advance squad leader tutorial
DESCRIPTION
Powerpoint Presentation on how ASL Sequence of Play worksTRANSCRIPT
ASL 101: LASL 101: LEARNINGEARNING AADVANCED DVANCED SSQUADQUAD LLEADEREADER
Session 1: The Sequence of PlaySession 1: The Sequence of Play
with Russ Giffordwith Russ Gifford
ASL Sequence of PlayASL Sequence of Play
You will become familiar with:You will become familiar with:
• The sequence of play for Adv. Squad Leader The sequence of play for Adv. Squad Leader
• The different phases that comprise this The different phases that comprise this sequencesequence
Goals for this SessionGoals for this Session
ASL Sequence of PlayASL Sequence of Play
The Sequence of Play in a wargame provides the directions for the players.
Think of it as a roadmap,
telling players which way to go
and “what happens when!”
ASL Sequence of PlayASL Sequence of Play
ASL Sequence of PlayASL Sequence of Play
First Player turn:First Player turn:Rally PhaseRally Phase
Prep Fire PhasePrep Fire PhaseMovement PhaseMovement Phase
Defensive First Fire Defensive First Fire Defensive Fire Phase Defensive Fire Phase Advancing Fire PhaseAdvancing Fire PhaseRout PhaseRout Phase
Advance PhaseAdvance PhaseClose Combat PhaseClose Combat Phase
Second Player turn:Second Player turn:Rally PhaseRally Phase
Prep Fire PhasePrep Fire PhaseMovement PhaseMovement Phase
Defensive First Fire Defensive First Fire Defensive Fire PhaseDefensive Fire Phase Advancing Fire PhaseAdvancing Fire PhaseRout PhaseRout PhaseAdvance PhaseAdvance PhaseClose Combat PhaseClose Combat Phase
Sequence of PlaySequence of Play
ASL Sequence of PlayASL Sequence of Play
Sequence of Play – Rally PhaseSequence of Play – Rally Phase
ASL Sequence of PlayASL Sequence of Play
Rally Phase:Rally Phase: Each Player-Turn begins with the Each Player-Turn begins with the Rally Phase. Rally Phase. BothBoth players check to see: players check to see:
• Which of their units are in Which of their units are in good ordergood order ( (GOGO) and ) and which are which are broken.broken.
• Units in Units in good ordergood order can try to can try to deploydeploy into half into half squads, repair squad weapons, or exchange weapons.squads, repair squad weapons, or exchange weapons.
• Units that are broken can attempt to Units that are broken can attempt to rallyrally if stacked if stacked with a with a leaderleader. .
Sequence of Play – Rally PhaseSequence of Play – Rally PhaseSequence of Play – Rally PhaseSequence of Play – Rally Phase
ASL Sequence of PlayASL Sequence of Play
Sequence of Play – Prep Fire PhaseSequence of Play – Prep Fire Phase
ASL Sequence of PlayASL Sequence of Play
Prep Fire Phase:Prep Fire Phase: Next is the Prep Fire Phase. Next is the Prep Fire Phase. The Phasing The Phasing player chooses which units player chooses which units firefire. .
• Only Only good ordergood order units may fire. units may fire. • Weapons manned by Weapons manned by good ordergood order units may fire until units may fire until
they exhaust their Rate of Fire. (they exhaust their Rate of Fire. (ROFROF).).• Units that fire may not move in this player turn. Units that fire may not move in this player turn.
(Mark these units with a Prep Fire marker to show (Mark these units with a Prep Fire marker to show which units have fired and may not move.)which units have fired and may not move.)
Sequence of PlaySequence of PlaySequence of Play – Prep Fire PhaseSequence of Play – Prep Fire Phase
ASL Sequence of PlayASL Sequence of Play
Special Note:Special Note:
During During anyany fire phase, enemy units may be hit, fire phase, enemy units may be hit, resulting in resulting in Morale ChecksMorale Checks. . (MC)(MC) Depending Depending on these results, broken units and casualties on these results, broken units and casualties may occur. These are resolved may occur. These are resolved as they happenas they happen. .
Sequence of PlaySequence of PlaySequence of Play – Special Note!Sequence of Play – Special Note!
ASL Sequence of PlayASL Sequence of Play
Sequence of Play – Movement PhaseSequence of Play – Movement Phase
ASL Sequence of PlayASL Sequence of Play
Sequence of Play – Movement PhaseSequence of Play – Movement Phase
ASL Sequence of PlayASL Sequence of Play
Sequence of Play – Movement PhaseSequence of Play – Movement Phase
ASL Sequence of PlayASL Sequence of Play
Movement Phase:Movement Phase: Next is the Movement Phase. Next is the Movement Phase. The Phasing The Phasing player chooses which units player chooses which units movemove. .
