an image, story pattern, or character type which occurs frequently and evokes strong, often...
Post on 25-Dec-2015
224 Views
Preview:
TRANSCRIPT
An image, story pattern, or character type which occurs frequently and evokes strong, often unconscious associations in the reader (Ex: fairy godmother, wicked witch, enchanted prince)
Most often divided into the following categories: situational archetype, symbolic archetype, character archetype, and thematic archetype
Archetype:
Sigmund Freud’s beliefs were that personal experiences have been forgotten or repressed, yet linger in the unconcious mind and motivate, shape, or control much of our experiences.
Carl Jung believed that somehow the experiences of ancestors are embedded into the minds of unaware men and women; he called this “shared memory.”
What do experts say?
This motif describes the search for someone of some talisman, which when found and brought back, will restore fertility to a wasted land.
Lion King?
Excalibur?
The Quest
To save the kingdom, to win the fair lady, or to identify himself so that he may resume his rightful position, the hero must perform some nearly superhuman deed. NOT the same as the Quest, the Task is merely a function of the ultimate goal.
The Task
This usually takes the form of an initiation into adult life; the adolescent comes into maturity with new awareness and problems along with a new hope for the community.
The Initiation
This sends the hero in search of some truth or information necessary to restore fertility to the kingdom. Usually, the hero is forced into a real or psychological hell and is forced to uncover the worst truths, quite often concerning his own faults. Once the hero is at his lowest point, he must accept personal responsibility to return to the world of the living.
The Journey
This describes the descent from a higher to a lower state of being. The experience involves a defilement and/or loss of innocence and bliss. It is often accompanied by expulsion from a kind of paradise or homeland as penalty for disobedience.
The Fall
This is the battle between two primal forces. Mankind shows eternal optimism in the continual triumph of good over evil despite great odds.
Battle of Good and Evil
This is the actual ceremony the initiate must experience that will mark his rite of passage into another state.
The Ritual
This symbolizes the extraordinary quality of the hero because only the hero can wield the weapon or use it to its full potential. It is usually given to the hero by a mentor figure.
The Magic Weapon
This wound is either physical or psychological and cannot be fully healed. The wound always aches and often drives the sufferer to desperate measures.
The Unhealable Wound
Light usually suggests goodness, renewal, or intellectual illumination; darkness implies the unknown, evil, or despair.
Light vs. Darkness
Because water is necessary for growth, it commonly appears as a birth or rebirth symbol. Desert would imply infertility.
Water vs. Desert
The dwelling places of primordial forces that control the world, either physical or psychological.
Heaven vs. Hell
Fire represents knowledge, light, life, and rebirth. Ice represents ignorance, darkness, and death.
Fire vs. Ice
Some characters exhibit wisdom and understanding of situations instinctively as opposed to those supposedly in charge.
Innate Wisdom vs. Educated Stupidity
The main character, the hero’s mother is a virgin, the circumstances around his birth are mysterious, or some attempt was made to kill him. He is spirited away and raised by foster parents. We learn little about his childhood, but upon reaching manhood, he returns to his kingdom. He eventually becomes a leader after triumphing over some other man or beast, but then he loses favor with the gods. He meets an untimely death, usually at the top of a hill, and isn’t buried, but has at least one holy sepulcher.
The Hero
These are young heroes who, prior to their quests, must endure some training ceremony. They are usually innocent and often wear white.
The Initiates
Tension often results from separation during childhood or from an external source when the individuals meet as men.
Father-Son Conflict
This is a group of loyal companions willing to face any number of perils in order to be together.
Hunting Group of Companions
These individuals are somewhat like servants who are heroes, themselves. Their duty is to protect the hero and reflect the nobility of the hero.
Loyal Retainers
Satan, incarnate, this character offers worldly goods, fame, or knowledge in exchange for the soul.
The Devil Figure
This is a redeemable devil figure who is saved by the nobility or love of the hero.
The Evil Figure with the Ultimately Good Heart
This is an animal or human whose death in a public ceremony expiates some taint or sin that has been visited on the community. This death often makes the scapegoat a more powerful force.
The Scapegoat
This is a figure who is banished from a social group or place for some crime against his fellow man.
The Outcast
This character, often dressed in earth tones, offers spiritual and emotional nourishment and is symbolic to fruition and purity.
The Earthmother
Characterized by sensuous beauty, this woman is one to whom the protagonist is physically attracted.
The Temptress
This woman is a source of strength and a spiritual ideal for whom the protagonist has an emotional or spiritual rather than a physical attraction.
The Platonic Ideal
These two characters are engaged in a love affair that is fated to end tragically due to the disapproval of society, friends, or family.
The Star-crossed Lovers
This is a monster usually summoned from the deepest, darkest part of the human psyche to threaten the life of the hero.
The Creature of Nightmare
A recurring theme: good can overcome evil, people can redeem themselves, or the dead can communicate from “beyond”
Thematic archetype:
top related