agile project management in extreme programming projects · hours days weeks months g se p n....
TRANSCRIPT
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Agile project management in Extreme Programming projects
Carl Erickson Atomic Object LLC
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Professor life
• course planning• team supervision• evaluation• research projects• mentoring• teaching• grant writing
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This talk
• Agile movement – in general
• Extreme Programming (XP) – in particular
• Role of PM – not mentioned in first XP book
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The view of some developers…
We don’t need no stinkin’ project managers!
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My view…
• managing the XP process• customer interaction facilitation• measuring and tracking• process above the project level
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Why XP?
• Status quo: dismal – NIST study – human element
• Logical reaction, failed approach – the heavyweight processes
$60 billion each year
1968 software crisis
eliminate messy human element
formal communication, artifacts
top down
mean/end inversion
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Agile methodologies
• Contrast to the heavyweights – just enough – means versus ends – developer driven – source code über alles
• Iterative versus sequential
process to make great software
what ultimately matters
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Classic, sequential, waterfall
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XP Practices
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Testing
• Concurrent, test-driven – versus sequential, separate
• Much more than defect removal – specification – design – documentation
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Pair work
• Programming • Design • Debugging • Testing
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Team work
• Life on the kibutz – collective ownership
• No big bangs – frequent integration
• Esperanto paradise – coding standards
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Customer relationship
• The borg – whole team
• One slice at a time – small, frequent releases
• Who, what, when, why – planning game
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Planning
• The hardest problems are… – not technical – involve people – at least proportional to team size
• A lot of behavior is driven by…
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FEAR
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Legitimate customer fears
• Won't get what they ask for • Will ask for the wrong things • Pay too much for too little • Won't see a meaningful plan • Won't know where the project really stands • Won't be able to react to changes in the
business
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Legitimate developer fears
• Will be told to do more than they know how to • Will be told to do silly things • Will have hard problems to solve without help • Will be given responsibility, but no authority • Won't be given clear descriptions of what is
needed • Will have to sacrifice quality to a deadline • Won't have enough time to succeed
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Planning addresses fear
• Is not anti-change spray – stuff happens
• Embracing change – always work on most important thing – coordinate people – understand the consequences of change
• Unacknowledged fears
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The XP planning game
• Two aspects – you’re never done – it takes two to plan
• Time cycles/phases/scale – Releases – Iterations – Standups – Pairing
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Releases
• Driven by the business • Time scale
– months • Unit of work
– the story • Means of organization
– the story board +
hours days weeks months
Pairing
Standup
Iteration
Release
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Iterations
• Highest priority stories • Time scale
– weeks • Goal: tested, working system
– whole, but not feature complete – risk reduction
• Short enough to estimate
hours days weeks months
Pairing
Standup
Iteration
Release
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Estimation
• Very hard – lots of complicated models – simplest best?
• Do, learn, improve – for developers
• Publish, track – for customers
hours days weeks months
Pairing
Standup
Iteration
Release
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End of iteration
• Acceptance tests – by the customer
• Demo time! – for customers – for developers
• New stories
hours days weeks months
Pairing
Standup
Iteration
Release
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Standups
• Sharing – progress – plan for the day – roadblocks
• Time scale – days
• Borg brain synch
hours days weeks months
Pairing
Standup
Iteration
Release
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Pairing
• In the trenches • Time scale
– hours • Unit of work
– the task • Means of organization
– the task board, facilities
hours days weeks months
Pairing
Standup
Iteration
Release
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Summary
• Agile is spreading quickly – grounded on known-effective practices – anti-lessons from 30 years of failures – working with developer best instincts
• This is good news – should your children study IT?
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Local competitiveness
low quality, inflexible, expensive
low quality, inflexible, cheap
high quality, flexible, good value
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Project manager role
• Deep understanding of process • Representing the customer • Educating the customer • Tracking and communicating • And maybe the hardest of all…
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The process above XP
• Out of scope for this talk • But at least as important
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References • Planning Extreme Programming
Kent Beck, Martin Fowler Addison-Wesley
• Extremeprogramming.org One of many now, but a good first start with some details.
• Johanna Rothman (jrothman.com) Author, speaker, consultant. Cool ideas on project management,
appreciation of agile methodologies.
• Atomic Object (atomicobject.com) These notes, extended talk on XP