campus second life university campuses simulations museums libraries galleries teen grid

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• Campus Second Life

• University Campuses

• Simulations

• Museums

• Libraries

• Galleries

• Teen Grid

New Media Consortium Campus

SLED Symposium on NMC Campus

NMC Campus Expansion

International Space Flight Museum

Svarga Artificial Life Simulation

Virtual Hallucinations

Universities in Second Life

• Harvard• Princeton• MIT• Cornell• San Diego State• Ball State • UC Davis• Ohio State

• University of Oregon• Montana State• University of Houston• Empire State College• George Washington• New York University• Stanford• 50-60 more . . .

The 2007 Horizon Report

• < 1 Year– User-Created Content– Social Networking/Computing

• 2 - 3 Years– Mobile Phones– Virtual Worlds

• 4 - 5 Years– Massively Multiplayer Educational Gaming– New Scholarship and Emerging Forms of Publication

Source: Peter Doolittle

Thoughtcrime in Second Life

• An interactive and competitive

game in which participants role-

play as characters from the novel.

Played in a virtual world that

replicates key locations from the

novel, the game brings the

totalitarian regime of Big Brother

to life. Players are pitted against

each other in a subtle struggle for

survival that parallels the plot of

1984.

• A virtual museum and classroom

space where students and

teachers can examine 1984 within

broader historical, political, and

contemporary contexts. The

museum will contain a range of

media and materials, including

streaming video, audio, and three-

dimensional displays, all intended

to illuminate the central concerns

of the novel, its author, and its

continuing influence on modern

thought.

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