blockrush - game treatment
Post on 14-Apr-2018
218 Views
Preview:
TRANSCRIPT
-
7/27/2019 Blockrush - Game Treatment
1/20
-
7/27/2019 Blockrush - Game Treatment
2/20
Rush to the top in this fast paced, compeve, 2d-plaormer,
where success lies in your own momentum and construcon creavity
-
7/27/2019 Blockrush - Game Treatment
3/20III
TABLE OF CONTENTS
Game Scope ..................................................................................... 3
Blockrushing 101 .............................................................................. 4
OVERVIEWBlockrush Vision ............................................................................... 1
The Plaorming Audience................................................................ 2
Controls............................................................................................ 2
The Essence of Blockrush .................................................................. 3
Core mechanics ...........................................................................4
GAME DESIGN
Rushing Expanded............................................................................ 7
Supporng mechanics ...................................................................7
A Rushers Guide to the Galaxy......................................................... 9
Advanced taccs..........................................................................9
Harmonic Low Poly Minimalism........................................................ 10
Inspiraonal Collage ........................................................................ 11
Blockrush Gameplay Examples ......................................................... 12
The Story of the Valley of Goo........................................................... 13
The Blockrushers .............................................................................. 13
THE WORLD OF BLOCKRUSH
THE TEAM BEHIND THE PROTOTYPEDesigners & Arsts ........................................................................... 14
TRANSCENDING THE SCREENBlockrush by extension ..................................................................... 15
SUMMARYClosing thoughts............................................................................... 16
USPs ................................................................................................ 16
MARKETING & SALESCashing in on Blockrush .................................................................... 15
http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?-http://-/?- -
7/27/2019 Blockrush - Game Treatment
4/201
Blockrush is a fast paced plaormer where players compete in an ever upwards expanding
world. The players are threatened by a constantly rising black goo engulng everything inits path. In order to escape the goo the players embark on a journey starng in lush forest
environments expanding all the way up into outer space.
Blockrush is played like a normal 2d plaormer with the addion of being able to build your
own structures to reach higher secons. This is done through geometrical shapes (blocks)
randomly produced (Tetris style!), which can be placed simultaneously as one is plaorming.
Besides placing blocks, players can also use these shapes as ammunion to re against their
opponent and halt their velocity. Its also important to counter your opponents shoong of
blocks as not to lose momentum yourself.
Blockrush is just about this feeling of momentum and ow. The game is tailored to favor
constant movement and the gameplay shines brightest when the player aains this feeling
of owing moon. When a player maliciously cracks a smile while ruining another players
construcon, is also a moment where Blockrush shows o its good side.
Blockrush features both a single-player & mulplayer experience but the objecves in both
modes are similar: Avoid the black Goo chasing from below and reach the next level secon.
A level secon is a specic area where players (e.g. in mulplayer) are situated unl one of
them are the rst to reach the next secon at the top of the screen and scores a point. Think
along the lines of NES classic Ice Climbers, where it changes scenery once the players reach
the top end of the monitor.
Blockrushs gameplay could be described asIce Climbers meets Lile Big Planet with a touch
ofTetris.
Blockrush Vision:
OVERVIEW
-
7/27/2019 Blockrush - Game Treatment
5/20
Audience: Experienced male players, 10-30 years old
Genre: Construcon plaormer
Plaorm: Steam PC / Mac & Web
Technology: Unity 3d
Game pad
Keyboard & Mouse
2
Controls:
Blockrush is a creaon made mainly with the more experienced plaorm player in mind.
What we are referring to is the gaming audience enjoying games like Super Meat Boy & Braid
- plaorm games with a twist.
The learning curve of the controls is rather steep but on the other hand quite short as to not
completely alienate the more casual players. Other elements such as frequent and forgiving
checkpoints are also there to counter frustraon of players generally. The typical Blockrush
player is a 10-30 year old male, waing for his plaorming passion to be rekindled by new
ways to traverse a 2d environment.
