agile fundamentals for project managers · 5 agile history 6 agile values 7 pocket size principles...

73
Agile Fundamentals for Project Managers Saturday Workshop PMI Lakeshore Chapter Aleem Khan Agile Coach and Trainer [email protected] @tweetaleem https://ca.linkedin.com/in/aleemkhan

Upload: others

Post on 25-Jul-2020

14 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Agile Fundamentals for Project Managers

Saturday Workshop PMI Lakeshore Chapter

Aleem Khan Agile Coach and Trainer [email protected]

@tweetaleem https://ca.linkedin.com/in/aleemkhan

Page 2: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Aleem Khan – Agile Coach and Trainer About me…

18+ years experience in managing complex projects & programs in financial, banking, manufacturing and telecom verticals.

Led multiple agile transformations

Methodology development and PMO expertise

Coach high performance agile teams

Author of agile case studies

Agile/PMI-ACP® course designer

Passionate about agile coaching, training and believe in life long learning……..

M.S in Project Management

PMP, PMI-ACP

CSM

Work as an agile coach, trainer, facilitator, program manager, project manager, and consultant in various

organizations…..

Diploma in Computer Science

SAFe Agilist

Page 3: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Explain, Explore - Ice Breaker

• Need is a piece of paper and pen per person

• Take a minute and write down a word or phrase that is true for you

• Find some stranger, and introduce yourself, exchange names and then explain to each other, why your description is true for you

• Now swap your cards for someone else’s at least 4 times

• Take a look of card you have, find different partner, introduce yourself and explore how this could be true for you

- 3 -

15 Minutes

Page 4: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Begin with End in Mind

Understand the Fundamentals of agile

Differentiate between various agile methods

Learn many agile practices and

Most importantly………..Have fun!

- 4 -

Page 5: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Workshop Logistics

Aha moments

Parking lot items

Rules of engagements

Any other business (AOB)

- 5 -

Page 6: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Rules of Engagement / Team Contract 1. Be open to new approaches and listen to new ideas 2. Give everyone the opportunity for equal participation specially

encourage introverts to be part of a team 3. Avoid blame or name, instead discuss the process and explore how it

can be improved 4. Always find new ways to improve by exploring, inspecting and adapting 5. Seek first to understand, and then to be understood 6. Listen openly to other point of view 7. Keep discussion on track 8. Parking lot will be used to capture "off topic" questions, ideas and

concerns

- 6 -

4 Minutes

Page 7: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

- 7 -

Source: http://www.learning30.co/learning-3-0/

LEARNING 1.0

FOCUS ON BEING TAUGHT

LEARNING 2.0

FOCUS ON ASKING

LEARNING 3.0

FOCUS ON SHARING

Page 8: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Process Miniature

Run the entire process in a very short time period (a few minutes to a few weeks)

- 8 -

Page 9: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

# Activity

1 Explain, Explore - Ice Breaker

2 Learning Patterns

3 Process Miniature

4 What & Why of Agile

5 Agile History

6 Agile Values

7 Pocket Size Principles

8 Methodology Selection

9 Traditional phases vs. Increments

10 Agile teams

# Activity

11 Team Collaboration

12 Various Agile methods

13 Scrum

14 Daily Stand-up Simulation

15 Extreme Programming

16 Kanban

17 Lean

18 Agile Myths and Facts

19 Waterfall & agile differences

20 Parking lot / Q&A

Lecture Group Activity

Page 10: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

What is Agile?

Methodology?

Framework?

No Documentation !

No

Design…

Process? Approach?

No Discipline

No Planning! Iterative Another Fad

…Silver Bullet

- 10 -

Page 11: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Agile is a an approach of

building products or services by EMPOWERING and

TRUSTING people, acknowledging

CHANGE AS NORM, and promoting

CONSTANT FEEDBACK.

Definition

- 11 -

Page 12: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Definition

Agile is a PHILOSOPHY that uses organizational models based

on people, collaboration and shared values.

