3 twevle whie t crosses 5 sew fancy 9 deck master
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*For questions or concerns regarding this paper, contact: herald@cvn75.navy.mil
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www.twitter.com/ussharrystruman
Media Production
Herald StaffSupervisor
MC1(AW/IW) D. Keith Simmons
Assistant SupervisorMC1(SW/AW) Kristin Schuster
Print SupervisorMC2(SW) Justin Wolpert
Photojournalism SupervisorMC2(SW) Scott Swofford
Editor/Layout DesignerMC3(SW/AW) Rebekah Watkins
ContributorsMC3 (SW) Kaysee Lohmann
MC3 Courtney StrahanMC3 Victoria Sutton
MC3 Benjamin WaddellMC3 (SW) Megan Wollam
MCSN Isaac EspositoMCSN Kelsey Trinh
MCSA Janiel AdamesMCSA Thomas Pittman
departmental leaderSHipPAO
LCDR Jason Fischer
DPAOLT Cate Sheerin
APAOLT Bryce Baswell
DLCPOMCCS(SW/AW/EXW/IW) Mark Schultz
LPOMC1(SW/AW) Thomas Miller
1ON THE COVER:
Explosive Ordnance Disposal Technicians, assigned to EODMU 6, prepare to board an MH-60S Sea Hawk helicopter, attached to the “Dragon Slayers” of HSC 11, during a training exercise on the flight deck. Photo by MC3 Kaysee Lohmann
TruWarriors of the Week
YN3 Robert FidoCarrier Air Wing 1
CTRSN Christopher MotlenskiIntel Department
2
Games & EntertainmentTruWarriors of the Week
BACONBAGELSBISCUITSBREADCEREALCOFFEECROISSANTSDOUGHNUTS EGGSFRUIT
GRANOLAHAMHASHBROWNSHONEYHOT CHOCOLATEJAM JELLYMARMALADEMILKMUFFINS
OATMEALOMELETSPANCAKESPORRIDGE ROLLSSAUSAGESTEATOASTWAFFLESYOGURT
Twelve people died when two Marine Corps CH-53E Sea Stallions from Kaneohe Bay crashed off the north coast of Hawaii in 2016. ABF1 Daniel
Arbogast, Truman’s air department V-4 division flight deck ALPO, was the last person to physically see the aircraft and crew.
Q: When was the incident?Arobogast: I was an E5 and about 27, stationed in Kaneohe Bay, a Marine Corps base in Hawaii.
Q: What happened?Arbogast: It was actually a normal Friday night. We ran all of our samples and were getting ready to shut down for the night. We got one last call for the night to fuel two 53s. We went out and topped off the two aircraft. I remember giving the fire bottle watch a high-five on his way back to the aircraft. It was my last
fueling evolution of the day. I went back to the shop to close down for the day. About an hour later, I got a phone call that said I needed to start packaging up all of our QA logs. We just had two 53s go missing off the coast. I specifically remember the whole situation. I gave that guy a high five, took the receipts from him and carried on with my day like it was a normal day, and an hour later it wasn’t.
Q: What was the outcome after that day?Arbogast: Whenever there’s an aircraft crash of any sort, the first thing they do is look into the fuels logs to find an explanation for the crash. Right after it happened I received a phone call saying to get my logs and make sure they’re ready to go.About two or three days later, I went up with my wife to the town where they were basing their search and rescue mission out of. We went to drop off water
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12 White Crosses
A Sea Story from ABF1 Daniel Arbogast
bottles and bagged lunches, because these guys were out there searching for just hours and hours without a break. I’ll never forget seeing those families standing on the beach staring out at the ocean, just hoping that somebody would catch a glimpse of something just for the closure.They found those two 53s at the bottom of the Pacific about three months later with all crew members still on board. Fortunately for me, it was non-fuel related, but say that to the 12 families who are filling a void.
Q: What did you learn from this experience?Arbogast: One of the biggest things I learned from the situation is that all the little things that you don’t take seriously, like doing your one-lines or using whiteout on logs, it’s absolutely pertinent that you do it correctly. What seems mundane to you can easily take somebody’s life. When something like that happens,
you start wondering, “Did I do everything correctly? or, Did I gundeck? No, I didn’t, but what did I do wrong?” Even though it ultimately didn’t fall down on me, when you’re the last person to deal with somebody, and then you have an investigative type situation that falls down on something you were directly involved in, you really worry if you did everything correctly.
