enhancing visitor experience by using game design elements

Post on 27-Jan-2015

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Pine & Gilmore (1998)

Insights development

Gamification

Experience design

Service design

Game design

+ related literature

Robinson & Bellotti (2013)

Csikszentmihalyi (1990)

Deci & Ryan (1991)

Sense of abilityAccomplishing something

Person feels in controlDecisions

Higher purposeSocial Interaction

Lazzaro (2004)

Stickdorn & Schneider (2011) Newman (n.d.)

+ -Authenticity of the building Confusing guidance Smell in the museum BoringSee and taste malt Bad displayed informationBeer tasting Not interactiveGift Nothing to touch or move

Free beer tasting/ gift / good food / not interactive

No budget 1 month time 1 man show

Entertainment

Education

Escapist

Arousal

Satisfa

ction

Memory

1

2

3

4

5

6

7

NormalGamified

Normal: 152 respondents Gamified: 109 respondents

“I think that without it [the concept] it wouldhave been very lame“ (Lucy, 8 years old)

“The kids liked it so much that they wanted to do the tour one more time!” (Mother)

paul.bulencea@gmail.com

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