advance internet technique s
DESCRIPTION
Advance Internet Technique s. Present by: Ms.Azza Zeinelabdin Karrar. 1. Introduction to Computers and the Internet. OBJECTIVES. In this Lecture you will learn: Basic computing concepts. The different types of programming languages. The evolution of the Internet and the World Wide Web. - PowerPoint PPT PresentationTRANSCRIPT
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Advance Internet Techniques
Advance Internet Techniques
Present by:Ms.Azza Zeinelabdin Karrar
2008 Pearson Education, Inc. All rights reserved.
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11Introduction to Computers and
the Internet
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OBJECTIVES
In this Lecture you will learn: Basic computing concepts. The different types of programming
languages. The evolution of the Internet and the World
Wide Web. What Web 2.0 is and why it’s having such
an impact among Internet-based and traditional businesses.
What Rich Internet Applications (RIAs) are and the key software technologies used to build RIAs.
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1.1 Introduction
1.2 What Is a Computer?
1.3 Computer Organization
1.4 Machine Languages, Assembly Languages and High-Level Languages
1.5 History of the Internet and World Wide Web
1.6 World Wide Web Consortium (W3C)
1.7 Web 2.0
1.8 Personal, Distributed and Client/Server Computing
1.9 Hardware Trends
1.10 Key Software Trend: Object Technology
1.11 JavaScript: Object-Based Scripting for the Web
1.12 Browser Portability
1.13 C, C++ and Java
1.14 BASIC, Visual Basic, Visual C++, C# and .NET
1.15 Software Technologies
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1.1 Introduction
Software
– Instructions to command the computer to perform actions and
make decisions.
– JavaScript and PHP are popular software development languages
for web-based applications.
Computer development
– Computer use increasing in most fields
– Computer costs and size decreasing
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1.1 Introduction (Cont.) Applications
– Prepares for higher learning in C++, Java, C#, Visual Basic.NET as well
as object-oriented programming
– Allows development of applications with graphical user interfaces (GUIs)
- Multimedia capabilities
- Integration with the Internet and World Wide Web
– Apply database technologies
– Applications that are not limited to the desktop
– Portability
- Multiple platforms (i.e., different types of computers running
different operating systems).
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1.2 What is a Computer?
Computer
– Device capable of
- Performing computations
- Making logical decisions
– Works billions of times faster than human beings
– Fastest supercomputers today
- Perform hundreds of billions of additions per second
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Programs
– Sets of instructions that process data
– Guide computer through orderly sets of actions specified by
computer programmers
Computer system
– Comprised of various hardware devices
- Keyboard
- Screen
- Disks
- Memory
- DVD drives
- Processing Units
1.2 What is a Computer? (Cont.)
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Every computer divided into six units1. Input unit
- “Receiving” section of computer- Obtains data from input devices
Usually a keyboard, mouse, disk, scanner, uploads (photos and videos) and networks (Internet)
- Places data at disposal of other units
2. Output unit- “Shipping” section of computer- Puts processed info on various output devices
Screens, paper printouts, speakers- Makes info available outside the computer (e.g., Internet)
1.3 Computer Organization
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3. Memory unit
- Rapid access, low capacity “warehouse”
- Retains information entered through input unit
- Retains info that has already been processed until can be sent
to output unit
- Often called memory, primary memory, or random access
memory (RAM)
4. Arithmetic and Logic Unit
- “Manufacturing” section of computer
- Performs calculations (addition, subtraction, multiplication and
division)
- Contains decision mechanisms and can make comparisons
1.3 Computer Organization (Cont.)
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5. Central Processing Unit (CPU)
- “Administrative” section of computer
- Coordinates and supervises other sections
- Multiple CPUs (multiprocessors)
6. Secondary storage unit
- Long-term, high-capacity “warehouse”
- Stores programs or data not currently being used by
other units on secondary storage devices (like CDs and
DVDs)
