aja holdem dynamic hud documentation
TRANSCRIPT
CashGame Dynamic HUD explained
Content Introduction ............................................................................................................................................................................................ 1
HUD Loading .......................................................................................................................................................................................... 2
Removed/Replaced Stats ................................................................................................................................................................... 2
Using RFI/CC instead of VPIP/PFR .................................................................................................................................................. 4
Additional Stats...................................................................................................................................................................................... 4
Future Stats/Badges/Range Graphs .............................................................................................................................................. 4
Timing tell graphs ................................................................................................................................................................................. 5
Processor Speeds .................................................................................................................................................................................. 7
Editing........................................................................................................................................................................................................ 7
Setup .......................................................................................................................................................................................................... 7
The HUD ................................................................................................................................................................................................. 12
The Popups ............................................................................................................................................................................................ 14
2BET ..................................................................................................................................................................................................... 14
3BET IP ................................................................................................................................................................................................ 16
3BET OOP .......................................................................................................................................................................................... 17
4BET ..................................................................................................................................................................................................... 17
V STEAL .............................................................................................................................................................................................. 17
V 3BET ................................................................................................................................................................................................. 18
V 4BET ................................................................................................................................................................................................. 18
Post flop color coding .................................................................................................................................................................. 18
Flop HU SRP as PFR....................................................................................................................................................................... 19
Flop Multiway SRP as PFR .......................................................................................................................................................... 19
Flop HU 3BP as PFR ....................................................................................................................................................................... 20
Turn HU SRP as PFR ...................................................................................................................................................................... 20
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Turn HU 3BP as PFR ...................................................................................................................................................................... 21
River HU SRP as PFR ..................................................................................................................................................................... 22
Flop HU SRP as PFC ...................................................................................................................................................................... 23
Flop Multiway SRP as PFC .......................................................................................................................................................... 23
Flop HU 3BP as PFC ...................................................................................................................................................................... 24
Turn HU SRP as PFC ...................................................................................................................................................................... 25
Turn HU 3BP as PFC ...................................................................................................................................................................... 26
River HU as PFC .............................................................................................................................................................................. 27
River .................................................................................................................................................................................................... 28
Showdown ........................................................................................................................................................................................ 28
Range graphs ........................................................................................................................................................................................ 29
Modifying your HUD ......................................................................................................................................................................... 29
Editing a popup ................................................................................................................................................................................... 35
Table set up ........................................................................................................................................................................................... 37
1
Introduction
Using a HUD this complex isn't going to be a plug and play experience, make sure you have time set
aside to get it running. If everything goes as expected you'll load the package with a few clicks,
reprocess your database (which could take hours or a day+ depending on your system and database
size), then assign and place the HUD on the table.
It may be a bit of process to get everything running. I look at issues like this as an entry barrier for
other poker players. Those that are willing to do the work will have a solid advantage. Be assured we
have and are continuing to do everything we can to make the installation and use of our HUD as
seamless as possible.
Most issues that do occur will be related to your system or the size of your database. In in the
NoteCaddy Coaching folder we offer advice on how to improve your system performance: the
NoteCaddy Performance Guide. We advise to complete the steps in that guide before you process
notes. If you have any performance issues double check all the stops. If you're still having issues
contact us at [email protected].
Spend some time becoming familiar with the HUD using the replayer. Use the replayer like a quiz card
to test your knowledge of the HUD. I took a bunch of screen shots and loaded them into my iPad and
reviewed whenever I had a spare moment. When playing start with a number of tables that will allow
you to spend some time studying the HUD. Taking a few days to really learn the HUD will pay
significant dividends. I know it's tough to become accustomed to a new HUD but please give this one
a chance. Considerable effort was put into figuring out how to present the information to achieve our
goals of ease of use and accuracy. Once you're in tune with the logic of the HUD, badges and popups
you'll see the efficiency of our system.
You can customize the AJA HUD or add AJA stats, badges and range graphs to your HUD. We can also
customize it for you. See the welcome email for more information.
To achieve our efficiency goals we replaced some traditional stats and we tried to avoid using a HUD
stat when a badge would do the same job. Most HUDs have some stats out of habit rather than
usefulness. We took a fresh look at everything.
When playing you may feel like the HUD isn't generating as much information as your normal HM2
HUD and you'll see smaller sample sizes than you are accustomed to but you can be confident that our
HUD offers a significantly higher level of accuracy than any other HUD. Play vs abnormal bet sizing is
ignored (once the HUD switches to vsHero bet sizing restriction are removed as it's a reflection their
response verses your play). As samples get large enough only play vs full stacked regs is used. Once
there's enough hands only vsHero info is used. We only use recent info to generate stats. For
example, we'll use the last xxx hands when xxx is the number of hands that provide reliable
information. Using more hands feels better but given that our opponent's game is constantly
changing our method will provide more reliable information. All of the sample sizes for switching
levels and sample sizes for stats and badges have been tested to insure a high probability that the
level used gives us the most reliable information. Each stat badge and range graphs has independent
sample sizes
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HUD Loading
The level of information needed to produce the AJA Dynamic HUD is massive and we've put as much
work into managing the processor workload as we put into building the package. Load time depends
on your system and the size of your database. The HUD load time is caused by the calculation of the
internal formulas in our stats and badges, the more data you have to process the longer the load time.
Once the info is loaded the HUD will be instant for the rest of your session with that player.
