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Action! PC Hockey Action! PC Hockey is a product of Dave Koch Sports Inc. ©2018 Dave Koch Sports Inc.

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Page 1: Action! PC Hockey Action PC Hockey Manual.pdfScheduled Game Display—The games scheduled for your chosen date will be displayed below the calendar. Score—Click the score box of

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Action! PC Hockey

Action! PC Hockey is a product of Dave Koch Sports Inc. ©2018 Dave Koch Sports Inc.

Page 2: Action! PC Hockey Action PC Hockey Manual.pdfScheduled Game Display—The games scheduled for your chosen date will be displayed below the calendar. Score—Click the score box of

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Thank you for purchasing the Action! PC Hockey!

Copyright Notice Copyright 2018 by Dave Koch Sports Inc. The disks,

including all files, and the documentation provided in Action! PC products are the

property of Dave Koch Sports Inc. and as such are protected under U.S. copy-

right laws. Neither the files stored on the disks nor the documentation may be

copied, photocopied, reproduced, translated, or reduced to any electronic medi-

um or machine-readable form, in whole or in part, without the prior written con-

sent of Dave Koch Sports Inc. , except in the manner described in the documen-

tation. You are permitted to make one (1) backup copy of the disks

for your own use.

Whether you play head-to-

head, over the internet, or

against the computer, you'll

love the statistical accuracy

and strategy of Action! PC

Hockey. Loaded with strategy,

extensive statistical reports,

and revolutionary internet

features, Action! PC Hockey

is the most comprehensive

stat-based hockey game on

the market. Action! PC Hockey Gamescreen

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Installation........................................................................... 4 Game & Season Disk Installation ............................... 4

Action! PC Manual .................................................... 5

Strategy Guide ........................................................ 5

Copyright Notice ..................................................... 5

Playing the Game .............................................................. 6

Organizing Teams & Players..................................... 14

Reports Menu .................................................................. 27

Setup Menu....................................................................... 30

Internet Play .................................................................... 33

Utilities ............................................................................... 34

Appendices ....................................................................... 38 A: Player Ratings .................................................... 38

B: Abbreviations ..................................................... 42

Technical Support and Contact Information .... 44

Table of Contents

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Game Installation from a Disk 1. Place the CD in your drive.

2. Select Start from the Windows menu bar and then Computer from the pop-up menu.

3. Double click to open your CD drive (usually d: or e:).

4. Double click to run setup.exe from your CD drive.

Game Installation from a Download

1. Save the download to your computer.

2. Double click the setup.exe program to begin the installation.

Season Installation

The season installation tool installs a season to your hard drive from a season zip file,

either from a CD or a download.

1. Select Setup from the top of the opening screen. Select Install Season from the drop-

down menu.

On the Season Installation tool, select the drive from the drop-down menu. To ensure

the installation is successful, be careful to always designate the correct drive in the drop-

down menu.

2. Select the current location of the season that you want to install.

Browse through the folders that appear in the form below your chosen drive, and highlight

the current location of the season file.

3. On the right side of the form under "Highlight Season to Install", double-click the zip file

of the season you want to install.

4. Select Begin Installation.

Installation

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Action! PC Hockey Manual

The Action! PC Hockey manual contains instruction for installing and playing the game as

well as an overview of menu options. The following notation will be used throughout the

manual:

Choose Play/Exhibition Game means choose Play, then choose Exhibition Game from

the subsequent menu.

Action! PC Hockey Strategy Guide

A hockey strategy guide in PDF format is also included with your purchase. It may be

found in the main game folder c:/Program Files/Hockey 2018. It can also be

downloaded from the Action PC Sports Games website at dksports.com/hockey.htm.

In order to get the most enjoyment out of Action PC Hockey, it is highly recommended that

you also read the strategy guide.

Copyright Information

Copyright Notice Copyright 2018 by Dave Koch Sports Inc. The disks,

including all files, and the documentation provided in Action! PC products are the

property of Dave Koch Sports Inc. and as such are protected under U.S. copy-

right laws. Neither the files stored on the disks nor the documentation may be

copied, photocopied, reproduced, translated, or reduced to any electronic medi-

um or machine-readable form, in whole or in part, without the prior written con-

sent of Dave Koch Sports Inc. , except in the manner described in the documen-

tation. You are permitted to make one (1) backup copy of the disks

for your own use.

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The Play Menu The Play Menu is located at the top of the main Action! PC Hockey Screen.

To begin play, select Play and choose the type of game you wish to play.

Exhibition Game

Statistics are NOT compiled.

Resume Saved Game

Continue playing an unfinished, saved game. All games are saved automatically after

every play.

Tournament Game

A complete playoff tournament may be played with up to 16 teams. The following options

are available:

Switch To Playoffs—Switch to playoff mode. If playoffs have not begun, a new folder will

be created for playoff games and stats.

Exhibition Game: Statistics are NOT compiled.

Playoffs: Play a playoff game.

Resume Game: Continue playing an unfinished game.

Unscheduled League Game: Play an unscheduled league game. ALL statistics and records are compiled into your league stats.

Scheduled League Game: Play a scheduled league game. ALL statistics and records are compiled into your league stats.

Playing the Game

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Playoff Bracket—Set up and play games from a playoff bracket with up to 16 teams.

From this form, the following options are available:

Seedings—Set from one to eight seedings in each of two brackets. These teams

must all be unique. Each bracket must have at least one team.

Clear Seedings—Erase all seedings.

Set Pairings—Automatically set up individual game matchups according to the

seedings.

Clear Playoffs—Erase all pairings and results.

Clear Seedings—Erase all seedings.

Play—Begin a game from the selected series.

Auto—Autoplay one game from the series.

Detail—View scores from previous games in the series. Click a game to view the

box score. The date of the next game may also be set.

Unscheduled League Game

Play an unscheduled league game. All statistics and records are compiled into your league

stats, but no changes are made to the schedule.