- Takes longer to access than primary memory
1.3 Computer Organization (Cont.)
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1.4 Machine Languages, Assembly Languages and High-Level Languages
Three general types of programming languages
– Machine languages
– Assembly languages
– High-level languages
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Machine languages
– “Natural language” of a computer
– Defined by hardware design of computer
– Generally consists of strings of numbers
– Are machine dependent
– Cumbersome for humans
- Example: Adding overtime pay to base pay and storing the
result in gross pay
+1300042774
+1400593419
+1200274027
– Slow and tedious for most programmers
1.4 Machine Languages … (Cont.)
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Assembly languages
– Programmers began using English-like abbreviations
to substitute for machine languages
– Represents elementary operations of computer
– Translator programs called assemblers convert
assembly-language to machine-language
– Example:
LOAD BASEPAY
ADD OVERPAY
STORE GROSSPAY
1.4 … Assembly Languages…(Cont.)
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High-level languages
– Developed as computer usage increased, assembly
language proved inadequate and time-consuming
– Single statements can be written to accomplish
substantial tasks
– Translator programs called compilers
– Allow programmers to write instructions almost like
every-day English
– Example:
grossPay = basePay + overTimePay
1.4 Machine Languages, Assembly Languages and High-Level Languages (Cont.)
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High-level languages (II)
– Much more desirable from programmer’s
standpoint
– Specific languages include
- C, C++, Visual Basic.NET, C# and Java
- Among most powerful and widely used languages
today
– Interpreter programs developed to execute high-
level programs without compiling
- Popular in program development environments
1.4 Machine Languages, Assembly Languages and High-Level Languages (Cont.)
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High-level languages (III)
– Once program developed, compiled version made
– several key programming languages
- JavaScript, ActionScript, PHP and Ruby on Rails—each
of these scripting languages is processed by
interpreters
– Study markup languages
- XHTML and XML, which can be processed by
interpreted scripting languages
- Achieve their goal of portability across a variety of
platforms
1.4 Machine Languages, Assembly Languages and High-Level Languages (Cont.)
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Performance Tip 1.1
Interpreters have an advantage over compilers in scripting. An interpreted program can begin executing as soon as it is downloaded to the client’s machine, without the need to be compiled before it can execute. On the downside, scripts generally run much slower than compiled code.
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Portability Tip 1.1
Interpreted languages are more portable than compiled languages. Interpreters can be implemented for each platform on which the interpreted languages need to execute.
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Software Engineering Observation 1.1
Interpreted languages are more dynamic than compiled languages. For example, server-side applications can generate code in response to user interactions, and that code can then be interpreted in a browser.
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1.5 History of the Internet and World Wide Web
ARPANET
– Implemented in late 1960’s by ARPA (Advanced
Research Projects Agency of DOD)
– Networked computer systems of a dozen universities
and institutions with 56KB communications lines
– Grandparent of today’s Internet
– Intended to allow computers to be shared
– Became clear that key benefit was allowing fast
communication between researchers – electronic-mail
(email)
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1.5 History of the Internet and World Wide Web
ARPA’s goals
– Allow multiple users to send and receive info at same
time
– Network operated packet switching technique
- Digital data sent in small packages called packets
- Packets contained data, address info, error-control info
and sequencing info
- Greatly reduced transmission costs of dedicated
communications lines
– Network designed to be operated without centralized
control
- If portion of network fails, remaining portions still able to
route packets
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1.5 History of the Internet and World Wide Web
Transmission Control Protocol (TCP)
– Name of protocols for communicating over ARPAnet
– Ensured that messages were properly routed and that
they arrived intact
Organizations implemented own networks
– Used both for intra-organization and communication
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1.5 History of the Internet and World Wide Web
Huge variety of networking hardware and software
appeared
– ARPA achieved inter-communication between all platforms
with development of the IP
- Internetworking Protocol
- Current architecture of Internet
– Combined set of protocols called TCP/IP
The Internet
– Limited to universities and research institutions
– Military became big user
– Next, government decided to access Internet for commercial
purposes
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1.5 History of the Internet and World Wide Web
Internet traffic grew (I)
– Businesses spent heavily to improve Internet
- Better service their clients
– Fierce competition among communications carriers
and hardware and software suppliers
– Resulted in massive bandwidth increase and
plummeting costs
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1.5 History of the Internet and World Wide Web
Internet traffic grew(II)– Tim Berners-Lee invents HyperText Markup
Language (HTML)- Also writes communication protocols to form the
backbone new information system = World Wide Web
- Hypertext Transfer Protocol (HTTP):
– a communications protocol used to send information over the web
– Web use exploded with availability in 1993 of the Mosaic browser
– Marc Andreessen founds Netscape- Company many credit with initiating the explosive
Internet of late 1990s.