If the HUD won't load in 20-30 seconds make sure your computer is running optimally. Go through all
the steps outlined in the NoteCaddy Performance Guide that came with the package. If your system is
running optimally and you're still unsatisfied with the HUD performance, then it's time to consider
upgrading your work station. Alternatively, we have a lower processor intensive package. Contact us
at [email protected] to request this package.
You can also try a smaller database. Starting a new database will give you better performance than
purging hands from your existing database. It's recommended that you keep your database small
enough so that you can rerun notes overnight or on a day off. Rerunning notes is the first fix you try
when you get any data errors.
If you load multiple tables at the same time that will increase HUD load time as there are more
calculations to perform.
On a site like PokerStars where your HUD will appear at tables when you're not sitting you can open
up tables before you start your session and the data for all those players will be preloaded cutting
down on HUD loading time.
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Removed/Replaced Stats
Overall, our HUD, badges and popups contain more information in greater detail than other HUDs. To
achieve our goal of keeping the on table HUD and popups as compact as possible some traditional
stats have been replaced or moved to popups.
We avoid duplicating information. When we took a fresh look at my HUD design I realized it was filled
with duplicate information. This HUD minimizes duplicate information which will initially make it more
difficult to use but once you understand the popup logic it will be much more efficient.
You're not locked into our HUD design. If you feel something is missing you can easily add it. There's
a guide to customizing your HUD later is this document. If you customize your HUD you will need to
manually add new stats and badges with any update that adds stats, badges or range graphs or
modify the updated HUD (if the update is only a bug fix no HUD adjustment is needed). If you use our
default HUD you'll simply need to upload the HUD that comes with the update. It is rare that an
update would require a new HUD installation.
Aggression stats. I've never been a fan of aggression stats and have not used then in 5+ years. We
have all the info we need in the HUD and popups. We have their folding, calling, betting and raising
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frequencies for every spot. There is really no need for a composite aggression number.
On table positional RFI. I see a lot of players with positional RFI in their on table HUD, the reasoning
being that the wider the range the more they can 3Bet and CC. That's true in the general sense, but
I've not found the relationship between opening ranges and exploitability to be strongly correlated. At
least not correlated enough that I want to base my play on just that information. Why not go directly
to the their response to your defense? It makes little difference to me if someone is opening up 50%
or 75% of buttons. I want to know their BTN fold vs 3Bet, fold vs the flop Cbet in 3Bet pots, fold vs c/r
on the BTN, fold vs donk when in steal position and turn barrel frequency. Those stats will reveal if
they are exploitable and we have badges to help you identify opponents who are exploitable. Let the
badges save you this HUD space by highlighting their specific exploitability.
The only big advantage I can see from positional RFI is better estimating post flop ranges. I've never
felt very effective making range adjustments with moderate differences in positional RFI but if you feel
like you do you should add that information to the HUD.
On table positional 3Bet+. We have badges for most 3Bet+ spots and our badges use multiple stats
making them a better indicator of exploitability.
Check Fold and Stab. All spots have badges to show exploitability. Badges use multiple stats to
identify more exploitable players.
The general category of stats you don't need to know before you act, for example donk bet. Those go
in the popups.
VPIP. For me VPIP served two purposes: To identify recreational players and to get an idea of an
opponent's CC frequency. CC is a superior replacement for VPIP.
PFR. Replaced by RFI (including vs limps). I abandoned positional PFR a few years ago and replaced it
with RFI (raise first in). RFI is a much better indicator of an opponent's opening range. Switching from
PFR to RFI overall on the HUD is the natural next step. RFI numbers tend to be ~8 points higher than
PFR, so you'll need to adjust for that until you become accustomed to labeling your opponents preflop
game using RFI. In the popup for this stat you can find RFI with isolating limper frequency listed
below.
I may be projecting my own inability to effectively use a large on table HUD, but my extensive
coaching experience tells me a lot of players get overwhelmed with large HUDs and often end up not
using lower frequency stats. Our badge system significantly reduces the number of stats you need in
you on table HUD. A smaller HUD will be utilized more consistently.
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Using RFI/CC instead of VPIP/PFR
This will be the toughest transition and one you may choose not to make. If you don’t want to switch
you can replace RFI with VPIP and CC with PFR (don't forget to add the popups to the new stats).
If you do wish to make an in game translation to RFI/CC:
RFI will come in higher than PFR as it excludes pots where another player opened before the play had
a chance to act. For regs their RFI is usually 7-10 points higher than their PFR, so if you're trying to
covert back to old system you need to adjust RFI down to get PFR. The higher the RFI the greater the
difference between RFI and PFR. A RFI of 22 is about a PFR of 15. A RFI of 35 is about a PFR of 25
CC can't be added to RFI or PFR to get VPIP. Cutting CC in half and adding it to PFR is about right. So
a player who has RFI of 25 and a CC of 12 would be a 24 VPIP 18 PFR. I subtracted 7 from their RFI to
get PFR and took half of the CC and added to their PFR to get VPIP. You can check this by changing
the player name in HM2, pull up a tables to see how HM2 stats relate to HUD stats.
Rather than try to convert current numbers back to the old system –it's just not efficient to do the
above conversion in game– I suggest using RFI/CC numbers to directly identify players. It’s just a
matter of practice. Most regs range from 23-35 RFI, so that gives you a guide on how much they
open. On average, RFI/CC is about 2 for most regs. CC of 15 is average.
