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COSC  442:Mobile  Educational  Game  

Development

Dr.  Bowen  HuiUniversity  of  British  Columbia  Okanagan

Relevant  Topics

• Edutainment,  educational  software,  educational  games

• Artificial  intelligence  (AI)• Human-­‐computer  interaction  (HCI)– User-­‐centered  design  (UCD)

• Mobile  computing

Mobile  Educational  Games  -­‐ B.  Hui ©  2015 2

Educational  software

• Why  develop  it?

Mobile  Educational  Games  -­‐ B.  Hui ©  2015 3

Educational  software

• Why  develop  it?• Software  for  educational  purposes– Course  delivery– Content  management– Educational  games– Edutainment

Mobile  Educational  Games  -­‐ B.  Hui ©  2015 4

Mobile  Educational  Games  -­‐ B.  Hui  ©  2015 5Image  taken  from:  www.education.com

Mobile  Educational  Games  -­‐ B.  Hui  ©  2015 6Image  taken  from:  www.eslprintables.com

Mobile  Educational  Games  -­‐ B.  Hui  ©  2015 7Image  taken  from:  www.k5stars.com

Mobile  Educational  Games  -­‐ B.  Hui  ©  2015 8Image  taken  from:  www.learningworkroom.com

Mobile  Educational  Games  -­‐ B.  Hui  ©  2015 9Image  taken  from:  www.edalive.com

Mobile  Educational  Games  -­‐ B.  Hui  ©  2015 10Image  taken  from:  www.goldenstar.com

Mobile  Educational  Games  -­‐ B.  Hui  ©  2015 11Image  taken  from:  www.edubuntu.com

!Mobile  Educational  Games  -­‐ B.  Hui  ©  2015 12

Mobile  Educational  Games  -­‐ B.  Hui  ©  2015 13

Mobile  Educational  Games  -­‐ B.  Hui  ©  2015 14

Mobile  Educational  Games  -­‐ B.  Hui  ©  2015 15

Mobile  Educational  Games  -­‐ B.  Hui  ©  2015 16

!Mobile  Educational  Games  -­‐ B.  Hui  ©  2015 17

Mobile  Educational  Games  -­‐ B.  Hui  ©  2015 18

Mobile  Educational  Games  -­‐ B.  Hui  ©  2015 19

Mobile  Educational  Games  -­‐ B.  Hui  ©  2015 20Image  taken  from:  www.coursera.org

Mobile  Educational  Games  -­‐ B.  Hui  ©  2015 21

Multiple  Purposes

• To  test  students  on  specific  concepts• To  give  students  practice  on  exercises• To  teach  students  new  concepts• To  act  as  a  management  tool  for  learning  content

Mobile  Educational  Games  -­‐ B.  Hui ©  2015 22

Multiple  Purposes

• To  test  students  on  specific  concepts• To  give  students  practice  on  exercises• To  teach  students  new  concepts• To  act  as  a  management  tool  for  learning  content

Mobile  Educational  Games  -­‐ B.  Hui ©  2015 23

Which  is  harder  to  build  well?

Multiple  Purposes

• To  test  students  on  specific  concepts• To  give  students  practice  on  exercises• To  teach  students  new  concepts• To  act  as  a  management  tool  for  learning  content

Mobile  Educational  Games  -­‐ B.  Hui ©  2015 24

(most)educational  games  focus

Multiple  Purposes

• To  test  students  on  specific  concepts• To  give  students  practice  on  exercises• To  teach  students  new  concepts• To  act  as  a  management  tool  for  learning  content

Mobile  Educational  Games  -­‐ B.  Hui ©  2015 25

our  focus

Known  Difficulties

• Educational  but  not  fun

Mobile  Educational  Games  -­‐ B.  Hui  ©  2015 26

Fixes?

Known  Difficulties

• Educational  but  not  fun– Possible  workarounds:• Incorporate  scoring  and  time  limits• Design  for  (self  or  multiplayer)  competition• Provide  context  /  larger  goal• Consider  a  social  aspect  and  cooperation  strategies  

Mobile  Educational  Games  -­‐ B.  Hui  ©  2015 27

Known  Difficulties

• Educational  but  not  fun• Fun  but  no  learning  value

Mobile  Educational  Games  -­‐ B.  Hui  ©  2015 28

Fixes?

Known  Difficulties

• Educational  but  not  fun• Fun  but  no  learning  value– Possible  workarounds:• Start  with  learning  goal• Gamify existing  educational  content

Mobile  Educational  Games  -­‐ B.  Hui  ©  2015 29

Known  Difficulties

• Educational  but  not  fun• Fun  but  no  learning  value• Design  issues

Mobile  Educational  Games  -­‐ B.  Hui  ©  2015 30

Fixes?