Agile uses rolling wave planning; iterative and incremental

delivery; rapid and flexible response to change; and open

communication between teams, stakeholders, and

customers.

- 12 -

Page 13: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Agile is a MINDSET……

established through 4 VALUES,

grounded by 12 PRINCIPLES &

manifested through many DIFFERENT PRACTICES

Definition

- 13 -

Page 14: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

- 14 -

4 agile values

12 agile principles

Many agile practices

Scrum

Page 15: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

4 AGILE VALUE

12 AGILE PRINCIPLES

MANY AGILE PRACTICES

1. Individuals and interactions over processes and tools 2. Working software over comprehensive documentation

1. Our highest priority is to satisfy the customer through early and continuous delivery of valuable software.

2. Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage.

3. Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale.

4. Business people and developers must work together daily throughout the project.

5. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done.

• Time-boxing • Retrospective • Spike Solution • Planning Poker • Backlog Prioritization • Progress Elaboration • Minimal marketable Features • Personas • Story Mapping • User Stories • Product Backlog • Visualize Workflow • Wireframe • Daily Stand-up

• Limit Work in Progress (WIP) • Avoid Waste • Short Iterations • Sprint Goals • Servant Leader • Self -organization • Team Agreements • Release Goals • Release Plan • Project Chartering • Quality Assurance • Refactoring • Relative Sizing • Product Vision

Do

ing

Agi

le…

Be

ing A

gile…

• Pair Programming • Face to Face Conversation • Osmotic Communication • Test Driven Development (TDD) • Velocity • Unit Testing • Test First Development • Technical Debt • Task board • Swarming • Regression Test • Minimum Viable Product • Last Responsible Moment (LRM) • ……..

3. Customer collaboration over contract negotiation 4. Responding to change over following a plan

6. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation.

7. Working software is the primary measure of progress. 8. Agile processes promote sustainable development. The

sponsors, developers, and users should be able to maintain a constant pace indefinitely.

9. Continuous attention to technical excellence and good design enhances agility.

10. Simplicity--the art of maximizing the amount of work not done--is essential.

11. The best architectures, requirements, and designs emerge from self-organizing teams.

12. At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.

Page 16: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Why Agile?

Accelerate time to

market

Managing change

priorities

Better align

IT/Business

Increase productivity

Enhance software

quality Reduce cost

Enhance software

maintainability

Improve team morale

Improve/increase

engineering discipline

Project visibility

Reduce risk

Simplify development

process

- 16 -

Page 17: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

1960

• Project Mercury –

NASA First time used

iterative and

incremental

development (IDD) in

software

• Time-boxed Half day

iterations

• Applied XP test-first

development practice

1976

• Tom Gilb Introduced

the terms “evolution”

and “evolutionary” to

the process lexicon

• Adaptive iterations

• Fast time to value 1980

• Gerald Weinberg wrote in

Adaptive programming

• Small increments with

customer driven feedback

1985

• Barry Boehm Created

spiral model

• Team prioritization

based on risk

• Risk driven/exposing

risk early

1985

• Hirotaka Takeuchi & Ikujiro

Nonaka Introduced human

driven/knowledge work

• The new production

development game

• Cross-functional team

• Self-organize

• Legitimate power

• Sense of mission

1995

• Ken Schwaber and

Jeff Sutherland

• First co-presented

Scrum that they were

using from previous few

years

• Time-boxed iterations

• Small and co-located

team

• Transparency, inspect

and adapt

1995

• Rum Baugh & Jacobson

• Rational unified process

(RUP)

• User cases, UML, architecture

centric

1994

• 16 RAD practitioner

formalized RAD

• Dynamic System Development

Method (DSDM)

• Used most commonly in

Europe

1996

• Kent Beck, Ward

Cunningham and Ron

Jefferies

• Extreme Programming

• Focused on

Engineering practices

1997

• Jeff de Luca

• Feature Driven Development

• Deliver Tangible working

Software in timely manner

• Focused on value-driven

approach

1998

• Alistair Cockburn

• Crystal Family

• Situational specific practices

• People and communication,

design, principles, domain

2000

• Robert Charette

• Lean development

• Strategic focus, lean

production, Stretch

goals

2001

Agile

Manifesto

Page 18: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Meet the Agile influencers