These players will primarily play in hour long sessions over network and local mulplayer will
extend the session by an hour or so. Once a player reaches a certain secon it will become
available as a checkpoint for later sessions. The gamer will regularly come back to experience
new levels and evolve their blockrushing skills.
The Plaorming Audience:
-
7/27/2019 Blockrush - Game Treatment
6/20
GAME DESIGNGame Scope:
The general idea of Blockrushs scope is to be easily maintained and exible, in accordance
we have made the pipeline streamlined for easy asset and level creaon.
Our aim for the game is to feature 100+ levels / level secons in each game mode of single
player and mulplayer. The idea is for these levels to have a lot of replay value since every
game session will dier depending on the player style and the unpredictability of the physicsand randomizaon of the blocks at hand.
An short but descripve tutorial will also be available to play through.
The core art assets in Blockrush are the characters, level secon plaorms and the dierent
kinds of blocks. Due to the limited amount of necessary assets it will result in an extensive
producon me to ll the game world with enriching but not essenal assets.
This setup could with some tweaking potenally be suited for random generated levels
providing even more variaon and replayability.
Blockrush is intended to be and indie tle released on Steam with mulplayer capabilies
over network. The two core game modes along with the amount of levels rst intended can
be released and retailed as a starng bundle to be expanded on later through DLC:s with
new:
Level secons -Addional levels with new level design layouts
World themes - New seng, e.g. start in a volcano or winter landscape
Building blocks - More various shapes to build with
Specic level blocks - Level blocks with dierent behavior e.g. bouncy or slippery
Game modes - Co-op, Puzzle (limited block amount), Challenge, Time trial etc.
Characters - Customizable characters, new skins
The Essence of Blockrush(Player experience)
MomentumCompeon
UnpredictabilityMul-tasking
Precision
Skill rewarding
Minimalisc & colorful world
Intensity
Malicious Delight
3
-
7/27/2019 Blockrush - Game Treatment
7/20
-
7/27/2019 Blockrush - Game Treatment
8/20
Building:
The player have the ability to place blocks in a set area around the players avatar. The player
have to build their towers and construcons in order to vercally traverse the environment.
The building blocks have physics. This means that player will have to plan ahead whilst theyare creang their structures, as well as making the gameplay dynamic and variated.
The players ability to build blocks is visualized by a block indicator. This is a transparent
green representaon of the next block. The player moves this indicator freely inside a set
area around the character, using the right-joysck (Xbox) or the mouse-movement. The
block indicator can also be rotated in 5 degree increments with the le or right bumper
(Xbox), or the scroll wheel of the mouse.
If the block indicator is colliding with something or the player have triggered the spam
funconality, the block indicator will turn red. The player will now be unable to place blocks.
This is unl the indicator is moved to a placeable area or the spam trigger cools down.
Green block indicator
Build area
The block indicator represents a solid block of equal shape
Correct type of construcon Not so much
Placeable blockNot placeable block
5
-
7/27/2019 Blockrush - Game Treatment
9/20
Shoong:
When holding down the shoot buon (Le trigger with Xbox - right mouse buon with PC),
the game will calculate the angle from which the block is located in relaon to the player.
When releasing the shoot buon, it will launch a block in the opposite angle from the player,
with a force depending on a charge level.
The charge level is calculated by mulplying a default value by how long a player has pressed
the buon (and by how much the trigger is pressed on a Xbox controller).
This feature is key in the mulplayer mode when it is used to destroy the other players
blocks / structures.
Block indicator angle
determines shoot direcon
Spawns a block with
applied force
Arc is determined
by charge force
Block indicator shakes
when charging
Blocks will expand out of the
block indicator when red
The block is rotangwhile airborne
Levels:
The game is divided into safety levels and are represented in a number of ways, all
relang to the environment. For instance; if player reaches a twig, it gains collision and will
give the player new solid ground to build on (and scores a point in MP).
