do violent video games increase aggressive behavior in kids? (printer-friendly)

Post on 02-Jun-2018

216 Views

Category:

Documents

0 Downloads

Preview:

Click to see full reader

TRANSCRIPT

  • 8/10/2019 Do Violent Video Games Increase Aggressive Behavior in Kids? (printer-friendly)

    1/10

    29/8/2014 Do Violent Video Games Increase Aggressive Behavior in Kids? (printer-friendly)

    http://www.medscape.org/viewarticle/823176_print 1/7

    www.medscape.org

    This article is a CME/CE certified activity. To earn credit for this activity visit:

    http://www.medscape.org/viewarticle/823176

    CME/CE Information

    CME/CE Released: 05/05/2014 ; Valid for credit through 05/05/2015

    Target Audience

    This article is intended for primary care clinicians, psychiatrists, nurses, and other clinicians who care for

    children

    and adolescents.

    Goal

    The goal of this activity is to provide medical news to primary care clinicians and other healthcare

    professionals in

    order to enhance patient care.

    Learning Objectives

    Upon completion of this activity, participants will be able to:

    1. Describe results of a previous meta-analysis that evaluated the effects of violent video games on

    children's

    thoughts and actions.

    2. Evaluate how violent video games might influence the thoughts and behavior of children and

    adolescents.

    Credits Available

    Physicians - maximum of 0.25 AMA PRA Category 1 Credit(s)

    Family Physicians - maximum of 0.25 AAFP Prescribed credit(s)

    Nurses - 0.25 ANCC Contact Hour(s) (0 contact hours are in the area of pharmacology)

    All other healthcare professionals completing continuing education credit for this activity will be issued a

    certificate of

    participation.

    Physicians should claim only the credit commensurate with the extent of their participation in the

    activity.

  • 8/10/2019 Do Violent Video Games Increase Aggressive Behavior in Kids? (printer-friendly)

    2/10

    Accreditation Statements

    For Physicians

    Medscape, LLC is accredited by the Accreditation Council for Continuing Medical Education (ACCME) to

    provide

    continuing medical education for physicians.

    Medscape, LLC designates this enduring material for a maximum of 0.25 AMA PRA Category 1 Credit(s)

    .

    Physicians should claim only the credit commensurate with the extent of their participation in the

    activity.29/8/2014 Do Violent Video Games Increase Aggressive Behavior in Kids? (printer-friendly)

    http://www.medscape.org/viewarticle/823176_print 2/7

    This enduring material activity, Medscape Education Clinical Briefs has been reviewed and is acceptable

    for up to 39

    Prescribed credits by the American Academy of Family Physicians. AAFP accreditation begins September

    1, 2013.

    Term of approval is for 1 year from this date. Each Clinical Brief is approved for .25 Prescribed credits.

    Credit may be

    claimed for 1 year from the date of each Clinical Brief. Physicians should claim only the credit

    commensurate with

    the extent of their participation in the activity.

    Note: Total credit is subject to change based on topic selection and article length.

    Medscape, LLC staff have disclosed that they have no relevant financial relationships.

    AAFP Accreditation Questions

    Contact This Provider

    For Nurses

    Medscape, LLC is accredited as a provider of continuing nursing education by the American Nurses

    Credentialing

    Center's Commission on Accreditation.

    Awarded 0.25 contact hour(s) of continuing nursing education for RNs and APNs; none of these is in the

    area of

    pharmacology.

    Contact This Provider

  • 8/10/2019 Do Violent Video Games Increase Aggressive Behavior in Kids? (printer-friendly)

    3/10

    For questions regarding the content of this activity, contact the accredited provider for this CME/CE

    activity noted

    above. For technical assistance, contact CME@medscape.net

    Instructions for Participation and Credit

    There are no fees for participating in or receiving credit for this online educational activity. For

    information on

    applicability and acceptance of continuing education credit for this activity, please consult your

    professional licensing

    board.