Q: What message would you like to give to junior Sailors?Arbogast: My message is don’t gundeck. If you don’t gundeck, you’ll have nothing to worry about. You might take things as a mundane task, get complacent with it, and start to cut corners. That’s all fine. Until it’s not. You live with that memory. You have that for the rest of your life. Just do the right thing, so you don’t have even the slightest possibility of thinking you might’ve killed somebody.
Marines hold a memorial service for the lives lost.
ABF1 Arbogast poses for a photo on the flight.
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"When something like that happens, you start wondering, “Did I do everything correctly? or, Did I gundeck?
No, I didn’t, but what did I do wrong?”
"Just do the right thing, so you don’t have even
the slightest possibility of thinking you might’ve
killed somebody."
Two of Truman’s AIMD Sailors have been silently competing with the BMs and PRs in all things embroidery.
AIMD’s jet shop had a plotting machine that made stencils for jerseys, until the plotter broke. To replace the broken plotter, an embroidery machine was moved from the PR shop to a space in the jet shop. When it was in the PR space, it was used for jerseys, labeling seat covers and other projects.
Air framers AM3 Justin Hilt and AM3 Ian Van Matre have taken time away from their rate to learn and master the software and functions of the embroidery machine.
“Most of our training has been trial-and-error,” said Van Matre. “Even after a year of using this machine, I still find new things.”
The computer-based software allows the user to upload images to be sewn, or the user can input a series of shapes to create the desired image. At this point in their
experience, Hilt and Van Matre can look at a patch and know what pattern creates the design with the confidence they have the skill to recreate it.
“I have sewn a lot; from the symbol of the band Godsmack to an autism awareness ribbon,” said Hilt. “We can make just about anything.”
Hilt was even able to sew a couple of embroidery pieces for Vice President Mike Pence during his visit to Truman this April.
“Although it was just a hat and nametag, I was excited,” said Hilt. “It wasn't anything extravagant, but the vice president was wearing something that I personally made. It was an unexpected surprise. I’m proud that my work was decent enough for him to sport.”
While some of Hilt and Van Matre’s more creative work can be seen among the crew, the embroidery shop is purposed for case-by-case requests. The duo embroiders jerseys and patches for the command leadership of CSG8, CAG, Truman and any E-7 or above who 8 ZZ2has been approved by AFCM Gerald Newman, the AIMD MMCPO.
“ . . . t h e v i c e p r e s i d e n t w a s w e a r i n g
s o m e t h i n g t h a t I p e r s o n a l l y m a d e . I t w a s a n u n e x p e c t e d
s u r p r i s e . ”
Photo by MC3 Adelola Tinubu
The Turkish G-class frigate TCG Gediz (F 495), front, pulls away from HST, middle, and the Ticonderoga-class guided-missile cruiser USS Normandy (CG 60), in the Mediterranean Sea Dec. 11, 2019. Photo by MC2 Scott Swofford
The Turkish G-class frigate TCG Gediz (F 495), front, pulls away from HST, middle, and the Ticonderoga-class guided-missile cruiser USS Normandy (CG 60), in the Mediterranean Sea Dec. 11, 2019. Photo by MC2 Scott Swofford
In comic book stores across America, a new game hit shelves that was unlike any other game before it, mixing magical beasts and legendary creatures
from fi ction books and other fantasy role playing games. Th e card game put children of all ages in command of diverse armies to do battle with one another, casting spells of blue, white, red, black or green with various eff ects to try to defeat their opponents.
Th e year was 1995, and a young man from Chanute, Kansas, was on a class trip to Chicago when he fi rst saw other teenagers battling one another on the sidelines of the National High School Chess Championship.
“I had never seen people playing an interactive game with cards, besides something simple like Uno or a basic card game,” said AWS1 Christopher Meff ord, an HSC-11 rescue swimmer who has been in the Navy for over 18 years. “It was drastically diff erent than anything that had come out at the time. Th ere was nothing like that. We had never seen anything of that genre.”
It wasn’t long aft er that trip that Meff ord said he
and his friends would gather at a friend’s house to open their packs of cards to see what they had collected and
compare their most powerful warriors.