Ken Schwaber Jeff Sutherland

Mike Beedle

Arie Bennekum

Alistair Cockburn

Ward Cunningham

Martin Fowler

James Grenning

Jim Highsmith

Andrew Hunt Ron Jeffries Jon Kern Brian Marick

Dave Thomas

Kent Back

Robert C. Martin Steve Mellor

Page 19: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Agile Values

- 19 -

Individuals & interactions Processes & tools over

Working software Comprehensive documentation

over

Customer collaboration Contract negotiation over

Responding to change Following a plan over

That is, while there is value in the items on the right, we value the items on the left more.

Page 20: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Pocket Size Principles

Page 21: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

12 Principles of Agile Manifesto

1. Our highest priority is to satisfy the customer through early and continuous delivery of valuable software

2. Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage

3. Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale

4. Business people and developers must work together daily throughout the project

5. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done

6. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation

- 21 -

15 Minutes

Page 22: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

12 Principles of Agile Manifesto (Continued…)

7. Working software is the primary measure of progress 8. Agile processes promote sustainable development. The sponsors,

developers, and users should be able to maintain a constant pace indefinitely.

9. Continuous attention to technical excellence and good design enhances agility

10. Simplicity -the art of maximizing the amount of work not done -is essential

11. The best architectures, requirements, and designs emerge from self-organizing teams

12. At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly

- 22 -

Page 23: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Select a principle and think how we can apply in our

traditional projects

Page 24: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Technology

Re

qu

irem

en

t

Known/Certain Unknown/Uncertain

Kn

ow

n

Un

kno

wn

Project Noise and Method Selection

- 24 -

Page 25: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Traditional Project Phases

- 25 -

Requirements Analysis

Design

Coding

Integration

Testing

Deployment

Operations and Maintenance

Final Software Out

Time

Page 26: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Agile Incremental Delivery

- 26 -

Final Software Out

Product Increments

Product Increments

Product Increments

Agile adapts to frequent feedback by delivering working tested code

Feedback Loops Review and Adjust Inspect & Adapt

Analysis Design Code

Integrate Test

Deploy

Analysis Design Code

Integrate Test

Deploy

Time

Page 27: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Agile Planning

- 27 -

1 2 3 4

Iterative & Adaptive

Higher Priority

Lower Priority

Velocity

Page 28: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Value Delivery

- 28 -

Value Delivery

Risk of Failure

Time Time

Traditional Agile

Page 29: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Sample Project Status Reporting

- 29 -

100% of the system

30% done

No testing yet

TRADITIONAL AGILE

30% of the system

100% done

With known quality

Page 30: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Operating Model of Agile Team

- 30 -

Pro

du

ct M

anag

em

en

t

Arc

hit

ect

ure

Bac

ken

d D

atab

ase

Dev

elo

pm

en

t

Test

ing

and

QA

Pro

du

ct M

anag

em

en

t

Arc

hit

ect

ure

Bac

ken

d D

atab

ase

Dev

elo

pm

en

t

Test

ing

and

QA

Functional Silos Agile Teams

Agile Teams

Value Flow

Page 31: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Team Collaboration

Page 32: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Team Collaboration

• Why do we need team collaboration?

• What essential skills require to collaborate?

• Discuss and identify signs of collaboration. How can we improve collaboration in the team?

15 Minutes

Transparent

Respect

Listening…seeking to understand

Decision

making

Self Organized

Empowered

Trust

Motivation

Honesty and Openness Negotiation

Problem Solving

Self-Accountability

Self-Awareness

Truthfulness

- 32 -

Page 33: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Various Agile Methods

Page 34: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Agile Methodology Used

Source: VersionOne 9th Annual State of Agile Development Survey, 2015

Page 35: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Agile Umbrella

Scrum

Extreme Programming(XP) DSDM

Lean Crystal FDD Kanban

- 35 -

Page 36: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Prescriptive vs. Adaptive Methods

PRESCRIPTIVE ADAPTIVE (fewer rules to follow) (more rules to follow)

RUP • 3 roles; • 20 activities;

and, • Over 70

artifacts.