If CC>RFI then they are a certain losing player. The larger the difference between CC and RFI the faster
they lose. Players which RFI/CC=1-1.25 (RFI=40, CC=32, for example) are also likely losing players but
probably 10-20bb/100. RFI/CC 1.25-1.75 usually range from slight winners to less than 10bb/100
losers but there can be exceptions.
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Additional Stats
Bet River. This might be replaceable by the bluff river badge, but I feel it's the best quick indicator of
river betting range so we kept it. The Bet River popup also holds all the general bet river range graphs
which would overwhelm the river barrel popup.
Cbet and fold vs Cbet multiway. This one was really close. We included those because I was checking
popups almost every time I was in a multiway pot. You'll find a surprising level of divergence in these
stats, making their on table presence valuable.
River Cbet and fold vs river Cbet SRP. These should be standard in any on table HUD. I constantly use
these stats to plan out my hands on the flop and turn.
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Future Stats/Badges/Range Graphs
We'll be listening closely to customer feedback as to what should be added to the package, however
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be aware that with processing power limitations it's not a question of if a stat is potentially useful but
rather, if the a stat worth the processing power. Our preference is to use extra processing power for
more complex badges and additional dynamic stats, along with some other cool ideas, but if there is a
decent consensus that something should be added it will be assuming that a reasonable sample size
will give reliable information.
We extensively tested every spot and we often found when reviewing lower frequency spots that there
just wasn't enough data. Many HUDs (including mine before this HUD) are filled with unreliable
information due to sample sizes issues and serve as more of a psychological crutch. It was almost
physically uncomfortable to abandon some of our stats and badges, but when processing power is at a
premium it's best not to spend it on stats that only return a few instances over large samples for
badges that rarely activate and stats that largely have sample sizes too small to achieve reliability. For
me it was an uncomfortable transition, but one I think significantly increases my efficiency by not
digging through a long list of stats looking for what I need to know.
We're also available for custom work and will be happy to make anything you want. Email
[email protected] if interested.
You can use HM2 generated stats with our HUD and popups for any stat you feel is necessary but isn't
part of the package. I expect most players interested in additional stats will know how do this. If not,
check out the HM2 guide. Using your own NC definitions or definitions from other packages is
possible as long as your processor can handle the additional workload.
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Timing tell graphs
Timing tells add additional strain to your system. Included in the package are a timing tell HUD and
HUD with timing tells. We strongly encourage you to first try the HUD without timing tells. If you're
happy with the performance of the HUD then try the timing tell HUD. You simply need to change your
assigned HUD to the timing tell HUD.
The non-timing HUD is named AJA-6MD-HUD-vx_x, the HUD that includes timing AJA-6MD-HUD-
wTime-vx_x
To change the assigned HUD go to HUD Settings->Site Options.
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Highlight the non-timing version and click the circled x. In the dropdown menu make sure it matches
your game/site. As seen here HM2 will use the AJA-6MP-BETA for any site. Once the dropdown menu
is correct select the HUD you want and click Apply.
When using a timing tell HUD you'll have an addition panel that will show you how long they took to
act. Use that time, find the timing tell scatter for that spot and check and see if there is a connection
between hand strength and timing.
Timing tells will only work for hands where you were seated at the table on PokerStars and iPoker. If
you start a new database you will lose this information. The only way to save this information is to
backup and restore using the HM2 database backup and restore.
Currently the time range is 0-10 seconds. All times above 10 seconds will be counted as 10 seconds.
There has to be a time cap or else the scale of the graph would be thrown off making the information
useless.
You need to enable live tracking in HM2. If the time tells slow your system down too much turn this
back off when you switch to the non-timing tell HUD.
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Processor Speeds
To use our Dynamic HUD we recommend a system with 8GB RAM, quadcore i5+ processor and a SSD
HDD. To see how your system handles our Dynamic HUD first check note creation speeds. You can
see the note creation speed in NoteCaddy after you install our package and begin note creation. 30
hands/second is what we consider borderline acceptable, but I would expect closer to 50. Above the
note creation speed you'll see how many hands there are to process. You can do the math and see if
the total note creation time is acceptable. If it's not you should start a new database with only recent
hands.
Once your database is processed you should restart your system and pull up a table and check HUD
load times. For a system with our recommended specs a ~30 second load time is expected for the first
hand you play and each time a new player joins (once the HUD is loaded for that player you'll no
longer have those load times for the remainder of your session with that player). Note creation has a
heavy processor work load so don't check HUD load times until hand processing is finished. Restart
you system after note creation before you check HUD load times.
Not to state the obvious, but it's important to keep your poker computer operating as efficiently as
possible. Restart before your session, don't run other programs while grinding, run virus scans
regularly and generally keep your computer as clean as possible. Use the NoteCaddy Performance
Guide included in your download.
NoteCaddy processes imported hands before it starts processing hands that you play. Therefore, it's
important that after you start your initial note creation that you let it finish before you start playing. If
you don't let it finish you won't get data processed for hands you are playing until the initial hands are
finished processing. Also, initial note creation uses a lot of processing power and it will slow down
HUD loading significantly.
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Editing
The Dynamic package is not open to editing. It's over 1800 definitions with many of them
interconnected. Any editing is likely to have a cascade effect.
The Premium package is open to editing.
