cis 487: game pitch “three plus an undefined number of levels”

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By: Daniel Maciolek Josh Oziemski. CIS 487: Game Pitch “Three Plus an Undefined Number of Levels”. Exectutive Summary: Story Abstract. - PowerPoint PPT Presentation

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CIS 487: Game Pitch“Three Plus an Undefined Number

of Levels”

By:Daniel MaciolekJosh Oziemski

Exectutive Summary: Story Abstract

The forces of Evil capture the princess of the kingdom Endlessia, and a valiant knight steps forward to do battle. Little does he know that he is trapped in a fold of space and time that will make their quest impossible.

“Three Plus an Undefined Number of Levels” is a overhead action game that takes place in a medieval fantasy setting.

Game Play Look and Feel: Appearance

Core Design Overhead-view action game Levels composed of walls, enemies, and items Simple player and enemy sprites and animations

Aesthetics Changing level designs Medieval castle/dungeon theme to level design Basic animation for attacks and enemies

Game Play Look and Feel: Player Roles

The player assumes the role of a valiant hero The Knight has the ability to cast a basic

lightning spell, which is his only means of defending himself

Can pick up health potions to recover his life Can pick up mana potions to continue

attacking

Game Play Look and Feel: Player Actions

Movement Overhead four-directional control via the arrow

keys Attacks

Lightning Spell

Game Play Look and Feel: Player Actions

Leveling Up Heroes gain experience points by killing

enemies, and can spend them in order to level up between stages

Health Defense Attack Magic Speed

Game Play Look and Feel: Game Play

Goals Reach the Mystic Portal to progress Increase arcade-style score by killing

enemies, collecting items, and clearing levels

Game Play Look and Feel: Level Summary

3 Main Levels that are repeated Dungeon-like feel to the levels Primarily designed around fighting off large numbers

of simple enemies Items are available to pick up in each area

Game Play Look and Feel: Story Progression

Story is comprised of: A brief introduction at the start of the game,

informing that their quest is futile (which it is) A single-line after death, reminding them that

the quest was futile in the first place

Development Specification:Hardware

Very low hardware requirements by today's standards

Should be able to run on integrated graphics 1 GB or RAM or less

Development Specification:Software

A modern web browser with the Flash plug-in, capable of running a SWF

Firefox Google Chrome Internet Explorer (People use this?)

Development Specification:Algorithm Style

Standard Game Algorithm Start at title screen Loop game until victory or failure conditions

are met Display ending/game over scenario Return to title screen

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