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1.6 World Wide Web Consortium (W3C)
W3C Founded in 1994 by Tim Berners-Lee Homepage at www.w3.org Goals
– Internet universally accessible– Standardization
- W3C Recommendations: Technologies standardized by W3Cinclude the Extensible HyperText Markup Language
(XHTML), Cascading Style Sheets (CSS), HyperText Markup Language (HTML—now considered a “legacy” technology) and the Extensible Markup Language (XML).
not an actual software product, but a document that specifies a technology’s role, syntax rules and so forth.
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1.7 Web 2.0
2003 noticeable shift in how people and businesses were using the web and developing web-based applications
The term Web 2.0 was coined by Dale Dougherty of O’Reilly – Web 2.0 definition = companies use the web as a platform to
create collaborative, community-based sites (e.g., social networking sites, blogs, wikis, etc.).
Web 1.0 (1990s and early 2000s) focused on a small number of companies and advertisers producing content for users to access
– “brochure web”) Web 2.0 involves the
– Web 1.0 is as a lecture, – Web 2.0 is a conversation
Websites like MySpace , Facebook , Flickr , YouTube, eBay and Wikipedia , users create the content, companies provide the platforms.
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1.7 Web 2.0 (Cont.)
Architecture of participation
– Open source software
– Collective
– Rich Internet Applications (RIAs)
– Software as a Service (SaaS)
Web services incorporate functionality from existing
applications and websites into own web applications
– Amazon Web Services
– Maps web services with eBay web services
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1.7 Web 2.0 (Cont.)
Future computers learn to understand the meaning
of the data on the web = Semantic Web
Deitel Web 2.0 Resource Center at
www.deitel.com/web2.0/ for more information.
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1.8 Personal, Distributed and Client/Server Computing
1977 Apple Computer popularized personal computing
– Computers became economical for personal or business use
Machines could be linked together in computer networks
– Local area networks (LANs) – Distributed computing
Workstations Servers offer data storage and other
capabilities that may be used by client computers distributed throughout the network,
– Client/server computing Popular operating systems
– UNIX, Linux, Mac OS X and Microsoft’s Windows
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1.9 Hardware Trends
Improving technologies (I)
– Internet community thrives on improvements of
- Hardware, Software and Communications
– Cost of products and services
- Consistently dropping over the decades
– Computer capacity and speed
- Doubles every two years (on average) = Moore’s Law
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1.9 Hardware Trends
Improving technologies (II)
– Microprocessor chip
- Laid groundwork in late 1970s and 1980s for productivity
improvements of the 1990s
– Hardware moving toward mobile, wireless technology.
- Hand-held devices more powerful than early
supercomputers
- Portability
- Wireless data-transfer speeds
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1.10 The Key Software Trend: Object Technology
Objects
– Reusable software components that model items in
the real world (classes)
– Makes software developers more productive
– Object-oriented programs often easier to understand,
correct and modify than older types of programs
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1.11 JavaScript: Object-BasedScripting for the Web
JavaScript– Attractive package for advancing level of
programming language education
– Object-based language
– Supports proper software engineering techniques
– Free as part of today’s most popular Web browsers
– Powerful scripting language- Portable
- Programs execute interpretively on client machines
Universal client scripting language, simplifying web application development
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Portability Tip 1.2
Although it is easier to write portable programs in JavaScript than in many other programming languages, differences among interpreters and browsers make portability difficult to achieve. Simply writing programs in JavaScript does not guarantee portability. Programmers occasionally need to research platform variations and write their code accordingly.
