aim higher gcap11 keynote

72
#GAMEDEVS: AIM HIGHER Mike Acton [email protected] #AltDevBlogADay

Upload: mike-acton

Post on 21-Apr-2017

913 views

Category:

Entertainment & Humor


0 download

TRANSCRIPT

Page 1: Aim higher GCAP11 keynote

#GAMEDEVS: AIM HIGHERMike Acton

[email protected] #AltDevBlogADay

Page 2: Aim higher GCAP11 keynote
Page 3: Aim higher GCAP11 keynote

IS IT?

Page 4: Aim higher GCAP11 keynote

DOES IT MATTER?

Page 5: Aim higher GCAP11 keynote
Page 6: Aim higher GCAP11 keynote

AUSDEV SCENE DEAD?

Page 7: Aim higher GCAP11 keynote

AAA ENDANGERED?Console sandbox; Are we console devs?

Page 8: Aim higher GCAP11 keynote

INTERNATIONAL INVESTMENT?

...goes to the talent

Page 9: Aim higher GCAP11 keynote

LOCAL EDU?...other options? Collaboration. Mentoring.

Page 10: Aim higher GCAP11 keynote

HIGH AUSTRALIAN DOLLAR

Are you a commodity?

Page 11: Aim higher GCAP11 keynote

POPULATION

Page 12: Aim higher GCAP11 keynote
Page 13: Aim higher GCAP11 keynote

NO LOCAL PUBLISHERS

Page 14: Aim higher GCAP11 keynote

NO LOCAL CONSOLES

Page 15: Aim higher GCAP11 keynote

CAUSE FOR HOPE: PASSION AND TALENT.

Page 16: Aim higher GCAP11 keynote

PUT THAT ASIDE...

Page 17: Aim higher GCAP11 keynote

GAMES HAVE WON

Page 18: Aim higher GCAP11 keynote

INDIES

Page 19: Aim higher GCAP11 keynote

SERIOUS GAMES

Page 20: Aim higher GCAP11 keynote

SOCIAL AND MOBILE

Page 21: Aim higher GCAP11 keynote

GAMIFICATION

Page 22: Aim higher GCAP11 keynote

CHANGE THE WORLD?

Page 23: Aim higher GCAP11 keynote

NOW: GET OUT OF OUR OWN WAY.Holding ourselves back.

Page 24: Aim higher GCAP11 keynote

TAKE-AWAY: JUST THINK TWO POINTS

Page 25: Aim higher GCAP11 keynote

AIM HIGHERInvisible class system?

Page 26: Aim higher GCAP11 keynote

CHANGE IS YOUR OWN RESPONSIBILITY

Page 27: Aim higher GCAP11 keynote

WHERE TO START? ASK THE RIGHT QUESTIONS.

Page 28: Aim higher GCAP11 keynote

WHY AM I HERE?

Page 29: Aim higher GCAP11 keynote

WHAT AM I PASSIONATE ABOUT?

Page 30: Aim higher GCAP11 keynote

WHAT DRIVES ME?

Page 31: Aim higher GCAP11 keynote

WHAT'S IMPORTANT TO ME?

Page 32: Aim higher GCAP11 keynote

WHAT INSPIRES ME?

Page 33: Aim higher GCAP11 keynote

HOW CAN I MAKE AN IMPACT?

Page 34: Aim higher GCAP11 keynote

HOW CAN I MAKE A *BIGGER* IMPACT?

Page 35: Aim higher GCAP11 keynote

WHAT DO I HAVE TO SAY?

Page 36: Aim higher GCAP11 keynote

AIMING HIGHER: AS AN INDIVIDUAL

Page 37: Aim higher GCAP11 keynote

BE THE TALENTBrand isn't a bad word.

Page 38: Aim higher GCAP11 keynote

BRAND

• As a loss leader (overhead cost)

Page 39: Aim higher GCAP11 keynote

VALUE YOUR VOICE

Page 40: Aim higher GCAP11 keynote

PARTICIPATION

Page 41: Aim higher GCAP11 keynote

COLLABORATION

Page 42: Aim higher GCAP11 keynote

WHAT'S YOUR WORTH?...just your skills?

Page 43: Aim higher GCAP11 keynote

INDIVIDUAL OR STUDIO: YOU HAVE TO ANSWER.

Page 44: Aim higher GCAP11 keynote

SKILLS OUT OF DATE

Page 45: Aim higher GCAP11 keynote

MAKE WHAT YOU DO NOW COMMODITY

Page 46: Aim higher GCAP11 keynote

SKILL IS CHANGE

Page 47: Aim higher GCAP11 keynote

WHAT DO YOU WANT TO CHANGE?

Page 48: Aim higher GCAP11 keynote

ME: POSITION OF GAMES

Page 49: Aim higher GCAP11 keynote

ME: HOW WE DEVELOP

Page 50: Aim higher GCAP11 keynote

ME: WASTED EFFORT

Page 51: Aim higher GCAP11 keynote

ME: POP CULTURE

Page 52: Aim higher GCAP11 keynote

BE AMBITIOUS

Page 53: Aim higher GCAP11 keynote

HAVE A STRATEGY

Page 54: Aim higher GCAP11 keynote

AIM HIGHER: AS STUDIOS

Page 55: Aim higher GCAP11 keynote

NOT A ZERO SUM GAME

Page 56: Aim higher GCAP11 keynote

HOW WE REFLECT THE WORLD AROUND US?

Page 57: Aim higher GCAP11 keynote

CULTURE: CONNECTED AND ENTITLED

Page 58: Aim higher GCAP11 keynote

VALUE BEYOND FEATURESHard features -> Soft

Page 59: Aim higher GCAP11 keynote

HAVE SOMETHING TO SAY.

Page 60: Aim higher GCAP11 keynote

EMOTIONAL IMPACT BEYOND STORY

Page 61: Aim higher GCAP11 keynote

MEASURING THE WRONG THINGS.

E.g. Metacritic. Unit sales.

Page 62: Aim higher GCAP11 keynote

BRANDS. (NOT JUST IP)E.g. Coca Cola

Page 63: Aim higher GCAP11 keynote

GAMEDEV BRANDS >

HARDWARE BRANDS

Page 64: Aim higher GCAP11 keynote

WHAT DO PUBLISHERS WANT?

Page 65: Aim higher GCAP11 keynote

GIVE UP PLAYER-TRUST NETWORK TO PUBS?

Page 66: Aim higher GCAP11 keynote

MONETIZATION......is not a bad word.

Page 67: Aim higher GCAP11 keynote

YOU WILL BE OUT SPENT.

Page 68: Aim higher GCAP11 keynote

BE WHERE THE PLAYERS ARE

Page 69: Aim higher GCAP11 keynote

TAKE-AWAY: JUST THINK TWO POINTS

Page 70: Aim higher GCAP11 keynote

AIM HIGHERInvisible class system?

Page 71: Aim higher GCAP11 keynote

CHANGE IS YOUR OWN RESPONSIBILITY

Page 72: Aim higher GCAP11 keynote

THANKS!Twitter : @mike_acton