alict evaluation of active learning materials
DESCRIPTION
Presentation from ALICT summer school n Kranjska Gora, Slovenia, August 5th. 2014, sponsored by Slovene Scholarship Fund EEA/NFM. This project has been funded with support from the EEA Financial Mechanism 2009-2014 and the Norwegian Financial Mechanism 2009-2014 between the Republic of Iceland, the Principality of Liechtenstein, the Kingdom of Norway and the Republic of Slovenia. This publication (communication) is the sole responsibility of the author and in no way represents the views of the project funders.TRANSCRIPT
Agenda
1. Purposes for digital learning resources (DLR) evaluation systems
2. Development and use of a classification system for a math-related subgroup of DLR
3. Online-evaluations and discussions (Workshop)
4. Support form for evaluation, provided by Norwegian Centre for ICT in Education
5. Criteria for the subgroup of serious games (Workshop)
3
DLR = Digital Learning Resources
Learning Goals
After the presentation and workshops, you should be able to
• be aware of the variety of (sets of) criteria for quality classification of DLRs
• compare and contrast specific types of mathematics related DLRs by using sets of evaluation criteria
• apply a set of classification statements for serious games for quality evaluation
4
Usability/Quality Evaluation Criteriafor Digital Learning Resources
Development/Purchase
ImplementationAnalysis
Ideas
DLR
Usability/Quality Evaluation Criteriafor Digital Learning Resources
What is usability?
• the ease of use and learnability of a human-made object
Good usability of a DLR means …
Usability/Quality Criteriafor Digital Learning Resources
Use
r experi
ence
fun
emotional fulfilling
rewarding
supportive of creativity
aesthetically pleasing
motivating
helpful
entertaining
enjoyable
satisfying
Pedagogic
al usa
bili
ty
learner control
learner activity
cooperative learning
goal orientation
applicability
added value
motivation
valuation of previous knowledge
flexibility
feedback
1 2 3 4 5 6 7 8 9 10
Interface heuristics and technical usabilityNielsen (1993) Nielsen (1994) Reeves and
Harmon (1994)Nokelainen (2004, 2005)
Usability Heuristics Usability Heuristics Interface dimensions
Technical usability of digital learning materials
1. Simple and natural dialogue
2. Speak the user’s language
3. Minimize the user’s memory load
4. Consistency5. Feedback6. Clearly marked
exits7. Shortcuts8. Good error
messages9. Prevent errors10. Help and
documentation
1. Aesthetic and minimalist design
2. Match between system and the real world
3. Recognition rather than recall
4. Consistency and standards
5. Visibility of system status6. User control and freedom7. Flexibility and efficiency
of use8. Help users recognize,
diagnose, and recover from errors
9. Error prevention10. Help and Documentation
1. Ease of use 2. Navigation 3. Cognitive
load4. Mapping 5. Screen
Design6. Knowledge
Space Compatibility
7. Information Presentation
8. Media Integration
9. Aesthetics 10. Overall
functionality
1. Accessibility2. Learnability and
memorability3. User control 4. Help 5. Graphical layout 6. Reliability 7. Consistency 8. Efficiency of use9. Memory load 10. Errors
Reference for tables presented: Brodahl & Smestad (2009)
Pedagogical usability criteria, part 1
Reeves and Harmon (1994), Reeves (1994)
Quinn (1996) Albion (1999) Squires and Preece (1999)
Pedagogical dimensions Educational design heuristics
Content Heuristics Learning with software heuristics
