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ADITA Video Inc. Presents Premiere 6.5 Tutorials on CD-ROM Tutorial 3 – Quick Start Editing © 2002, ADITA Video Inc. Calgary, Alberta • CANADA

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Page 1: Adobe Premiere 6.5 Tutorials

ADITA Video Inc. PresentsPremiere 6.5 Tutorials on CD-ROM

Tutorial 3 – Quick Start Editing© 2002, ADITA Video Inc. Calgary, Alberta • CANADA

Page 2: Adobe Premiere 6.5 Tutorials

Task11111 Starting Premiere..........................................................4

22222 Customizing New Project Settings ...............................6

33333 Optimizing the Workspace...........................................8

44444 Importing a Video Clip ...............................................12

55555 Coordinating Clip and Project Settings ......................16

66666 Placing a Video Clip Into the Timeline Window ........18

77777 Configuring Timeline Window Options .....................22

88888 Project Controls and Controlling Playback ................26

99999 Editing the First Clip, Don.mov ..................................32

1010101010 Editing the Second Clip, Ash.mov ..............................36

1111111111 Playing and Navigating the Edited Project .................38

1212121212 Understanding What Happens to Edited Clips ..........40

1313131313 Adjusting Audio Levels ...............................................46

1414141414 Adding Transitions......................................................50

1515151515 Tutorial 3 Summary ....................................................60

Page 3: Adobe Premiere 6.5 Tutorials

TUTORIAL3Premiere is a sophisticated video editing application and it will take some time to learnall of its capabilities. However, you can create some remarkable productions once youhave mastered the basics. After working through this tutorial, you will have seen theessential techniques required to edit your own programs.

NOTE: Before starting this tutorial, we strongly recommend that you carefully gothrough Tutorial 1. It explains how to optimize your computer to get the bestperformance for video editing.

Quick Start EditingEverything you need to know to complete a basic video production

FILES REQUIRED FOR TUTORIAL 3

Copy the files required in this tutorial from the ADITA Premiere 6.5 CD-ROM to yourhard drive. We strongly recommend that you copy the entire Prem6.5Tut folder fromthe CD-ROM to your hard drive (C:\) or a video drive. If you are low on hard diskspace, you may prefer to copy only the files that are required for this lesson.

The files you will be using in Tutorial 3 are:• Don.mov from the Prem6.5Tut\Video folder• Ash.mov from the Prem6.5Tut\Video folder

Page 4: Adobe Premiere 6.5 Tutorials

4 Tutorial 3 • Quick Start Editing

Task

Deciding on an Editing Style(Initial Workspace)

Click on the menu and load Premierefrom the Adobe program group.

After Premiere loads, you are asked to select anInitial Workspace or “editing environment.” Thetwo choices are A/B Editing or Single-TrackEditing. Click on .

NOTE: In these tutorials we will primarily use theA/B Editing environment. There are some advan-tages to Single Track Editing and you will beinstructed to choose it in some of the tutorials.

1 Starting Premiere

Deleting the Premiere Preferences File

Before we begin this tutorial and before startingPremiere 6.5, we will delete an important prefer-ences file used by Premiere. Using the WindowsSearch Utility on the menu, enter thename “Premiere 6.5 Prefs” (be sure to includethe quotation marks) and look in the C:\ drive.When the file appears in the search window, click

once on its name and then press the <DELETE>key and send the file to the Recycle Bin. Premierewill automatically create a new Premiere 6.5Prefs file using the original "factory" settings whenyou start the program. With this done, yourPremiere screens will look just like the views inthese tutorials.

NOTE: When you start working on your own video productions in Premiere,there will be no need to routinely delete the Premiere 6.5 Prefs file. However,sometimes your computer “crashes” during an editing session and you discoverthat Premiere is not functioning well after restarting your system. In this case,you can often fix a host of problems by exiting Premiere, deleting the prefer-ences file, and reloading your project.

Page 5: Adobe Premiere 6.5 Tutorials

Loading Project Settings

After selecting your Initial Workspace, the LoadProject Settings dialog box appears. It is herethat you choose customized settings for yourparticular video project.

NOTE: When editing full-motion video with aspecific capture card, it is very important tochoose a preset that conforms to that card. Therewill be instructions provided with your videocapture board that outlines how to select theproper presets.

For the tutorials in this series, we will be usingvarious settings that are not specific to anyparticular capture card. The video clips are all inQuickTime format (.mov files) so they'll work onboth Macintosh computers and PCs. QuickTime5.0 was installed at the same time as Premiere.

Starting Premiere 5

If you are using a proprietary video capture cardwith your computer, there will be a variety of cus-tom settings listed under Available Presets. For ex-ample, a computer equipped with the PinnacleDV500 capturecard will containnumerous addi-tional presets ashighlighted abovein red.

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6 Tutorial 3 • Quick Start Editing

TaskCustomizingNew Project Settings2

New Project Settings

To meet the specifications of the clips that weresupplied on the CD-ROM, the best availablepreset for this tutorial is Multimedia QuickTime.Click the mouse once on this selection and thenchoose , located on the right side of theLoad Project Settings dialog box.

Customizing General Settings

For Editing Mode choose QuickTime and forTimebase choose 30. The Time Display shouldread 30 fps Non Drop-Frame Timecode.

To access the Video settings press the button.

You can also click on the drop down menu button( ) to access any of the five dialog boxes thatmake up the New Project Settings. They areidentified as General, Video, Audio, Keyframeand Rendering, and Capture.

NOTE: For a detailed explanation of all theproject settings, refer to Adobe’s Premiere 6.0User Guide.

Page 7: Adobe Premiere 6.5 Tutorials

Customizing Video Settings

For Compressor choose Intel Indeo Video 4.4.Change the Frame Size to 240 x 180, and forFrame Rate choose 15. Uncheck Recompress.Leave the remaining items as they are.

NOTE: These settings are specifically chosen towork with the video clips provided on the tutorialCD-ROM.

To access the Audio settings press the button.

Customizing Audio Settings

Leave the audio Rate at 44100 Hz but change theFormat to 16 Bit - Mono. Leave the remainingitems as they are.

To view the Keyframe and Rendering settingspress the button.

Customizing Keyframe and Rendering

No setting changes required here at this time.

To view the Capture settings press the

Customizing Capture Settings

No setting changes required here at this time.

Click the button. Premiere’s editing

button.

Customizing New Project Settings 7

interface will appear as shown on the next page.

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8 Tutorial 3 • Quick Start Editing

Task 3 Optimizing the Workspace

Examining the Interface

At first glance Premiere’s interface appearsdaunting with its large assortment of windows andpalettes. As discussed in Tutorial 1, it is importantto use a large enough monitor to accommodateall these items. In these tutorials, all the screenshots are taken from a 19” monitor with a resolu-tion of 1024 x 768 pixels (refer to page 11 of

Tutorial 1 for more information). Your screen maynot appear as shown below because you are usinga different monitor resolution; for example, 800 x600 or 1152 x 864. Fortunately, Premiere allowsus to customize the interface to suit our preferredmethod of working and save this “environment”as a new Workspace.