“We thought, ‘Oh my God, this is the coolest card ever,’” said Meff ord, remembering the satisfaction of opening new packs. “Th e cool thing was that it was an interactive game that
you could also collect. We all wanted to have the best cards, but at the same time,
you also wanted to have those cards to play with.”
Th e game has been out for more than two decades now, and while Meff ord said he hasn’t played consistently for that whole time, he never considered it much beyond the game aspect.
Th e game has developed hundreds of playable characters and adventures that have spanned several fi ctitious worlds and planes of existence.
“Initially, I never thought of the storyline, I just played the game,” said Meff ord, refl ecting on those early years. “More recently, I have thought it’s quite amazing how much they put into it; this world they’ve created. Now, I actually want to read some of the books to see what the storyline behind some of the revolving confl ict is.”
Th is type of imaginary world can be just the type of thing a Sailor
needs when underway on
a deployment to mentally escape aft er rigorous
fl ight schedules, never-ending maintenance or
mandatory drills. Meff ord said playing the game gives him
time to think about something completely unrelated to his job and is a lot of fun.
“It’s a great way to spend your down time,” suggested Meff ord. “It’s a great way to interact and take your mind off the everyday rigors of deployment. I enjoy spending time with other individuals who are into the same thing as me, enjoy the same hobbies as me and doing that is such a great stress reliever.”
On a ship of more than 5,000 Sailors, it’s impossible to know everyone, but it is possible to make friends outside one’s own shop, division or department. Th e game can give the nearly 2,000 Sailors who are embarked aboard Truman for the deployment the opportunity to meet people who have similar interests in fantasy fi ction role playing games.
“It’s always diff erent people from diff erent assets, or ship’s company or
diff erent squadron personnel who come to play,” said Meff ord about the people he games with. “As I meet new individuals and learn what their jobs
are, it kind of gives me a better understanding of how the whole
strike force works.”One of the people Meff ord has met through
the game since coming aboard Truman is Aaron Herrington, the ship’s lead Xerox technician.
“He’s very knowledgeable and willing to help new players,” said Herrington. “He’s the kind of player who doesn’t just sit there and play their turn. He’s good at explaining and discussing each card. Th at helps make the game more fun.”
From those earliest moments seeing this new game in the halls of the chess tournament and the social interaction between the players, Meff ord said that his goal and purpose for playing has shift ed from one of a casual player just trying to see what kind of deck would win, to making the game fun for everyone
at the table.“Sometimes, I specifi cally
play to win, and sometimes I play just to have a good time with my friends,” said
Meff ord. “Sometimes the longer the game
lasts, the better. It’s
more fun. Th at way you get to interact more and everyone has a good time.”In addition to his motives
for playing, Meff ord said he has seen the game itself change over the years.
“I remember when I fi rst started playing it, we had no idea what we were
doing,” said Meff ord. “Whereas now, there is very defi nitive rules and processes
you follow during the game. I would defi nitely say they’ve made the game much better.”
Meff ord is a regular on the aft mess decks on Saturday nights, where Sailors meet to play Magic: the Gathering.
“...it was an interactive game that
you could also collect.”
AWS1 Christopher Mefford is a rescue swimmer and participated in a search and rescue exercise during COMPTUEX in July.Photo by MC3 Maxwell Higgins
Story by MC1 D. Keith Simmons
AWS1 Christopher Mefford strategically plans his next card to counter his opponent.
Photo by MC2 Scott Swofford
In comic book stores across America, a new game hit shelves that was unlike any other game before it, mixing magical beasts and legendary creatures
from fi ction books and other fantasy role playing games. Th e card game put children of all ages in command of diverse armies to do battle with one another, casting spells of blue, white, red, black or green with various eff ects to try to defeat their opponents.
Th e year was 1995, and a young man from Chanute, Kansas, was on a class trip to Chicago when he fi rst saw other teenagers battling one another on the sidelines of the National High School Chess Championship.
“I had never seen people playing an interactive game with cards, besides something simple like Uno or a basic card game,” said AWS1 Christopher Meff ord, an HSC-11 rescue swimmer who has been in the Navy for over 18 years. “It was drastically diff erent than anything that had come out at the time. Th ere was nothing like that. We had never seen anything of that genre.”
It wasn’t long aft er that trip that Meff ord said he
and his friends would gather at a friend’s house to open their packs of cards to see what they had collected and
compare their most powerful warriors.