    This activity is designed to be completed within the time designated on the title page; physicians should

    claim only

    those credits that reflect the time actually spent in the activity. To successfully earn credit, participants

    must

    complete the activity online during the valid credit period that is noted on the title page. To receive

    AMA PRA

    Category 1 Credit, you must receive a minimum score of 70% on the post-test.

    Follow these steps to earn CME/CE credit*:

    1. Read the target audience, learning objectives, and author disclosures.

    2. Study the educational content online or printed out.

    3. Online, choose the best answer to each test question. To receive a certificate, you must receive apassing

    score as designated at the top of the test. We encourage you to complete the Activity Evaluation to

    provide

    feedback for future programming.

    You may now view or print the certificate from your CME/CE Tracker. You may print the certificate but

    you cannot

    alter it. Credits will be tallied in your CME/CE Tracker and archived for 6 years; at any point within this

    time period

    you can print out the tally as well as the certificates from the CME/CE Tracker.

    *The credit that you receive is based on your user profile.

    Hardware/Software Requirements29/8/2014 Do Violent Video Games Increase Aggressive Behavior in

    Kids? (printer-friendly)

    http://www.medscape.org/viewarticle/823176_print 3/7

  • 8/10/2019 Do Violent Video Games Increase Aggressive Behavior in Kids? (printer-friendly)

    4/10

    Faculty and Disclosures

    As an organization accredited by the ACCME, Medscape, LLC, requires everyone who is in a position to

    control the

    content of an education activity to disclose all relevant financial relationships with any commercial

    interest. The

    ACCME defines "relevant financial relationships" as financial relationships in any amount, occurring

    within the past 12

    months, including financial relationships of a spouse or life partner, that could create a conflict of

    interest.

    Medscape, LLC, encourages Authors to identify investigational products or off-label uses of products

    regulated by the

    US Food and Drug Administration, at first mention and where appropriate in the content.

    News Author

    Laird Harrison

    Laird Harrison is a freelance writer for Medscape.

    Disclosure: Laird Harrison has disclosed no relevant financial relationships.

    Editor

    Nafeez Zawahir, MD

    CME Clinical Director, Medscape, LLC

    Disclosure: Nafeez Zawahir, MD, has disclosed no relevant financial relationships.

    CME Author(s)

    Charles P. Vega, MD, FAAFP

    Associate Professor and Residency Director, Department of Family Medicine, University of California-

    Irvine, Irvine

    To access activities, users will need:

    A computer with an Internet connection.

    Internet Explorer 8.x or higher, the latest versions of Firefox or Safari, or any other W3C standards

    compliant

    browser.

    Adobe Flash Player and/or an HTML5 capable browser may be required for video or audio playback.

    Occasionally other additional software may be required such as PowerPoint or Adobe Acrobat

    Reader.29/8/2014 Do Violent Video Games Increase Aggressive Behavior in Kids? (printer-friendly)

  • 8/10/2019 Do Violent Video Games Increase Aggressive Behavior in Kids? (printer-friendly)

    5/10

    http://www.medscape.org/viewarticle/823176_print 4/7

    Disclosure: Charles P. Vega, MD, FAAFP, has disclosed no relevant financial relationships.

    CME Reviewer/Nurse Planner

    Amy Bernard, MS, BSN, RN-BC

    Lead Nurse Planner, Continuing Professional Education Department, Medscape, LLC

    Disclosure: Amy Bernard, MS, BSN, RN-BC, has disclosed no relevant financial relationships.

    From Medscape Education Clinical Briefs

    News Author: Laird Harrison

    CME Author: Charles P. Vega, MD

    Clinical Context

    Video games, including violent video games, are increasingly popular among young people. The questionof the

    psychological and behavioral effects of these games has existed as long as the games themselves, and a

    previous

    meta-analysis by Anderson and colleagues, which was published in the March 2010 issue of

    Psychological Bulletin,

    evaluated the effects of violent games on attitudes and behaviors among children and adolescents. This

    research

    found a strong positive link between playing violent video games and the development of more

    aggressive thoughts,

    whereas empathy decreased. Moreover, higher exposure to violent video games was related to a more

    aggressive

    affect and behaviors. This effect was noted among boys and girls.

