adopting new learning technologies

89
Workshop: Adopting New Learning Technologies Dr. David Asirvatham Director of Information Technology University of Malaya

Upload: david-asirvatham

Post on 14-Apr-2017

134 views

Category:

Education


0 download

TRANSCRIPT

PowerPoint Presentation

Workshop:Adopting New Learning TechnologiesDr. David AsirvathamDirector of Information TechnologyUniversity of Malaya

What will be covered?IntroductionContent Development ProcessProcessPreparationLO/OrganisationStoryboardingReviewDigital Content DevelopmentReview/Pilot/Deploy

2

What will be covered?New Technologies (Hands-on)LMS (New vs Old)Screen SharingLive Quiz/Poll ToolsVideo Capture/EditingLive Lecture CaptureQuiz & Survey ToolsDiscussion ToolsStoryboarding ToolLecture NotesReferences/Postings

3

Introduction4

Classrooms to Digital Learning Space

5

5

6

F2F Lecture

Digital Learning7

Digital Learning:MOOCe-LearningBlendedFlipped

7

Traditional vs MOOC

8Traditional LectureMOOCBlended LearningTraditional vs MOOC

Chalk-and-talk has longruled the classrooms will not be eliminated Less emphasis

Interactive Digital Contentgreater emphasis on Digital Contenton demand learningnetworked LearningMOOC, e-Learning and Blended Approach

9

9

Blended Learning: Content Development10

Blended Learning: The Ingredients and Process11PreparationMOOC PreparationIdentify ProfessorIdentify CourseIdentify potential MarketBusiness ProposalBusiness ObjectivesSupport of Top Mgt.Scope of workBudget

Approval?Content Design and DevelopmentCourse DesignCourse ObjectivesCourse DesignGather MaterialResearch/ReviewContent ProductionAssignments/ProjectsQuizzesReferences/LinksReading Materials

Video ProductionVideo RecordingVideo EditingTranscript Quality ReviewCourse DeploymentRun CourseStart & End DateInstructorsForums, Q&ASurveyAssessmentQuiz/Project/etc.GradingVerificationRecord GradesCertificationMet GoalsDigital CertificateFeeMarketingSocial MediaMOOC ListsWebsitesBudget

Preparation12PreparationMOOC PreparationIdentify ProfessorIdentify CourseIdentify potential MarketBusiness ProposalBusiness ObjectivesSupport of Top Mgt.Scope of workBudget

PreparationPreparation for Blended LearningIdentify the SME (Professors)Which course? Demand? Global Interest?Business Model? Sustainable model?Support from top managementIdentify the Platform (Moodle, Canvas, Coursera, edX, etc.) Time: 100 hours per course (Kolowich, 2013)BudgetAbout US$50K per course

13

Fundamental ConceptsMany researchers agree that more research and experimentation about the design of MOOCs (Digital Content) is required [McAuley et al., 2010], [Ostashewski and Reid, 2012]Two existing perspective: xMOOC and cMOOC [Siemens, 2012a]xMOOC: adopt a cognitive-behaviorist lecture and knowledge dissemination pedagogical approach similar to that of traditional face-to-face cMOOCs: follow a more connectivist learning approach, where knowledge is found in the connections between people, and learning is the development and traversal of those connections14

Blended Learning Content:Development of Business and Design ModelsThe increase interest on Digital Content opens up opportunities for exploring new online pedagogies and business models in education (Kolowich, 2012), (Martin, 2012).

Designing and running a Blended Course from scratch involves several issues of logistical, technological, pedagogical and financial nature that educators must face (McAuley et al., 2010).15

MOOC Framework for Blended LearningThe MOOC Canvas is a simple and visual framework for educators that need to design a MOOC from scratch.