Scheduled League Game

Choose from a previously scheduled, unplayed game. All statistics and records are

compiled into your league stats. The Scheduled League Game form displays current

standings as well as scores, records, and stars of the game. League leaders are also

displayed in a number of statistical categories. The following options are available when

Play/Scheduled League Game is chosen:

Calendar—Select the Month, Year, and Day to view that day's schedule.

Scheduled Game Display—The games scheduled for your chosen date will be displayed

below the calendar.

Score—Click the score box of an un-played game to add the game to the Play Now list.

C/H—Click the C or H next to the team name to toggle between a computer and human

coach.

Select—Play Entire Day, Play Entire Month, Play Entire Season—Add the displayed

un-played games from an entire day, month, or season to the list of games to be played.

Deselect—Deselect Entire Day, Deselect Entire Month, Deselect Entire Season—

remove the entire displayed day, month, or season from the list of games to be played.

Cancel—Return to the main menu.

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Pause—Pause the games.

Play—Play all selected games. If both coaches for a game are computer coached, the

games will be played very rapidly. All statistics and records are compiled into your league

stats.

Live Tab—Watch the progress of games as they play out. Games will pause at key

moments where you can join the game or continue until the next key moment. What type

of moment pauses the game can be customized in your league rules.

Highlights Tab—View top individual and team performances in recent games.

Selecting Teams After selecting Exhibition or Scheduled League Game, make team selections. Highlight your

choices for home and road teams, and select a month and day for the game. To select a

team from a league file other than the active season, use the browse box above the home

or road team. This allows cross era exhibition games to be played. Select play to begin the

game.

Scheduled League Game

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Setting Game Preferences The Game Preferences form appears after the teams and date are chosen. This form is

used to select coaches, play-by-play speed and style, or to zoom to a later point in the

game. This form appears before every game and may also be accessed by choosing

Options/Setup once the game has started. For more information, see the Game

Preferences section.

Setting Lineups and Strategies After setting game preferences, the roster form appears for any human coached teams.

This allows rosters and lineups to be set. To set a player as active or inactive for the game,

right click his name in the stats and ratings grid and choose Active/Inactive. The total

number of active skaters and goalies is displayed at the bottom of the form, and is red if

the numbers exceeds what is allowed in the league rules. For league games, teams are not

allowed to proceed over the roster limit.

To enter a player into a line, click the players name on the stats and ratings grid, and then

click the desired line position. To set team strategies, select Team/Edit Strategies.

For more information, see the section covering the Roster form. For more information on

team strategies, refer to the hockey strategy guide.

The Game Screen Once lineups have been set for the game, the game screen appears. The game screen

displays, tabs, and menus provide easy access to statistical information, display options,

and game playing options.

Ice Display The ice display is a snapshot of the game at the moment a play call is to be made. Players

and the puck are shown in their current locations. The picture used as the home ice for

each team can be set from the Modify Team form. Moving the mouse over a player

displays the player picture or team logo, as well as some game, season, and real life stats.

Right click the ice display to set frequently used options.

Scoreboard Display The scoreboard shows the following information:

Period and time remaining—Mouse over the time remaining to display the box score.

On ice strength—(5 on 5, 5 on 4, etc.) Any penalties that effect the on ice strength are

also displayed along with penalty time remaining.

Score and shots on goal for each team—Displays score and shots on goal. On a power

play, shots on goal during the power play are also displayed.

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Ice quality—displayed on a one to ten scale to the right of the time remaining. Ice quality

goes down throughout play, and increases at each intermission. Degraded ice lowers the

potential of each play, making games slower and more defensive. The effect of ice quality

is generally small, but can be more significant in long overtime games.

Intimidation levels—Intimidation may result from hits, fights, certain coincidental

penalties, and other events often involving players rated as enforcers. When a team is

intimidated, each play's potential is reduced by the intimidation amount. A team that is

intimidated by .2 will have a play potential each play that is .2 lower than it would

otherwise be. For more details on intimidation, refer to the strategy guide.

Play-by-play The size and style of the play-by-play text may be set from the Game Preferences form,

which can be accessed by selecting Options/Setup from the game screen. Past play-by-

play may be viewed by clicking the

Replay button. Play-by-play descriptions may be customized for thousands of lines of text

by selecting Setup/Play-by-play from the opening screen.

Visual icons are displayed along with certain lines of play-by-play in order to provide more

information about the play that is developing at a glance. These include:

Red Circle—Represents a goal light, indicating that a goal has been scored.

L—Line changes for one or both teams are occurring.

Action! PC Hockey Game Screen

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P—A penalty has been called

S—A shot is being taken. The color of the shot icon represents the approximate chance of

scoring on the shot. Red is a low percentage shot, yellow is slightly more dangerous, green

is an excellent scoring chance, and blue is reserved for the highest potential shots, such as

certain breakaways, deflections, and rebounds. The chance of scoring on a specific shot

depends on many factors, including shooter, goalie, defense, shot location and type,

passers, era factors, and more.

Play Calling The play calling options that are available depend on the type of game situation.

For detailed play calling information and advice, refer to

the strategy guide.

Defensive Zone Possession – Choose to proceed safely, aggressively, with a balanced

attack, or to clear the puck. Line changes may also be made on these plays, with a

reduction in play potential.

Neutral Zone Possession – Choose to dump and chase, skate or pass, or clear the puck

in. Line changes may be made, with a reduction in potential.

Offensive Zone Setups – Players are shown in their current ice locations along with the

chance of getting the puck to them. Either select a player to pass to for a shot, or choose

to shoot, pass, or dump the puck with the player who currently has possession. When

choosing to shoot, the percentage displayed is the chance of the shot reaching the net.

Offensive Zone Match-ups – An offensive player is matched up against a defensive

player. Options are to shoot the puck, try to penetrate past the defender for a better shot,

pass the puck for a new setup, or dump the puck deep into the zone for a safe turnover.

Penalty Killing – When the team with possession of the puck is shorthanded, they have

the option to attempt to clear, move up ice conservatively, or play aggressively for a

scoring opportunity.