    There is insufficient research to evaluate how violent video games may result in aggressive behavior,

    and the

    significant modifiers of this effect. The current study by Gentile and colleagues addresses this issue in a

    large cohort

    of children.

    Study Synopsis and Perspective

    Children's thoughts and actions become more aggressive as they play more violent video games, a new

    study

    suggests.

  • 8/10/2019 Do Violent Video Games Increase Aggressive Behavior in Kids? (printer-friendly)

    6/10

    During the course of 3 years of observation, 3034 children in Singapore reported that their fantasies and

    attitudes

    became increasingly aggressive as they played violent games, which led to aggressive behavior.

    "This study found that habitual [violent game play] increases long-term [aggressive behavior] by

    producing general

    changes in [aggressive cognitions], and this occurs regardless of sex, age, initial aggressiveness, and

    parental

    involvement," Douglas A. Gentile, PhD, from the Department of Psychology, Iowa State University,

    Ames, and

    colleagues write.

    The researchers present their findings in an article published online March 24 in JAMA Pediatrics.

    Although previous research has also correlated aggressive behavior with violent gaming, the researchers

    wanted to

    tease out finer details about the relationship of games, thoughts, and behavior, so they recruited a

    larger sample than

    in most previous studies and collected data at 3 points at 3 years.

    Do Violent Video Games Increase Aggressive Behavior in

    Kids? CME/CE

    CME/CE Released: 05/05/2014 ; Valid for credit through 05/05/201529/8/2014 Do Violent Video Games

    Increase Aggressive Behavior in Kids? (printer-friendly)

    http://www.medscape.org/viewarticle/823176_print 5/7

    Participants were in grades 3, 4, 7, and 8 at study entry. They started the study with a mean age of 11.2

    years.

    The participants reported the number of hours they played video games and rated the games according

    to how often

    they played them and whether the games contained violent themes.

    At the second and third follow-up surveys, they also answered questions adapted from the General

    Media Habits

    Questionnaire about aggressive behavior, such as "When someone has angered or provoked me in some

    way, I have

    reacted by hitting that person."

    In addition, they rated the acceptability of aggressive behaviors on the 4-point Normative Beliefs About

    Aggression

  • 8/10/2019 Do Violent Video Games Increase Aggressive Behavior in Kids? (printer-friendly)

    7/10

    Scale, with questions such as "Suppose a boy says something bad to another boy, John. Do you think it's

    wrong for

    John to hit him?"

    The children also answered similar questions about aggressive fantasies on the Aggressive Fantasy Scale

    and

    judged instances of provocation, a measure of their hostile attribution bias. Finally, they responded to

    questions on

    the Children's Empathic Attitudes Questionnaire, such as "When I see a student who is upset, it really

    bothers me."

    On the basis of statistical modeling, the researchers conclude that violent game playing predicted

    aggressive

    cognition, which in turn predicted aggressive behavior.

    Although boys scored twice as high for violent video game play, the violent games were just as likely to

    predict

    aggressive behavior in girls as they were in boys, the researchers determined. The authors also found

    that violent

    games affected younger children more than older ones.

    The games seemed to affect children more if they started out less aggressive. Children with "low

    aggression"

    increased 16% in aggressive behavior, whereas those with "high aggression" increased 10%.

    Although more empathetic children were less aggressive, children's capacity for empathy did not seem

    to change the

    degree to which violent games affected them. Parental involvement in the children's media

    consumption also did not

    appear to change the effects of the violent games.