1. Epistemology 2. Pedagogical
Philosophy3. Underlying
Psychology 4. Goal orientation 5. Instructional
Sequencing (*) 6. Experiential Value
(Authenticity)7. Role of Instructor 8. Value of Errors9. [Origin of] Motivation 10. Structure (*) 11. Accommodation of
Individual Differences (Scaffolding)
12. Learner Control 13. User activity14. Cooperative Learning (*) Reeves (2004): Flexibility; Cultural Sensitivity
1. Clear goals and objectives
2. Context meaningful to domain and learner
3. Content clearly and multiply represented, and multiply navigable
4. Activities scaffolded5. Elicit learner
understandings6. Formative
evaluation7. Performance
should be 'criteria-referenced'
8. Support for transference and acquiring 'self-learning' skills
1. Establishment of context
2. Relevance to professional practice
3. Representation of professional responses to issues
4. Relevance of reference materials
5. Presentation of video resources
6. Assistance is supportive rather than prescriptive
7. Materials are engaging
8. Presentation of resources
9. Overall effectiveness of materials
1.Match between designer and learner models
2.Navigational fidelity3.Appropriate levels of
learner control4.Prevention of
peripheral cognitive errors
5.Understandable and meaningful symbolic representation
6.Support personally significant approaches to learning
7.Strategies for the cognitive error recognition, diagnosis and recovery cycle
8.Match with the curriculum
Pedagogical usability criteria, part 2
Horila, Nokelainen, Syvänen and Överlund (2002)
Vargo, Nesbit, Belfer and Archambault (2003)
Nesbit, Belfer and Leacock (2003)
Nokelainen (2004, 2005, 2006)
Pedagogical usability of digital learning environments
Pedagogical heuristics of Learning Objects
Pedagogical heuristics of Learning Objects
Pedagogical usability of digital learning material
1. Learnability2. Graphics and layout3. Technical requirements4. Intuitive efficiency5. Suitability for different
learners and different situations
6. Ease of use: Technical and pedagogical approach
7. Interactivity8. Objectiveness9. Sociality10. Motivation11. Added value for
teaching
1. Presentation Aesthetics
2. Presentation Design for Learning
3. Accuracy of Content4. Support for Learning
Goals5. Motivation 6. Interaction: Usability7. Interaction:
Feedback and Adaption
8. Reusability9. Standards
Compliance10. Accessibility
1. Content Quality2. Learning Goal
Alignment3. Feedback and
Adaptation4. Motivation5. Presentation
Design6. Interaction
Usability7. Accessibility8. Reusability9. Standards
Compliance
1. Learner control2. Learner Activity3. Cooperative/
collaborative learning
4. Goal orientation5. Applicability6. Added value for
learning7. Motivation8. Valuation of
previous knowledge
9. Flexibility10. Feedback
Types and levels for interactivity and interaction
Schulmeister (2003) El Saddik (2001) Sedig and Liang (2006) Sedig and Sumner (2006)
Level of interactivity offered to the user
Degree of interaction with a visualization system
Interactivity framework for analyzing mathematical presentations
Interaction framework for characterizing mathematical presentations
1. Viewing objects and receiving
2. Watching and receiving multiple representations
3. Varying the form of representation.
4. Manipulating the component content
5. Constructing the object or representation contents.
6. Constructing the Object or Contents of the Representation and Receiving Intelligent Feedback from the System through Manipulative Action.