“We thought, ‘Oh my God, this is the coolest card ever,’” said Meff ord, remembering the satisfaction of opening new packs. “Th e cool thing was that it was an interactive game that
you could also collect. We all wanted to have the best cards, but at the same time,
you also wanted to have those cards to play with.”
Th e game has been out for more than two decades now, and while Meff ord said he hasn’t played consistently for that whole time, he never considered it much beyond the game aspect.
Th e game has developed hundreds of playable characters and adventures that have spanned several fi ctitious worlds and planes of existence.
“Initially, I never thought of the storyline, I just played the game,” said Meff ord, refl ecting on those early years. “More recently, I have thought it’s quite amazing how much they put into it; this world they’ve created. Now, I actually want to read some of the books to see what the storyline behind some of the revolving confl ict is.”
Th is type of imaginary world can be just the type of thing a Sailor
needs when underway on
a deployment to mentally escape aft er rigorous
fl ight schedules, never-ending maintenance or
mandatory drills. Meff ord said playing the game gives him
time to think about something completely unrelated to his job and is a lot of fun.
“It’s a great way to spend your down time,” suggested Meff ord. “It’s a great way to interact and take your mind off the everyday rigors of deployment. I enjoy spending time with other individuals who are into the same thing as me, enjoy the same hobbies as me and doing that is such a great stress reliever.”
On a ship of more than 5,000 Sailors, it’s impossible to know everyone, but it is possible to make friends outside one’s own shop, division or department. Th e game can give the nearly 2,000 Sailors who are embarked aboard Truman for the deployment the opportunity to meet people who have similar interests in fantasy fi ction role playing games.
“It’s always diff erent people from diff erent assets, or ship’s company or
diff erent squadron personnel who come to play,” said Meff ord about the people he games with. “As I meet new individuals and learn what their jobs
are, it kind of gives me a better understanding of how the whole
strike force works.”One of the people Meff ord has met through
the game since coming aboard Truman is Aaron Herrington, the ship’s lead Xerox technician.
“He’s very knowledgeable and willing to help new players,” said Herrington. “He’s the kind of player who doesn’t just sit there and play their turn. He’s good at explaining and discussing each card. Th at helps make the game more fun.”
From those earliest moments seeing this new game in the halls of the chess tournament and the social interaction between the players, Meff ord said that his goal and purpose for playing has shift ed from one of a casual player just trying to see what kind of deck would win, to making the game fun for everyone
at the table.“Sometimes, I specifi cally
play to win, and sometimes I play just to have a good time with my friends,” said
Meff ord. “Sometimes the longer the game
lasts, the better. It’s
more fun. Th at way you get to interact more and everyone has a good time.”In addition to his motives
for playing, Meff ord said he has seen the game itself change over the years.
“I remember when I fi rst started playing it, we had no idea what we were
doing,” said Meff ord. “Whereas now, there is very defi nitive rules and processes
you follow during the game. I would defi nitely say they’ve made the game much better.”
Meff ord is a regular on the aft mess decks on Saturday nights, where Sailors meet to play Magic: the Gathering.
“...it was an interactive game that
you could also collect.”
AWS1 Christopher Mefford is a rescue swimmer and participated in a search and rescue exercise during COMPTUEX in July.Photo by MC3 Maxwell Higgins
Story by MC1 D. Keith Simmons
AWS1 Christopher Mefford strategically plans his next card to counter his opponent.
