conole creativity
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Harnessing technologies to foster creativity
Gráinne Conole, Leicester University, UK
grainne.conole@open.ac.ukICDE Conference, Bali, 3rd October
2011
Creativity •Derived from Latin ‘creo’ to create/make
•About creating something new (physical artefact or concept) that is novel and valuable
•Ability to transcend traditional ideas, rules, partners, relationships and create meaningful new ideas, forms, methods, interpretations
Why is it important?
•Essential skill to deal with today’s complex, fast and changing society
•Discourse and collaboration are mediated through a range of social and participatory media
Aspects•Process: mechanisms
needed for creative thinking
•Product: measuring creativity in people
•Person: general intellectual habits (openness, ideas of ideation, autonomy, expertise, exploratory and behavioural)
•Place: best circumstances to enable creativity to flourish
Stages•Preparation: identifying
the problem
•Incubation: internalisation of the problem
•Intimation: getting a feeling for a solution
•Illumination: creativity burst forth
•Verification: idea is consciously verified, elaborated and applied
6Social and participatory mediaMedia sharing
Collaborative editing
Social networking
Virtual worlds and games
Syndication
Messaging
Social bookmarking
Recommender systems
Mash ups
Blogging
How are social and participatory media being used to enable open practices?
Technologies•Can promote creativity
in new and innovative ways
•Enable new forms of discourse, collaboration and cooperation
•Access and repurpose knowledge in different forms of representation
•Aggregation and scale - distributed and collective
• Complex, distributed, loose communities are emerging
• Facilitated through different but connected social networking tools such as facebook, Twitter, Ning
• Users create their own Personal Digital Environment
• Mix of synchronous and asynchronous tools
• Boundary crossing e.g. the power of retweeting
• Links between interests, rather than places
The nature of community
Creative learning & teaching
•Open Educational Resources
•Massive Online Open Courses
• Learning design
• Immersive worlds
•Games
Creative research
•Digital scholarship
•Peer review
•Open publishing
•Collaborative research
•Distributed data collection
Weller, 2011, The digital scholar
In terms of OER•What is the relationship
between creativity and OER?
•How can creativity be used in terms of the creation and use of OER?
•What new creative practices might result through effective use of OER?
Key questions•What is the nature of creativity?
•What are its key characteristics?
•What is the relationship between creativity and general intelligence?
•How can creativity be fostered and supported?
•What is the nature of collaborative creative practices?
•How can technologies be used to promote and support creativity?
Limitless
•Unbounded intelligence
•Unlocking potential
•Distributed cognition (people and technologies)
Trailer
References
• Loveless, A M (2007) Creativity, technology and learning – a review of recent literature Futurelab, http://archive.futurelab.org.uk/resources/documents/lit_reviews/Creativity_Review_update.pdf
• http://robwall.ca/2009/03/10/creativity-is-the-new-technology/
• http://www.youtube.com/watch?v=nvIQP-EBPqc
• http://vimeo.com/3365942
• http://blogs.hbr.org/video/2010/05/andrew-klavan-on-how-21st-cent.html
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