Do whatever Extreme Programming (XP) • Scrum + number

of engineering practices e.g. pair programming, test first development

Scrum • 3 pillars; • 3 roles; • 4 ceremonies; • 3 artifacts.

Kanban • Visualize workflow; • Limit WIP.

FDD • 5 Step

Process • 6 Roles

- 36 -

Page 37: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Scrum

- 37 -

Page 38: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Scrum (Continued…)

- 38 -

Product Owner, Scrum Master and Development Team

Product Backlog, Sprint Backlog and Increment

ROLES CEREMONIES ARTIFACTS

Sprint Planning, Daily Scrum, review, Backlog grooming /

refinement, release planning and retrospective

Page 39: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Scrum (Continued…)

• The most common agile method

• Easy to understand and adapt

• Low barrier of entry

• Provide high level mechanics for complex work involving knowledge creation, and collaboration

- 39 -

• No engineering practice defined

• Easy to follow “Scrumbuts” path

Page 40: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Daily Stand-up Simulation

Page 41: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Daily Stand-up / Scrum

• What I did YESTERDAY?

• What I am planning to do it TODAY?

• IMPEDIMENTS – If Any?

- 41 -

Page 42: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Daily Stand-up / Scrum

• The daily stand-up is for and about the team and its commitments. In this meeting, the team checks in on how their work is progressing in the sprint, adjusts plans and gets assistance with removing impediments.

• Every day, same time, same place, same people. This provides a regular rhythm and cadence on everyone’s calendar. The meeting last no more than 15 minutes.

- 42 -

Page 43: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Daily Scrum or Daily Stand-up

Each team member addresses three questions:

1. What has been done since the last meeting?

2. What will be done before the next meeting?

3. What obstacles/impediments are in the way?

- 43 -

Page 44: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Extreme Programming (XP)

• Developed by Kent Beck when working for Chrysler in 1996.

• Software development-centric Agile method which is intended to improve software quality and responsiveness to changing customer requirements.

• It places a strong emphasis on technical practices in addition to the more common teamwork and structural practices.

• Teams apply appropriate practices in their own context.

- 44 -

Page 45: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Extreme Programming (Continued…)

• Sound engineering practices

• First popular agile method

• Quality focused

- 45 -

• Software development focus makes it hard to implement in other business areas

Page 46: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Kanban

• Kanban is pull and flow based system

• Team process rather than individual

• Kanban focuses on how the workflow process can be improved rather than blaming an individual

• True value lies in its requirement that the team creates a workflow with explicit defined rules and limits

- 46 -

Page 47: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Kanban (Continued…)

• Lean method, focus on elimination of waste

• Starts where you are, no major process changes

• Easy to implement

- 47 -

• Less prescriptive

• No time-boxing

• Seems never ending flow of work

Page 48: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Lean Development Principles • Lean development is a translation of well-know and accepted lean

manufacturing practices to the software development domain. • Mary and Tom Poppendieck identify seven fundamental Lean

principles

- 48 -

Eliminate Waste

Build Quality In Empower Team Optimize as whole

Delivery fast Defer decision Amplify learning

Page 49: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Lean (Continued…)

• Good list of principles

• Focus on elimination of waste

• Value stream mapping

- 49 -

• Difficult co-relate concepts and some practices between Manufacturing and IT

Page 50: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Agile Myths and Facts

Page 51: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Agile recommend incremental & iterative delivery

- 51 -

Page 52: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Agile has defined change management process

- 52 -

X

Page 53: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Agile recommend big upfront design (BUFD)

- 53 -

X

Page 54: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Agile teams make their own decisions

- 54 -

Page 55: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Agile does not recommend any documentation in the project

- 55 -

X

Page 56: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Agile recommends directive teams

