building a digital museum: opportunities for scholarship and learning

Post on 01-Dec-2014

220 Views

Category:

Education

3 Downloads

Preview:

Click to see full reader

DESCRIPTION

Most students and researchers of the theatre arts would seize the chance to stroll through a virtual museum featuring work by one of the world’s most prolific producers of scenic, costume, and lighting designs. That was the vision presented to Furman University when they were given the extraordinary opportunity to digitize the life’s work of renowned New York theatre designer, producer, painter, sculptor, and photographer Peter Wexler. The opportunity also presented a challenge. For a small staff at a liberal arts college, developing a strategy to digitally archive more than 6,000 artifacts within a tight timeframe could be daunting. Before converting the first item into digital format, consideration had to be given to how the collection might be used for teaching and scholarship. Furman’s Digital Collections Center is tackling this challenge as they document the creative process from preliminary sketches to final productions. In their presentation for NITLE Shared Academics, Furman University’s James B. Duke Library colleagues Rick Jones, manager of the Digital Collections Center, and Christy Allen, assistant director for Discovery Services, detailed the strategy and process of digitizing Peter Wexler’s work and how they prepared for the ways in which it will support teaching and scholarship.

TRANSCRIPT

Opportunities for Scholarship and Learning

Rick Jones and Christy Allen

Furman University Libraries Digital Collections Center

Building a Digital Museum

About Furman University

• Private liberal arts college in Greenville, SC

• 2,700+ students

• 239 faculty

• 37 digital collections containing 56,000+ digital items

Aboutthe Digital Museum

• Peter Wexler

• The physical collection

• Goals and scope

• Timeline

Planning the Digital Museum

• Managing the collection

• Building the team

• Setting up the equipment

Building the Digital Museum

• Digitizing

• Organizing

• Describing

• Accessing

Goals of the Digital Museum1. Support teaching and

learning across disciplines

2. Hands-on Experience

3. Demonstrate the creative process

4. Serve as a catalyst for interdisciplinary research

1. Support Teaching and Scholarship

Theatre

Art

Music and Dance

Graphic Design

Architecture

2. Hands-on Experience

• Digital technology• Scanners and cameras• Lightroom and Photoshop

• Library and archival skills• Standards• Metadata• Handling rare materials

• Collaboration• With other students• With the artist

3. Demonstrate the Creative Process

4. Serve as a Catalyst for Interdisciplinary Research

Screenshot from Chris Black

Questions

40

The Peter Wexler Digital Museum at Furman University is made possible by a generous and deeply appreciated gift

from Todd and Karen Ruppert.

Unless otherwise stated all models, sculptures, sketches, graphics, designs, and color photos are the property of and

are copyright Peter Wexler. All rights reserved.

All the digital images are the exclusive property of Furman University.

The Peter Wexler Digital Museum at Furman University is for archival, personal, educational, research, and non-commercial use

as defined by U.S. Copyright Law.

Commercial use is prohibited without written permission.

top related