concept art production stages

Post on 27-May-2015

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CONCEPT ART PRODUCTION STAGES

This is the early stages of my character concept art being developed this included the body armour that my character would reside in.

1.

Made a few changes to the body armour including rank slide on the left shoulder and shoulder plates that would later be removed, and also British flag imprinted on the centre pouch. I also added abit of light reflecting off the goggles.

2.

Now that I had the basic shape of my character’s body armour I started to work on the background features that would make my concept art abit more atmospheric this involved in a brick wall in front of the character with slight detail with broken bricks and a broken fence part.

3.

After completing the wall I changed the colour to make it look more military looking. Then I worked on the back wall, the ground, the buildings and road in the distance. Also added the sky with dull colour to give an creepy setting.

4.

Made the whole picture slightly darker, and completed the road features. I added a few bullet holes on the character, on the walls and on the fence, also adding boards and sheets of metal onto the wall to give the impression of the walls degrading over the long period of time.

5.

Through the stages 6 and 9 I have only adding small features to the concept are including background features and minor character tweaks.

I made some major adjustments including zombies hordes in the distance and surrounding the walls, more detail on the walls, added more buildings and added more destruction round the main character.

6.

Added a few diff erent zombie designs and another nuclear explosion in the distance.

7.

Removed the knife on the left shoulder of the character and replaced it with a zombie tracking device.

8.

Rearranged shoulder pads and added a lense over the character’s left eye.

9.

Added a zombie hand scratching the wall and more background detail. Also added a bandage on the characters left arm.

FINAL RESULT

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