1. Still images2. Animated Pictures3. Visualization with
display adjustments
4. Visualization selection and arrangement capabilities (VCR)
5. Visualization with changing input, zooming and panning
6. Visualization with interactive decision points, e.g. changing data while running
7. Visualization generated by students
1. Affordance 2. Cognitive offloading 3. Constraints 4. Distance 5. Epistemic
appropriateness 6. Feedback 7. Flexibility 8. Flow 9. Focus 10. Involvement 11. Scaffolding 12. Time-Space
communication
Basic-interaction1. Conversing2. Manipulating3. NavigatingTask-based interaction4. Animating5. Annotation6. Chunking7. Composing8. Cutting9. Filtering10. Fragmenting11. Probing12. Rearranging13. Picturing14. Scoping15. Searching
Other aspects in the literatureDraft Standard for LOM 1.3 (IEEE_LTSC, 2005b)
Draft Standard for LOM 1.3 (IEEE_LTSC, 2005b)
Heinich, Molenda, Russell and Smaldino (2002)
Gadanidis and Schindler (2003)
Types of interactivity
Learning resource types
Types of instructional methods in pedagogical design
Thinking level potential of mathematical learning objects
1. Active (learning by doing)
2. Expositive (passive learning)
3. Mixed
1. Exercise2. Simulation3. Questionnaire4. Diagram5. Figure6. Graph7. Index8. Slide9. Table10. Narrative text11. Exam12. Experiment13. Problem
statement14. Self assessment15. Lecture
1. Presentation2. Demonstration3. Discussion4. Drill-and-practice5. Tutorial6. Cooperative
learning7. Gaming8. Simulation9. Discovery10. Problem solving
1. Focus on recalling mathematical facts and definitions
2. Focus on applying mathematical procedures
3. Focus on understanding mathematical relationships
4. Focus on mathematical extensions and generalizations
Purposes/Goals for learning object evaluation systems
1. Aid for searching and selecting
2. Guidance for use
3. Formative evaluation
4. Influence on design practices
5. Professional development and student learning
6. Community building
7. Social recognition
8. Evaluation for economic exchange
9. Fostering communication
Brodahl & Smestad (2009)
Nesbit, Belfer & Vargo (2002)
DEVELOPING AND USINGUSABILITY CRITERIA FOR DIGITAL LEARNING RESOURCES (DLR)
Case: Mathematical Visual Dynamic/Interactive Applications
Development phase 1:
• Find terms describing the particular group of DLRs
• Collect examples of all kinds within this group
• Build a taxonomy with descriptive terms of statements to classify these DLRs
Development phase 2:
• Explore if the use of a taxonomy will provide better selection of DLRs for L&T activities give higher quality of DLRs to be developed
Development of a classification system
Case: Mathematical Visual Dynamic/Interactive Applications
Steps of Analysis
DLRno. k
Classificationdocument
version no. n
Jointanalysis
Need
for terms
Jointdiscussion
Classificationdocument
version n+1
DLRno. k+1
Jointanalysis
Needfor terms
Jointdiscussion
Classificationdocument
version n+2
Jointdiscussion
Development of a classification system
Case: Mathematical Visual Dynamic/Interactive Applications
Classificationdocument
version no. n
Need for terms
DLRno. k
Jointdiscussion
Jointanalysis
Development of a classification system
Case: Mathematical Visual Dynamic/Interactive Applications
Steps of Analysis
DLRno. k
Classificationdocument
version no. n
Jointanalysis
Need
for terms
Jointdiscussion
Classificationdocument
version n+1
DLRno. k+1
Jointanalysis
Needfor terms
Jointdiscussion
Classificationdocument
version n+2
Jointdiscussion
Development of a classification system
Case: Mathematical Visual Dynamic/Interactive Applications
One example – Building houses with side views
Discussion on the feedback
• The feedback can differ in many, pedagogically important, ways: in timing, level of detail, frequency…
• The classification document should take this into account
DLR no. k Joint analysis
DLRno. k
Classificationdocument
version no. n
Jointanalysis
Need for terms
Jointdiscussion
Discussions triggered
• the way the applet gives feedback
• objective or subjective criteria
• the possibility to navigate back to earlier tasks
• the possibility to input new tasks
• “landscapes of investigation” and “exercise
discourses” (or: how to include theoretical
terms)
Steps of Analysis
Steps of Analysis
DLRno. k
Classificationdocument