Faceoffs– On defensive and neutral zone faceoffs, choose how you’d like to proceed upon

winning the faceoff. In the offensive zone, choose whether you’d like to draw the puck

forward or back, or attempt to win the faceoff in any direction. Attempting to win the

faceoff forward decreases the chance of winning the draw by an amount that depends on

the number of forecheckers you’re using. Low numbers of forecheckers result in a low

chance of winning, but also a low potential on the opponent’s ensuing play. Winning the

faceoff will usually result in a forward in possession. Attempting to draw the puck back will

result in a defenseman with the puck if the faceoff is won, and a slightly lower chance of

winning.

Timeouts – Timeouts may be called at a stoppage in play. Each team gets one timeout

per game. Timeouts reduce intimidation levels and give players about 45 seconds of rest

time.

CPU – Clicking the CPU button lets the computer choose a play.

Line Changes Details on line changes can be found in the strategy guide. Line changes are possible on

certain plays when in possession of the puck, and after the opposing team makes a

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change. When a line change is made, play potential is reduced, so it is important to choose

the right situations for changes. There are several ways to make line changes, including

the following:

Click the heading of the lines grid to enter an entire line. For example, click "Line 1"

to enter the first forward line into the game. Moving the mouse over a line heading

displays more detailed information about that line.

Click an individual player in the lines grid to put him on the ice. For example, click

the third line left wing to enter him into the game at left wing.

Click a player's name on the ice to sub for that player. Doing so opens a quick sub

box to select any player on the roster to enter.

Game Screen Tabs The game screen tabs can be used to display information and options while playing the

game. The following tabs are available:

Lineups – Display the current on ice lineups. Note that when the road team is calling a

play prior to a faceoff, none of the home team's players will be visible. This is because,

since the home team chooses its lines after the road team, there are no players on the ice

yet. Also on lineups tab is the team rating analysis. This is an average of the ratings of the

players on the ice, and can be useful when matching lines. For example, if the opponent

has good offensive players on the ice, it might be a good idea to counter with strong

defensive players.

Box – Shows the players who are currently in the penalty box, along with the type of

penalty being served and the penalty time remaining.

Coach – Displays the team strategy controls. Team strategies for defensive zone depth

and aggressiveness, forecheck, offensive zone system, player shadowing, and zone entry

may be adjusted. By default, changes made on the coach tab only apply to the current

shift. Once new players are put on the ice, the strategies revert to those set on the

Strategy form for the specific line, if applicable, or to the team defaults. To make strategy

changes apply indefinitely, uncheck the box for "Changes Apply To This Shift Only."

Analysis – Displays the chance of potential outcomes for a play. Keep in mind that there

is more to consider on a given play than what is displayed. For example, aggressive play

tends to yield fewer turnovers and more shots, but the turnovers will generally lead to

higher potential for the other teams ensuing possession. For details on the strengths and

weaknesses of play calls, refer to the strategy guide.

Stats– Display game statistics for each skater on the ice.

Ticker – Displays scores and highlights of games in progress. The ticker can be turned on

from the schedule screen or the league rules form.

Game Screen Menus Rosters Menu

Home/Away Roster – Displays the Roster form for home or away teams. Rosters

may also be viewed by clicking the team name on the scoreboard.

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Options Menu

Setup – View the Game Preferences form.

Strategy – View the Team Strategy form. Also accessed by clicking the "Strategy"

button on the lower right of the game screen.

Edit Narrator Translations—Edit how the PA announcer pronounces names.

Reports Menu

Box – View the box score for the game. Also accessed by clicking the "Box" button

on the lower right of the game screen.

Play-by-Play - View a report that includes short play by play descriptions for every

play of the game.

Summary – View a summary of game events such as shots, takeaways, and hits.

Also accessed by clicking the "Summary" button on the lower right of the game

screen.

Internet Menu

Chat – Send a chat message to an internet opponent.

Disconnect – Disconnect from an internet game.

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The Organize Menu

Teams

Choose Organize/Teams to view, create, modify, erase, move, or import teams. This form

can also be accessed by selecting Rosters from the opening screen. The following options

are available:

Roster – Display the Roster form for the highlighted team. The Roster form may also be

viewed by double clicking the desired team. For more information, see “The Roster Form.”

Modify Team – Display the Modify Team form to make changes to the team name, colors,

logo, rink images, and other information. For more information, see “The Modify Team

Form.”

Delete Team – Erase the highlighted team.

Teams: View, create, modify, erase, move, or import teams. Access the Roster form and the Modify Team form.

Rules: Modify specific rules for the active season folder.

Schedule: Modify the schedule for the active season folder.

League Tools: Perform tasks for the active league including resetting league statistics and records, releasing players into the free agent pool, and setting default photos.

Draft: Draft players.

Era: Modify or view league averages by year.

Player Search: Look up a player.

Model League: Update a draft league with data from a new season.

Organizing Teams & Players Organizing Teams and Players

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Move Team – Move the highlighted team to a new division.

Create Team – Create a new team in the highlighted location. The Modify Team form is

displayed to enter new team information.

Import Team – Import a team from a different league folder into the highlighted location.

Free Agents – View and draft free agents.

The Roster Form

The Roster form offers options for team, roster, and lineup management. To access

the roster form, choose Organize/Teams, highlight a team, and click Roster, or dou-

ble click the team.

Roster Form Screen Features

Stats and Ratings Grid – The stats and ratings grid displays stats and/or ratings

for

the selected team.

Roster Tabs – Select which players are displayed on the stats and ratings grid.

Tabs include all skaters, forwards, defensemen, goalies, and status. The status tab

displays available dates for each player, injury status, and player salaries.

Roster Display Options – Choose what combination of stats and ratings are dis-

played on the stats and ratings grid.

Stats – display complete real life stat lines for each player.

Ratings – display complete ratings for each player

Stats + Ratings – Display a combination of stats and ratings

Current Lines – Display the lines each player is currently a part of. Real

and replay time on ice averages are also displayed, as well as offense and

defense ratings. This display is useful for determining which players might

be getting too much or not enough ice time.