Page 9: Adobe Premiere 6.5 Tutorials

Optimizing the Workspace 9

Using the “Whole” Monitor

When Premiere first loads, it needs to bemaximized to fill the screen. Click the maximizebutton near the top right corner of the screen.

Next, pull down the Windows Taskbar, near thebottom of the screen, to give you anothervaluable 1/2” of screen space.

Arranging a Workspace

Using a monitor set for 1024 x 768 pixels, werecommend working with Premiere by rearrangingthe windows to the positions shown below:

NOTE: When moving a window, always click onits colored bar at the top. Do not click and dragthe tabs that are named inside the window.

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10 Tutorial 3 • Quick Start Editing

Saving Your Workspace

When you are satisfied with all the windowarrangements, you can save the entire “look” ofthe interface as a Workspace. From the Windowmenu select Workspace and choose SaveWorkspace... from the drop-down list.

In the Save Workspace dialog box, enter adescriptive name for your workspace. We haveused Basic Editing 1024x768. It describes the useof the current arrangement for Basic Editing andthe monitor’s resolution for this environment,1024x768 pixels.

Click the button.

Click again on the Window menu and selectWorkspace. You can see that Basic Editing1024x768 has been added to the drop-down list.

There are four other preset workspaces definedby Adobe: Single-Track Editing, A/B Editing,Effects, and Audio. As you become moreexperienced with Premiere, you will want to savea variety of workspaces that are more suited tospecific tasks. For example, if you are working ona music video you would use an arrangement ofwindows and palettes that are more suited foraudio editing.

Select Audio from the Workspace drop-downmenu. Notice how the windows and palettes arerearranged and a new Audio Mixer consolewindow appears.

Page 11: Adobe Premiere 6.5 Tutorials

Optimizing the Workspace 11

Loading a Workspace

You can load any of the Adobe preset workspacesor any of your own customized workspaces simplyby making a selection from theWindow > Workspace drop-down menu.

Choose Basic Editing 1024x768 to return to theworkspace we have created for this tutorial.

Deleting a Workspace

From the Window > Workspace drop-downmenu, select Delete Workspace....

In the Delete Workspace dialog box click on thedrop-down arrow and select the workspace youwant to delete. Since we do not actually want todelete anything at this time, simply click the

button.

NOTE: You cannot delete any of the four presetworkspaces.

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12 Tutorial 3 • Quick Start Editing

Task 4 Importing a Video Clip

The Project Window

All of the “ingredients” used in your productionsuch as video clips, audio clips, still images andtitles are organized in the Project window. Largeprojects can contain hundreds of clips. It isessential to learn how to keep track of all theelements used in a production. This topic iscovered thoroughly in Tutorial 6, Managing LargeProjects.

The Project window uses folders called Bins toorganize the files used in a production. When youstart a new project in Premiere, there is a singlefolder available for your clips called Bin 1. In thistutorial, we will be working with just two clips inthe Project window.

Importing the First Video Clip

We’ll begin this new project by importing our firstvideo clip. From the File menu select Import andthen choose File.... Locate the folder on yourhard drive called C:\Prem6.5Tut\Video anddouble-click on Don.mov.

Page 13: Adobe Premiere 6.5 Tutorials

A small thumbnail of Don appears in the Projectwindow. The clip is contained inside Bin 1.

REMINDER: As mentioned earlier, the video clipsused throughout these tutorials are in theQuickTime format. They are designed to functionon both Macintosh computers and PCs. Be certainyou have properly installed QuickTime on yourcomputer. Normally, this is done automaticallywhen you install Premiere 6.5.

Viewing the Clip’s Properties

Place the mouse pointer over the thumbnail ofDon. The pointer changes into a hand, . Clickthe left mouse button and a thumbnail viewer forDon appears at the top of the Project window.

Next to the thumbnail viewer is detailedinformation that describes the clip — its size (240x 180 pixels), duration (1 minute 23 seconds and6 frames), frame rate (15 frames per second),audio parameters (44,100 Hz, 16-bit, mono) andaverage data rate (441.25 kilobytes per second).

Previewing the Clip

Click the Play button ( ) on the left side of thethumbnail viewer to preview the clip, completewith video and audio playback. Click the buttonagain ( ) to pause playback. You can also startand stop playback by pressing the<SPACE BAR> on your keyboard.

Importing a Video Clip 13

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14 Tutorial 3 • Quick Start Editing

Scrubbing the Clip

You can click and drag the mouse on the PlaySlider ( ) of the thumbnail viewer to quicklyscrub forwards or backwards through the clip.

NOTE: If your video capture card supports anexternal TV monitor (e.g. the Pinnacle DV500 orthe Pinnacle Pro-ONE), you will also see full-motion playback on a connected TV whenworking with clips that have been captured withthe card. You will not see output on an externalTV monitor when using the QuickTime clipsprovided with these tutorials.

Setting a Poster Frame

By default, Premiere displays the first frame ofeach video clip as a thumbnail in the Projectwindow. Later, in Tutorial 6, you will learn how tochange the image thumbnail by clicking the smallbutton ( ) on the right side of the thumbnail

Project Window Viewing Options

There are several ways to view clips in the Projectwindow. The current display is called ThumbnailView. Dragging the scroll bar at the bottom of theProject window reveals additional areas to enterdescriptive information — Notes, Label 1, Label 2and Label 3. This information can be very helpfulin categorizing scenes in large projects. This topicis covered thoroughly in Tutorial 6, ManagingLarge Projects.

viewer. For now, do not click this button.

Page 15: Adobe Premiere 6.5 Tutorials

Project Window • Icon View

Click the Icon View button ( ) to display just

Project Window • List View

Click the List View button ( ) to display more

the clip’s thumbnail and duration. This is acompact view that allows more thumbnails to beseen within the Project window.

detailed information about clips in the Projectwindow. You will not see image thumbnails in thisview. Dragging the scroll bar at the bottom of theProject window reveals additional informationabout the clips — Media Type, Duration,Timecode, Video Info, Audio Info, and LogComment.

List View is more versatile than the other twoviews. For example, you can change the order ofthe columns simply by dragging the columnheadings over to new positions. You can choosewhich column headings you want to display andyou can sort information based on specific criteria(refer to Tutorial 6, Managing Large Projects).

Importing a Video Clip 15

NOTE: Before continuing with this tutorial, selectThumbnail View by clicking on its button ( ).

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16 Tutorial 3 • Quick Start Editing

Task 5 CoordinatingClip and Project Settings

Real Time Editing

Premiere is a “real time” editing application. Thismeans that video clips used in a project can playback without the need to generate a separateplayback file. In the past, it was necessary to“Print to Video,” “Export Video” or “RenderVideo” before a project would play back. Thisrequired additional hard disk space to store therendered “movie” and lengthy processing times inthe computer to generate the playback files.

To benefit from real time editing in Premiere, it isessential to match the Project Settings to thespecific characteristics of the clips used in theproject.

In Task 2 (pages 6, 7) you learned how to definespecific project settings for this tutorial. We willexamine the settings of the video clips used in thislesson and compare them to the Project Settings.

Inspecting a Clip’s Properties

Place the mouse pointer over the Don thumbnailin the Project window. Click the right mousebutton and select Properties from the drop-downmenu.

This will bring up a new window showing verydetailed information (Properties) of the selectedclip, Don.mov.