Photo by MC2 Scott Swofford
10
12
Truman Movie Schedule
SUNDAY 15DEC2019
TIME Ch. 7 TIME Ch. 8 TIME Ch. 10
0700/1500/2300 FAST AND FURIOUS 0700/1500/2300 MISSION IMPOSSIBLE 0700/1900 MRS. DOUBTFIRE
0900/1700/0100 THE PERFECT MATCH 0900/1700/0100 THE MEG 1000/2200 JOKER
1100/1900/0300 NEIGHBORS 2: SORORITY RISING 1100/1900/0300 THE HUNSTMAN: WINTER'S WAR 1300/0100 IT'S A WONDERFUL LIFE
1300/2100/0500 RAIDERS OF THE LOST ARC 1300/2100/0500 FAST TIMES AT RIDGEMONT HIGH 1600/0400 JERRY MAGUIRE
MONDAY 16DEC2019
TIME Ch. 7 TIME Ch. 8 TIME Ch. 10
0700/1500/2300 PASSENGERS 0700/1500/2300 RATATOUILLE 0700/1900 TRAINING DAY
0900/1700/0100 THE FOUNDER 0900/1700/0100 MOANA 1000/2200 PATRIOT'S DAY
1100/1900/0300 THE PREDATOR 1100/1900/0300 WALL‐E 1300/0100 LIVE BY NIGHT
1300/2100/0500 JUSTICE LEAGUE 1300/2100/0500 COCO 1600/0400 MOULIN ROUGE
TUESDAY 17DEC2019
TIME Ch. 7 TIME Ch. 8 TIME Ch. 10
0700/1500/2300 BOURNE IDENTITY 0700/1500/2300 THE PRINCESS BRIDE 0700/1900 THE REVENANT
0900/1700/0100 PURGE: ELECTION YEAR 0900/1700/0100 SECONDHAND LIONS 1000/2200 AQUAMAN
1100/1900/0300 ATOMIC BLONDE 1100/1900/0300 MEN IN BLACK 1300/0100 HARRY POTTER AND THE DEATHLY HALLOWS PT 1
1300/2100/0500 READY OR NOT 1300/2100/0500 BLACK SEA 1600/0400 HARRY POTTER AND THE DEATHLY HALLOWS PT 2
TIME Ch. 7 TIME Ch. 8 TIME Ch. 10
0700/1500/2300 THE GREAT OUTDOORS 0700/1500/2300 VENOM 0700/1900 BRIDGET JONES'S BABY
0900/1700/0100 OCEAN'S 8 0900/1700/0100 HOW TO BE A LATIN LOVER 1000/2200 JURASSIC WORLD: FALLEN KINGDOM
1100/1900/0300 BAYWATCH (2017) 1100/1900/0300 GHOST IN THE SHELL 1300/0100 A CURE FOR WELLNESS
1300/2100/0500 PLATOON 1300/2100/0500 MIDNIGHT SUN 1600/0400 PAIN AND GAIN
THURSDAY 19DEC2019
TIME Ch. 7 TIME Ch. 8 TIME Ch. 10
0700/1500/2300 UNCLE DREW 0700/1500/2300 MID90S 0700/1900 CAPTAIN AMERICA: CIVIL WAR
0900/1700/0100 THE HUSTLE 0900/1700/0100 ME BEFORE YOU 1000/2200 SNOWDEN
1100/1900/0300 WILSON 1100/1900/0300 THE CURSE OF LA LLORONA 1300/0100 THE BEST LITTLE WHOREHOUSE IN TEXAS
1300/2100/0500 ROUGH NIGHT 1300/2100/0500 DR SEUSS' THE GRINCH 1600/0400 SOLO: A STAR WARS STORY
FRIDAY 20DEC2019
TIME Ch. 7 TIME Ch. 8 TIME Ch. 10
0700/1500/2300 DIRTY GRANDPA 0700/1500/2300 THE MOUNTAIN BETWEEN US 0700/1900 13 HOURS: SECRET SOLDIERS OF BENGHAZI
0900/1700/0100 LADY BIRD 0900/1700/0100 THE POLAR EXPRESS 1000/2200 JOKER
1100/1900/0300 OFFICE CHRISTMAS PARTY 1100/1900/0300 MY BIG FAT GREEK WEDDING 1300/0100 THE HUNGER GAMES
1300/2100/0500 WHITE BOY RICK 1300/2100/0500 MY BIG FAT GREEK WEDDING 2 1600/0400 THE HUNGER GAMES MOCKINGJAY PT 2
SATURDAY 21DEC2019
TIME Ch. 7 TIME Ch. 8 TIME Ch. 10
0700/1500/2300 LATE NIGHT 0700/1500/2300 THE SPY WHO DUMPED ME 0700/1900 READY PLAYER ONE
0900/1700/0100 FATHER FIGURES 0900/1700/0100 ALMOST CHRISTMAS 1000/2200 JOKER
1100/1900/0300 A SIMPLE FAVOR 1100/1900/0300 SAUSAGE PARTY 1300/0100 WHITE CHRISTMAS
1300/2100/0500 WHAT MEN WANT 1300/2100/0500 TYLER PERRY'S A MEDEA CHRISTMAS 1600/0400 STAR WARS: THE FORCE AWAKENS
WEDNESDAY 18DEC2019
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