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Setup
We use a two panel system. I've used the AJA HUD playing 6-max on all major sites and it will fit, but I
leave a gap between my tables when tiling to allow for more space for my HUD. At the bottom of this
document I show screen shots how I place my HUD. It is possible to keep the HUD on table.
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If you're having trouble fitting our HUD on your tables I suggest leaving a gap between tables when
tiling so you can overlap the HUD into the gap between tables. I was resistant to this idea at first as
I'm old and want my tables a big as possible, but I found my tables were much less cluttered as I can
keep my HUD panels on the edge of the table rather than in the middle. I wouldn't switch back.
You'll need to go HUD Options in HM2. Select our HUD->General Settings->Common Settings-
>Overhang 100->Apply
Our HUD does not have the table HUD auto selected. If you want the table HUD go to HUD Settings-
>Select our HUD in the drop down menu->select 'Show Table HUD' and in the right column select
how many hands you want listed in List hand winners.
You'll need to assign your HUD to your tables. Try pulling up a table, taking a seat and clicking the
HUD drop down menu. Select the AJA HUD and then reply Yes that you want to use this HUD for
similar tables.
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Your HUD will be AJA-6MD. Choose the timing or non-timing version.
If that doesn't work go HUD Settings->Site Options. You'll need have the HUD you want to use
assigned to Any site, 6-max Holdem, Any, Any > HUD name. You can just select Any for every
dropdown menu if you don't have other HUDs for other games. Easiest way to do this is to change the
dropdown boxes to match my description and then select the HUD you want to use. Then select
'Apply'.
If other HUDs are appearing on your tables or replayer assign that specific HUD to a site you don't
play or delete that HUD (if you want to save that HUD export it first).
You can remove any site configurations by highlighting the configuration below where it says Applied
Configuration (no editing): and click the 'X' to the right.
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You can place your HUD panels by placing your mouse over the panel, right clicking and dragging the
panels where you want them by keeping the right mouse button depressed. The smaller panel moves
both panels. The larger panel will move independently. If your system has borderline performance
this can be a slow process. My system handles the HUD well but arranging the panels takes several
attempts.
_________________
Due to the table already being crowded we don't have the on-table HUD active in our HUD. You can
activate this by going to HUD Settings->General Settings.
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_________________
If you are having issues with the HUD or popups blinking or disappearing behind your tables, go to
HUD Settings->General Settings->Advanced Settings-> select 'Force HUD on top of tables' and 'Auto
Z-Order' one or both selected should help.
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__________________
The HUD
The stats on the HUD are dynamic. When the sample is big enough to make the next level a more
reliable reflection of their play vs you the stat automatically switches to that level. You can go to the
popup for that individual stat to see which level is being displayed. The level is shown at the top of
the popup.
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Level One: vsOverall. Opponent stats, badges and range graphs reflect normalized play and exact
situations. For example, the AJA Dynamic HUD stat fold vs flop Cbet (FC) is for preflop single raised
pots, heads up on the flop and eliminates undersized, oversized and all-in (including effectively all-in)
betting. You can find positional, 3Bet, 4Bet and multiway Cbet stats, all using the similar criteria, in the
HUD or popups.
Level Two: vsReg. Opponent stats, badges and range graphs reflect play vs a full stacked regular.
Using the previous example of fold vs flop Cbet, this level will reflect the frequency an opponent folds
vs a flop Cbet when the Cbet comes from a full stacked regular defined player in a preflop single
raised pot, heads up on the flop eliminating undersized and oversized betting. In the HUD and popup
you'll see positional, 3Bet, 4Bet, and multiway stats. Stats switch individually to level two once the
sample for level two is large enough that it provides the most reliable information.
To save processing power we do not use dynamic stats in spots where it is unlikely you'll have a
sample size to generate level 2 stats.
Level 3: VsHero. Opponent stats reflects play vs you. Stats switch to level three once the sample for
level three is large enough that it provides the most reliable information. Bet sizing restrictions are
removed since all play is vs you.
All HUD stats are color coded. Each color code roughly represents 1/3rd of the reg pool's stat ranges,
I've modified the groupings based on my experience and obvious exploitable levels.
Red: Caution. Betting/raising frequency is low enough that you should likely give them respect.
Folding frequency is low enough you should limit bluffing and likely expand value ranges. You should
also look to see if they play exploitable in the subsequent spot i.e., an opponent doesn't fold vs a flop
Cbet at an exploitable level but does fold on the turn at an exploitable level.
Orange: Balanced. No obvious exploitability and/or frequency is around average.
Green: Go. Betting/raising frequency is high enough that you shouldn't be giving up easily. Folding
frequency is high enough that they are exploitable by bluffs.
The smaller panel is for preflop stats
Line 1: 2Bet | Call | Hands
Line 2: 3B IP | 3B OOP | 4Bet
Line 3: BB fold vs BTN Steal | Fold v 3Bet | Fold v 4Bet
Badge line one: General preflop single raised badges
Badge line two: Fold v 3Bet and other 3Bet+ situation badges
For details on badges see the badge documentation.
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Larger panel is for postflop stats
Line 1: Flop Cbet HU in SRP | (Flop Cbet in multiway pots) | [Flop Cbet HU in 3BP] | Double barrel HU
in SRP | [Double barrel HU in 3BP] | Triple barrel HU in SRP.
Line 2: Fold v flop Cbet HU in SRP | (Fold v flop Cbet in multiway pots) | [Fold v flop Cbet HU in 3BP] |
Fold vs double barrel HU in SRP | [Fold vs double barrel HU in 3Bet pots] | Fold vs triple barrel HU in
SRP.
