amd bullet physics for maya2012

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Project Summary This is denitely a bullet you’ll want to get in ront o. The Bullet Physics Library is an open source physics engine being used in several o today’s hyperrealistic video games and eature lm visual efects. Ofering powerul 3D collision detection, sot and rigid body dynamics, and more, Bullet is an increasingly popular choice among game develop- ers, and Bullet creator and ounder Erwin Coumans is now working with AMD to urther develop and optimize the technology. AMD (Advanced Micro Devices), a global supplier o semiconductors, microprocessors, computer processors, and graphics processing units, re- cently extended Bullet to support OpenCL™ (Open Computer Language), a nonproprietary, open source programming language. This enables users to create programs on any platorm and any hardware they choose, and run them on multicore central process- ing units (CPUs) and graphics processing units (GPUs) such as AMD FirePro TM proessional graphics or workstations. To develop tools or games and visual efect s art- ists that take ull advantage o Bullet physics and OpenCL, AMD worked with Autodesk to create custom plug-ins or Autodesk ® Maya ® sotware. The Challenge The oten astonishing realism o today’s video games and visual efects seems only to have prompted consumers to demand more. Ever more complex physics engines are being developed to quickly and realistically simulate physical actions in game characters, rather than having artists spend valuable creative time tweaking parameters and polishing simulations. To achieve lielike simulations in their games and movies, studios have been turning to GPU-based physics and to physics engines such as Bullet. “One o the great things about Bullet is that it is completely nonproprietary,” says Allen Bourgoyne, Director, ISV Alliances, Proessional Graphics at AMD. “By integrating Bullet into Autodesk ® Maya ®  sotware, we’re ofering this technology to custom- ers, who will then have the opportunity to run it on any platorm and any hardware they want. The choice is up to them.” Bullet Ph ysics, Autodesk s tyle. AMD and Autodesk Consulting collaborate to create custom plug-ins and bring Bullet middleware to Autodesk ® Maya ® sotware. AMD  Technology Partn ership Success Story Autodesk ® Maya ® Autodesk ® Consulting This is all about creating the best experienc e or our customers. The perormance o AMD FirePro TM proessional graphics hardware combined with a ully open source Bullet plug- in or Autodesk ® Maya ®  sotware helps accomplish that goal. —Bahman Dara Director, Product Marketing AMD

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