gamifi-ed intergenerational open online community
Post on 23-Feb-2017
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GAMIFI-ED“We are the Connection”
HOW IT STARTED
THE FOUR AMIGOS
NonProfit
K12
Minecraft
Higher Ed
WHAT IS A SERIOUS GAME?
GROUND ZERO
Educurious PDF
Play Serious Games
k-12 Higher Ed
Game Makers
IMPORTANT TO TEACHERS:
1. Clear purpose that correlates with multiple learning objectives
2. standards pertaining to coursework3. Narrative Context/Storyline4. Well-organized, risk oriented problem solving5. Engaging and Motivating6. Interactivity (Collaboration): students are able to
interact with other and the game7. Skill scaffolding and mastery8. Encouragement and Feedback9. Utility
IMPORTANT TO STUDENTS
1.Problem Solving
2.Player Freedom
3.Game Play
4.Motivation
5.Real-World Connections
6.Team Work
7.Creativity
TA-DA!
STUDENT & TEACHER RESPONSIBILITIES
Teachers -
Recommend games for review
Review at least 5 games
Students-
Build and organize site
Manage workflow including notifying teachers of sites to be reviewed
Locate games for review
Review numerous games (10 each)
Manage the @gamifi-ED and #gamifi-ED Twitter identities and channel
AND ALL THE WHILE
Gamified-OOC!
CONCEPTUALIZING A SERIOUS GAME
3 Teams of Higher Education Students: One Minecraft Group and two Groups who could create in any media/medium
Presentation tool was each Group’s own choice
Encouraged to meet their own rubric as they created the games!
TEACHER RESPONSESI have to admit. At first, I was a little skeptical. There was no way we were going to pull this off in a two-week period. But, lo’ and behold, we did it!
All I can say about the last two weeks is WOW, and not the game. I was a little unsure we could pull this off in just two weeks but I think we’ve all done an excellent job holding it together and coming up with not only a game idea but our sanity as well.
This process has been an eye opening, I never thought that I would be part of a group that would create a game proposal which could eventually turn into a real game. This has been a wonderful learning experience that has opened my world to a new type of learning and learning environment for students. As we worked through designing the game I had my students in mind and could visualize them playing the game.
Overall, I am very pleased with our game idea. It focuses on realistic situations that
are important to many people living in Alaska, which should make it appealing to
people living here. Because Alaska and Alaska wildlife have such a broad appeal to people outside the state, it should also be
interesting to people in different locales. The other aspect of the game I like is that the game will require cooperation between different groups to make it successful.
Winning will not be an individual achievement. Individual groups can achieve different degrees of success but ultimately, all of the groups must come together in the
end to achieve total victory.
GAMIFI-ED
WE ARE THE CONNECTION!Intergenerational
Collaborative on all levelsIntrinsically motivational
Fun!Replicable???
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