Notice that all the clip’s parameters—frame size,frame rate, compressor, audio quality—match theProject Settings we defined on pages 6 and 7.This is essential to achieve real time performancefrom Premiere.

Page 17: Adobe Premiere 6.5 Tutorials

If you click on the Data Rate button ( )at the bottom of the Properties window, you willsee a bar graph that charts each frame of videowithin the clip. When you work with DV clipscaptured from your own camcorder, the graphwill show much more uniform data rates.

After viewing the graph, click to close thiswindow and click to close the Propertieswindow.

The Settings Viewer

The idea of matching clip settings to projectsettings is so important that Premiere includes aSettings Viewer that allows you to compareessential settings at a glance. Select SettingsViewer... from the Project menu.

If there is inconsistency from Capture to Project toClip to Export Settings, they are flagged in red.For our purposes, the settings for Don.mov matchthe Project Settings and this is sufficient.

Click to close the Settings Viewer.

Coordinating Clip and Project Settings 17

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18 Tutorial 3 • Quick Start Editing

Task 6 Placing a Video ClipInto the Timeline Window

Placing Don.mov Into the Timeline

Position the mouse pointer over the Don.movthumbnail in the Project window. The mousepointer will change to a hand ( ).

Click and drag the thumbnail into the Timelinewindow. There are three possible places toposition the clip:

• onto the Video 2 track• onto the Video 1A track• onto the Video 1B track

As you prepare to position the clip, you will see adark gray “shadow” bar in the Timeline windowrepresenting which track is being chosen.

You will also see a second gray bar that corres-ponds to the audio component that is linked tothe video clip, as explained on page 20.

Page 19: Adobe Premiere 6.5 Tutorials

We’ll choose the Video 1A track. Release themouse button and the Don.mov clip will besituated on the Video 1A track.

We cannot see the whole clip in the Timelinewindow. Press the backslash key ( \ ) on yourkeyboard. This will automatically change the scaleof the timeline so the entire clip becomes visible.

Placing a Video Clip Into the Timeline Window 19

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20 Tutorial 3 • Quick Start Editing

Video and Audio Tracks in Premiere

Each video track has a corresponding audio track:

• Video 1A track has corresponding Audio 1 track• Video 1B track has corresponding Audio 2 track• Video 2 track has corresponding Audio 3 track

NOTE: This does not appear too logical. It wouldmake more sense if the tracks were simply calledVideo 1, Video 2, Video 3 and they coincidedwith Audio 1, Audio 2, Audio 3. However,Adobe decided to maintain consistency with theirolder edition of Premiere, version 5.1.

Video 1A and Video 1B are the Main editingtracks. Video 2 is known as a Superimpose track.Premiere includes 96 additional Superimposetracks called Video 3 to Video 98. The differencesbetween Main tracks and Superimpose tracks arefully explained in Tutorial 7.

There is a single track located between Video 1Aand Video 1B. This is the Transition track wherewe will position special effects such as wipes anddissolves (explained later in this tutorial).

Saving the Project

As with any computer application, it is importantto save your work—and save often!

From the File menu choose Save. We will call thisproject Talking Heads and save it in on your harddrive in the C:\Prem6.5Tut\Projects folder.

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Click the mouse anywhere in this areato deselect in the Timeline window.

In the Save File requester, navigate to theProjects folder. There are several other existingprojects that were supplied on your CD-ROM. Inthe File name box enter the name Talking Headsand click the button.

The name Talking Heads.ppj now appears in thetitle bar at the top of the Project window.

The Info Palette

You can obtain important information about anyclip used in your project from the Info palette.Click Info to activate this palette.

Next, click anywhere on the Don.mov green baron the Video 1A track. Glance at the Info palette.It shows the clip’s starting point is 0:00:00:00.This represents 0 hours, 00 minutes, 00 secondsand 00 frames. Whenever you want to see wherea clip is situated in time, simply click on the clip’sbar in the timeline and refer to the Info palette.

When a clip is selected, you will see an animatedmarquee (resembling “marching ants”) around theclip’s bar in the Timeline window. The marqueesurrounds Don.mov on the Video 1A track and itscorresponding audio component on the Audio 1track.

NOTE: The easiest way to deselect anything in theTimeline window is to click the mouse anywhereon the open gray area below the audio tracks. Youcan also press the letter V or the key combination,<CTRL>+<SHIFT>+<A> , to deselect.

Placing a Video Clip Into the Timeline Window 21

Click the mouse anywhere in this areato deselect in the Timeline window.

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22 Tutorial 3 • Quick Start Editing

Task 7 ConfiguringTimeline Window Options

Timeline Window Track Format

You can change the way clips appear in theTimeline window by selecting different options.Click the right mouse button on the Timelinewindow’s title bar.

Click the left mouse button on .

The Timeline Window Options dialog boxappears.

Page 23: Adobe Premiere 6.5 Tutorials

The current Icon Size is medium (the middleselection) and the current Track Format displaysonly the clip’s Filename (the fourth choice).

We will change the Track Format by selecting thesecond choice which displays the clip’s Filenameand adds thumbnails at the beginning and end ofthe clip. This format is commonly called “Headsand Tails.”

Click to close the Timeline WindowOptions dialog box.

There are two thumbnails of Don in the timeline.The image at the beginning is the first frame of theclip (the “Head”) and the image at the end is thelast frame of the clip (the “Tail”).

You may have noticed that there is a smalldiagonal notch at the “Head” and “Tail” thatshows up in both the Video 1A track and thecorresponding Audio 1 track. These notchesindicate that the clip has not yet been edited. Wewill edit this clip later in this tutorial.

If any content is edited out from the start of theclip, the notch at the “Head” of the clip willdisappear. If any content is edited from the end ofthe clip, the notch at the “Tail” will disappear.

Configuring Timeline Window Options 23

Diagonal Notch >

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24 Tutorial 3 • Quick Start Editing

There is another way to access the TimelineWindow Options. Click the small arrow ( )located at the upper right side of the Timelinewindow to bring up its flyout menu. There are adozen options on this menu and we’ll examinethem throughout these tutorials. For now, chooseTimeline Window Options....

Select the top choice for the Track Format. Thiswill display continuous thumbnails throughout theentire clip. Click to close the TimelineWindow Options dialog box.

Continuous thumbnails appear in the timeline.You can use these images to assist with editingclips. This topic is covered thoroughly in Task 3 ofTutorial 8.

Notice the number 10 Seconds appears in thelower left corner of the Timeline window. Thisnumber represents the current scale on thetimeline ruler. Next, you will learn how toincrease or decrease the scale of the timeline.

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Changing the Time Scale

Premiere allows us to change the scale of thetimeline. We might want to work at either a highlymagnified scale to fine tune specific edits or“zoom out” for an overview of the entire project.

Currently, the scale is set for 10 Seconds and theentire Don.mov clip is visible on the timeline.

Click the small drop-down arrow ( ) next to thetime display.

From the list that appears, select 1 Second for thescale.

At the 1 Second scale, Don.mov extends wellbeyond the end of the Timeline window. You canuse the scroll bar at the base of the window to move ahead throughthe clip.