Line3: Bet river | WTSD | Raise Flop IP HU in SRP | CR Flop HU in SRP | Fold vs Flop Raise SRP HU
Badge line one: Flop as the preflop raiser. SRP first, then 3BP.
Badge line two: Flop as the preflop caller. SRP first, then 3BP.
Badge line three: Bet size exploitabilities followed by river badges.
For details on badges see Badge Documentation.
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The Popups
Dynamic popup stats have a beige background. Dynamic popup stats work just like dynamic HUD
stats, when you have sample size which makes the next level the most reliable reflection of their play
vs you the stats automatically switch.
To find a popup stat go to the stat that represents your opponents position. If you want to know fold
vs donk in a SRP HU go to the popup attached to flop Cbet SRP HU. Want fold turn vs flop donk bet
plus turn bet? Go to the popup attached to turn Cbet SRP HU. Want flop donk frequency and fold
donk vs a raise? Go to the popup attached to fold v flop Cbet SRP HU.
Spark graphs are attached to the popup that applies to the first street where you can anticipate on the
opponents range. Generally this will mean that you'll find a spark attached to the popup that contains
that stat. When you can first anticipate on the next street, such as call v Cbet, that stat will be in the
fold vs flop Cbet SRP HU popup but the spark graph will be in fold vs turn Cbet SRP HU popup.
Initially you'll find the popups confusing. This would be true of any new popup. Once you understand
the logic you'll find these popups incredibly efficient and intuitive.
2BET
RFI: First to open by position.
Isolate: Isolate limper frequency by position
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LIMP/CALL
Limp: Limp frequency by position. SB is dynamic since some regs are open limping the SB.
Call v EP/MP: CC vs EP/MP opens by position. For other CC frequencies go to the vSteal popup.
Limp - Fold Raise/Call v Raise/3Bet v Raise: Response to an isolation raise when limping.
Complete - Fold v Raise/Call v Raise/3Bet v Raise: Complete in the SB and response vs a BB raise.
Call - Fold v Squeeze/Call v Squeeze/4Bet v Squeeze: CC a preflop open from EPMP and response vs a
squeeze. Note that for FTO (first to open) fold vs SQ frequency you should use fold vs 3Bet. Positional
fold vs 3Bet will achieve a reliable sample size much quicker than FTO fold vs SQ and we found that in
large samples frequencies were nearly identical.
In the V 3BET popup we have IP and OOP FTO fold vs Squeeze frequencies.
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Observed Hero
Contains spark graphs that show you the hands that you played that your opponent observed.
3BET IP
In the upper middle you can see the level of the HUD stat for that specific popup.
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3Bet: IP 3Bet position vs position. In this one spot we show level one non-dynamic as there's a decent
advantage to be gained by knowing how their game differs.
3Bet vs Reg/Hero: Dynamic stat that will switch from vsReg to vsHero when the sample size is large
enough.
Squeeze: IP Squeeze by position
3Bet v Iso: IP 3Bet frequency vs an isolation raise by position.
3BET OOP
3Bet: 3Bet position vs position. In this one spot we show level one non-dynamic as there's a decent
advantage to be gained by knowing how their game adjusts.
3Bet vs Reg/Hero: Dynamic stat that will switch to vs Hero when the sample size is large enough.
Squeeze: Squeeze by position
3Bet v Iso: 3Bet frequency vs an isolation raise by position.
4BET
4Bet: 4Bet position vs position.
... fold v 5Bet: 4Bet then fold vs 5B position vs position
4Bet (lower left): 4Bet frequency vs a squeeze IP and OOP
... fold v 5Bet: 4Bet vs a squeeze and fold vs a 5B IP and OOP
Cold 4Bet (lower right): Cold 4Bet IP and OOP
... fold v 5Bet: Cold 4Bet and fold vs a 5B IP and OOP
V STEAL
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BTN: BTN's play vs a CO open.
SB: SB's play vs CO and BTN open.
BB: BB's play vs CO, BTN, and SB open.
V 3BET
First section: Position vs position play vs a 3Bet.
Second section: Play vs a squeeze IP and OOP as the preflop opener.
Third section: Position vs position play vs a 3Bet when iso raising.
V 4BET
First section: Position vs position play vs a 4Bet after 3Bet'ing.
Second section: Play vs a Cold 4Bet IP and OOP.
Third section: Fold vs a 4Bet when squeezing.
Post flop color coding
Previous street action blue=checked, green=bet, red=call background color. Color coding matches in
range graphs. Three are some color code exceptions in the flop popups, for example vs donk bet has
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a blue back ground and flop play after 4Bet'ing has a red background. Using the coloring to identify
previous action is mostly useful in turn and river spots.
Dynamic stats have a beige background. Dynamic popup stats work just like dynamic HUD stats, when
we have sample size which makes the next level a more reliable reflection of their play vs you the stat
switches to that level. You will sometimes get some odd looking sample sizes when one stat has
switched and related stats lack the sample size to switch.
Flop HU SRP as PFR
Cbet: Cbet flop by position.
... v raise: Play vs raise after cbetting flop.
... fold v raise A/K/10high/paired: Folding frequency after flop Cbet based on board texture by
position.
Skip Cbet v Bet: Play after missing a flop Cbet.
V Donkbet: Play vs a donk bet.
