bengkel gamelan 3d game asset workflow

Post on 16-Apr-2017

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Nama : Dwi widodo Studio : Copelabs Fb : kidztalen@gmail.com HP: 085228889388

3D Game asset workflow

� Konsep � Modeling � UV-mapping �  Texturing � Riging � Animasi

Konsep

Modeling

Basemesh >> Sclupting >> Retopologi

Basemesh Sclupting + Coloring Retopologi

UV-map

Baking map

Highpoly

Lowpoly

Color map

Normal map

Teksture

Color map(Diffuse map)

Normal map

AO(Ambient Oclusion)

Displacment map

Riging

Weightmap Riging

Animasi

Animasi walk Cycle

Limitasi 3D art untuk game

�  Jumlah karakter dalam screen �  Prominance on the screen �  Tipe Game

Point penting dalam pembuatan 3D model

�  Efisiensi jumlah polygone �  Edge flow �  Artikulasi �  Cleanup �  Reference usage �  Symetry �  Secale dan orientasi

Software Modeling Sclupting

Retopo

UV-mapping Teksturing Engine Game

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