData

0

100

200

300

400

#GDCEurope @StephiNaners @_SuperData

Mobile Games Cartel

Trend: Mobile

1002013

Jan Feb Mar

U.S.CPI ARPU

2014Jan Feb Mar

137

105

indexed

#GDCEurope @StephiNaners @_SuperData

Free-to-play MMOs

2011 2012 2013 2014

#GDCEurope @StephiNaners @_SuperData

P2P

Free-to-play MMOs

2011 2012 2013 2014

#GDCEurope @StephiNaners @_SuperData

F2P

P2P

Free-to-play MMOsMOBAs

#GDCEurope @StephiNaners @_SuperData

Free-to-play MMOs

League of Legends

MOBAs

#GDCEurope @StephiNaners @_SuperData

J F M A M J J A S O N D J F M A M J J A S O N D J F M A M J J A S O N D J F M A M J J

Free-to-play MMOs

League of Legends

MOBAs

2011 2012 2013 2014

#GDCEurope @StephiNaners @_SuperData

$7MAverage monthly revenue in 2011

J F M A M J J A S O N D J F M A M J J A S O N D J F M A M J J A S O N D J F M A M J J

Free-to-play MMOs

League of Legends

MOBAs

2011 2012 2013 2014

$70MAverage monthly revenue in 2013

#GDCEurope @StephiNaners @_SuperData

$7MAverage monthly revenue in 2011

J F M A M J J A S O N D J F M A M J J A S O N D J F M A M J J A S O N D J F M A M J J

Free-to-play MMOs

League of Legends

MOBAs

2011 2012 2013 2014

$70MAverage monthly revenue in 2013

#GDCEurope @StephiNaners @_SuperData

217%Growth in MAU - July 2012 vs. July 2014

32MM26MM26MM

16MM15MMLeague of Legends:

Season 3 World Championship

BCS National Championship

NBA Finals (Game 7)

NCAA Basketball Final Four (Average)

MLB World Series

Data: Nielsen, Riot #GDCEurope @StephiNaners @_SuperData

Free-to-play MMOsMOBAs

5-on-5 teamsFree-to-play MMOs

MOBAs

#GDCEurope @StephiNaners @_SuperData

5-on-5 teams35-45 min matches

Free-to-play MMOsMOBAs

#GDCEurope @StephiNaners @_SuperData

5-on-5 teams35-45 min matchesLow barrier to entry

Free-to-play MMOsMOBAs

#GDCEurope @StephiNaners @_SuperData

5-on-5 teams35-45 min matches

Skill-basedLow barrier to entry

Free-to-play MMOsMOBAs

#GDCEurope @StephiNaners @_SuperData

$2MMLeague of Legends prize pool

+salariesaside from prize and sponsorship revenue

Free-to-play MMOsMOBAs

#GDCEurope @StephiNaners @_SuperData

2011 2012 2013

prize money

million

2014E

$32

2010 2014E

#GDCEurope @StephiNaners @_SuperData

eSports

2011 2012 2013

viewers

prize money

118million

2014E

million

2014E

$32

2010 2014E

#GDCEurope @StephiNaners @_SuperData

eSports

2011 2012 2013

viewers

prize money

As more people watch eSports, the stakes get higher

118million

2014E

million

2014E

$32

2010 2014E

#GDCEurope @StephiNaners @_SuperData

eSports

attend live eventsone quarterwatch every day

#GDCEurope @StephiNaners @_SuperData

eSports

attend live eventsone quarterwatch every day

2.2 hoursAverage eSports viewing session

#GDCEurope @StephiNaners @_SuperData

eSports

attend live eventsone quarterwatch every day

Average number of eSports viewing sessions in a month19 times2.2 hours

Average eSports viewing session

#GDCEurope @StephiNaners @_SuperData

eSports

25K21K20K18K

13K

U.S. Open Men’s Grand Slam Final

MLG Spring Championship

NBA Finals (Game 7)

Stanley Cup (Game 6)

LOL Season 3 World Champ.