If you click and hold the left mouse button on thearrow buttons at either end of the scroll bar,

, you will see aneffect that resembles scrolling through movie film.Nifty!

Timeline Keyboard Shortcut

You will find that changing the time scale is anoperation you will do many times while editing.Fortunately, there is an easy keyboard shortcut tofacilitate this. Simply press the + key or - key onthe keyboard (NOT the numeric keypad) toenlarge or reduce the time scale.

The small tick marks on the timeline ruler changeas you vary the time increment. For example, atthe 1 Second scale, the larger tick marksrepresent each full second, while the smaller tickmarks represent 1/2 second positions.

Configuring Timeline Window Options 25

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Task 8 Project Controls andControlling Playback

Playing a Project

NOTE: As projects get larger and more complex,it takes longer for Premiere to refresh the timelineas you scroll about. We recommend routinelyusing the “Heads and Tails” Track Format whenediting. Before continuing with this tutorial, switchback to “Heads and Tails” as discussed on page23.

Set the time scale back to 10 Seconds.

Click on the Timeline window title bar to make itthe active window. Alternately, you can also press<CTRL>+<TAB> to activate different windows.The active window has a blue title bar.

Press the <SPACE BAR> and the project willplay back. The video appears in the Monitorwindow. At any time, you can press the <SPACEBAR> to pause playback. Pressing the <SPACEBAR> toggles between pause and playback.

SPECIAL NOTE FOR PREMIERE 5.1 USERS:If you are familiar with Premiere 5.1 you knowthat the Monitor window used to consist of twoparts, a Source View and a Program View. Thislayout is still possible in Premiere 6.5, but you willneed a large monitor with a minimum resolutionof 1152 x 864 pixels to handle the wider display.We have chosen to use the single Monitorwindow throughout these tutorials because itallows space to always keep other importantpalettes on the screen in a smaller physicalworkspace, such as 1024 x 768 pixels.

Page 27: Adobe Premiere 6.5 Tutorials

Controlling Playback – Timeline Window

As the project plays, you will see a black verticalline moving across the Timeline window. This lineis commonly called the Playback Head or EditLine.

The following keyboard commands are veryuseful for controlling playback in the Timelinewindow. Try all of them:

<SPACE BAR> toggles play and pause<L> or <~> starts forward playback<K> pauses playback<J> starts reverse playback

<L>+<L> starts high speed forward playback<J>+<J> starts high speed reverse playback

<ARROW RIGHT>advance ahead one frame at a time

<ARROW LEFT>reverse direction one frame at a time

<SHIFT>+<ARROW RIGHT>advance ahead five frames at a time

<SHIFT>+<ARROW LEFT>reverse direction five frames at a time

<ARROW UP> go to beginning of project

<ARROW DOWN> go to end of project

Premiere Help

Premiere 6.5 offers extensive on-line help. Foradditional information on keyboard shortcuts, goto the Help menu and select Keyboard....

You can also refer to the Quick Reference Cardthat came with Premiere. Always keep it handy byyour computer when editing.

NOTE: When editing with specific hardware onyour computer, not all of these keyboardcommands will function as described above.Software drivers for various capture cards oftendisable or override some of these keyboardshortcuts.

Project Controls and Controlling Playback 27

Edit LineEdit Line

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Controlling Playback – Monitor Window

There are several buttons in the Monitor windowfor controlling playback:

Click - starts playback. The keyboardequivalent is the <SPACE BAR> or <L> or<~> .

Click - pauses playback. The keyboardequivalent is the <SPACE BAR> or <K> .

Click - looped playback. No keyboardequivalent. The video will play repeatedly untilstopped. One of the most useful applications oflooped playback is to make a continuous repeatcopy of a video. For example, your total finishedprogram might be 3 minutes long. The video isgoing to be used at a trade show where it will beviewed continuously. You can fill a two-hour tapeby outputting the finished 3-minute video as acontinuous loop dub.

Click - plays from in to out. No keyboardequivalent. This feature is useful for checkingplayback on edited clips. In Points and OutPoints are discussed in Task 9 , page 33.

Click - single frame forward. The keyboardequivalent is the <ARROW RIGHT> key. Itallows you to step forward (in time) frame-by-frame. Remember, there are 30 frames of videoper second. If you hold down the <SHIFT> keywhile you click on the key, you will stepforward 5 frames at a time. Pressing the two keys,<SHIFT>+<ARROW RIGHT> , gives thesame result.

Click - single frame backward. The keyboardequivalent is the <ARROW LEFT> key. It allowsyou to step back (in time) frame-by-frame. If youhold down the <SHIFT> key while you click onthe key, you will step backwards 5 frames at atime. Pressing <SHIFT>+<ARROW LEFT> ,gives the same result.

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Jog Control - Click and drag the mouse (eitherright or left) on the wide stippled area to moveslowly forwards or backwards through thetimeline.

Shuttle Control - Click and drag the mouse(either right or left) on the blue arrow pointer ( )to move rapidly forwards or backwards throughthe timeline.

Volume Control

Notice the small speaker icon ( ) just to the

Numerical Entry - You can also control whereyou are located in a program by typing thenumerical value (timecode) directly in the Monitorwindow. Simply click the mouse over thenumerical display just below the Shuttle Controlarea. The display will turn blue to indicate thatthe area is active and ready to accept your input.

Next, type a new timecode location such as11100. This means 1 minute, 11 seconds and 00frames. Press <ENTER> to go to the precise timethat was typed. You must remember to press<ENTER> .

After pressing the <ENTER> key, the Edit Line(or Playback Head) moves precisely to thatlocation in the Timeline window.

right of the Numerical Entry area. If you click thisicon, you will turn the sound off ( ) duringplayback—handy when you get a nagging phonecall while editing. Click the icon again ( ) andthe project will play back at a lower volume—handy if you’re getting a headache during a longediting session!

Project Controls and Controlling Playback 29

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More Project Controls

To learn some more commands and controls,we’ll add a second clip to our project. From theFile menu select Import and then choose File....Navigate to the C:\Prem6.5Tut\Video folder anddouble-click on Ash.mov. Refer to Task 4,Importing a Video Clip, pp 12 and 13.

The clip is added to the Project window. Itappears before Don.mov because the clip namesappear in alphabetical order. Notice the smallicons ( ) that appear next to Don.mov butnot with Ash.mov. These icons indicate that Don’sclip currently has both its video ( ) and audio( ) in the project timeline.

Place Ash.mov immediately to the right ofDon.mov on the Video 1 A track. Notice theicons ( ) appear next to Ash.mov in theProject window because the Ash’s video ( ) andaudio ( ) are now in the timeline.

Press the back slash key ( \ ) on the keyboard.This command squeezes all the clips used in thetimeline to fit into its window.

SAVE your project again, <CTRL>+S .

Click on the Timeline window title bar to makethis window active.

Press the <HOME> key or <ARROW UP> keyto position the Edit Line at the beginning of thetimeline. Press the <SPACE BAR> or the letter<L> to view the production.

Press the <SPACE BAR> or the letter <K> tostop playback.

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Navigating the Timeline

With more than one clip in the timeline, we canintroduce some important new keyboardcommands:

<CTRL>+<SHIFT>+ARROW RIGHT>moves from clip to clip (i.e. edit to edit) goingforward in the timeline. This command will workwith either the Timeline or Monitor windowactive.

