building upon everyday play

Post on 05-Dec-2014

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DESCRIPTION

Building Upon Everyday Play represents a new opportunity for game play. Where the player’s environment and own creativity is leveraged to create play opportunities outside of the on-screen game. By utilizing motion as the key data input, we take advantage of the player’s physical interactions with the things around them, resulting in a more pervasive gaming experience.

TRANSCRIPT

Title Slide

Exemplar is a doctorate project from Stanford University’s HCI Group.

Control Freaks is a Master’s design thesis from Interaction Design Institute Ivrea.

Collaboration

Control Freaks Framing

Transforming everyday contexts into opportunities for play

Enabling new social experiences through technology

Playing with the real world

Playing with the real world

A device that attaches onto the bus strap and transforms it into a game play device

The same device could attach to any object and turn it into a game play object

A microwave to play Pong?

A girl to play Pacman?

Concept

Control Freaks are devices that attach to

existing everyday things and turns them into interactive game play objects.

Concept

The Control Freaks device maps physical movement to game actions.

The host object

The Control Freak device

Game Models

Open system that maps movement to game actions

Determining games from given actions

Seeking out specific host objects to play

Seeking out specific physical affordances to play

as a toy character....as a peripheral....

Device Models

Control Freak Clamps

Detects motion

Wireless

Clamp attaches

Control Freaks ClampValue Propositions

Generic peripheral can be mapped to any game

Potential to be adopted by mainstream gamers and developers as peripheral controller

Use of multiple clamps can contribute to more complex interactions

Physical qualities of the character can suggest its use

Imbuing the device with character and story can be a driver for attachment and play

Characterization and Narrative

suckhug

clingwrap

bite

Affordance Studies

Control Freak Friends

Control Freak Friends Attach

Getting to this point

Representation DOES matter

Exemplar

This is where Exemplar comes in

What is Exemplar?

What does Exemplar do? - Thresholding, Pattern Matching, Smoothing

What interface does Exemplar provide for the designer

System architecture (Java <-> Flash)

3 Games at the Interactivity Demo

3 Games at the demo

Title Slide

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