version no. n
Jointanalysis
Need
for terms
Jointdiscussion
Classificationdocument
version n+1
DLRno. k+1
Jointanalysis
Needfor terms
Jointdiscussion
Classificationdocument
version n+2
Jointdiscussion
Steps of Analysis
Jointanalysis
DLRno. k
Classificationdocument
version no. n
Jointanalysis
Need
for terms
Jointdiscussion
Classificationdocument
version n+1
DLRno. k+1
Jointanalysis
Needfor terms
Jointdiscussion
Classificationdocument
version n+2
Jointdiscussion
DLRno. k+2
Result
A faceted taxonomy
with 11 main areas
220 statements
1. Concepts from mathematics education and pedagogy
2. Target group and learning goals 3. Type of teaching and learning
activity 4. The user's influence and control 5. Type of interactivity 6. Content components 7. Dynamic way of presentation 8. Time aspects 9. Appearance, language and
accessibility 10. Technical concepts 11. Overall evaluation of the quality
From research and development
1. Developing a taxonomy/classification system- a comparative framework for analysis
• for teachers to evaluate DLRs they consider to use • for educators and developers to communicate when developing DLRs
2. Testing the system as an instrument in practice to facilitate/strengthen• academic exchange in e-learning oriented teacher-training programs• communication in outsourcing development of DLRs• evaluation of DLRs in higher and post-qualifying education,
and by groups of pupils in primary/secondary school
3. Developing the system further (“permanent beta”)
4. Using the system for practical purposes• analysis of and choice between DLRs for T/L activities• description and self-evaluation of students work• initiation of students' discussions in a university setting
Use classification criteria for teaching and learning
• Preparations
Make careful selections of DLRs
For each DLR, choose statements from the taxonomy
Include them in an electronic questionnaire
• Voting and discussion
Show the result on the screen
Discuss the results
• Discuss the analytic dimensions of the evaluation criteria
… that is what I want us to do now in the
workshop!
WORKSHOP – Evaluation of Mathematical Visual Dynamic/Interactive DLRs
Voting and discussion
No. DLR Form Number of questions
1 Kids and cockies, fractions 1 # 15
2 Decanting puzzle, jugs 2 # 20
3 Number patterns 3 # 20
4 Building with blocks 4a, 4b # 15, # 11
5 Rabbits and wolves 5 # 16
6 Linear equations 6 # 11
7 Tangram (English version) 7 # 23
Evaluation at http://home.uia.no/cornelib/dlr/
Form 1
Learning outcome
DLR 1
Can you, for instance, divide 11 chocolate bars among five people?
Kids and cookies
Evaluation at http://home.uia.no/cornelib/dlr/
DLR 2Form 2
InteractivityLearning outcomeCan you measure exactly 4 litres using the jugs?
Decanting puzzle
Evaluation at http://home.uia.no/cornelib/dlr/
Interactivity
Control activities
• stop/start, forwards and back• navigation• display pace• sound on/off, volume• Choose layout: color, text size
• e.g. by control buttons
31
Didactical interaction
offer context-related dialogue on the user’s demand
e.g. related to be able to
• make choices and influence the presentation of the content(level of difficulty, type of activity, etc.)
• ask for a hint
• move elements to see what will happen
• to choose how data are proceeded (e.g. choose a mode)
Mathematics learning outcome
• facts • skills• concepts• strategies• attitudes
32
DLRs can support learning, if they provide • relevant challenges• meaningful choices• good responses
Form 3
Interactivity
Learning outcome
DLR 3
Find the missing number. Find the rules.
Number patterns
Evaluation at http://home.uia.no/cornelib/dlr/
DLR 4
Can you use the side views to construct a building in a 3d environment - with as few cubes as possible?
Form 4aForm 4b
Mathematics educational questions
Building with blocks
Evaluation at http://home.uia.no/cornelib/dlr/ Demo
Terms from the didactics of mathematics
• Exercise discourses vs. landscapes of investigations
• Misconceptions and providing cognitive conflicts
35
DLR 5
Build a simple ecosystem with grass, rabbits, and wolves.
Form 5
Mathematics educational questions
Rabbits and wolves
This DLR is about probabilities, chaos
and populations.
Evaluation at http://home.uia.no/cornelib/dlr/
DLR 6
Use the balance strategy to solve the equations.