<CTRL>+<SHIFT>+ARROW LEFT>moves from clip to clip (i.e. edit to edit) goingbackward in the timeline. This command willwork with either the Timeline or Monitor windowactive.

Edit Line – Manual Control

You can grab the Edit Line or Playback Head inthe Timeline window and click and drag itforward or backward. Try moving the Headmanually across the Don/Ash edit point andwatch the result in the Monitor window.

You can also use the mouse to click on the NextEdit ( ) and Previous Edit ( ) buttons in theMonitor window.

When you come to the edit point betweenDon.mov and Ash.mov, the Monitor windowdisplays a split screen that shows the last frame ofDonald next to the first frame of Ashleigh.

Project Controls and Controlling Playback 31

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Task 9Editing in the Clip Window, Don.mov

So far we have simply placed a couple of “raw”or unedited video clips into the timeline. Theseclips need to be edited to make a more “fluid”program. In this part of the tutorial, we’ll extractsome good segments from both Don.mov andAsh.mov to make a nicely edited production.

Double-click the mouse on Don.mov on theVideo 1A track in the Timeline window. Thevideo appears in a Clip window near the top ofthe screen.

You can enlarge or reduce the size of the viewingarea by clicking and dragging the resize button( ) at the lower right corner of the Clip window.

Drag downwards about 3/4” to extend thewindow area and you will see the video windowis currently sized to 240 x 180 pixels. Release themouse button.

Editing the First Clip,Don.mov

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Here is the Clip window sized to 240 x 180pixels. The advantage of having a properly sizedwindow—that matches the clips physicaldimensions—is that the playback will be clearer. Ifyou drag up and make the window smaller than240 x 180, the pixels will be “interpolated” to fitthe smaller space resulting in poorer visual qualityon the computer screen.

The control buttons in the Clip window functionthe same way as those in the Monitor window(described on pages 28 and 29).

Press the <SPACE BAR> to start playing theclip. When Don starts to say, We’ve all heard thesaying..., press the <SPACE BAR> to pausethe clip. Watch Don’s mouth movements whileusing the keyboard’s <ARROW LEFT> or<ARROW RIGHT> keys to fine tune thestarting point of the clip. You should be at00:00:02:00, or 2 seconds into the clip, justbefore Don says, We’ve all heard....

Click the In Point button ( ). If you wish, you

Press the <SPACE BAR> again to resumeplayback. When Don finishes the sentence with...and security in old age, press the <SPACEBAR> to pause playback.

Use the <ARROW LEFT> or<ARROW RIGHT> keys to fine tune this editpoint. A good place for this edit is 00:00:16:20,where Don finishes with, ...in old age. Click theOut Point button ( ) or press the letter <O> on

Editing the First Clip, Don.mov 33

can use the keyboard equivalent for setting anIn Point—the letter <I> . This marks a newstarting point for the clip.

the keyboard.

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Click the Play In to Out button ( ) to confirmhow the clip sounds when its played back.

NOTE: You can quickly go to your In Point bypressing <CTRL>+<ARROW UP> or yourOut Point by pressing <CTRL>+<ARROWDOWN> .

The yellow bar ( ) in the Clip windowshows the edited portion of Don.mov which goesfrom 00:00:02:00 to 00:00:16:20.

The duration of this interval is 14:21—14 secondsand 21 frames—as shown by .

To invoke this edit, click the button at thebottom of the Clip window.

Click the at the top of the Clip window toclose it.

In the Timeline window you will see a large gapbetween Don.mov and Ash.mov because wehave edited out a large segment of Don’s clip.

If you look closely, you will also see a small gap tothe left of Don.mov because we also edited out 2seconds from the start of Don’s clip.

We’ll close the big gap first. Position the mousepointer on the Video 1A track in the area of thelarge gap and click the right mouse button. Fromthe menu that appears, choose Ripple Delete.

The gap in the timeline is closed and Ash.mov ispositioned immediately next to Don.mov.

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Press the backslash key ( \ ) on the keyboard tobetter fit the clips into the timeline. In thisexample, the time scale has changed from20 Seconds to 10 Seconds.

Next, we will close the small gap to the left ofDon.mov at the start of the timeline. Carefullyposition the mouse pointer on the Video 1A trackin the area of the small gap and click the rightmouse button. From the menu that appears,choose Ripple Delete.

NOTE: Make sure you click on the gap (gray area)of the timeline and not on Don’s clip. If you see adouble edge arrow ( ), explained in Task 10 of

The gap is closed and Don.mov now starts at thebeginning of the timeline.

Notice there are no small diagonal notches ateither end of Don’s clip. Recall from page 23 thatif any content is edited from the start of the clip,the notch at the “Head” of the clip will disappear.If any content is edited from the end of the clip,the notch at the “Tail” will disappear. Since weedited out video from both the start and end ofDon’s clip, the notches are gone. Ashleigh’s clip isstill unedited, so it still has both of its notches.

Editing the First Clip, Don.mov 35

Tutorial 4, you are too close to the clip. You canincrease the scale of the timeline to make it easierto click on the gap.

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Task 10 Editing the Second Clip,Ash.mov

Editing in the Clip Window, Ash.mov

Next, we will edit a selection from Ashleigh’svideo clip. Double-click the mouse on Ash.movon the Video 1A track in the Timeline window.Again, the video appears in a Clip window nearthe top of the screen.

Press the <SPACE BAR> to start playing herclip. Pick an In Point at 00:00:06:00 just beforeAshleigh says, As the world becomes morecomplex....

Pick an Out Point at 00:00:20:20 just afterAshleigh says, ...that is to make a video that helpspeople.

Click the Play In to Out button ( ) to confirmhow the clip sounds when its played back.

The yellow bar ( ) in the Clip windowshows the edited portion of Ash.mov which goesfrom 00:00:06:00 to 00:00:20:20.

The duration of this interval is 14:21—14 secondsand 21 frames—as shown by (coincidentally the same length as Don.mov).

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To invoke this edit, click the button at thebottom of the Clip window.

Click the at the top of the Clip window toclose it.

In the Timeline window you will see a gapbetween Don.mov and Ash.mov because wehave edited out a segment of Ashleigh’s clip.

To close the gap, position the mouse pointer onthe Video 1A track in the area of the gap andclick the right mouse button. From the menu thatappears, choose Ripple Delete.

The gap in the timeline is closed and Ash.mov ispositioned immediately next to Don.mov.

Press the backslash key ( \ ) on the keyboard tobetter fit the clips into the timeline. In thisexample, the time scale has changed from10 Seconds to 2 Seconds.

There are no longer any notches at either end ofAsh.mov because we edited out video from boththe start and end of Ashleigh’s clip.

Editing the Second Clip, Ash.mov 37

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Task 11Using the Work Area Bar

Save the project again, <CTRL>+<S> .

Press the <HOME> key or <ARROW UP> keyso the Playback Head goes to the start of thetimeline.

Press the <SPACE BAR> or press <ENTER>and the program will play.

Notice the yellow line ( ) near thetop of the Timeline window. This line is called theWork Area Bar and it controls which portion ofthe program will play when you hit the<ENTER> key.

