do violent video games increase aggressive behavior in kids? (printer-friendly)
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29/8/2014 Do Violent Video Games Increase Aggressive Behavior in Kids? (printer-friendly)
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CME/CE Information
CME/CE Released: 05/05/2014 ; Valid for credit through 05/05/2015
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This article is intended for primary care clinicians, psychiatrists, nurses, and other clinicians who care for
children
and adolescents.
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The goal of this activity is to provide medical news to primary care clinicians and other healthcare
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Learning Objectives
Upon completion of this activity, participants will be able to:
1. Describe results of a previous meta-analysis that evaluated the effects of violent video games on
children's
thoughts and actions.
2. Evaluate how violent video games might influence the thoughts and behavior of children and
adolescents.
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Hardware/Software Requirements29/8/2014 Do Violent Video Games Increase Aggressive Behavior in
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News Author
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Charles P. Vega, MD, FAAFP
Associate Professor and Residency Director, Department of Family Medicine, University of California-
Irvine, Irvine
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From Medscape Education Clinical Briefs
News Author: Laird Harrison
CME Author: Charles P. Vega, MD
Clinical Context
Video games, including violent video games, are increasingly popular among young people. The questionof the
psychological and behavioral effects of these games has existed as long as the games themselves, and a
previous
meta-analysis by Anderson and colleagues, which was published in the March 2010 issue of
Psychological Bulletin,
evaluated the effects of violent games on attitudes and behaviors among children and adolescents. This
research
found a strong positive link between playing violent video games and the development of more
aggressive thoughts,
whereas empathy decreased. Moreover, higher exposure to violent video games was related to a more
aggressive
affect and behaviors. This effect was noted among boys and girls.
There is insufficient research to evaluate how violent video games may result in aggressive behavior,
and the
significant modifiers of this effect. The current study by Gentile and colleagues addresses this issue in a
large cohort
of children.
Study Synopsis and Perspective
Children's thoughts and actions become more aggressive as they play more violent video games, a new
study
suggests.
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During the course of 3 years of observation, 3034 children in Singapore reported that their fantasies and
attitudes
became increasingly aggressive as they played violent games, which led to aggressive behavior.
"This study found that habitual [violent game play] increases long-term [aggressive behavior] by
producing general
changes in [aggressive cognitions], and this occurs regardless of sex, age, initial aggressiveness, and
parental
involvement," Douglas A. Gentile, PhD, from the Department of Psychology, Iowa State University,
Ames, and
colleagues write.
The researchers present their findings in an article published online March 24 in JAMA Pediatrics.
Although previous research has also correlated aggressive behavior with violent gaming, the researchers
wanted to
tease out finer details about the relationship of games, thoughts, and behavior, so they recruited a
larger sample than
in most previous studies and collected data at 3 points at 3 years.
Do Violent Video Games Increase Aggressive Behavior in
Kids? CME/CE
CME/CE Released: 05/05/2014 ; Valid for credit through 05/05/201529/8/2014 Do Violent Video Games
Increase Aggressive Behavior in Kids? (printer-friendly)
http://www.medscape.org/viewarticle/823176_print 5/7
Participants were in grades 3, 4, 7, and 8 at study entry. They started the study with a mean age of 11.2
years.
The participants reported the number of hours they played video games and rated the games according
to how often
they played them and whether the games contained violent themes.
At the second and third follow-up surveys, they also answered questions adapted from the General
Media Habits
Questionnaire about aggressive behavior, such as "When someone has angered or provoked me in some
way, I have
reacted by hitting that person."
In addition, they rated the acceptability of aggressive behaviors on the 4-point Normative Beliefs About
Aggression
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Scale, with questions such as "Suppose a boy says something bad to another boy, John. Do you think it's
wrong for
John to hit him?"
The children also answered similar questions about aggressive fantasies on the Aggressive Fantasy Scale
and
judged instances of provocation, a measure of their hostile attribution bias. Finally, they responded to
questions on
the Children's Empathic Attitudes Questionnaire, such as "When I see a student who is upset, it really
bothers me."
On the basis of statistical modeling, the researchers conclude that violent game playing predicted
aggressive
cognition, which in turn predicted aggressive behavior.
Although boys scored twice as high for violent video game play, the violent games were just as likely to
predict
aggressive behavior in girls as they were in boys, the researchers determined. The authors also found
that violent
games affected younger children more than older ones.
The games seemed to affect children more if they started out less aggressive. Children with "low
aggression"
increased 16% in aggressive behavior, whereas those with "high aggression" increased 10%.
Although more empathetic children were less aggressive, children's capacity for empathy did not seem
to change the
degree to which violent games affected them. Parental involvement in the children's media
consumption also did not
appear to change the effects of the violent games.
"Given that more than 90% of youths play video games, understanding the psychological mechanisms by
which they
can influence behaviors is important for parents and pediatricians and for designing interventions to
enhance or
mitigate the effects," the researchers conclude.
The study was funded by the Ministry of Education and the Media Development Authority of Singapore.
The authors
have disclosed no relevant financial relationships.
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mediators of aggression for these children.
Among children with a previous history of aggressive behavior, aggressive cognitions still promoted
aggressive
behaviors among game players. Secondary analyses suggested that violent video games led to
aggressive
behaviors regardless of the baseline level of aggression.
Parental supervision failed to ameliorate the deleterious effects of violent video games.
One variable that did modify the interaction between violent video games, aggressive cognitions, and
aggressive behaviors was age. Games had a greater impact on aggressive cognitions among younger
children.
Clinical Implications
A previous meta-analysis by Anderson and colleagues found a strong positive link between playingviolent
video games and the development of more aggressive thoughts among children, whereas empathy
decreased.
Moreover, higher exposure to violent video games was related to a more aggressive affect and
behaviors. This
effect was noted among boys and girls.
The current study by Gentile and colleagues finds a significant association between playing violent video
games and aggressive behaviors among children and adolescents. This effect was entirely mediated by
aggressive cognitions. It was similar among boys and girls, and parental supervision failed to ameliorate
this
effect.
CME Test
To receive AMA PRA Category 1 Credit, you must receive a minimum score of 75% on the post-test.
You are seeing an 11-year-old girl whose favorite pastime is playing violent video games. According to
the previous meta-analysis by Anderson and colleagues, what should you consider regarding the
effects of exposure to violent video games among children and adolescents?
Violent video games appeared to promote aggressive thoughts, but not aggressive behaviors
Violent video games had no effect on empathy
Violent video games appeared to promote aggressive thoughts, affect, and behaviors
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Violent video games promoted negative outcomes among boys, but not girls
The parents of this girl are concerned because she has been involved in 2 fights during school during
the past month, and they wonder whether her experience with video games is promoting aggression.
According to the current study by Gentile and colleagues, what can you tell them?29/8/2014 Do Violent
Video Games Increase Aggressive Behavior in Kids? (printer-friendly)
http://www.medscape.org/viewarticle/823176_print 7/7
Violent video games are associated with aggressive cognitions among boys only
An increase in aggressive cognitions among gamers increases the risk for aggressive behavior
Parental supervision reduces aggressive cognitions and aggressive behaviors among gamers
There is no association between violent video games and aggression
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