customer experience lifecycle

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Presentation made for the 2nd edition of Paris2.0, on March 2010.Marketers currently address very little touchpoints along the consumer experience lifecycle. Mobile internet with location-based or augmented reality services relying on smartphone sensors open many opportunities.

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Réalité augmentée - 1 1

MOBILE  INTERNET  :  THE  KEY  TO  ADRESS  THE  WHOLE  CONSUMER  EXPERIENCE  LIFECYCLE  

Source  image  http://www.flickr.com/photos/hotcherry/3048692971/  

Technology  push  :  the  pieces  are  in  place  

User-­‐centric  interface  

Multi-­‐touch  screen   Applications  

Mobile  internet   Localization   Orientation  

Content  APIs  

Image  recognition  

Digital  rendering  

Réalité augmentée - 2 2

Use

Connect & sense

Deport in the cloud

UlyssCo  2010  BY-­‐NC-­‐SA  

Customer  Experience  Lifecycle  

Interest  

Research  

Purchase  Use  

Evaluate  

Réalité augmentée - 3 3

Awareness  

Rating Sharing

Troubleshooting Tips

Training

POS Material Trial

Comparison Localization Itinerary

Recommandation Behavior Suggestion

Display advertising Recommandation

UlyssCo  2010  BY-­‐NC-­‐SA  

3  mobile  interfaces  to  toggle  with  

List  • The  first  and  still  most  widely  used  

Map  • Developped  rapidly  w/  Google  Maps  API  

Augmented  Reality  • Popularized  with  mobile  browsers  and  cityguides  

• Coming  trend  for  AR  games  • UX  choices  rapidly  being  set  

Réalité augmentée - 4 4 UlyssCo  2010  BY-­‐NC-­‐SA  

AR  :  opportuni8es  beyond  hype  

•  Number  of  AR  applications  /  uses  exploded  :      «  When  I  started  Augmented  Planet  (April  2009)  there  was  about  3  augmented  reality  applications  in  

the  appstore,  this  morning  (Dec  11th  2009)  there  are  161,  by  the  New  Year  I’m  sure  we  will  have  busted  the  200  mark  »  (Lester  Madden,  blog  Augmented  Planet)  

•  Business  goes  beyong  app  development  :    «  Market  growing  from  6  million  dollars  in  2008  to  more  than  350  million  dollars  between  now  and  

2014,  with  announcements  having  already  been  made  about  integrating  advertising  into  browsing  utilities  which  would  make  up  a  significant  part  of  the  revenue  from  2013-­‐2014  once  the  technology  

has  been  mastered  »  (ABI  Research)    «  Mobile  AR  revenue  in  2009  to  hit  $10  Million  »  (Christine  Perey,  an  ISMAR  2009  organizer)  

•  Technology,  offer  and  network  are  catching  up  :    GPS  and  compass  enabled  mobile  phones  

 Large  touchable  screens    Open  data  APIs  

 Bandwidth  for  real-­‐time  video  over-­‐the-­‐air  feeds  Games  have  only  started  to  appear   5

UlyssCo  2010  BY-­‐NC-­‐SA  

AR  in  search  for  more  intui8ve  UX  

PC  •  Webcam  •  Marker  

Mobile  •  Markerless  •  Geolocalization  

Wearable  •  3D  •  Immersive  

Réalité augmentée - 6 6 UlyssCo  2010  BY-­‐NC-­‐SA  

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