Depth Charts – Depth charts may be set for even strength, power play, and short-

handed situations at each position. Depth charts are used when adjusting lines in

game for injured or penalized players, as well as for auto-filling lines. To enter a

player in the depth chart, click his name in the stats and ratings grid, and then click

the desired depth chart location.

Lines Grid – Line combinations may be set for even strength, power play, and

shorthanded situations. By default, basic lines are displayed. To display additional

lines, select “Display All Lines”. Extra attacker and shootout order may also be set

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from the lines grid, as well as starting goalies by game. When playing a game, play-

ers who are entered into lines but are not available due to injury or transaction

dates will be displayed along with an asterisk.

Team Averages – Team averages for offense, defense, and goaltending are dis-

played at the bottom of the form, weighted by minutes played. Keep in mind that

there is much more to a team than offense and defense ratings, but they do give a

good idea of the team's ability to create and prevent shots on goal.

Active Players – Shows the number of skaters and goalies currently active. When

setting the roster prior to a game, the text will be red if the team is over the limit.

To set a player as active or inactive, right click the player's name in the stats and

ratings grid and select “Active/Inactive”.

Display All Players – Display either the entire roster or only active players.

Menu Tabs—Click the appropriate tab to access the Team, Edit, Player Lines or

Depth Menus

Roster Form

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Roster Form Menus

Team Menu

Modify Team – Edit team name, colors, logos, rinks, and more.

Default Ratings – Display the default ratings form, used for generating ratings

from stats. This provides a useful starting point when rating players on created

teams. It is very important that accurate league and team data is entered when

generating ratings. Additional options on the default ratings form includes:

Estimate Team Shots Allowed From Goalie Ratings – One way to estimate team

shots allowed when no shots data is available is to first subjectively rate the goal-

ies. Then, by selecting this button, that rating will be translated into a save per-

centage according to league data entered, and shots against will be calculated using

this estimated save percentage and GAA stats, if available. Note that this method

requires at least GAA stats and goalie ratings to have already been entered.

Get Team Shot Totals From Individual Stats – The roster is scanned and shots for

and against are totaled and averaged. Note that this method requires complete

shots data and goalie shots against data to be accurate.

Player Photos – Assign player photos.

Photos should be saved to the following location:

c:/dksports-data/hockey/PlayerPhotos.

Photos may be assigned for the entire team at once if they are in a standard for-

mat, or they may be assigned individually.

Player Menu

Note: The Player menu may also be accessed by right clicking on a player in the

stats and ratings grid.

Active/Inactive – Set the selected player as active or inactive.

Create Player – Create a player. The player will be named “Noname” and will be

placed on the “All Skaters” tab.

Modify Player – Open the Modify Player form to edit the selected player's attrib-

utes, statistics, and ratings. You can also generate a stat line based on chosen play-

er attributes.

Delete Player – Delete the selected player.

Trade Player – Trade selected player to a new team.

Release Player – Release the selected player to the free agent draft pool.

Draft Player – Draft players. See “Draft ” for more information on the Draft form.

Copy Player – Create a duplicate of the selected player.

Coach Menu

Game Plan —Set team strategies for various lines and game situations.

Roster Management—Set roster availability dates for each player on the roster.

Usage preferences may also be set for each player, including what actions to take

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with the puck in different ice locations, and preferences for how often to penetrate,

deflect shots, and join in an odd man rush. Refer to the strategy guide for more in-

formation regarding player usage preferences. Additional player usage options are

available from the usage tab on the player form.

Default Player Usage – Generate default usage preferences for every player on

the roster. Individual player usage settings can be set from the roster management

form, as well as from the usage tab on the player form.

Lines Menu

Autofill Lines – Automatically fill all empty spots in all lines, or only certain lines.

Clear Lines – Clear all lines or only certain lines.

Save Line Set – Save all line combinations to a line set that may be loaded later.

Up to five line sets may be saved. Note: Most seasons come with saved lines in the

first line set.

Load Line Set – Load a saved line set.

Depth Menu

Autofill Depth – Automatically generate depth charts.

Clear Depth – Clear depth charts.

Reports Menu

View various team statistical reports.

The Modify Team Form

The Modify Team form allows for the editing of all team characteristics. To access

the Modify Team form, select Organize/Teams from the opening screen, highlight a

team, and select Modify Team.

The form can also be accessed from a team roster by selecting

Team/Modify Team. Team information that may be edited includes city, nickname,

abbreviation, coach, arena, and colors, as well as the following:

Team Type - The team type determines the way the game engine views stats and

ratings.

Pro – Standard pro team with all players on their original team. Stats are

assumed to have been compiled while playing with the other players on the

roster. Pro era data is used.

Draft – Contains players from more than one original team. Pro era data is

used.

College – Contains college teams and uses college rules and era data.

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Base Year – Base year is the year on which player statistics are based. This is very

important in order to make accurate comparisons between playing styles of differ-

ent eras. Each player also has a base year which may be edited from the modify

player form. This allows for statistical normalization on teams that include players

from different years.

Team Colors – Set home and road colors for the selected team, as well as a third

(accent) color.

Team Logo – Any jpg or bmp image saved to the team logos folder c:/dksports-

data/hockey/TeamLogos may be used as a team logo.

Ice Graphic – Any jpg or bmp image saved to the rinks folder may be used as a

team's home ice display.

Arena Graphic – Images saved to the arenas folder are displayed at various places

in the game. These can be exterior or interior views of the arena, or whatever you

like.

Team Uniforms – Any jpg or bmp image saved to the uniforms folder may be as-

signed, and will appear throughout the game.

Rules

The Rules form is used to modify specific rules for the active season folder. It is accessed

by selecting Organize/Rules from the opening screen.

Game Rules Periods – Set the number of periods and their length.

Overtime Type – Set the length and type of overtime to be played. Overtime rules may

be set separately for regular season and playoffs. Types of overtime include:

One Sudden Death – One overtime period is played, with the first to score win-

ning. If the period ends, the game either ends in a tie or proceeds to a shootout.

Continuous Sudden Death – The first to score wins. If the period ends, another

period begins. This continues until a team scores to win the game.

