ambient social tv: drawing people into a shared experience

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Ambient Social TV Gunnar Harboe,Crysta Metcalf,Frank Bentley, Joe Tullio,Noel Massey,Guy Romano Drawing People into a Shared Experience

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Page 1: Ambient Social TV: Drawing People into a Shared Experience

Ambient Social TV

Gunnar Harboe,Crysta Metcalf,FrankBentley,

Joe Tullio,Noel Massey,Guy Romano

Drawing People into a Shared

Experience

Page 2: Ambient Social TV: Drawing People into a Shared Experience

• Remotely shared TV-watching experience

• “Like watching TV together”

• Presence + communication

(+ sharing content)

Social Television

Page 3: Ambient Social TV: Drawing People into a Shared Experience

MOTOROLA LABS’

SOCIAL TV PROJECT

Page 4: Ambient Social TV: Drawing People into a Shared Experience

Social TV 1

Investigated live

voice sessions

Provided social and

practical benefits

Some indications of

potential problems

1 2

3 4

Harboe et al. (2008)

“The Uses of Social Television”

in ACM Computers in Entertainment

Page 5: Ambient Social TV: Drawing People into a Shared Experience

Social TV 2

Investigate naturally occurring instances

of interaction, not-pre arranged sessions

Investigate behaviors leading up to a

communication session

Introduce ambient displays as extension

of presence

Page 6: Ambient Social TV: Drawing People into a Shared Experience

Social TV 2

Test an experience without freeform

communication (no voice, just presence)

Primarily a research probe: design priority

to gather data, not provide the best

possible experience

Page 7: Ambient Social TV: Drawing People into a Shared Experience

SYSTEM DESCRIPTION

Page 8: Ambient Social TV: Drawing People into a Shared Experience

System Components

Page 9: Ambient Social TV: Drawing People into a Shared Experience

Ambient Devices

Ambient Orb (Ambient Devices, Inc.)

Virtual Orb (Chumby) (www.chumby.com)

Page 10: Ambient Social TV: Drawing People into a Shared Experience

Ambient Devices

Social Awareness (even when TV off)

Changing colors

(Pulsing)

Number of buddies watching Social TV:

None One Multiple

Page 11: Ambient Social TV: Drawing People into a Shared Experience

Presence

Buddy list

Page 12: Ambient Social TV: Drawing People into a Shared Experience

Presence

Buddy list

Channel banner

Page 13: Ambient Social TV: Drawing People into a Shared Experience

Presence

Buddy list Channel banner

Pop-ups

Page 14: Ambient Social TV: Drawing People into a Shared Experience

Communication

Suggestions

Page 15: Ambient Social TV: Drawing People into a Shared Experience

Communication

Suggestions

Emoticons

Page 16: Ambient Social TV: Drawing People into a Shared Experience

Communication

Suggestions Emoticons

Canned text messages

Page 17: Ambient Social TV: Drawing People into a Shared Experience

STUDY DESCRIPTION

Page 18: Ambient Social TV: Drawing People into a Shared Experience

Participants

Group A Female (+families)

26-33

4 married, 1 engaged

3 with (small) children

Friends and family members

Group B Female (+families)

46-53

4 married, 1 divorced

All with teenagers

Friends and family members

A1

A3 A4

A2

A5

B1

B2 B3

B4

B5

Page 19: Ambient Social TV: Drawing People into a Shared Experience

USAGE

Page 20: Ambient Social TV: Drawing People into a Shared Experience

Reported Use

“Every time I walked back and forth, I‟d see [the orb]” (B3)

“Every time I passed by, a thousand times a day, I would look to see what color it was.” (B1)

“Just about every time I turned it on, if I saw someone was on, I called their

house.” (B1)

Page 21: Ambient Social TV: Drawing People into a Shared Experience

Use-Cases

“The first thing I‟ll do

is I‟ll look at the orb.

[…] Then I‟ll turn on

the TV.” (A2)

Ambient Social TV: Usage

Page 22: Ambient Social TV: Drawing People into a Shared Experience

Use-Cases

“I‟ll quickly turn it on and see who‟s on and

what they‟re watching.” (A1)

Page 23: Ambient Social TV: Drawing People into a Shared Experience

Use-Cases

“Something they were watching might grab

my attention more than what I thought I

was going to watch.” (A3)

Page 24: Ambient Social TV: Drawing People into a Shared Experience

Use-Cases

“I‟ll see what they are

watching and I‟ll usually

send out shout-outs based

on what they are watching,

or the thumbs down or

whatever.” (A2)

Page 25: Ambient Social TV: Drawing People into a Shared Experience

Use-Cases

“I do thumbs up [or] thumbs down, wait to

see if there‟s a reaction, and if there is I‟ll

send a message.” (B3)

Page 26: Ambient Social TV: Drawing People into a Shared Experience

FINDINGS

Page 27: Ambient Social TV: Drawing People into a Shared Experience

Ambient Awareness

Ambient orbs

provided

peripheral social

awareness while

not watching

“Since I had [the Chumby] in the kitchen, it was just while I was cooking… it was like, „Oh, I wonder who‟s on.‟” (A1)

“I notice when the color‟s on, whether it‟s purple or blue; I know that someone else is actually on the system.” (B3)

Page 28: Ambient Social TV: Drawing People into a Shared Experience

Feeling Connected

This social

awareness

inspired a feeling

of togetherness

“I liked coming into the house and saying, „Oh, someone‟s home watching TV too now.‟ […] It was like a friendly feeling; like, „Someone else is home and I‟m not the only one home tonight.‟”(B1)

Page 29: Ambient Social TV: Drawing People into a Shared Experience

Motivation to Turn On

Ambient orbs

provided reasons

to turn on the TV

“The orb was

purple, so I thought,

„Wow, that‟s a lot of

people on!‟ and so I

turned it on.” (B1)

Page 30: Ambient Social TV: Drawing People into a Shared Experience

Providing Context

Situating the

ambient displays

within a larger

system enriched

the ambient

information

“There‟d be no reason

to have an orb [if] I

can‟t turn it on and see

who it‟s connected to.”

(B1)

“As the two weeks

progressed, I kinda had

a feel [about who might

be on].” (A1)

Page 31: Ambient Social TV: Drawing People into a Shared Experience

Increasing Engagement

Noticing ambient displayPeripheral

awareness

Viewing buddy list

Co-viewing program

Exchanging lightweight

messages

Talking on the phoneFull involvement

Page 32: Ambient Social TV: Drawing People into a Shared Experience

Reactions

“A stupid toy” (B1)

“Just kinda boring” (B5b)

“I wouldn‟t buy it” (A4)

“It‟s just no use” (B4)

“So unnecessary” (B3b)

“[Not] something that I

would use” (A3)

“I love the orb” (A2, B5)

“We liked the orb” (B1)

“The coolest part” (A3)

“Cool” (A2, A4)

“That was neat” (A1b)

“The orb is the interesting

thing” (B4)

Page 33: Ambient Social TV: Drawing People into a Shared Experience

CONCLUSION

Page 34: Ambient Social TV: Drawing People into a Shared Experience

thinking Everyday Object

大眾的觀看行為

互動模式 : 周邊意識到共同參與

Object 被動→主動

Object 周邊行為

Page 35: Ambient Social TV: Drawing People into a Shared Experience

THANK YOU