The MOOC Canvas is inspired by the ideas and structure of the Business Model Canvas [Osterwalder and Pigneur, 2010], but gathering the main issues of logistical, technological, pedagogical and financial nature that educators need to think of during the design of a MOOC16

MOOC Business Model[Osterwalder and Pigneur, 2010]17

MOOC Canvas Framework (Adapted)[Osterwalder and Pigneur, 2010]A total of 11 issues are addressed:Available Resources Category:Human ResourcesIntellectual resourcesEquipment (hardware and software resourcesPlatformDesign Decisions Category: General Description: Course name, duration and field/areaTarget learnersPedagogical approaches ((knowledge dissemination, connectivism, project-based learning, case-based learning, collaborative learning, active learning, etc.)Learning Outcome, Objectives and competencies pursued with the courseLearning contents that will be deliveredAssessment activities employedComplementary technologies that will support the MOOC18

MOOC Canvas Framework (Alario-Hoyos et al. 2014)19

Human: Who will be involved? Hire them? Experts? Multimedia TeamIntellectual: Resources, Learning Materials, pictures, video, etc. Equipment: Camera, Studio, Computers, etcPlatform: Delivery mode, How you going to deliver it? Video format? Text format?General Desc: Name, Duration, Topics, etcTarget: Who? Which group, professionals?, Pedagogical: Which approach? Connectivism, project-based, case-study, etc..Objectives: Learning Outcomes, Achievements, 19

20

Hands-On: Develop a Blended Learning Canvas for your selected Coursehttp://www.bmcanvas.com/https://bmfiddle.comhttp://bmdesigner.com/https://app.leanstack.com

http://goo.gl/forms/5FddIjwKClvWaU9o2

21

Reference for Hands-OnBusiness Model TermsMOOC Model TermsDescription1. Key Business PartnersHuman ResourceTeacher, Editor, etc.2. Key ActivitiesIntellectual ResourcesMaterials, images, etc3. Key ResourcesEquipmentVideo camera, Studio, etc.4. ChannelPlatformLMS5. Customer RelationshipGeneral DescriptionTitle, Duration, Topics, etc6. Customer SegmentTarget LearnersLevel, language, etc7. Cost StructurePedagogical ApproachCase-study, project, discussion, etc8. Revenue StreamLearning Outcome/ObjectivesWhat is to be achieved?9. Value PropositionLearning ContentVideo lectures, assignments, assessments, etc.10. (Nil)AssessmentQuiz, Project, etc11. (Nil)Complementary TechnologyFB, Youtube, etc.

22

Content Design and Development23Content Design and DevelopmentCourse DesignCourse ObjectivesCourse DesignGather MaterialResearch/ReviewContent ProductionAssignments/ProjectsQuizzesReferences/LinksReading Materials

Video ProductionVideo RecordingVideo EditingTranscript Quality Review

General Design PrinciplesCourse Objectives, Activities and Assessment must have Constructive Alignment (Biggs, 1999)Activities must be purposeful Activities must be linked to contentWorkload must be appropriate 24LearningObjectivesTeaching &LearningActivitiesAssessedOutcome

The constructive alignment model of curriculum design (Biggs, 1999)

Learning Objectives25

Blended Learning Design WorksheetFor Each Learning Objectives (LO)26Learning ObjectivesWays of Assessing the Learning ObjectivesActivities1. Identify specific anatomical features useful for athletic trainersOnline assessment: Image provided and students drag-and-drop to label the partsStudents will watch a video on the anatomical features. 2.3.4.5.

Blended Learning Design Worksheet27

Digital Content DevelopmentDo you know what it takes?Do you know how long it take to develop a MOOC/Blended Course?To design a course may take 6-12 months Cost: US$50K28

28

29Content includes: Video lectureActivitiesAssessmentOnline instructionsPeer assessment, etc.

Digital Content

30Digital Content Development:It is a team effort

Process for Digital Content Development31

Digital Content Design and DevelopmentCourse PreparationLearningGoalsOrganisematerialsPrepareScenarios(activities)Prepare proposalfor scenesReview materialsDevelop Digital ContentReview &Refine

Pilot (Test with Students)Questionnaire(Feedback)AnalysisRevise

32

32

Course PreparationUnderstand Blended ModePreview some Blended CoursesIdentify development teamTitle & topics to be coveredPre-requisiteDetermine study duration

33

33

Learning GoalsDetermine target audience (young students, adult, researchers)Determine Learning Goals (What is to be achieved by students?)Divide into topics and sub-topics (Learning Objects - LO)Determine the learning goals for each LOEach LO should be about 3-7 min.