Full Period – A full period is played, and does not end on a goal. At the end of the

period, the team with the lead wins. If the score is tied, the game either ends in a

tie or proceeds to a shootout.

5 on 5/4 on 4 – Set overtime periods to be four-on-four or five-on-five.

Shootout Rules – Set the number of shooters involved in a shootout, or turn shootouts

off. If shootouts are set to none, and the overtime type is not continuous, games can end

in ties.

One Point For Overtime Loss – With this option checked, the losing team in overtime is

given one point in the standings.

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Player Management Rules Maximum Players Active – Set the limits on the number of skaters and goalies that may

be active for a game.

Use Transaction Dates If Available – If not selected, players may be used for the en-

tirety of a season regardless of actual transactions. Transactions are included with most

seasons and generally include trades, free agent signings, and releases.

Injuries – Turn injuries on or off.

No Goalie Injuries – Do not allow goalies to get injured.

The Rules Menu

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Roster Limits for Exhibition Games – Apply roster limits to exhibition games. When un-

checked, roster size is unlimited.

Penalty Rules Minor Penalties – Turn minor penalties on or off, and set their length.

Major Penalties – Turn major penalties on or off, and set their length.

Double Minors – Turn double minor penalties on or off.

Ends on Goal – Set penalties to end on goals scored by the power play team. Separate

rules may be set for minor and major penalties.

Sub on Coincidental – Allow substitutions to be made when matching penalties are called

on each team. For example if this option is checked and matching penalties are called in a

five on five situation, play will proceed five on five. If not, play becomes four on four. Sep-

arate rules may be set for minor and major penalties.

Misconduct – Turn misconduct penalties on or off, and set their length.

Game Misconduct – Allow game misconducts to be called.

Suspensions – Allow suspensions, set the maximum length of a suspension, and set the

maximum sportsmanship rating for players who may receive suspensions.

Goalie Season Usage Penalties Usage Penalties - Set penalties for using a goalie beyond his real life minutes played.

Misc Rules Offside Rules – Set the rules for offside calls.

Icing Rules – Set the rules for icing calls.

Video Review – Allow video replay review of goals. Goals will occasionally be disallowed if

video review is on. Note that the total number of goals scored will not be affected by this

setting.

Allow Line Changes on Icing – Allow teams to make line changes after icing the puck.

No Goalie Passing – Goalies may not pass the puck to a teammate after making a save.

Goalies Can't Freeze Puck – Goalies may not freeze the puck after making a save, and

must attempt to pass it to a teammate.

Two Line Pass – Check this option to put the two line pass rule into effect.

TV Timeouts - With this rule checked, two TV timeouts will occur each period, at the first

stoppage after the twelve and six minute marks. Players get about 30 seconds of rest time

at each TV timeout.

No Fighting - Fighting will not occur. This option is used for college and Olympic seasons

where fighting is not allowed.

Reuse Shootout Shooters After Three Rounds – Shooters may be used again after

three rounds of a shootout. When unchecked, shooters may not be used again until the

entire active roster has been used.

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Auto Lines (At Start of Game) - Line changes will be handled automatically. This option

can be turned off at any time in a game by unchecking the "Auto Lines" box, or overridden

by making a manual line change.

No Consecutive Games Played Penalty for Goalies – When checked, goalies will not

be penalized for playing too many consecutive games.

Allow Offensive Zone Play Calls—When unchecked, offensive zone plays are called au-

tomatically by the computer for human controlled teams.

No Computer Play Calls for Human Coached Teams – When checked, no plays for a

user controlled team will occur automatically. When unchecked, plays will sometimes be

called automatically when no players are close to being fatigued, and it is not near the end

of a period.

Timeouts Allowed – Allow each team one timeout per game.

Auto Lines – Default on automatic line changes for human controlled teams.

All Games On Neutral Ice – Play all games at a neutral site with no home ice advantage.

Alternate Reality Mode – Alternate reality mode introduces a realistic amount of random

variability to each player’s ratings each time a new season is started. These adjustments

are hidden to the user, resulting is an additional layer of strategy. For example, if a player

is performing better than expected, it may be because he actually is better. It may be a

good idea to promote him to a higher line, or to give him more playing time. In other

modes, where the player’s ratings are known exactly, his better than normal play could be

written off to chance.

Save Game Films – Save the complete play by play text of each league game as a game

film that may be viewed later.

Standings – Choose between division or conference standings to be used as the primary

standings report.

3-2-1 Standings – Use the Olympic style format for standings: three points for a regula-

tion win, two for a overtime win, one for an overtime loss, and zero for a regulation loss.

Game Era – The game era setting has a huge effect on gameplay. The era that is set is

the statistical era that games will be played in. Which era setting is used is often a matter

of personal preference. The available settings include:

Blended Off/Def Era – This setting averages the era factors for the two teams

involved in each game. This is typically the ideal setting to use for stock leagues.

Since both teams have the same year, the statistical year will be that year. For

cross era games, results will be based on an average of the two teams. So if a team

from a high scoring year plays against a team from a low scoring year, the result

would typically yield an average amount of scoring. The disadvantage of this set-

ting, for cross era leagues, is that each game may have slightly different era fac-

tors. Team balance will be unaffected, but statistics may not be on the same scale

from team to team.

Average Historical Era – The average historical era setting averages the data for

every year from 1950 to present. This setting may be appropriate for cross or

mixed era leagues.

Specific Year Settings – Choose a specific year to make the league play as that

year. For example, setting 1967 means that league averages will be close to 1967

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averages. These settings may be appropriate for mixed or cross era leagues, to

make each game play on the same statistical basis. Competitive balance is not af-

fected by the year that is selected. Another interesting way to use this setting is to

set a stock league to a different year. For example, the 2015 teams could be set to

play in the higher scoring, higher penalty minute era of the 1980s.

Usage Rules Games Played Usage Penalties – Set limits of games played, above which players re-

ceive mild, moderate, or major over-usage penalties. Players become less effective when

exceeding usage limits.

Display Rules Opening Menu Favorite Teams – Choose which teams will be highlighted in team colors

on the opening screen standings and leaders.