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1.12 Browser Portability
Browser portability
– Great challenge
- Great diversity of client browsers in use
- Many different platforms also in use
Difficult to
– Know capabilities and features of all browsers and
platforms in use
– Find correct mix between absolute portability,
complexity and usability of features
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Portability Tip 1.4
The web is populated with many different browsers, which makes it difficult for authors and web application developers to create universal solutions. The W3C is working toward the goal of a universal client-side platform.
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1.13 C, C++ and Java
C– developed by Dennis Ritchie at Bell Laboratories – development language of the UNIX operating system– virtually all new major operating systems are written in C and/or
C++ C++
– developed by Bjarne Stroustrup in early 1980s – “spruce up” the C language and provides capabilities for object-
oriented programming Java
– developed by Sun Microsystems in 1991 – Sun saw the immediate potential of using Java to add dynamic
content (e.g., interactivity, animations and the like) to web pages
– Sun formally announced Java at an industry conference in May 1995
– Java is now used to - develop large-scale enterprise applications- enhance the functionality of web servers - provide applications for consumer devices
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1.14 BASIC, Visual Basic, Visual C++, C# and .NET
BASIC – Developed in the mid-1960s at Dartmouth College – Primary purpose was to familiarize novices with
programming techniques Microsoft’s Visual Basic language
– Based on Basic– Has become one of the most popular programming
languages in the world Microsoft’s .NET platform
– Provides the capabilities developers need to create computer applications that can execute on computers distributed across the Internet
- Visual Basic (based on the original BASIC)- Visual C++ (based on C++)- Visual C# (based on C++ and Java)
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1.15 Software Technologies
Agile Software Development – Set of methodologies that try to get software
implemented quickly – Agile Alliance (www.agilealliance.org) – Agile Manifesto (www.agilemanifesto.org)
Refactoring – Reworking code to make it clearer and easier to
maintain while preserving its Design patterns
– Proven architectures for constructing flexible and maintainable object-oriented software
– Open source code
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1.15 Software Technologies (Cont.)
Linux – Open source operating system
Apache – Most popular open source web server
MySQL , PostgreSQL– Open source database management system
PHP – Most popular open source server-side “scripting” language for developing
Internet-based applications LAMP
– Linux, Apache, MySQL and PHP (or Perl or Python) Game programming
– Software techniques used in game programming Adobe Flash CS3
Software as a Service (SaaS)– Software runs on servers elsewhere on the Internet
- Salesforce.com, Google, Microsoft and 37Signals all offer SaaS
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22Developing Web Applications
Overview
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OBJECTIVES Describe the Web development process Describe a typical server-side application
• Using TCP / IP and HTTP protocols
• Including GET, POST and Form Header methods
Describe the contemporary server-side technologies
• CGI
• Server-side Java Scripts (SSJS)
• Servlet
• JSP
• ASP
• PHP
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Client-Server Architecture
Front end Back end
Order is processed
here
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Two-tier systems
Drawbacks of two-tier systems:
• Servers must be multi-lingual, as different clients may speak different languages
• Clients have to decide which queue is the shortest, to get their order quickly
• People may have to wait in long queues at the server
• If the queues are too long, then a client may decide to leave
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Bill
A customer enters the restaurant
A waiter accepts the order and then serves food
The customer asks for the bill, pays the money and leaves the restaurant
Exit
A day in a typical restaurant
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A day in a typical restaurant – (1)
Advantages of this system:
• The customer does not have to stand in a queue. He
can comfortably sit at a table and wait for his order to
be taken.