Form 6
Position in learning process
Linear equations
Evaluation at http://home.uia.no/cornelib/dlr/
Terms from the didactics of mathematics
Position in the learning process
• Lecture
• Instruction
• Step-by-step guidance
• Demonstration
• Example
• Illustration
• Game
• Extensive practice driving
38
DLR 7
Build classic Tangram figures suggestedor more freely by using all of the shapes
Form 7
Overall evaluation of the quality
Tangram
Evaluation at http://home.uia.no/cornelib/dlr/
The classification criteria are supposed to be
an aid for teachers and others who want to evaluate the suitability of digital learning resources in an educational context
The classification criteria are supposed to be
a living taxonomy with educational and technical aspects
Guidelines/forms upon the classification criteria are tools/aids that may be useful
samples in the selection/evaluation process and can be utilized, adapted, and/or modified to meet specific needs.
QUALITY CRITERIAFOR DIGITAL LEARNING RESOURCES (DLR)
The quality criteria are intended as a guide in the development and evaluation of digital learning resourceswww.iktsenteret.no
The quality criteria is a living document and will be updated and expanded as needed and changes in the underlying laws, regulations and guidelineswww.iktsenteret.no
Metadatatagging
Distinctiveness of DLR
Subject + education dimension
User orientation
Technicalinteroperability
Paralleleditions
Accessibility
Reference: The Norwegian Centre for ICT in Education. (2010). Quality Criteria for Digital Resources.
Download the newest document here: https://iktsenteret.no/ressurser/kvalitetskriterier-digitale-laeringsressurser
DLR
Technical aspects
Educational aspects
Quality Criteria for DLR
Quality criteriaregardless of whether or not
the LR is digital
Key question…Description In-depth questions Evaluator’s comments… … …
Educational evaluation
Key question…Description In-depth questions Evaluator’s comments… … …
……
Quality requirements…
Metadatatagging
Distinctiveness of DLR
Subject + education dimension
User orientation
Technicalinteroperability
Paralleleditions
Accessibility
Reference: The Norwegian Centre for ICT in Education. (2010). Quality Criteria for Digital Resources.
Download the newest document here: https://iktsenteret.no/ressurser/kvalitetskriterier-digitale-laeringsressurser
DLR
Technical aspects
Educational aspects
Quality Criteria for DLR
Quality criteriaregardless of whether or not
the LR is digital
: the interface between user and resource
User orientation
Quality requirements Yes Partly No
The learning resource enables individual differentiation
The learning resource uses the digital medium with the pupil’s learning in mind
The learning resource addresses the target audience in an engaging manner
The learning resource has a universal design
The learning resource is self-explanatory
: the interface between user and resource
User orientation
Key question 1
Does the DLR create interest?Description In-depth questions
The resource
• should help activate and motivate
• must be relevant to the subject being taught
a) What type of functionality helps create interest, and how does the design and layout contribute to this?
b) How are images, graphics, video, sound, and so forth exploited to create interest?
c) What choices have been made to ensure that the resource will promote learning and not merely activity and entertainment?
: the interface between user and resource
User orientation
Key question 2
Is the DLR inclusive and accessible?Description In-depth questions
The resource should
• be easy to use and as self explanatory as ‐possible
• follow familiar patterns for navigation and retrieval
• not exclude users on the basis of ethnic or social background or gender
a) How efficiently can the pupil start working on the subject matter (not waste time on navigation)?
b) How does the resource enable as many as possible pupils to use it?
c) To what extent can the resource be adapted to the individual pupil, and how is adequate differentiation facilitated?
d) How can the pupils’ media skills be utilized and developed?
Metadatatagging
Distinctiveness of DLR
Subject + education dimension
User orientation
Technicalinteroperability
Paralleleditions
Accessibility
Reference: The Norwegian Centre for ICT in Education. (2010). Quality Criteria for Digital Resources.