League Displays – Edit the names of each conference, and choose whether to display

league or conference standings.

Schedule

The Schedule form is used to modify the schedule for the active season. It may be ac-

cessed by selecting Organize/Schedule from the opening game screen. The following fea-

tures are available:

Calendar Control – Select a month and day to view a list of games, or to create new

games for that date.

Build Game – Highlight a home team and a visiting team and select Add Game to enter a

new game on the schedule.

Coaches – Click C or H next to the team name to toggle between computer and human

coaches.

View Box Score – Click on any completed game to view the box score.

Status – Lists the final score of played games and marks unplayed games. An unplayed

game may be deleted by clicking the status box to change the status to "Deleted".

View Schedule – Select a team to view its entire schedule. Double click a game to view

the box score. Click print to open a printable version of the schedule.

Favorite Team (human coached) – Select a team to be human coached for the entire

season.

Schedule Tools Menu Erase Schedule – Erase all games from the schedule.

Set All Coaches Computer – Set all coaches for all games to computer control.

Set All Coaches Human – Set all coaches for all games to human control.

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Computer Generate Schedule – Generate a complete schedule. Options are given for

number of games and divisional games.

View/Print Schedule – View and optionally print the entire league

schedule.

League Tools

The League Tools form is used to perform tasks that apply to the entire active league. The

following options are available:

Reset Statistics

Set Statistics to Zero – Set all replay statistics to zero.

Set Records to Zero – Reset all league records to zero.

Reset Injuries – Reset all injuries.

Set All Players Active – Set all players to active status.

Delete Playoff Folder For This League – Delete the folder containing playoff

stats and results for this league.

Draft Tools

Release All Players – Release all players in the active league to the free agent

pool.

Delete All Teams – Delete all teams in the active league.

Coaching Tools

Computer Depth Charts – Generate depth charts for every team in the active

league.

Computer Lines – Generate line combinations for every team in the active league.

Clear Lines – Clear all line combinations for every team in the active league.

Clear Depth Charts – Clear all depth charts for every team in the active league.

Set All Players Active Sept 1 through Aug 31 – Erase all transaction dates for

the active league.

Default Player Usage Settings – Generate player usage settings for every player

in the active season.

Player Photo Tools

Default Photo Names – Set default photo names to one of four formats. This al-

lows photos to be assigned to the entire league at once, provided they are all in a

standard format. Player photos should be save to c:/dksports-data/hockey/

PlayerPhotos.

Player Year Prefix/Suffix – Include a suffix or prefix for the year when assigning

photos.

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Photo File Type – Select the type of file used when assigning photos to the entire

league. Photos may be in jpg or bmp format.

Default Photo Names – Click this button to assign photos to the entire league ac-

cording to the format selected above.

Draft

The Draft form is used to draft players from the free agent pool. The Draft Form may be

accessed by selecting Player/Draft from the roster form or Organize/Draft from the main

game screen. The following options are available:

Modify Draft Order

Rounds – Set the number of rounds for the draft.

Draft Style – Select between loop and standard draft orders.

Draft Tools – Includes options to clear the draft order, or create a random draft

order.

Team List – Select a team to enter onto the draft grid. Click the grid to enter the

team into a specific spot in the order. If the first round is selected, you will be given

the option to enter the team in the same position for every round.

Note: After a player is drafted, his name and team will appear in the appropriate

spot in the draft grid.

General Manager

General Manager – Toggle between human or computer general manager.

Draft Preferences – Set the draft priority for the team from high to low for cate-

gories including offense, defense, and goaltending.

General Manager Tools – Includes options to set all general managers to human

or computer.

Draft Players

Draft Type – Toggle between manual and round-by-round drafting. Manual draft-

ing allows any number of picks to be made form any team, while round-by-round

drafting adheres to the preset draft order.

Continue Draft – Continue the draft with the next selection.

Computer Suggest – Let the computer suggest a player for the highlighted team.

View – View complete statistics and ratings for the highlighted player.

Draft – Draft the highlighted player.

Era

Modify or view league averages by year. Era data is used to compare players from different

eras when determining play results, as well as when generating default player ratings. Ac-

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tion! PC Hockey includes league data for each season, and uses it to make meaningful

comparisons between players from different eras. For example, a player who scored 30

goals in one season might be very similar to a player who scored 50 goals in a higher scor-

ing year.

Changing era data has a significant impact on game play.

Player Search

Use this function to search the active league for specific players.

Double click a player in the list of found players to view their complete statistics and rat-

ings.

Model League

The model league form can be used to quickly update a draft league with player data from

a new season statistics disk. The following options are available:

Original League Folder - Choose the folder which contains your original league data.

Use New Data From - Choose the folder which contains the new player data you would

like to use.

New League Folder - Enter a name for the new league folder to be created.

Example:

You would like to create a new league folder for a 2018 draft league

which is modeled after your 2017 draft league, using data from

the 2017 season.

Original Folder: c:/dksports-data/hockey/seasons/HK2017Draft

Use New Data From: c:/dksports-data/hockey/seasons/HK2017

New League Folder: c:/dksports-data/hockey/seasons/HK2018Draft

Transactions and Roster Tools

Make roster additions, subtractions, trades, creations, and edits for any team in the

league.

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The Reports Menu

Team Reports

View player statistics, ratings, rosters, and box scores by team. The Team Reports form is

accessed by selecting Reports/Team Reports from the opening screen.

Team List—Highlight a team to view its reports.

Box Score List—Double click a game to view its box score

Statistics Type—Toggle between real and computer statistics.

Build Reports—Generate text reports for one or all teams.

Choose View/Print/Disk to view the selected report and optionally save or print.

Team Reports View reports for each team.

Leader Boards View customized league leader boards.

Team Compare View and create customized reports for the entire league.

League Reports View reports for standings, power rankings, injuries,

all-star teams, and MVP award rankings

Data Base View and create customized reports for the entire league.

Records View individual and team records for the active league.

Box Search Search box scores for specific statistics.

Print Transactions View and optionally print all league transactions.

Game Films View complete play-by-play for each game.