    "Given that more than 90% of youths play video games, understanding the psychological mechanisms by

    which they

    can influence behaviors is important for parents and pediatricians and for designing interventions to

    enhance or

    mitigate the effects," the researchers conclude.

    The study was funded by the Ministry of Education and the Media Development Authority of Singapore.

    The authors

    have disclosed no relevant financial relationships.

  • 8/10/2019 Do Violent Video Games Increase Aggressive Behavior in Kids? (printer-friendly)

    8/10

  • 8/10/2019 Do Violent Video Games Increase Aggressive Behavior in Kids? (printer-friendly)

    9/10

    mediators of aggression for these children.

    Among children with a previous history of aggressive behavior, aggressive cognitions still promoted

    aggressive

    behaviors among game players. Secondary analyses suggested that violent video games led to

    aggressive

    behaviors regardless of the baseline level of aggression.

    Parental supervision failed to ameliorate the deleterious effects of violent video games.

    One variable that did modify the interaction between violent video games, aggressive cognitions, and

    aggressive behaviors was age. Games had a greater impact on aggressive cognitions among younger

    children.

    Clinical Implications

    A previous meta-analysis by Anderson and colleagues found a strong positive link between playingviolent

    video games and the development of more aggressive thoughts among children, whereas empathy

    decreased.

    Moreover, higher exposure to violent video games was related to a more aggressive affect and

    behaviors. This

    effect was noted among boys and girls.

    The current study by Gentile and colleagues finds a significant association between playing violent video

    games and aggressive behaviors among children and adolescents. This effect was entirely mediated by

    aggressive cognitions. It was similar among boys and girls, and parental supervision failed to ameliorate

    this

    effect.

    CME Test

    To receive AMA PRA Category 1 Credit, you must receive a minimum score of 75% on the post-test.

    You are seeing an 11-year-old girl whose favorite pastime is playing violent video games. According to

    the previous meta-analysis by Anderson and colleagues, what should you consider regarding the

    effects of exposure to violent video games among children and adolescents?

    Violent video games appeared to promote aggressive thoughts, but not aggressive behaviors

    Violent video games had no effect on empathy

    Violent video games appeared to promote aggressive thoughts, affect, and behaviors

  • 8/10/2019 Do Violent Video Games Increase Aggressive Behavior in Kids? (printer-friendly)

    10/10

    Violent video games promoted negative outcomes among boys, but not girls

    The parents of this girl are concerned because she has been involved in 2 fights during school during

    the past month, and they wonder whether her experience with video games is promoting aggression.

    According to the current study by Gentile and colleagues, what can you tell them?29/8/2014 Do Violent

    Video Games Increase Aggressive Behavior in Kids? (printer-friendly)

    http://www.medscape.org/viewarticle/823176_print 7/7

    Violent video games are associated with aggressive cognitions among boys only

    An increase in aggressive cognitions among gamers increases the risk for aggressive behavior

    Parental supervision reduces aggressive cognitions and aggressive behaviors among gamers

    There is no association between violent video games and aggression

    Save and Proceed

    This article is a CME/CE certified activity. To earn credit for this activity visit:

    http://www.medscape.org/viewarticle/823176

    Disclaimer

    The educational activity presented above may involve simulated case-based scenarios. The patients

    depicted in these

    scenarios are fictitious and no association with any actual patient is intended or should be inferred.

    The material presented here does not necessarily reflect the views of Medscape, LLC, or companies that

    support

    educational programming on medscape.org. These materials may discuss therapeutic products that

    have not been

    approved by the US Food and Drug Administration and off-label uses of approved products. A qualified

    healthcare

    professional should be consulted before using any therapeutic product discussed. Readers should verify

    all

    information and data before treating patients or employing any therapies described in this educational

    activity.

    Medscape Education 2014 Medscape, LLC

    This article is a CME/CE certified activity. To earn credit for this activity visit:

    http://www.medscape.org/viewarticle/823176

top related