You can adjust the width of the yellow bar byclicking and dragging its control handles ( or )at either end. You can click and drag anywhere onthe yellow portion ( ) to move the locationof the entire Work Area Bar in the timeline.

Playback Using the <SPACE BAR>

When you press the <SPACE BAR> theprogram will start playing from wherever thePlayback Head is situated, whether inside oroutside the location of the Work Area Bar.

Playback Using the <ENTER> Key

When you press the <ENTER> key, the programwill begin playing from the starting point of theyellow Work Area Bar ( )and stop playing at theending point of the Work Area Bar ( ).Therefore, you have full control over what part ofthe timeline you wish to view.

Set the Work Area Bar as shown below. Whenyou press the <ENTER> key, notice how thePlayback Head moves from left to right onlyacross the selected portion of the timeline.

Playing and Navigatingthe Edited Project

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Timeline Navigation

Click on the Navigator tab to bring up theNavigator palette. The Navigator gives you asimplified view of the Timeline window. It alsoallows you to access any portion of the timeline,change the time scale, and quickly scrub throughyour entire program. This is especially importantas your projects get larger.

Video 2 Track ––––––––Video 1A Track ––––––––Transition Track ––––––––Video 1B Track ––––––––Audio 1 Track ––––––––Audio 2 Track ––––––––Audio 3 Track ––––––––

Navigation Controls

This enlarged image shows how the Navigationpalette relates to the Timeline window.

––– Playback Head Location

––– Current Section Coveredby yellow Work Area Bar

Current Timecode Location ––––––––of Playback Head

Click repeatedly on the button to increase the Click and drag the mouse anywhere inside thegreen rectangle to move back and forth throughthe timeline.

Hold down the <SHIFT> key and click anddrag precisely on the red line in the Navigatorpalette to scrub through your program. You willsee the video being displayed in the Monitorwindow. If you do not see the video changingin the Monitor window while scrubbing, thenfirst click on the Monitor window, then holddown the <SHIFT> key while you click anddrag on the red line.

scale of the timeline. The scale can be enlarged tothe 1 Frame level where each tick mark on thetimeline ruler represents 1 frame of video (or1/30th second).

Click repeatedly on the button to reduce thescale of the timeline. The scale can be reduced to8 minutes which can be useful in very longprojects.

Click and drag the mouse on the button toincrease (drag right) or reduce (drag left) the scaleof the timeline.

Playing and Navigating the Edited Project 39

Current Viewing Area Inside Timeline Window –––––––––

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Task 12 Understanding WhatHappens to Edited Clips

What Happens to Clips that are Edited?

When you edit video and audio clips in Premiere,there is no change whatsoever to the original filesthat were captured to your hard drive. Premieresimply uses the edit points you’ve made todetermine what sections of the captured clipsplay back.

For example, Don’s edited segment is about 15seconds long, but we know the original clip ismore than 1 minute and 23 seconds. We caneasily add another segment from the Don.movclip to our program.

Adding Another Donald Segment

Here’s the procedure. Double-click on theDon.mov thumbnail in the Project window.

This opens a Clip window with the entire originalclip of Don.mov (1:23:06). The clip segmentalready existing in the timeline remainsunchanged. We can now pick an entirely newsection to add to our program.

Pick a new In Point at 00:00:36:10, and a newOut Point at 00:00:50:20.

NOTE: This time we do not see an Apply button( ) because we did not double-click on aclip that was already existing in the Timelinewindow.

Instead, we will insert this segment after theAsh.mov clip in the Timeline window. Click theNext Edit button ( ) in the Monitor windowuntil the Edit Line is positioned at the end ofAshleigh’s clip. Be sure not to click the singleframe forward button ( ) by mistake.

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Or, you can click on the blue title bar of theTimeline window to make it active and press the<END> key on the keyboard (not on the numerickeypad).

NOTE: When activating any window in Premiere,always click on its blue title bar to avoidaccidentally selecting something in a particularwindow. You can press <CTRL>+<TAB> tomove from the Timeline window to the Monitorwindow when the Clip window is open.

After positioning the Edit Line at the end of theprogram, click the right mouse button anywhereover the video image of Don.mov. From themenu that appears, choose Insert at Edit Line.

Task 6 and Task 8 in Tutorial 8 explain severalother methods of bringing a clip into the timeline.

Click the at the top right corner of the Clipwindow to close it. Click on the Timeline windowand press the backslash key ( \ ) to fit all threeclips into the view. In this example, the time scalehas now changed to 4 Seconds.

Understanding What Happens to Edited Clips 41

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42 Tutorial 3 • Quick Start Editing

Save the project now, <CTRL>+<S> .

Press the <HOME> key to return the PlaybackHead to the beginning of the timeline. Press the<SPACE BAR> to view your program.

Viewing Clip Usage

Although we see only one thumbnail of Don.movin the Project window, two different segments ofthe clip have been used in the timeline. Premierekeeps track of how many times a clip is used. Toview clip usage, we must switch the Projectwindow to List View as described on page 15.

After clicking the List View button ( ), click theright mouse button within the gray area at theupper part of the Project window. From the menuthat appears, select Project Window Options....

The Project Window Options dialog boxappears. It shows all the columns currently beingdisplayed in List View. Click the checkbox calledVideo Usage to activate it. Click to closethe dialog box.

Scroll across to the Video Usage column orstretch out the Project window to see all thecolumns. The number 2 listed for Don.movindicates the clip appears twice in the timeline.

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Adding Another Ashleigh Segment

To complete our program, we’ll add another newsegment from the Ash.mov clip.

Double-click on the Ash.mov icon ( ) inthe Project window.

This opens a Clip window with the entire originalclip of Ash.mov (1:19:26). From here, we canpick an entirely new segment to add to ourprogram.

Pick a new In Point at 00:00:38:20, and a newOut Point at 00:00:48:26.

Click on the blue title bar of the Timeline windowto make it active and press the <END> key onthe keyboard to position the Edit Line at the endof the program. This time, click the Insert Button( ) near the lower right corner of the Clip

The fourth segment is added to the timeline. Pressthe backslash key ( \ ), if necessary, to fit all theclips into the window.

Understanding What Happens to Edited Clips 43

window. You can also use the keyboardequivalent which is the comma ( , ).

Click the at the top right corner of the Clipwindow to close it.

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Clip Usage

If you check the Project window, you will see thatVideo Usage for Ash.mov has been increased to2. Premiere’s Project window is up-to-date.

Save the project again, <CTRL>+<S> .

Setting the Work Area

There is an easy way to automatically stretch theyellow Work Area Bar over all the clips used inthe timeline. Simply press and hold the <ALT>key while you click the left mouse buttonanywhere on the yellow bar.

Press <ENTER> to view the entire program.

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Cleaning Up the Workspace

With all the changes you made to the Projectwindow, perhaps your workspace is getting a littlemessy. Go to the Window menu, select Work-space and choose Basic Editing 1024 x 768.Premiere’s desktop will be reconfigured to theway we originally laid things out.

Before continuing with this tutorial, click theThumbnail View icon ( ) in the Projectwindow.