Known  Difficulties

• Educational  but  not  fun• Fun  but  no  learning  value• Design  issues– Possible  workarounds:• Get  early  user  feedback• Iterative  prototyping

Mobile  Educational  Games  -­‐ B.  Hui  ©  2015 31

Known  Difficulties

• Educational  but  not  fun• Fun  but  no  learning  value• Design  issues• Limited  play

Mobile  Educational  Games  -­‐ B.  Hui  ©  2015 32

Fixes?

Known  Difficulties

• Educational  but  not  fun• Fun  but  no  learning  value• Design  issues• Limited  play– Possible  workarounds:• Larger  database  of  exercises• Add  levels• Allow  for  user-­‐generated  content• Allow  for  multiplayer  competition

Mobile  Educational  Games  -­‐ B.  Hui  ©  2015 33

Human-­‐computer  interaction  (HCI)

• What  role  does  HCI  play?

Mobile  Educational  Games  -­‐ B.  Hui ©  2015 34

Human-­‐computer  interaction  (HCI)

• What  role  does  HCI  play?– Involves  student  user– Involves  computer• As  a  medium  to  transmit  information  from  teacher• As  an  intelligent  tutor• As  a  peer  learner

Mobile  Educational  Games  -­‐ B.  Hui ©  2015 35

Artificial  intelligence  (AI)

• What  role  does  AI  play?

Mobile  Educational  Games  -­‐ B.  Hui ©  2015 36

Artificial  intelligence  (AI)

• What  role  does  AI  play?–Make  things “smarter”• What  things?• How?  (See  weeks  8,  9,  10)

Mobile  Educational  Games  -­‐ B.  Hui ©  2015 37

Artificial  intelligence  (AI)

• What  role  does  AI  play?–Make  things “smarter”• What  things?• How?  (See  weeks  8,  9,  10)

• Related  areas:– Intelligent  interfaces– Intelligent  tutoring  systems

Mobile  Educational  Games  -­‐ B.  Hui ©  2015 38

Interdisciplinary  Aspects

• Content  planning• Display  of  information• Engaging  the  learner• Helping  the  learner• Adapting  to  the  learner’s  needs

Mobile  Educational  Games  -­‐ B.  Hui ©  2015 39

Interdisciplinary  Aspects

• Content  planning– Relevant  exercises– Appropriate  and  timely  feedback– Coherent  and  organized  content

• Display  of  information• Engaging  the  learner• Helping  the  learner• Adapting  to  the  learner’s  needs

Mobile  Educational  Games  -­‐ B.  Hui ©  2015 40

Interdisciplinary  Aspects

• Content  planning• Display  of  information– Clear,  consistent,  easy  to  follow,  easy  to  discover– Age  and  skill  appropriate  (e.g.,  wording,  graphics)–Minimize  cognitive  load

• Engaging  the  learner• Helping  the  learner• Adapting  to  the  learner’s  needs

Mobile  Educational  Games  -­‐ B.  Hui ©  2015 41

Interdisciplinary  Aspects

• Content  planning• Display  of  information• Engaging  the  learner– Age  and  culture  appropriate–Makes  learner  want  to  keep  using  the  software

• Helping  the  learner• Adapting  to  the  learner’s  needs

Mobile  Educational  Games  -­‐ B.  Hui ©  2015 42

Interdisciplinary  Aspects

• Content  planning• Display  of  information• Engaging  the  learner• Helping  the  learner– Step-­‐by-­‐step  guidance– Know  when  to  offer  help– Know  what  kind  of  help  to  offer

• Adapting  to  the  learner’s  needs

Mobile  Educational  Games  -­‐ B.  Hui ©  2015 43

Interdisciplinary  Aspects

• Content  planning• Display  of  information• Engaging  the  learner• Helping  the  learner• Adapting  to  the  learner’s  needs– Level  of  difficulty– Amount  of  guidance  and  feedback

Mobile  Educational  Games  -­‐ B.  Hui ©  2015 44

Mobile  computing

• Mostly  hardware  issues:– Processing  power– Networking  and  bandwidth– Power  consumption– Data  storage  and  security

• Potential:– Portability– Productivity– Reduced  cost

Mobile  Educational  Games  -­‐ B.  Hui ©  2015 45

Mobile  devices

Mobile  Educational  Games  -­‐ B.  Hui ©  2015 46

Image  from  http://www.securedgenetworks.com/

Coupled  with  wearable  devices

Mobile  Educational  Games  -­‐ B.  Hui ©  2015 47

Image  from  http://lgdnewsroom.com/

Major  limitations

• Limited  power– Specific  app  functions– “Light”  computing  (no  serious  AI)

• Limited  screen  real  estate– Less  information– Fewer  icons

• Can  they  really  scale?

Mobile  Educational  Games  -­‐ B.  Hui ©  2015 48

Summary

• Interdisciplinary  field• Wide  range  of  existing  educational  software• Success  of  these  applications  vary• Biggest  hurdle:– Balance  between  fun  and  learning  value

Mobile  Educational  Games  -­‐ B.  Hui  ©  2015 49

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