• Only good order units Only good order units not marked with Prep Firenot marked with Prep Fire may move, by expending Movement Factors. may move, by expending Movement Factors. ((MFMF))
• Units do not have to move, and if they move they do Units do not have to move, and if they move they do notnot have to use all of their have to use all of their MFsMFs. .
Sequence of PlaySequence of PlaySequence of Play – Movement PhaseSequence of Play – Movement Phase
ASL Sequence of PlayASL Sequence of Play
Sequence of Play – Movement PhaseSequence of Play – Movement Phase
Defensive First FireDefensive First Fire
6FP6FP
ASL Sequence of PlayASL Sequence of Play
Sequence of Play – Movement PhaseSequence of Play – Movement Phase
Defensive First FireDefensive First Fire
ASL Sequence of PlayASL Sequence of Play
DuringDuring the Movement Phase, enemy units may the Movement Phase, enemy units may choose to choose to Defensive First FireDefensive First Fire on moving on moving units. units.
After an enemy unit fires, it is marked with a Defensive After an enemy unit fires, it is marked with a Defensive First Fire marker, which limits its fire options. First Fire marker, which limits its fire options. (EXC: ROF)(EXC: ROF)
Sequence of PlaySequence of PlaySequence of Play – Movement PhaseSequence of Play – Movement Phase
Defensive First FireDefensive First Fire
ASL Sequence of PlayASL Sequence of Play
Subsequent First FireSubsequent First Fire: Enemy units marked with : Enemy units marked with a First Fire marker a First Fire marker maymay fire again, depending fire again, depending on the results, range and the on the results, range and the MFMF expended by expended by the moving units. If so, their marker is flipped the moving units. If so, their marker is flipped to a to a Final FireFinal Fire marker, which further limits marker, which further limits their fire options. their fire options.
Sequence of PlaySequence of PlaySequence of Play – Movement PhaseSequence of Play – Movement Phase
Defensive Defensive FirstFirst Fire Fire
ASL Sequence of PlayASL Sequence of Play
Sequence of Play – Def. Fire PhaseSequence of Play – Def. Fire Phase
2FP
2FP
ASL Sequence of PlayASL Sequence of Play
Sequence of Play – Def. Fire PhaseSequence of Play – Def. Fire Phase
ASL Sequence of PlayASL Sequence of Play
Defensive Fire Phase:Defensive Fire Phase: After the phasing player After the phasing player declares his movement is finished, the non-declares his movement is finished, the non-phasing player may phasing player may Final FireFinal Fire all his units all his units notnot already marked with a First or Final Fire already marked with a First or Final Fire marker. marker.
Units marked with a First Fire marker Units marked with a First Fire marker maymay fire at half fire at half
strength at any adjacent enemy unit.strength at any adjacent enemy unit. (After all units have finished, remove all FF markers).(After all units have finished, remove all FF markers).
Sequence of Play – Def. Fire PhaseSequence of Play – Def. Fire Phase
ASL Sequence of PlayASL Sequence of Play
Sequence of Play – Adv. Fire PhaseSequence of Play – Adv. Fire Phase
ASL Sequence of PlayASL Sequence of Play
Advancing Fire Phase:Advancing Fire Phase: After the non-phasing After the non-phasing player finishes his fire, all unbroken phasing player finishes his fire, all unbroken phasing player units not marked with a Prep Fire player units not marked with a Prep Fire marker may fire marker may fire at half strength.at half strength.
(After all units have finished, remove all Prep Fire (After all units have finished, remove all Prep Fire
markers).markers).
Sequence of Play – Adv. Fire PhaseSequence of Play – Adv. Fire Phase
ASL Sequence of PlayASL Sequence of Play
Sequence of Play – Rout PhaseSequence of Play – Rout Phase
ASL Sequence of PlayASL Sequence of Play
Rout Phase:Rout Phase: Both sides rout broken units that Both sides rout broken units that must rout, or may rout. (Phasing player first.)must rout, or may rout. (Phasing player first.)
Sequence of Play – Rout PhaseSequence of Play – Rout Phase
ASL Sequence of PlayASL Sequence of Play
Sequence of Play – Advance PhaseSequence of Play – Advance Phase
ASL Sequence of PlayASL Sequence of Play
Advance Phase:Advance Phase: The phasing player may The phasing player may advance his units into any advance his units into any ADJACENTADJACENT location, location, including those occupied by enemy units.including those occupied by enemy units.
Sequence of Play – Advance PhaseSequence of Play – Advance Phase
ASL Sequence of PlayASL Sequence of Play
Sequence of Play – Close Combat PhaseSequence of Play – Close Combat Phase
ASL Sequence of PlayASL Sequence of Play
Close Combat Phase:Close Combat Phase: If phasing and non- If phasing and non-phasing enemy units occupy the same phasing enemy units occupy the same location, close combat may occur. location, close combat may occur.