Understanding What Happens to Edited Clips 45

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Task 13 Adjusting Audio Levels

Inconsistent Sound Volume

As you watch and listen to the clips in thisprogram, you’ll notice that Donald’s voice isconsiderably louder than Ashleigh’s. In videoproduction, you must pay close attention to audioquality and consistency as well as video delivery.

In an ideal “world,” all your clips would haveperfect audio quality and maintain consistentvolume throughout. Not all capture boards allowyou to set optimal recording levels whencapturing and digitizing clips. When you startediting, you will often discover that you want tofurther improve or modify your audio levels.Fortunately, Premiere has the necessary tools tofacilitate working with and “massaging” audio.

Click the twirly arrow ( ) beside the Audio 1

Displaying Audio Waveforms

Open the Timeline Window Options dialog box(refer to page 22). Change the Audio displaysection to 10 Seconds and click to closethe dialog box.

Now you can see miniature audio waveformsthat represent audio volume variations as Donand Ashleigh speak.

track label ( ) in the Timelinewindow to expand the information in the audiotrack. The arrow turns down, and the expandedaudio track shows more detail.

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Adjusting Audio Levels

If you look closely, you will notice that the audiowaveforms for Don’s clips look substantiallyheavier (or “fuller”) than Ashleigh’s. This visualdisplay confirms what we have alreadyobserved—Don’s voice is louder than Ashleigh’s.

The slender red line ( ) goingthrough the middle of each audio segment is avolume control band. We can manipulate this redline to create audio level variations.

Position the mouse pointer near the middle of thered line on the first Don.mov clip. The mousearrow changes to a pointing finger ( ).

Click the left mouse button once, and a newcontrol point handle ( ) will be added to the redline.

Next, press and hold down both the <CTRL>and <SHIFT> keys while you click and drag onthe new handle. Click and drag this handle up ordown. As you do so, you can see the volume leveldisplayed as a percentage next to the controlhandle. Drag the volume down so that the fadelevel is 45% and release the mouse button.

This is not what we actually hoped to accomplish.What we have done is create a partial audio fademidway through the clip. In fact, we really wantto reduce the audio volume evenly throughoutthe clip.

To eliminate the volume control handle in themiddle of this clip, click on the handle with theleft mouse button, drag it to the top or bottom ofthe audio track, and release the mouse. The redline will “bounce back” like a rubber band andthe handle will disappear.

Adjusting Audio Levels 47

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To apply a uniform audio reduction across theentire segment, proceed as follows. Position themouse pointer near the middle of the red lineuntil the pointer changes to a finger ( ). Next,press and hold down the <CTRL> and <ALT>and <SHIFT> keys. The finger changes to thefade adjustment tool ( ).

Continue dragging downwards until the audiolevel reaches 80%. Release the left mouse buttonand then release <CTRL> and <ALT> and<SHIFT> keys.

Notice the red audio band is slightly lower,representing a reduction in the audio volume forthis clip.

Check the Results

Press the <HOME> key to return the PlaybackHead to the start of the timeline. Press <ENTER>to play back the program. The sound levelconsistency between the first two clips has beenimproved. Save the project.

Next, we’ll adjust the audio level in the secondDon.mov segment. Position the mouse pointer onthe red audio band in the second clip of Don andpress and hold down the <CTRL> and <ALT>and <SHIFT> keys. To get an appreciation forthe kind of control you have, try dragging themouse upwards to 200% and downwards to 0%to see the full range of the fade adjustment tool.You can accurately set the audio level in 1%increments.

Set the audio level for Don’s clip to 80%, releasethe left mouse button and then release the<CTRL> and <ALT> and <SHIFT> keys.

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Audio Mixer – A Brief Introduction

Perhaps you don’t trust your judgement whenlistening to the audio play back. Go to theWindow menu and open Premiere’s new AudioMixer.

Adjusting Audio Levels 49

Using the Audio Mixer, you will be able to see avisual display of audio levels in real time as theyplay back in the Timeline window.

To activate real-time monitoring, click on thesmall icon that looks like eyeglasses ( ) at the

ClickHere >

Next, click the Play button ( ) near the bottom

Click the at the top of the Mixer window to

top left corner of the Mixer window.

left corner of the Mixer window. As your projectplays back, watch the volume level meters in theAudio Mixer. You will see that the levels remainvery consistent throughout the timeline.

NOTE: In longer projects, you will get betterperformance from Premiere when you keep theAudio Tracks collapsed. Click the downwardpointing twirly arrow ( ) next toAudio 1 to return this track to its original state.Even though the track is collapsed, all the fadeadjustments you implemented are still in effect.

Save your project before continuing with the nextsection of this tutorial.

close it.

VolumeLevel >

Meter

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Task 14 Adding Transitions

Setting Up a Transition

The edits we have created so far are commonly referred to as cuts. The video simply changes from oneclip to the next. Premiere lets you add effects (known as transitions) between clips. To do so, the clipsmust be positioned alternately on the Video 1A and Video 1B tracks, and they must overlap.

Click and drag the first Ash.mov segment straightdown to the Video 1B track. You will see a grayshadow that represents the clip’s new position asyou enter the track.

Release the mouse button.

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Notice that the audio portion is automaticallyrelocated to its corresponding Audio 2 track.

Click once on Ash.mov and the clip will become"selected" as shown by the animated marquee(like "marching ants") around the clip.

Look at the Info palette. Notice that this clip startsat 0:00:14:21.

Click and hold the mouse button on Ash.mov andtry to drag the clip to the left until the Info paletteshows the clip starting at 0:00:13:21.

NOTE: You will probably find it impossible tomove the clip precisely to 0:00:13:21.

Instead, the clip seems to "snap" from place toplace instead of moving smoothly to the properposition. The reason for this is a default feature inPremiere called Snap to Edges. Premiereattempts to position clips somewhat automaticallywhich gives you less control.

We can toggle this feature off, as shown on thenext page. However, you will often appreciate theSnap to Edges feature as explained on page 25 ofTutorial 4.)

Adding Transitions 51

REMINDER: To unselect a clip you can simplypress the letter V or use the key combination,<CTRL>+<SHIFT>+<A> .

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Improving Clip Control

To gain complete control when moving the clip,you have two options:

1) Enlarge the time scale of the project from itscurrent setting (4 Seconds) to 1 Second. At thismagnified scale, you will have better controlwhen moving the clip back and forth in thetimeline. Try it. You should be able to position theclip exactly at 0:00:13:21.

You have now turned off the Snap to Edgesfeature in Premiere. It is generally moreconvenient to use the icon at the base of theTimeline window to toggle Snap to Edges on andoff. Click on this icon a couple of times to try itout, but when you are finished leave Snap toEdges off as shown here.

With Snap to Edges disabled, try again to positionAsh.mov to 0:00:13:21 (use the Info window toguide you). You now have complete and smoothcontrol of the clip's placement without having todo all the steps discussed in option 1.

Before looking at the second option, put the clipback to its previous position of 0:00:14:21 on theVideo 1B track. Set the time scale back to4 Seconds.

2) If you don't want to change the time scale,there is another method you can use. Click thesmall arrow ( ) located at the upper right side ofthe Timeline window to bring up the Timelineflyout menu. Click the item, Snap to Edges, and itwill be toggled off.