34

34

Organise the materials List LOsDetermine sequence of the LO Prepare materials for each LO:Select tools, pictures, diagrams, powerpoint slides, etc. Assignment, projects, Quiz, etc Review the goals for each LO. Is it achievable?

35

35

Prepare Scenarios Create the storyboard Determine activities for the LO Activities: Problem Solving Case Study Video? Brainstorm - Discussion? Cognitive Reflecting? Coaching Peer feedback?36

36

Prepare ScenariosLightAngle of incidence (Animation)

Angle of reflection (Video).Laws of refraction(LO2 Goals)2 min

Laws of reflection(LO1 Goals)3 minRefractive index (Problem Solving)

Critical angle (Experiment).

37

Prepare ScenariosStoryboarding

Law of Reflection

38

Prepare the specific scenes: Animation or video scenes(Storyboarding)

Prepare the scene on paper Draw sketches of your scene Indicate sequence of animation Prepare narration/script/subtitles Emphasis on important itemsKeep it simple

39

39

Review Materials Review your materials Ensure the learning takes place Is there a better way to achieve the goals? Consider the likely questions that the student might ask - Have you addressed it?Get a committee (or another SME) to review materials

40

40

Develop Digital Content

Create the scene using the various software Select a template/theme (background) Draw graphics/edit pictures/animations multimedia staff Video shooting Studio, Cameraman, Record the narration (VO talent) Video editing (include scene, scripts, etc.) The final format follow platform requirements. Assignments, quiz, projects use platform (e.g. edX)

41

41

Review & Refine Review your digital content Content in context? Is the picture/animation/audio/video in context? Is there a better way to represent the context? Modify if necessary Check the quality of audio, video, picture, etc. Check download time (break up if necessary)

42

42

Pilot Test & FeedbackConduct a pilot test with studentThey need to go through all the materialsProvide a feedback form/survey

43

Analyse the feedback Take corrective actions Ready for deployment44Analyse, Revise and Deploy

New Technologies: For Developing Blended Course45

Learning Management System (LMS)46

Platform Moodle (moodlecloud.com)47

Platform TalentLMS.com48

Platform Edmodo.com49

Edmodo.com Apps Manager50

Schoology51

Screen Sharing (Collaboration)52

Mirroring360.com53

TeamViewer Discussions/Meetings54

ShowMyPC55

Live Classroom Quiz/Interactivity56

Socrative.com57

https://www.polleverywhere.com58

Lecture Capture/Editing59

Camtasia Lecture Capture60

https://www.storyboardthat.com

How to remove green screen?Watch this videohttps://www.youtube.com/watch?v=OLbFBfeoJe061

Camtasia in PowerPoint62

Windows Movie Makerhttp://windows.microsoft.com/en-us/windows/movie-maker63

How to create a good video?What you need:Video Camera TripodLighting (at least 2)Mic

Create a mini-StudioGreen ScreenLightsGood MicEditing facilities

https://youtu.be/OLbFBfeoJe0Shoot B-Roll

64

swivl.com Swivl Capture65

Advanced Solution: http://www.yuja.com/lecture-capture/66

Quiz/Survey67

Survey Form - Google Form68

http://www.proprofs.com/69

Sample: https://www.proprofs.com/quiz-school/story.php?title=mtu1njq2mwohlk

http://www.proprofs.com/70

https://quizlet.com71

https://www.surveymonkey.com72

Online Discussions/Blogs73

Padlet.com/74

Sample: https://padlet.com/davidasirvatham/blended

Edublogs75

WordPress.com76

Pinterest.com77

Storyboarding78

Storyboarding - https://www.storyboardthat.com

79

Notes for Students80

Evernote.com81

Microsoft OneNote82

References/Resources83

https://www.youtube.com/edu

84

Google

Google Books85

Google Apps for Education86

Summary: How to Start? Start small (conduct 2 lessons online) You need some expertise (Training/YouTube/Website) Have online activities using the Technology introduced Create a min-Studio in your college (It is not expensive) Start creating your own video lectures Try Flipped Classroom87

87

Summary: Focus on Learning Not Technology, but how we learn is important Focus on learning outcomes Technology should be the enabler Technology should make it better, fast and cheaper to learn Do it and improve it

88

88

THANK YOU

89

89