Download the newest document here: https://iktsenteret.no/ressurser/kvalitetskriterier-digitale-laeringsressurser
DLR
Technical aspects
Educational aspects
Quality Criteria for DLR
Quality criteriaregardless of whether or not
the LR is digital
: the possibilities and limitations of the DLR
Distinctiveness of DLR
Quality requirements Yes Partly No
The learning resource enables interaction with the pupil
The learning resource uses communication to reinforce the learning work
The learning resource allows its contents to be updated
The learning resource is inspirational
The learning resource utilizes the specific capabilities of various media in the learning work
: the possibilities and limitations of the DLR
Distinctiveness of DLR
Key question 1
How does the DLR utilize the inherent possibilities of digital media?
Description In-depth questions
The resource should• include various media
forms such as text, images, video, animation, simulations, etc.
• select and incorporate the media forms on an educational basis
a) In what ways can the user use a variety of media forms in the resource?
b) How does interactivity (if such exists) help capture the pupils’ interest in the subject?
c) How is it ensured that the presented information is up to date?
: the possibilities and limitations of the DLR
Distinctiveness of DLR
Key question 2
Is the DLR adaptable?Description In-depth questions
The resource should
• be able to be adapted to different contexts
• enable the use of individual components in different contexts (modular use)
a) How does the DLR enable individual components to be used independently?
b) To what degree does the resource allow the pupil to adapt the contents to his or her educational context?
: the possibilities and limitations of the DLR
Distinctiveness of DLR
Key question 3
How does the DLR enable new educational possibilities that are lacking in traditional learning resources?Description In-depth questions
The resource should
• facilitate a varied teaching and learning practice through the use of various
media forms the use of
communication resources
solid access to updated Information
a) Does the resource enable communication between pupils, between teacher and pupil, and between others?
b) How does the resource challenge the pupils in regard to the subject matter?
c) To what degree are links provided to alternative sources and updated information?
d) How are the specific capabilities of various media forms used in the learning work?
e) To what degree is the resource innovative, and how can it help teach the subject matter?
Metadatatagging
Distinctiveness of DLR
Subject + education dimension
User orientation
Technicalinteroperability
Paralleleditions
Accessibility
Reference: The Norwegian Centre for ICT in Education. (2010). Quality Criteria for Digital Resources.
Download the newest document here: https://iktsenteret.no/ressurser/kvalitetskriterier-digitale-laeringsressurser
DLR
Technical aspects
Educational aspects
Quality Criteria for DLR
Quality criteriaregardless of whether or not
the LR is digital
: the educational potential
Subject and education dimension
Quality requirements Yes Partly No
The educational resource is relevant for current curricula
The educational resource supports collaborative learning
The educational resource is well-suited to the target group
The educational resource has built-in evaluation capabilities
The educational resource can be supplemented with user content and contains a teacher guide
: the educational potential
Subject and education dimension
Key question 1
How is the DLR relevant for the curriculum?Description In-depth questions
The resource should
• be able to be adapted to different contexts
• enable the use of individual components in different contexts (modular use)
a) How is the learning resource relevant for the curriculum and the competence objectives?
b) Is the learning resource suitable for achieving the goals that have been defined?
c) Is the resource intended for a certain age or target group? How is it designed so as to reach any such target groups?
: the educational potential
Subject and education dimension
Key question 2
Does the DLR enable an evaluation that is adapted to the education setting?Description In-depth questions
The resource should
• have built-in possibilities for evaluation, for example tests
• be able to be used for or be incorporated in formative and/or summative evaluation
a) To what degree does the resource support different forms of evaluation?
b) To what extent does the resource enable the pupils to evaluate their own work themselves?
c) How can the resource help the pupils to reflect following the evaluation?
d) Does the resource allow the pupils to give feedback to and evaluate one another?
e) How does the resource support the pupils in their further work following the evaluation (in the event of such an evaluation)?