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Choosing a Transition

Premiere comes with dozens of transitions andthey are conveniently grouped in folders locatedin the Transitions palette.

We will look for a transition called Barn Doors.Click on the flyout button ( ) at the right side ofthe palette and choose Find....

In the Find Transition dialog box, type barndoors and then click the button.

Click the button.

Expand the time scale to 2 Seconds. This willmake it easier for you to see how a transition isplaced into the timeline.

Place the mouse pointer over Barn Doors in theTransitions palette. The mouse pointer changes toa hand.

Adding Transitions 53

Premiere instantly locates the Barn Doorstransition within the Wipe folder.

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Click and drag Barn Doors to the Transition trackand position it to fit into the overlap area betweenDon.mov (Video 1A track) and Ash.mov (Video1B track). With the mouse button still beingpressed, you will see a dark gray "shadow" in theTimeline window showing you where thetransition will be placed.

When you release the mouse button, you'll seethe Barn Doors icon ( ) situated betweenDon.mov and Ash.mov on the Transition track.

A small red bar ( ) appears just below theyellow Work Area Bar. It corresponds to thelocation of the Barn Doors transition.

NOTE: Even though Snap to Edges is turned off,the transition icon will still “snap” into place.

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Click the mouse within the numerical time scaleand position the Playback Head close to the BarnDoors icon as shown below.

Press the <SPACE BAR> to play back theproject from this point.

You were probably surprised to see that notransition occurred in the Monitor window! Readahead to find out why.

Adding Transitions 55

Rendering New Video

In Premiere, when new video is created, it mustbe rendered before it will play back. What do wemean by new video? Up to now, everything thatplayed back when we pressed the <SPACEBAR> was material that already existed on thehard drive. With a transition, there must be newvideo created that combines material from bothvideo tracks. This new video does not yet exist atall.

Rendering takes time because Premiere must"calculate" what each new video frame will looklike and then write a new file to your hard drivethat contains the rendered clips. Premiere savesthese files in a folder on your hard drive calledAdobe Premiere Preview Files.

IMPORTANT NOTE: When you start usingPremiere to edit your own productions, it will beimportant to specify a hard drive where Premierecan save its rendered files. Ideally, you want thesefiles to go onto your fastest disk drive, dedicatedto storing video (refer to Tutorial 1, Task 5).

To specify the location of Adobe PremierePreview Files, go to the Edit menu and selectPreferences, then choose Scratch Disks andDevice Control....

It’s important to realize that whenever you deletethe preferences file (Premiere 6.5 Prefs) asdiscussed on page 4, Premiere loses any record ofyour specified preferences, and you have to enterthem again.

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Instant View

Fortunately, Premiere also provides an instantviewing feature that lets you see how yourtransition will look before it is rendered. Toperform an instant view, first press and hold the<ALT> key and slowly drag the Playback Headover the transition. When doing this type ofinstant view, there will be no audio playback.

NOTE: Adobe calls this technique a “render-scrub.” (Refer to page 216 of Adobe’s Premiere6.0 User Guide.)

<ALT> key is held down

Rendering Transitions (New Video)

To actually render a transition, we must play backthe project by pressing the <ENTER> key ratherthan the <SPACE BAR> . We can also specifythe area of the project that we wish to view. Thisis accomplished by adjusting the yellow WorkArea Bar ( ) just above thenumerical time scale ruler.

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Double-click on the yellow Work Area Bar. Thisautomatically creates control handles ( or ) atboth ends of the Timeline window (at any scale).

Click and drag each of the control handles tosuitably cover the transition area as shown below.

Press <ENTER> . A Building Preview progressbar appears. In a few moments, Premiere willrender the transition and the selected area willplay back. In the Monitor window, you will seethe transition in actual time with sound.

Adding Transitions 57

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A small green bar ( ) appears just below theyellow Work Area Bar. The color indicates thatnew video has been successfully rendered. Priorto rendering, this bar was red ( ). The red coloralerts you about which sections in your projectstill require rendering.

NOTE: After a segment has been rendered once,it will not have to be rendered again because itsnew video has been saved on the hard drive.However, if you modify a transition after it hasbeen rendered, or you move any video clips inthe rendered region, Premiere will have to re-render again before playback.

Remember, the yellow line ( ) is

What Does True Real-Time Video Mean?

Some manufacturers, such as Pinnacle SystemsInc., have introduced true “real-time” captureboards. Products like the Pinnacle DV500 or Pro-ONE are engineered to reduce the need forrendering. When using the Pinnacle transitionsthat “plug into” Premiere, there is no delay whenthe <ENTER> key is pressed to play back theproject. This is commonly called true real-timevideo (also known as dual streaming).

known as the Work Area Bar. Press <ENTER>again. Notice how Premiere only plays back thesection of the timeline that is covered by theWork Area Bar. Save your work again.

NOTE: The length of a transition is determined byhow much overlap there is between the twovideo tracks. In this example there was a 1 secondoverlap so the Barn Doors effect takes 1 second. Premiere 6.5 and Real-Time Video

With a generic Firewire card, Premiere 6.5supports “real-time” playback to a limited extent.With newer high-speed Pentium computers it isnow possible to immediately see the results ofyour transitions and special effects on yourdesktop monitor. Note that you will not see the“instant” effects on your NTSC video monitor.

To obtain real-time previews, you must selectDV-NTSC Real-time Preview from the LoadProject Settings window when you first startPremiere (see page 6). This feature is covered inTask 8 of Tutorial 5 starting on page 34.

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On Your Own – Assignment

So far, there is only one transition in this project.On your own, position the remaining clipsegments as shown below and add two moretransitions of your own choice. Make thetransitions 1 second long by using your Infowindow as a guide when moving the video clips.

Before pressing <ENTER> to render the project,it will be necessary to stretch the yellow WorkArea Bar ( ) across the entiretimeline. Remember, there is a keyboard shortcutthat helps you do this automatically. Simply pressand hold the <ALT> key as you click on theWork Area Bar. This will stretch the bar over all ofthe continuous clips in your project, as shownbelow.

Adding Transitions 59

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Task

NOTE: This automatic feature is a real helpbecause it helps you "discover" accidental breaksin your program. Sometimes, you mightinadvertently leave a tiny gap between two clipsin the timeline. This gap could be as small as asingle frame and would not easily be detected.

When the Work Area Bar is properly positioned,press <ENTER> to render and play the project.You will see two additional green bars ( ) tellingyou that all segments have been rendered.

Summary

As you learn to work with Premiere, you willdiscover that there are often different methods ofperforming certain operations. For example, youmight choose to use a menu flyout, a right mousebutton click, or a keyboard shortcut. Try to beconsistent with the approaches you use. There is alot to learn in Premiere, and you'll progress fasterwhen you work consistently.

The fundamentals of basic editing with Premierehave been covered in this tutorial. We suggestgoing through this entire module again beforegoing on to Tutorial 4. Pay particular attention tothe NOTES that are highlighted in red.

Save your project again. Congratulations, youhave completed the first tutorial!

15 Tutorial 3Summary

However, if you <ALT> click on the Work AreaBar and it does not immediately stretch out to thefull extent of the clips in your timeline, thenyou've detected a "break." The break will be at theposition where the Work Area Bar stops.