fast and fun audio in swift - swift language user group

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Fast & Fun Audio In Swift

audiokit.io @AudioKitMan github.com/audiokit

Aurelius Prochazka

Fast & Fun Audio In Swift

audiokit.io @AudioKitMan github.com/audiokit

Aurelius Prochazka

Status Quo

In Conclusion

• Sound design is part of interaction design — not something added “on top.”

• Confirm stakeholder buy-in and integrate sound into the beginning of the design process.

• The proper mix of beautiful sound and well-timed silence will make for happier customers.

• Take the time to test and tune. When that isn’t possible, deemphasize the correlation.

• Don’t let app store reviews rule your life! You will never make everyone happy all the time,especially with sound.

• When in doubt, leave it out.

• Play. Fail. Iterate.

• Grizzled C/C++ Veterans: Optimize and improve our base code

• Audio Programmers: Make more nodes and port from other open audio libraries

• Swift Trailblazers: Help us try to make audio feel as “Swifty” as possible

• Bright-eyed Optimists: We want to see what you dream up

• Bloggers / Educators: Help us use playgrounds as a platform for building understanding of audio fundamentals

Getting Involved

References / Thanks for Listening

• Chuck: http://chuck.cs.princeton.edu/ • Csound: http://csound.com/ • Faust: http://faust.grame.fr/ • Soundpipe: https://github.com/PaulBatchelor/Soundpipe • Sporth: https://github.com/PaulBatchelor/Sporth • Synthesis Toolkit (STK): https://ccrma.stanford.edu/software/stk/

Sources for open-source audio processing algorithms:

Other Audio Engines:• The Amazing Audio Engine: http://theamazingaudioengine.com/ • EZAudio: https://github.com/syedhali/EZAudio • Superpowered: http://superpowered.com/

Realm Stuff We Love• Jazzy: https://github.com/realm/jazzy • SwiftLint: https://github.com/realm/SwiftLint

objc.io: https://www.objc.io/issues/24-audio/

audiokit.ioericasadun.com

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