: the educational potential
Subject and education dimension
Key question 3
In which education settings is the DLR suitable? Description In-depth questions
The resource should be suited for
• individual work
• teacher-led activity
• group work, etc.
The resource should
• contain a teacher guide
a) How does the DLR facilitate use in a variety of learning contexts?
b) How does the DLR support collaborative learning?
c) To what degree can pupils and teachers add their own contents to the resource?
d) To what degree does the teacher guide (if such exists) provide useful ideas?
Support form for evaluation
For support form for evaluation of the educational suitability and technical and formal requirements of digital learning resources will be made available for print as a separate PPT attachment.
Group activity
1. Find descriptive terms/ statements to describe your serious game. Make a list.
2. Sort your list and publish as a blog entry (check category ALICT Classification)
3. Present your list.
Thank you for your attention! Thank you for your attention!
• Brodahl, C. & Smestad, B. (2009). A Taxonomy as a Vehicle for Learning. Interdisciplinary Journal of E-Learning and Learning Objects, 5, 111-127.
• Brodahl, C. & Smestad, B. (2007). The MathWiz Project. Design, Technologies and Future Perspectives. Presentations at Beijing Normal University and Beijing Institute of Education.
• The Norwegian Centre for ICT in Education. (2012). Quality Criteria for Digital Resources.
• The Norwegian Centre for ICT in Education. (2012). Støtteskjema for vurdering av pedagogisk egnethet og tekniske og formelle krav ved digitale læringsressurser. Download the newest version: https://iktsenteret.no/ressurser/kvalitetskriterier-digitale-laeringsressurser
• Skovsmose, 0. (2001). Landscapes of investigation. Zentralblatt für Didaktik der Mathematik, 3(4), 123-132.
Referances and further readings (#1/3)
Referances and further readings (#1/3)
• Nesbit, J. C., Belfer, K., & Vargo, J. (2002). A Convergent Participation Model for Evaluation of Learning Objects. Canadian Journal of Learning and Technology, (3), 105-120. Retrieved October 15, 2008, from http://www.cjlt.ca/index.php/cjlt/article/viewArticle/110/103
• Reeves, T. C. (1994). Evaluating what really matters in computer-based education. In Wild, M. & Kirkpatrick, D. (Eds.) Computer education: New Perspectives, Perth, Australia: MASTEC, 219-246.
• Reeves. T. C. & Harmon, S.W. (1994): Systematic Evaluation Procedures for Interactive Multimedia for Education and Training, i Sorel Reisman: Multimedia Computing, Idea Group Publishing.
• Quinn, C. (1996). Pragmatic Evaluation: Lessons from Usability, http://www.ascilite.org.au/conferences/adelaide96/papers/18.html
• Squires D., & Preece, J. (1996). Usability and Learning: Evaluating the Potential of Educational Software. Computers & Education, 27 (1), 15-22.
• Albion, P. (1999). Heuristic evaluation of educational multimedia: From theory to practice. Paper presented at the 16 th Annual conference of the Australasian Society for Computers in Learning in Tertiary Education, http://www.usq.edu.au/users/albion/papers/ascilite99.html.
• Squires, D., & Preece, J. (1999). Predicting quality in educational software: Evaluating for learning, usability and the synergy between them. Interacting with Computers, 11, 467-483.
• Horila, M., Nokelainen, P., Syvänen, A., & Överlund, J. (2002). Criteria for the pedagogical usability, version 1, Hämeenlinna, Finland: Häme Polytechnic and University of Tampere.
• Nielsen, J. (2000). Designing Web Usability: The Practice of Simplicity. New Riders.
• Shneiderman, B. (1998). Designing the User Interface: Strategies for Effective Human-Computer Interaction (3rd Ed.), Menlo Park, CA, USA. Addison Wesley.
• Jensen, J.F. (1998). Interactivity. Tracking a New Concept in Media and Communication Studies. Nordicom Review, 19(1).
Referances and further readings (#3/3)