Flop Multiway SRP as PFR
Cbet: Cbet flop multiway IP and OOP.
... v raise: Play vs raise after cbetting flop multiway IP and OOP.
Unraised Pot as Limper v BB: Blind vs blind play after SB completes and BB checks.
Skip Cbet v Bet: Play after missing a flop Cbet multiway.
V Donkbet: Play vs a donk bet multiway.
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Flop HU 3BP as PFR
Cbet: Cbet flop by position in 3Bet pots.
... v raise: Play vs raise after cbetting flop IP and OOP.
vColdCall (upper right): Cbet vs an opponent who CC's preflop 3Bet.
Limp - 3Bet (upper right): Cbet after limp/3Bet'ing.
HU 4BP as PFR: CB HU in 4Bet pots IP and OOP.
... fold v raise: Play v a raise after cbetting HU in a 4Bet pot IP and OOP.
Fold: Folding after skipping a flop Cbet in a 4Bet pot HU IP and OOP.
Skip Cbet v Bet: Play after missing a flop Cbet in a 3Bet pot.
V Donkbet: Play vs a donk bet in a 3Bet pot.
Turn HU SRP as PFR
2Barrel: Positional turn Cbet by position.
... fold v raise: Play vs a raise after a turn Cbet IP and OOP.
Skip 2Barrel v Bet: Play vs a bet after missing a turn Cbet.
V Turn Donkbet: Play vs a donk bet on the turn.
Delayed Cbet: Frequency for delayed flop Cbet on the turn IP and OOP.
... fold v raise: Fold frequency vs a raise with delayed Cbet IP and OOP.
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V Turn stab: Play vs turn stab. IP is when they miss the flop Cbet and their fold frequency vs an OOP
turn stab. OOP is when they miss the flop Cbet, opponent checks back. The stat holder checks turn
and their fold frequency vs a turn bet (could also be thought of as fold vs a delayed flop stab).
Fold v... : Fold frequency vs combo moves when they called on the flop.
v Bet v missed Cbet + Turn bet. Miss a flop Cbet oop and call flop bet, fold frequency vs turn bet.
v Donkbet + Turn bet: Call a flop donk bet, fold frequency vs turn bet.
v Flop Raise + Turn bet OOP/IP: Bet/call flop when OOP/IP, fold frequency vs turn bet. OOP/IP refers
to the stat holders position.
Fold v 3Bet: Raise turn barrel and fold vs a re-raise.
Turn HU 3BP as PFR
2Barrel: Turn barrel frequency in 3Bet pots IP and OOP.
... fold v raise: Fold turn barrel frequency vs a raise IP and OOP
Skip 2Barrel and fold v Bet: Check fold frequency when missing the turn barrel
Delayed Cbet: Bet frequency on the turn after missing the flop Cbet IP and OOP.
Fold v Turn stab: Play vs stab. IP is fold frequency vs a turn stab after they miss the flop Cbet. OOP is
fold frequency vs the delayed stab after they miss the flop Cbet and opponent checks back flop.
Fold v Bet v missed Cbet + Turn bet: Fold frequency vs turn bet after missing flop Cbet oop and check
calling vs a flop stab.
River (lower section)
3Barrel: River barrel in 3Bet pots IP and OOP.
Delayed Cbet + River bet: River bet frequency after delayed flop Cbet
Skip 3Barrel and fold v Bet: Check fold frequency after missing triple barrel.
Delayed 2Barrel: Betting frequency after missing turn Cbet IP and OOP.
Double delayed Cbet: River betting frequency after missing flop and turn bets.
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Fold v... Skip 2 barrel v River bet: Fold vs river bet after missing turn barrel. IP is after missing turn Cbet
when last to act. OOP is when they miss the turn Cbet, opponent checks back and the stat holder
checks the river.
Fold v... River stab: Fold vs river bet after opponent misses stabs on flop and turn. In other words flop
and turn were checked by both players.
Fold v...: Fold vs combo moves.
v Bet v missed 2Barrel + River Bet: Check calling instead of barrelling turn, fold frequency vs river
follow up bet.
v Turn stab + River bet OOP/IP: Missing a flop Cbet and calling turn bet, fold frequency vs a river bet.
OOP/IP refers to the stat holders position.
River HU SRP as PFR
3Barrel: Positional turn Cbet by position.
... fold v raise: Play vs a raise after a turn Cbet IP and OOP.
Skip 2Barrel v Bet: Play vs a bet after missing a turn Cbet.
Delayed Cbet+ River bet: River bet frequency after flop Cbet missed, turn bet made.
Skip 3Barrel and fold vs Bet: Check fold frequency when missing triple barrel.
Fold v River Donkbet: Fold frequency vs river donk.
Double delayed Cbet: Frequency for river bet after checking flop and turn IP and OOP. C|C|B
Delayed 2Barrel: River bet frequency after missing turn barrel IP and OOP. B|C|B
Fold v... skip 2Barrel v River bet : IP: Fold frequency on the river after turn barrel missed IP. OOP: Fold
frequency on the river after missing turn Cbet OOP, opponent checks back and then the stat holder
checks river.
Fold v... River stab: Pot is checked to the river. Fold vs river stab. Stat holder was the preflop opener.
