eyif innopitch

Post on 14-Jan-2015

479 Views

Category:

Technology

2 Downloads

Preview:

Click to see full reader

DESCRIPTION

 

TRANSCRIPT

teambuil.dr

Lars Sudmann@larssudmannmail@lars-sudmann.com

Teambuil.dr is a platform that helps virtual/remote teams create a human bond.

Implementing engaging virtual teambuilding can result in increases in employee engagement of up to 30% and up to 50% cost & CO2 savings due to saved travel for teambuilding.

Overview

More than 100 millions workers work in remote teams

How does it

feel to work like this?

Like this?

Or more like this?

90% of virtual team members complain about insufficient possibility to build relationships; which leads to problems in communication, decision making etc.*

*Source: e.g. RW3 study reporthttp://rw-3.com/VTSReportv7.pdf

Classical low-tech interaction (aka phone & email)

Communication & interaction tools (Video conferencing, web conferencing)

Virtual bonding platform:innovation to create a human bond

The Solution: A platform that enables easy and engaging teambuilding for virtual/remote teams

Standard (widely

adopted)

Future – here is where we want

to play

More advanced (partly adopted)

• Research suggests that active teambuilding and interaction are key in virtual teams.*

• With teambuil.dr she can now do team building without travel.

• This saves her up to 50 % of the 1000-1500 EUR per person & year she has spent before on team building (incl. travel) * Source: Siebdrat/Hoegl/Ernst (2009)

Maria, a typicalleader of a virtual team

Demo (to be shown during presentation)

What is virtual teambuilding

challenge? (user input)

Platform Flow

Users choose & do web-based

activity

Algorithm for activity recommen-

dation

Top team activities

for maximum

engagement

Our Advantages• In-depth knowledge of the challenges

of virtual/remote teams.• We know the market and the buyers

of teambuilding solutions.• Former CFO Be/Lux of Procter &

Gamble.• We are in touch with Fortune 500

companies and global associations.

Business Model#1 - Sale of full company access licenses to large organizations and training companies to use the platform.

#2 - Sale to individuals: Freemium offers for indivuals and organisations who want to do a one-off teambuilding.

Business DevelopmentSales via buyers of large organizations and individual freemium strategy.

Competition mainly in F2F teambuilding market.

Targeting 20 Million EUR sales in year 5.

By definition global reach of product.

TeamLars Sudmann• Expert on virtual interaction & teams; leader of a virtual team• Former CFO, Procter & Gamble Belgium• 10+ years in management, strategy and finance• Speaker at TEDx and other major events on virtual interaction

Dr. Katharina Baumgarten• Expert on concept development• Leader of globally dispersed team at Procter & Gamble• 10+ years experience in technical marketing

OthersPotential co-founders with background in IT management; social research; and game development.

We want to create a minimum viable product – cost estimates to get there:

Elements of Plan Estimates in K EUR

Concept development & detailed market research 30

Minimal viable product page for customer beta testing 30

Design 20Activity development 30Travel, other 40TOTAL 150

Importance for EuropeAnswering critical European challenges via:• Contribution to energy savings and CO2

avoidance (less travel).• Making work-from-home and other flex

work more enjoyable and ‘human’.• Enabling to tap into global talent pool.

Net: A key technology to further enable and revolutionize remote/virtual work.

top related