bringing user experience empirical data to gesture-control and somatic interaction in virtual...

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Bringing User Experience empirical data to gesture-control and somatic interaction in virtual reality videogames: an Exploratory Study with a multimodal interaction prototype

Luís Fernandes et al.INESC TEC & UTAD - PORTUGAL

Emotions

Beliefs Preferences

Physical Responses

Behaviours

Achievements

Psychological Responses

Videogame Concept and Prototype

The Exploratory Study Co-Discovery Qualitative Method 2 Users (typically friends) Exploration and Discussion Mediator (optional)

Case Study 1 – Sicó School Participants and Organization 72 students (aged 14-17) Physical space limitations

Structure and Data Collection 36 tests (10min each) Direct observation Audio-visual recordings

Case Study 2 – S. Pedro School Participants and Organization 36 students (aged 14-17) Physical space limitations

Structure and Data Collection 25 tests (7min each) Direct observation (based on a grid) Audio-visual recordings Researcher as mediator

Results and Discussion: Helmsman Player

Cybersickness

Sense of presence

Emotional State

Results and Discussion: Adamastor Player

Feedback

Mediator Role

Final thoughts – Results are preliminary, but positive

Technical concerns Calibrate devices according to each user Environment enhancements Videogame mechanics Research concerns Evaluation of UX with new interaction devices

Future work – Helmsman Player

Future work – Adamastor Player

Thank you! Any questions? Luís Fernandes – INESC TEC & UTAD lfernandes@utad.pt

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