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Fold v...: Fold frequency vs combo moves. Stat holder had to call on the turn.
v Bet v missed Cbet + 2Barrel: Miss flop Cbet OOP. Fold frequency vs river bet after calling flop and
turn bet.
v Bet v missed 2Barrel + River bet: Miss turn barrel OOP. Fold frequency vs river bet after calling turn
bet,
v Donk bet + 2 Barrel: Fold frequency vs river bet after calling flop donk and turn bet.
v Turn stab + Cbet OOP/IP: Miss flop Cbet OOP/IP. Fold frequency vs river bet after calling turn bet.
OOP/IP refers to the stat holders position. When OOP opponent checked back flop.
Flop HU SRP as PFC
VCbet Fold: Position vs position fold vs Cbet.
vCbet Call/Raise: Breakdown of non-folding action vs a Cbet IP and OOP.
....foldv3B: Raise/fold vs Cbet IP and OOP.
Donkbet: Donk bet.
Bet v missed Cbet: Flop bet vs missed Cbet.
... v raise: Play vs a raise after donking or betting vs missed Cbet.
Flop Multiway SRP as PFC
V Cbet: Play vs Cbet IP and OOP.
Fold v Bet v missed Cbet: Fold vs a bet from the other preflop caller IP and OOP.
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Donkbet: Donk bet multiway.
Bet v missed Cbet: Bet vs missed Cbet multiway.
... fold v raise: Donk and bet v missed Cbet and fold vs a raise.
Unraised Pot on BB v SB (red section)
Fold v Bet: SB open completes, BB checks. BB fold vs SB flop bet.
Bet: SB open completes, BB checks. BB bet flop frequency.
Fold v 3Bet: Raise/fold multiway.
Flop HU 3BP as PFC
VCbet Fold: Position vs position fold vs Cbet.
vCbet Call/Raise: Breakdown of non-folding action vs a Cbet IP and OOP.
....foldv3B: Raise/fold vs Cbet IP and OOP.
Donkbet: Donk bet.
Bet v missed Cbet: Flop bet vs missed Cbet.
... v raise: Play vs a raise after donking or betting vs missed Cbet.
HU 4BP as PFC
Fold v Cbet: Fold vs Cbet in 4Bet pots IP and OOP.
Bet v missed Cbet: Bet v missed Cbet in 4Bet pots.
Stab Turn OOP: Bet turn OOP after opponent misses flop Cbet in 4Bet pot.
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Turn HU SRP as PFC
V 2Barrel Fold: Position vs position fold.
Call/Raise: Play vs a Cbet IP and OOP.
Turn Donkbet: Donk bet turn.
... fold v raise: Donk and fold vs raise.
Bet v missed 2Barrel: Bet IP vs a missed turn barrel
... fold v raise: Bet IP vs a missed turn barrel and fold vs a raise.
V Delayed Cbet: Play vs a delayed Cbet IP and OOP.
Stab turn: Bet vs a missed flop Cbet. IP: checking after a missed flop Cbet and then betting the turn
after their opponent again checks. OOP: bet vs missed flop Cbet.
... fold v raise: Stab folding.
Frequency of making specific combo plays
Donkbet + Turn bet: Turn bet frequency after donking flop
Bet v missed Cbet + Turn bet. Opponent misses flop Cbet. Turn IP bet frequency after betting flop.
Raise v Cbet + Turn bet OOP/IP: Turn bet frequency after raising flop OOP/IP. OOP/IP is the stat
holders position.
Fold v 3Bet: Raise/fold on the turn
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Turn HU 3BP as PFC
V 2Barrel: Play vs a turn Cbet IP and OOP.
Bet v missed 2Barrel: Bet IP vs a missed turn barrel.
... fold v raise: Bet vs a missed turn Cbet and fold vs a raise.
V Delayed Cbet: Play vs a delayed Cbet IP and OOP.
Stab turn: Bet vs a missed Cbet. OOP bet vs a missed flop Cbet. IP is checking after a missed flop
Cbet and then betting the turn after their opponent checks.
Bet v missed Cbet + Turn bet: Opponent missed flop Cbet OOP. Turn bet frequency after betting flop.
Lower section: River HU as PRC 3BP
Fold v 3Barrel: Fold vs river barrel IP and OOP.
Fold v delayed Cbet + River bet: Fold vs a combo move.
Bet v missed 3Barrel: Bet IP vs a missed river barrel.
Fold v...Double delay Cbet: Fold frequency vs river bet from the preflop opener after both flop and
turn were checked
Fold v...Delayed turn barrel: Fold frequency vs delayed turn Cbet.
Bet River v missed 2Barrel: River bet frequency when opponent misses turn barrel. IP they would
need to check back turn and then bet river.
Stab River: Bet river frequency after flop and turn were checked as the preflop caller.
Frequency of making specific combo plays
Bet v missed 2Barrel + River bet: Opponent misses OOP turn Cbet. River bet frequency after betting
turn..
Stab Turn + River bet OOP/IP: Opponent misses flop Cbet. River bet frequency after betting turn
OOP/IP. OOP/IP is the stat holders position. IP: checked back the flop, then bet turn and river.
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River HU as PFC
V 3Barrel Fold: Position vs position fold frequency.
Call/Raise: Play vs a Cbet IP and OOP
Fold v delayed Cbet + River bet: Fold vs the combo move IP and OOP.
River Donkbet: Donk bet river.
Bet v missed 3Barrel: Bet river IP vs missed 3Barrel.
Bet v delayed Cbet + missed River bet: Bet river frequency after calling a delayed flop Cbet.