Encyclopedia View season and career stats for multiple seasons.

Reports

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Leader Boards

View leaders in many statistical categories for the active league. Primary statistics display

the top 35, and secondary statistics show the top five. Reports may also be created with

different amounts of players shown in each category.

Statistical Category—Select a category using the tabs along the top of the form.

Divisions—Select a division or select all teams for leaders. Also, select real or computer

statistics to be displayed, as well as a team to highlight.

Custom Reports—Create and view custom leader reports. Select which categories to

include and the number of leaders displayed for primary and secondary statistics, and

select Build/View Report. The generated report may also be saved or printed.

Team Compare

View team totals and averages for the active league. Use the Teams Select list to limit the

displayed teams to a particular division, or to show all teams. Select View/Print/Disk to

view the report in a printable format. League standings, power rankings, and injuries can

also be viewed from the Team Compare form.

Database

View customized player reports for the active league. 12 database reports are included,

and custom reports may be created by selecting Layouts. To view a report, choose the

report from the Report list and select Refresh. Reports may include either computer or real

stats, as applicable, and may be filtered by position, playing time and division. To print or

save a report, select View/Print/Disk. The default reports include:

Basic—Basic, conventional hockey stats.

Expanded—Complete stat lines including basic and advanced stats.

Ratings—Complete player ratings.

Special Teams—Power play and penalty kill stats.

Penalties—Total penalties and minutes, as well as a breakdown by type of penalty.

Goalie—Complete goalie stat lines.

Per Game—Stats per game played.

Per 60 Minutes—Stats per 60 minutes of ice time.

Home Games—Stats compiled in home games.

Road Games—Stats compiled in road games.

High Games—Players' best games in each statistical category.

High Games-Goalies—Goalies' best games in each statistical category.

League Reports

View various reports for the active league, including the following:

Standings—Expanded league standings.

Power Rankings—Team rankings according to record, statistics, and schedule strength.

Injuries—View injuries for the entire league

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All Star Teams—View five all star teams.

MVP Award—View the MVP award rankings.

Records

View league records. The top five are shown in each statistical category. Individual or team

records may be viewed.

Box Search

Search for box scores that include performances that meet specified criteria. To search,

select the team and players to be included in the search, enter the minimum for each

statistic to be included in the search, and select Refresh. For example, to search for all

games where a player had at least six shots on goal, enter six in the SOG box. All

performances that meet the criteria will be displayed. To view the complete box score for a

game, double click the line for that game. Select View/Print/Disk to view the report in a

format that can be saved or printed.

Print Transactions

View and optionally print a list of all league transactions.

Game Films

View complete play-by-play text for any game in the active league. Double click to view a

game.

Encyclopedia

View season and career statistics for multiple seasons. To add data to the encyclopedia,

choose Tools/Add Data To Encyclopedia and select the season to add. Custom reports may

then be generated from this data. To search the encyclopedia, enter minimums for any

desired statistical categories, and then choose Refresh. Reports may be generated for

single season, career, or playoff stats. Encyclopedia data can also be viewed from the

player form on the history tab. Up to ten encyclopedias can be created.

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The Setup Menu

Active Season

Select a season folder to use. To select, browse to the location of the season folder, double

click to open the folder, and choose Save to activate the

season. By default, the location c:/dksports-data/hockey/seasons is used for seasons.

Saving season folders to this location will make accessing seasons most convenient. If a

folder is selected that does not include league files, a blank league will be created in that

location.

Game Preferences

Set various gameplay options, including:

Play Speed—Set the speed at which play-by-play text scrolls.

Higher numbers mean more time between each line, while lower numbers make play-by-

play scroll faster.

Pause Between Plays—Set the amount of pause before each play begins. Use higher

numbers for a longer pause, and lower numbers for a shorter pause.

Play-By-Play Length—Choose between short or long

play-by-play. Short play by play describes each play in one or two lines.

Active Season: Change the active league folder

Game Preferences: Set various gameplay options.

Install Season: Install a season from a disk or other location.

Play-by-play: Edit play-by-play descriptions

Setup

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Play-By-Play Font—Set play-by-play text characteristics.

A change of possession is indicated when the play-by-play changes colors.

Sound Effects—Turn on in game sound effects. Whistle sounds can

optionally be muted, or sounds can be limited to goal sounds only.

Display Goalie Game Rating in Box—Display the adjusted goalie rating for the game in

the box score. Goalie ratings are adjusted for each game and are hidden until the end of

the game. This creates an incentive to replace a goalie who is performing poorly.

Zoom—Advance quickly to a later point in the game. For example, when

selecting zoom to the end of the second period, the computer will quickly play the first two

periods of the game. Zoom is available once a game has begun.

Microsoft Narrator—Enable the Microsoft narrator voice as a PA announcer or full play by

play announcer.

Shot Video—Turn on puck animation on shots, and set the delay before the video and the

puck speed.

Opening Menu Font Size—Set the font size of the opening screen

standings and leader reports.

Game Display—Choose between horizontal and vertical ice displays, as well as photo

preferences, font sizes, and other display details.

Coaches—Set coaches to human or computer control.

Install Season

The season installation tool installs a season to your hard drive from a season zip file, ei-

ther from a CD or a download.

1. Select Setup from the top of the opening screen. Select Install Season from the drop-

down menu.

On the Season Installation tool, select the drive from the drop-down menu. To ensure

the installation is successful, be careful to always designate the correct drive in the drop-

down menu.

2. Select the current location of the season that you want to install.

Browse through the folders that appear in the form below your chosen drive, and high-

light the current location of the season file.

3. On the right side of the form under "Highlight Season to Install", double-click the zip

file of the season you want to install.

4. Select Begin Installation.

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Play-By-Play

Edit thousands of lines of play-by-play text to customize the gameplay

experience. Select a line of text in the list on the left side of the form to display up to 20

variations of that line which may be edited.

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The Internet Menu

Host Game Session

Prepare the game to host a game session. The Internet Host form will appear on the

screen while waiting for a call. When a call arrives from someone wishing to join a game

session, you will be required to “Accept” or “Decline” the call. When a call is accepted, the message “Hosting internet game session.” will appear on the main game screen. After se-

lecting teams for a game, the host will be prompted to choose a team for the internet op-

ponent.