11stst: Check for Ambush if:: Check for Ambush if:• Location is bldg, woods or rubbleLocation is bldg, woods or rubble• Either player is concealed.Either player is concealed.
22ndnd: Resolve CC (unless ambushing player chooses to : Resolve CC (unless ambushing player chooses to leave the location.)leave the location.)
Sequence of Play – Close Combat PhaseSequence of Play – Close Combat Phase
ASL Sequence of PlayASL Sequence of Play
Close Combat Phase:Close Combat Phase: After both sides resolve After both sides resolve Close Combat attacks, if opposing units still Close Combat attacks, if opposing units still occupy the same location, mark them with a occupy the same location, mark them with a MeleeMelee marker. marker.
Any of the attackers units may now attempt to Any of the attackers units may now attempt to gain concealment, remove pin markers (and gain concealment, remove pin markers (and other red letter markers). Then flip the turn other red letter markers). Then flip the turn marker. marker. That’s the end of first Player-turnThat’s the end of first Player-turn!!
Sequence of Play – Close Combat PhaseSequence of Play – Close Combat Phase
ASL Sequence of PlayASL Sequence of Play
The second player now The second player now repeats the exact repeats the exact sequence of phases, sequence of phases, which the same which the same Defensive Fire Defensive Fire interruptions.interruptions.
Second Player turn:Second Player turn:
Rally PhaseRally Phase
Prep Fire PhasePrep Fire Phase
Movement PhaseMovement Phase
Defensive First Fire Defensive First Fire
Defensive Final FireDefensive Final Fire
Advancing Fire PhaseAdvancing Fire Phase
Melee PhaseMelee Phase
Close Combat PhaseClose Combat Phase
Sequence of PlaySequence of Play
ASL Sequence of PlayASL Sequence of Play
After the second player After the second player completes his half of completes his half of the turn, he flips the the turn, he flips the game turn marker, and game turn marker, and moves it ahead 1 turn.moves it ahead 1 turn.
Repeat the sequence of Repeat the sequence of play, now back to the play, now back to the First player. First player.
Game Turn AdvancesGame Turn Advances
Continue this routine to the Continue this routine to the end of the game!end of the game!
ASL Sequence of PlayASL Sequence of Play
Game over? OK - Who won?Game over? OK - Who won?
Sequence of PlaySequence of Play
ASL Sequence of PlayASL Sequence of Play
Victory Conditions Victory Conditions are listed on each scenario are listed on each scenario card. card.
Victory may hinge on Victory may hinge on • causing casualtiescausing casualties• capturing terrain capturing terrain • exiting units off the board.exiting units off the board.
Sequence of PlaySequence of Play
ASL Sequence of PlayASL Sequence of Play
1. When is the Rally Phase? 1. When is the Rally Phase?
2. Which side can perform actions in attacker’s Rout 2. Which side can perform actions in attacker’s Rout phase? phase?
3. Which phases are dual participation phases in ASL?3. Which phases are dual participation phases in ASL?
4. If you fire in the Prep Fire Phase, what can’t you do 4. If you fire in the Prep Fire Phase, what can’t you do in the following phase?in the following phase?
5. Not counting ROF, how many times may a phasing 5. Not counting ROF, how many times may a phasing player’s unit fire in ASL?player’s unit fire in ASL?
QuizQuiz
ASL Sequence of PlayASL Sequence of Play
QuizQuiz
What phase What phase must this be?must this be?
How do you How do you know?know?
Recognizing Info CountersRecognizing Info Counters
Quiz: Information CountersQuiz: Information Counters
ASL Sequence of PlayASL Sequence of Play
For further details, For further details,
Read Read Section 3.0Section 3.0 (all) in the (all) in the
AADVANCED DVANCED SSQUAD QUAD LLEADER EADER rule bookrule book..
For Further InformationFor Further Information
ASL 101: LASL 101: LEARNINGEARNING AADVANCED DVANCED SSQUADQUAD LLEADEREADER
ASL Sequence of PlayASL Sequence of Play
Ready to learn more? Ready to learn more?
In the next session, we’ll learn about the In the next session, we’ll learn about the different different squads, half squads, squads, half squads, and and leadersleaders. .
See you at See you at
Session 2 – Personnel Units Session 2 – Personnel Units
Coming Next SessionComing Next Session
ASL 101 was created by:ASL 101 was created by:
• Russell Gifford Learning the Great Battles of the American Civil War(CD Rom learning series, 2005)
Mass Media and Big Government (Multi-media lecture series, 2006)
Spectacular Voyage: Lewis and Clark in Iowa, Nebraska and South Dakota (2002)
Additional InformationAdditional Information
Advanced Squad Leader, ASL, and all artwork © MMP, 2007
This Presentation is
© 2007 by Russell Gifford
May be used with permission
Write to [email protected]