games for health - micah hrehovcsik - serious game classification for game designers
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Games and Interaction
Tactical Forms- A Classification of Applied Games for Game Design
Micah HrehovcsikHKU University of the Arts Utrecht
School of Games and Interaction
Game Design Lecturer, Researcher and Theorist
micah.hrehovcsik@hku.nl
gi.hku.nl
Joeri TaelmanUtrecht University
j.g.g.taelman@students.uu.nl
Joep JanssenDe Hoogstraat Revalidatie
j.janssen@dehoogstraat.nl
Niels KeetelsHKU University of the Arts Utrecht
niels.keetels@hku.nl
Design
research?
Game Design
Research?
It’s about opening
up the black box of
game design.
There’s a problem with applied
game taxonomy!?
What about Sawyer & Smith’s
2008 “Serious Games
Taxonomy”?
No way!
Now pay attention! Serious games ≠ training
& education games. -Sawyer & Smith 2008
Current applied
game taxonomy is
used as a way to
“get all parties on
the same page”
and “provide a
snapshot of the
current state of
serious games
industry” -Sawyer &
Smith 2008
Uh? So… what kind of
game do I need to design?
“The primary goal of any applied game is the use and
usefulness of its game activity outside the domain of the game
itself” – van Roessel & van Mastrigt-Ide 2011
An applied game could be any genre or have any
game mechanic as long as the game achieves its
desired goal(s) -Michael & Chen 2006
Wow… All I need to do
now… is read through allthe literature about
applied games and
become an expert in a
specific domain.
What would really be
useful though… is a
few good examples.
Where are all
the applied
game clones?
Classification!!! My game
design power has increased
tenfold! I have the power of
“tried and true gameplay
solutions.” - Fullerton, Swain & Hoffman 2004
However “genres are a mixed blessing
to an entertainment game designer…
genres also tend to restrict the creative
process.” - Fullerton, Swain & Hoffman 2004
Restricted creative
process!!!
Sorry, but those tricks won’t
work for applied game design!
But… game mechanics
like randomness, time
compression, perfect
communication worked
for entertainment games
fun!!! -Michael & Chen 2006
Aaah!?
Entertainment Genres !!!
But a lot of work has already
been done on applied game
taxonomy!
How can the idea of
Tactical Forms really
add to this? What!? You mean…
Tactical form is a term to
describe the way an
applied game’s
deployment is designed
for a certain context.
GAMING: The Future’s Language
Richard Duke 1974
THANK YOU
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