• The client has to interact only with a waiter. Thus, the
waiter alone needs to understand more than two
languages.
• There is a separate counter for paying bills. So
clients need not wait for the others to clear their bills
first.
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The Web based solution
A customer browses the restaurant site on the Web, located at a particular URL
He places the order (request) based on the available menu, which is received by the Web server
The request is processed here, by the JSP or servlet engine
The database is checked for any required information – like stock of items
The results are sent back to the client
Process
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The Web based solution – (1)
The process of placing an order and being served by the
waiter can be explained as follows:
– Placing an order, which is accepted by the waiter, is
comparable to an HTTP request
– Being served by the waiter is similar to receiving an HTTP
response
– The entire mode of communication, that is sending and
receiving HTTP requests and responses is based on the TCP/
IP suite
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The Web development process – Some definitions
Web Page: • simple text file consisting of text and HTML tags
Web Browser: • connects to a Web Server, sends a request for a page and
receives and displays the result
• interprets HTML tags to display the page exactly the way the designer wanted it to be
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The Web development process – Some definitions – (cont.)
Web Server:
– software which can respond to a Web browser’s
request for a page and then send that page to the
browser
Database:
– an RDBMS that stores data – connected to the Web
Server
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A brief note on TCP/IP and HTTP protocols
TCP/IP is a protocol suite that drives the Internet
Handles network communications between nodes
It is composed of layers:
• Internet Protocol
• Transmission Control Protocol
• Sockets
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A brief note on TCP/IP and HTTP protocols – (cont.)
HTTP defines:
• the way messages are formatted and transmitted
• what the Web servers and browsers do in response
to various commands
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Connecting the client and server through HTTP
HyperText Link HyperText Link
Web Client running a Browser
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How does a Web server work?
When a browser sends a request to the Web
server, the following occur:
• The browser divides the URL into three parts:
• The protocol (HTTP)
• The server name (www.Microsoft.com)
• The file name (index.asp)
• The browser communicates with this server to
translate the server name into an IP address
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How does a Web server work?
Translate
2. Server name – Microsoft.com
3. File name – index.asp
1. Protocol – HTTP
www.Mi… IP address
Connection
Browser sends a GET request
Server returns the HTML page
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How does a Web server work? –(Cont.)
http://servername/HelloWorld.html
File system contains HelloWorld.html
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Web Application architecture
ClientClient
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Web Application architecture –(Cont.)Forms
Collecting Data
Sending a Request to the Web
Executing the Server Script
Returning Results to the browser
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The Prevalent Server-side Technologies
Common Gateway Interface (CGI)
• Perl is the most popular programming language for
CGI programming
• CGI acts as a gateway between a request and the
response
• Disadvantage is that it does not scale well – a new
process is created each time the server receives a
new request
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The Prevalent Server-side Technologies – (Cont.)
Proprietary Web Server APIs (ISAPI, NSAPI)
• Allow developers to write server applications as
shared libraries
• These libraries can service multiple requests
without creating a new process for each of these
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Server-side Java Scripts (SSJS)
• Uses JavaScript as the scripting language
• Has built-in features for
• database and e-mail support
• session management
• inter-operability with server-side Java classes
The Prevalent Server-side Technologies – (Cont.)
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Personal Home Page (PHP)
• Provides strong support for pattern matching and
database access
• Is an open source product and is available on a large
number of platforms
Servlet
• Small Java-based applications for adding dynamic
functionalities to Web servers
• Servlet requests are handled by threads
The Prevalent Server-side Technologies – (Cont.)
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Active Server Pages (ASP)
• Supports multiple scripting languages, including PerlScript,
JScript and VBScript
• The only limitation that it has is that it can run only on IIS on
Windows NT JavaServer Pages (JSP)
• Supports two different styles for adding dynamic content –
through scripts and tags
• Separates presentation from implementation logic
The Prevalent Server-side Technologies – (Cont.)
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Thank you
See you next week