Data: Riot, NHL, NBA, MLG, U.S. Open

eSports

#GDCEurope @StephiNaners @_SuperData

The age of streaming

540K535K498K

465K464K

Number of average prime time viewers

Data: Nielsen, Twitch

eSports

#GDCEurope @StephiNaners @_SuperData

x2

YouTube

Time spent viewing gaming content

2011 2012

Data: YouTube, MLG, Twitch

The age of streamingeSports

#GDCEurope @StephiNaners @_SuperData

x2 x3

YouTube MLG.tv

Time spent viewing gaming content

2011 2012 2012 2013

Data: YouTube, MLG, Twitch

The age of streamingeSports

#GDCEurope @StephiNaners @_SuperData

x2 x3 x2

YouTube MLG.tv Twitch.tv

Time spent viewing gaming content

2011 2012 2012 2013 2012 2013

Data: YouTube, MLG, Twitch

The age of streamingeSports

#GDCEurope @StephiNaners @_SuperData

x2 x2

YouTube Twitch.tv2011 2012 2012 2013

x2 x3$1B#GDCEurope @StephiNaners @_SuperData

The age of streamingeSports

Time spent viewing gaming content

Digital Console

#GDCEurope @StephiNaners @_SuperData

Worldwide digital console market*

Audience

2013

2014

E Audience

196MM

214MM

Digital Console

#GDCEurope @StephiNaners @_SuperData

Worldwide digital console market*

RevenueAudience

2013

2014

ERevenueAudience

196MM$2.0B

214MM$2.5B

Digital Console

#GDCEurope @StephiNaners @_SuperData

1.98%

1.83%

$26.37

$24.60

Average revenue

Worldwide digital console market

Conversion

*

per paying userrate

Q1 20

13

RevenueAudience

2013

2014

ERevenueAudience

196MM$2.0B

214MM$2.5B

Q1 20

14

Digital Console

#GDCEurope @StephiNaners @_SuperData

10% - Side stories19% - Class unlocks26% - Songs26% - Map packs32% - Expansion packs33% - Vehicles or upgrades36% - Vanity items55% - New weapons or upgrades

Percentage of spenders who bought the following items:

Digital Console

#GDCEurope @StephiNaners

10% - Side stories19% - Class unlocks26% - Songs26% - Map packs32% - Expansion packs33% - Vehicles or upgrades36% - Vanity items55% - New weapons or upgrades

Percentage of spenders who bought the following items:

55%Spenders who purchase weapons/weapon upgrades

Digital Console

#GDCEurope @StephiNaners

10% - Side stories19% - Class unlocks26% - Songs26% - Map packs32% - Expansion packs33% - Vehicles or upgrades36% - Vanity items55% - New weapons or upgrades

Percentage of spenders who bought the following items:

55%Spenders who purchase weapons/weapon upgrades

40%Spenders who say the cost of items is the biggest inhibitor to more console spending

Digital Console

#GDCEurope @StephiNaners

•GTAV Online’s MMO-like environment keeps micro revenues steady longer.

•GTAV uses virtual currency, much like mobile games.

1 2 3 4 5 6 7 8 9 10 11 12

$8$9$10$10$11$13$14$14$15$10$7$0

Month since release

Grand Theft Auto V: Worldwide microtransaction revenue, millions

N/A

#GDCEurope @StephiNaners @_SuperData

Digital Console

63% 37%

Digital Console

#GDCEurope @StephiNaners @_SuperData

63% 37%

age

32years old

average

Digital Console

#GDCEurope @StephiNaners @_SuperData

63% 37%

age salary

32 $57kyears old per year

average average

Digital Console

#GDCEurope @StephiNaners @_SuperData

63% 37%

age salary education

32 $57kyears old per year

3YRSof college

average average average

Digital Console

#GDCEurope @StephiNaners @_SuperData

Women and games

#GDCEurope @StephiNaners @_SuperData

Women and games

80%

20%eSports viewers

#GDCEurope @StephiNaners @_SuperData

Women and games

80%

20%eSports viewers

58%42%

F2P MMO players in

Russia

#GDCEurope @StephiNaners @_SuperData

Women and games

80%

20%eSports viewers

58%42%

F2P MMO players in

Russia

37%63%

U.S. Social Casino gamers

#GDCEurope

Women and games

80%

20%eSports viewers

58%42%

F2P MMO players in

Russia

37%63%

U.S. Social Casino gamers

36%

64%Polish mobile gamers

#GDCEurope

Women and games

80%

20%eSports viewers

58%42%

F2P MMO players in

Russia

37%63%

U.S. Social Casino gamers

36%

64%Polish mobile gamers

35%

65%

U.S. mobile gamers

#GDCEurope

Who are gamers?

#GDCEurope @StephiNaners @_SuperData

Who are gamers?

#GDCEurope @StephiNaners @_SuperData

Who are gamers?

#GDCEurope @StephiNaners @_SuperData

Who are gamers?

#GDCEurope @StephiNaners @_SuperData

#GDCEurope @StephiNaners @_SuperData

Thanks!

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