New level secon providing new solid ground
Current level secon
6
-
7/27/2019 Blockrush - Game Treatment
10/20
Help blocks:
The level secons is inhabited by help blocks. Help blocks can be used to speed up the play-
ers vercal progression on each level. They also give a variaon to the gameplay and mixes
up the gameplay and the general ow of the game.
There are two kinds of help blocks. Solid blocks and semi-solid blocks. These blocks have the
same properes as the blocks placed by the player but they are stac and indestrucble.
In addion, semi-solid blocks have no collision with the player. They do however, collide with
the blocks placed by the players, therefore they can be used as support for the players own
construcons.
Solid help block Semi-solid help block Solid player block placed on
top of semi-solid help block
Rushing Expanded:(Supporng mechanics)
Shue acon:
Shue is an acon available to the player by the press of a buon (X-buon on Xbox - F on
keyboard - or the Middle mouse buon). Normally a player will get a new block indicator
every me a block is laid out and thus get access to a new block/shape. However, the playercan manually randomize the block indicator to get access to a new block as well.
Shuing results in a new shape available for the player
7
-
7/27/2019 Blockrush - Game Treatment
11/20
Destroy acon:
Earlier it was explained how the block indicator changes color to red while intersecng other
objects. If the other object is one of the players own blocks it can be deleted from the world
by pressing the Destroy buon. (B-buon on Xbox - X-key on keyboard
Hovering over one of the players own block Destroy acon deletes the intersecng shapes
Bomb blocks:
Bomb blocks are available both as randomly produced blocks for the player to use as well as
stac objects in the environment that are acvated by taking hits from other bombs or blocks.
A bomb appearing in the players inventory can be placed or shot in the same manner as
normal building blocks with the excepon that they explode aer a number of seconds.
The explosion will force blocks and players away from the center point of the blast.
Stac bomb block Delay Explosion force
Level specic blocks:
In the dierent level areas of Blockrush there are various level specic blocks.
In space for example, there are low-gravity blocks which are dierenated from normal
blocks in their oaty behavior.
8
-
7/27/2019 Blockrush - Game Treatment
12/20
-
7/27/2019 Blockrush - Game Treatment
13/20
THE WORLD OF BLOCKRUSH
Harmonic Low Poly Minimalism:
Blockrush features a completely unique art style. The game is minimalisc yet rich in content
with a lot of depth to the world.
The art style in Blockrush was inially intended for mobile plaorms. We wanted to create
something unique, visually interesng, with a playful vibe without being childish. Another
objecve was to tailor the art style to not take a lot of power to render, regardless of
plaorm.
We were inspired by a lot of dierent low polygon art styles where the focus were on sharp
forms and a harmonic play with colors over otherwise monochrome faces.
It is key to bring out the dierence between the for- and background when making a 2d-
plaormer. We had to be careful not to bring too much individual detail on objects if theproduct was to be played on a mobile plaorm, as rst intended.
Forest
Sky
Space
10
-
7/27/2019 Blockrush - Game Treatment
14/20
Inspiraonal Collage:
The original and most prominent inspiraon came from a short animated lm called
Between Bears.
The collage also show our visual interest of games such as Guacamelee (in terms of a
color palee), Journey (minimalisc style), Legend of Zelda: The Wind Waker (basic
shapes and low object detail).
The rest is a selecon of low poly art styles with appropriate color schemes.
11
-
7/27/2019 Blockrush - Game Treatment
15/20
Blockrush Gameplay Examples:
12
-
7/27/2019 Blockrush - Game Treatment
16/20
The Story of the Valley of Goo:
The game starts in a harmonic forest valley. Birds are singing and the animals are thriving.
The peace is disturbed when the valley starts to become ooded by a mysterious black goo,
devastang everything it touches. In the deeps of the black goo also lurks an enty known as
the Goo sh, eang everything risking geng inside its range.
The player takes the role of a seemingly careless character that have to race against the ood
upwards (and a menacing neighbor). Meanwhile an enormous black tower from which the
goo is coming, is constantly in the players sight.