Fold v... Double delayed Cbet: Fold frequency vs river bet when both flop and turn checked.
Fold v... Delayed 2Barrel: Fold frequency vs delayed turn Cbet IP and OOP. OOP opponent checked
back turn.
Bet River v Missed 2Barrel: Bet frequency when opponent misses turn Cbet. IP turn stab was missed
and they bet the river.
... fold v raise: Bet v Missed 2Barrel and fold vs a raise.
Stab River: Bet river frequency as a delayed stab.
Frequency of making specific combo plays
Donk bet + 2Barrel: Bet river frequency after donking flop and betting turn.
Bet v missed Cbet + 2Barrel: Opponent misses flop Cbet. River IP betting frequency after betting flop
and turn.
Bet v missed 2Barrel + River Bet: Opponent missed turn Cbet. River IP betting frequency after betting
turn.
Stab Turn + River bet OOP/IP: Opponent misses flop Cbet. River bet frequency after betting turn
OOP/IP. OOP/IP is the stat holders position. IP means they checked back flop vs a missed Cbet then
bet turn and river.
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River
Contains general bet river range graphs.
These range graphs will show you how they construct their ranges in different river pot sizes and
situations. Using the scatter graphs to the right will show you the connection between bet size and
hand strength.
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Showdown
All fold frequencies are heads up.
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Range graphs
Range graphs are color coded to match the background in the popup.
Mostly range graphs will be in the same popup as the stat. Exceptions are made when the range can
first be anticipated on at a later next street. For example cold call ranges can be found in the fold vs
flop Cbet popup.
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Modifying your HUD
What makes sense to me may not work for you.
To modify abbreviations you'll need to go HUD Options in HM2. Select your HUD->Stat Appearance.
In the middle of Stat Appearance you can change the abbreviation.
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To adjust the opacity of the HUD background go to HUD Settings->Select your HUD->General
Settings->HUD Font->Slide the Opacity to the left for darker.
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I prefer to not have a hero HUD on my tables. You can control this by going to HUD Options in HM2.
Select your HUD->General Settings->Common Settings-> select/deselect Hide hero HUD
You will also need to open up NoteCaddy. File->Settings->Note Settings->Add notes for Hero->Save.
You will need to rerun your database to get data on hands already ran. We have this off to help with
performance.
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To move, add or remove NoteCaddy stats go to HUD Options in HM2. Select your HUD->HUD
Designer.
If you want to design your own HUD would save this HUD under a new name and make adjustments.
You can go back and check the original and it will limit mistakes from picking out the wrong stat for
your custom HUD. It will also allow to load new versions of the HUD without over writing your
changes. If you choose to design your own HUD you'll have to manually add new badges, stats and
range graphs.
On the right side you'll need to scroll down open up NoteCaddy.
To remove a stat, highlight the stat in the middle box and click the right pointing arrow.
All stats are labeled STAT, for example 6MD-STAT. Only STAT definitions can be used for stats. Scroll
down until you get to the STAT definitions.
The format: 6MD-STAT-street/spot-description-level.
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The definitions are grouped by street/spot and hopefully you find these fairly intuitive. The 3 letter
identifiers are as follows; first letter is the street, second is the preflop action (C=caller, R=preflop
raiser), third character further defines the spot (3=3Bet pot, S=single raise pot, M=multiway pot,
H=heads up). FRM is flop as the preflop raiser when the flop is multiway. The dropdown menu will
contain all stats related to the description.
In addition we have: FU=flop unopened, C4=post flop after calling 4Bet, R4=post flop after 4Bet'ing,
R=river, PF=all preflop stats.
For stats that have levels (All, vsReg, vsHero, Dynamic/DynamicAR/DynamicRH) you should choose
Dynamic. The level is the last section of the description. This allows for the stat to switch between the
levels based on sample size. Dynamic uses all 3 levels, DynamicAR All and vsReg, and DynamicRH
vsReg and vsHero.
To add a stat, find the stat you want, highlight it and click the left pointing arrow. Use the up and down
arrows below the middle box to place the stat.
Once you've added the stat you'll need to go to Stat Appearance add an abbreviation, attach a popup,
and color code the stat.
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Editing a popup
You'll need to go HUD Options in HM2. Select Popup Designer.
I suggest saving the popup under a new name before you adjust it. This will allow you to go back and
look at the original and if you import an updated HUD it won't over write your custom popups.
In the dropdown menu located in the top middle select the popup you want to modify. The popup
will appear on the right. To see the entire popup maximize the window. The procedure is similar as
outlined in Modifying Your HUD to add and remove stats. Instead of using the arrows you need to
drag and drop the stats into a cell in the popup on the right. Text is added by selecting the cell and
typing text in the lower right. HM2 FAQs.
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To modify your ranges graphs go to NoteCaddy Popups. All range graphs are labeled RANGE, as are
the categories, for example 6MD-RANGE-C. Third grouping is the spot. Highlight the range graph
you want, highlight the popup you want the range graph added to and click '<<Add'.
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Table set up
Here are some of my set ups on the sites I play. Like I wrote above I leave a gap around my tables to
give more room for my HUD. I really don't like stats in the center of the table. Stars with how they
place the 1 and 6 seat is the toughest site to place your HUD without overhanging your panels. There
are other Stars table layouts that make it a bit easier.
Also, the HUD panels will be larger once they have data. How I have them placed makes it so nothing
is covered when they are at their largest.
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