- 56 -

X

Page 57: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Agile measure progress by working software

- 57 -

Page 58: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Agile recommends accepting change during iteration

- 58 -

X

Page 59: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Agile recommends face to face interaction

- 59 -

Page 60: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Agile follow ad- hoc process and is anti-planning

- 60 -

X

Page 61: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Agile base on empirical process - frequent inspect and adapt cycles

- 61 -

Page 62: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

High Level Process Map

Iteration n

Iteration 3

Iteration 2

Feasibility

Project Visioning

Initiation Release Planning

Iteration 1

Close Out

NPV, IRR, ROI

Business Case with High level Estimates

Project Charter

Product Backlog

High level estimating using affinity

Product Roadmap

Epic

Stories

Stories

Estimating Using Planning Poker

Theme

L M S

XL

Release Plan

Final Product

Increment

• Testing Agreement • Team Environment • Architecture approach • Dependencies • Risks

Iteration Backlog

Task Board

Go back to Release Planning for another release, or if final release, go to project closeout

Backlog To Do In Progress Done

Iteration Planning

Release

Daily stand-up, Development, Testing, deployment, etc.

Retrospective Review

Burn up/down

Iteration 0

Next Iteration

Higher Priority

Lower Priority

Increment

Envisioning Speculate Explore | Adapt Close

Iteration Task

Page 63: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

What’s Different? Traditional Agile

Defined process: Control and Coordinated Empirical process: Inspect and Adapt

Work is organize around the team Team organize around work

Work is assigned or push to the team Work is store in queue and team pull the tasks

Plan all in advance Plan as you go

Work breakdown structure Feature breakdown structure

Functional specs User stories

Gantt chart Release plan

Status report Information radiators/deliver as you go

Learn at the end Learn every iteration

Follow the plan Adapt everything

Manage task Manage team

Conventional project team Self-organized project teams

Avoid change Embrace change

Prescriptive Adaptive

Page 64: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Compare Agile & Waterfall

Page 65: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Waterfall vs. Agile

• Waterfall is more efficient than Agile because…

1. …..

2. …..

3. …..

• Agile is more efficient than waterfall because…

1. …..

2. …..

3. …..

- 65 -

15 Minutes

Page 66: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Any Aha Moments to Share?

- 66 -

Page 67: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Q & A - 67 -

Page 68: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Download this presentation

http://www.360pmo.com/?p=2538

- 68 -

Page 69: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Agile Boot Camp & ACP Exam Preparation

November 14, 21 and 28, 2015

http://www.360pmo.com/?p=2271

15 % Discount Code: PMILS15 * limited to first 10 registrations

- 69 -

Page 70: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

Following references are used in the preparation of this workshop:

1. Abstracted from Shuh, Peter (2005). Integrating Agile Development in the Real World

2. How sustainable is your agile transformation to sustainable organizational agility, Ahmed Sidky

3. Strategic Management and Organizational Dynamics by Ralph Stacey in Agile Software Development with Scrum

by Ken Schwaber and Mike Beedle

4. 7th Annual state of Agile versionone® Agile made easier development survey

5. Process Miniature; http://c2.com/cgi/wiki?ProcessMiniature

6. The Agile impact report, Rallydev

7. Iterative and incremental development by Craig Larman, victor Basili

8. What’s the big fuss about Agile? by Ahmed Sidky

9. Manifesto for Agile Software Development & Principles behind the Agile Manifesto

http://www.agilemanifesto.org/

10. “Explain, Explore”, Luke Lackrone, coaching a new team

Page 71: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

All registered and unregistered trademarks (service marks, brands, icons, copyrights etc.) mentioned

on this presentation are the property of their respective owners.

Content that references these trademarks is not sponsored by, endorsed by, or affiliated with the

respective trademark owners. PMI-ACP®, PMBOK®, PMI®, and PMP® are either marks or registered

marks of the Project Management Institute, Inc.

Page 72: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

360PMO

Page 73: Agile Fundamentals for Project Managers · 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity

www.360pmo.com