Blockrush takes the player on a journey starng in a forest expanding all the way out into
outer space. The back story of the black tower in the far distance will become more
apparent as the player makes progress. What is the black tower and why is it ooding the
world?
The Blockrushers:
The main characters are two rival neighbors constantly arguing about pey things. By theme the Goo starts ooding their home in the forest, one of them accidentally destroys the
house next door.
This is the prelude to a feud of epic proporons, making nemeses out of neighbors.
PhilPlayer One
StanleyPlayer Two
13
-
7/27/2019 Blockrush - Game Treatment
17/20
THE TEAM BEHIND THE PROTOTYPEBlockrush was made by a group of talented and dedicated students ofFuturegames as a
proof of concept for Fatshark over the course ofseven weeks. The technology used was
the Unity engine and the inial guidelines was to create a build and break type of game.
Anders BergmanDesigner
Game design, scripng, level design, game balancing & project lead
Claes FornellDesigner
Game design, level design, game balancing & scripng
Johan LithvallArst
Overall visual style, character design, look dev & general 3d assets
Bjrn KjerrgrenArst
Shaders, environment art, parcles, interface assets & general 3d assets
Oscar HglundArst
Animaon, rigging, UI design, & & general 3d assets
Simon KarlssonDesigner
Sound design
Vincente GranssonExternal composer
Soundtrack
14
http://www.oscarhoglund.com/http://cargocollective.com/lithvallhttp://www.claesfornell.com/http://www.anders-bergman.com/ -
7/27/2019 Blockrush - Game Treatment
18/20
TRANSCENDING THE SCREEN:Despite the friendly art style, Blockrush is all about compeve gameplay. The player strives
to reach new levels as fast as possible. They can either play by themselves in single player,
racing against the aggressive goo, facing harder and harder levels as they beat their own
records. Or play against a friend in mulplayer, engaging in intense bales chaocallythrowing blocks at their opponent whilst striving to maintain their own ow.
The player is constantly rewarded each me they reach a new level and are faced with a new
fun level to conquer. To accomplish an as fun experience as possible the levels are made in a
way to always challenge players just enough to keep them capvated.
The seng of the Blockrush universe, with the devastang black goo, intoxicang the forest
and the planet, is also there as a reminder to what were doing to our on planet in real life.
Were constantly making choices to pollute our environment and trying to outrun the
consequences, just like the blockrushers.
MARKETING & SALES:Steam is our intended primary plaorm and were aiming at a pricing in the span of 10-15.
Due to Blockrushs paral similarity to other successful plaorm games we think the game
would be a good candidate for indie bundles. This would up the games buzz and reputaon,
along with sales; in addion to the revenue for the stand alone release on Steam.
To be able to reach out to as wide an audi-
ence of gamers as possible with a limited
markeng budget, we are going to set specic
guerilla and viral markeng taccs in moon
once the game is closing in on release.
Other potenal opons is to release a down
scaled web version of the game for free on
Facebook or sites like Indiegames.org to at-tract a larger user base and refer to a
premium edion with reasonable pricing.
15
-
7/27/2019 Blockrush - Game Treatment
19/20
SUMMARYBy combining the unique, low poly art style with a gameplay rewarding momentum and
spicing the usual plaorm elements with simultaneous block creaon, you get a prey darn
good recipe!
Blockrushs existence is movated by our passion for precision plaorm games, along with a
strong community of gamers nding their way back to this genre that ourished throughout
the 90s. Games like Super Meat Boy, Braid, Limbo & Fez has made a producon like
Blockrush not only possible but also economically jusable by providing a large and loyal
target audience who will embrace the Blockrush experience.
Classic 2d plaorming with a twist
Clean and unique low poly art style in sync with a harmonic color palee
Experience uid, high velocity plaorming and chaoc variaon
Be creave in your block building and wreck others structures
USPs:
16
-
7/27/2019 Blockrush - Game Treatment
20/20
top related