Internet

Host Game Session: Enable your computer to listen for an in-

coming call.

Join Game Session: Connect to another computer for a game

session.

Disconnect: Disconnect from an internet session.

Find My IP Address: Find the current IP address

Open Windows Firewall Port 1450: Open the firewall port to allow incoming calls

Forward Port 1450—Router: Forward this port to a router to allow in-

coming calls.

Service Updates: Check for game updates.

League Address Book: Enter names and email addresses for league members

Create Website: Generate reports to be used for a league website

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Join Game Session

Enter an IP address of the hosting computer to join for an internet session. When success-

fully connected, the message "Connected to Internet Host" will appear on the screen. All

menu options will be disabled until the internet session is terminated.

Find IP Address

Find the current IP address. This address is used when hosting a game session. Note that,

depending on the internet connection, the IP address may change each time.

Disconnect

Close communication between internet opponents.

Open Windows Firewall Port 1450

Open this firewall port to allow internet sessions. This only needs to be done once.

Forward Port 1450—Router

View instructions for forwarding the port to a router. This may be necessary to host a

game session on a computer that is connected to the internet through a router. This only

needs to be done once.

League Address Book

The league address book can be used to maintain a list of league members and email ad-

dresses. Add a new member by selecting New Member.

A member will be created under the name "No Name" and can then be

edited. Up to 50 league members may be added.

Delete Member—Delete the member currently displayed. League Statistician—Designate the selected league member as the league statistician.

Troubleshooting Connection Problems

If an internet connection with an opponent is unable to be established, check the following:

• Ensure that Windows firewall port 1450 is open.

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• Ensure that the host has forwarded port 1450 to a router, if applicable, and that

rounter settings allow the computer to accept an incoming call.

• Check anti-virus software to determine if it is blocking a connection.

• Verify that the correct IP address is being used.

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The Utilities Menu

Export Games

Export game files to be sent to a league commissioner. Select games to be exported by

clicking the leftmost column for each game to export, or choose Select All or Select None

from below. On the right side of the form, enter a name for the export file, and select a

location to export to. To export select Begin Export.

Import Games

Import game files into the current league. Using the box on the left side of the form,

browse to the location of the export file. Click the file on the right side to select it for

import. To import selected files, select Begin Import.

Import Coaches

Import coach files. Coach files may be made using the team roster form, and include active

players, line combinations, daily lineups, and strategies.

Export Games: Export game files to be sent to a league commissioner

Import Games: Import games into the active league.

Copy Current Database: Make a copy of the active league folder.

Create New Blank Database: Create a new blank league folder.

Zip League Files: Create a zip file for the league.

Utilities

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Copy Current Database

Make a copy of the active league folder. Enter a location and name for the new folder

using the Copy To box. By default, the copy will be placed in the same location as the

original, with a "b" added to the name.

Select Copy Database to create the copy.

Create New Blank Data Base

Create a new blank league folder. Browse to a location and enter a name for the new

league. Select Create Folder to create the new league.

Zip League Files

Create a zip file for the league. Select box score files as well as the other files to include.

Enter a name for the zip file, and select Begin Zip to create the zip file.

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Appendix A—Player Ratings

Offense

The offense rating represents a player's overall offensive ability. Players with high offensive

ratings increase the chance of a scoring opportunity on a given play. Teams with high of-

fensive ratings will generate more shots on goal. Players with high offensive ratings also

tend to make safer turnovers than those with lower offensive ratings. The average offen-

sive rating for forwards is approximately 6.0, and about 3.5 for defensemen.

Passing

The passing rating measures a player's ability to pass the puck. Players with higher pass-

ing ratings will get more assists and will make safer turnovers. Shots have a greater

chance of scoring when they are the result of a pass from a good passer. Good passers are

also better able to move the puck to create a new offensive zone setup (selecting pass on

an offensive zone play). Goalies with high passing ratings (usually up to three) will play the

puck more frequently and more successfully. They will more often pass the puck to a

teammate rather than freeze it.

Scoring

Players are rated for both inside and outside scoring. The ratings represent a player's goal

scoring ability and the areas where his shots are likely to come from.

A player rated 6 inside and 2 outside will have most of his shots come from inside, while a

player rated 6 inside and 5 outside will be able to score from both inside and outside. De-

fensemen tend to have very low inside scoring ratings and higher outside scoring ratings.

In general, shots are most likely to score the closer they are to the net, but a poorly rated

inside scorer will be unlikely to get the puck there.

The chart accompanying this text shows examples of shooting percentages for three play-

ers from different ice position. Keep in mind that these are just estimates, and there are

many factors that go into determining the exact percentages. Although Player C has a

slightly higher shooting percentage closer to the net, he will almost never get a shot from

that position. All three players have fairly similar scoring abilities, but their shots will come

from different locations. Using a player effectively can help to maximize his scoring. For

example, Player B might do well as a point forward on the power play, while Player A is

much better off playing closer to the net.

Appendices

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Penalty Shot/Breakaway

The penalty shot rating represents a player's ability on penalty shots, shootouts, and

breakaways. It also plays a small role in scoring on odd man rush opportunities.

Skating

The skating rating represents a player's skating and puck handling ability. Players with

higher skating ratings are better able to penetrate for a good shot, and won't make as

many bad turnovers. They are also more likely to participate in and be successful on odd

man rushes.

Faceoff

The faceoff rating represents a player's ability to win faceoffs. Each point represents about

three percent on the faceoff percentage. Players with many faceoff attempts and a good

percentage of wins tend to get the highest faceoff ratings. Typical centers range from six

to eight, wings from two to four, and defensemen less than two.

Defense

The defense rating represents the ability to prevent scoring opportunities. Teams with high

rated defensive players will give up fewer shots on goal than those with low rated players.

Defensive zone and forecheck ratings are weighted defensive ratings that indicate a play-

er's defensive effectiveness in different areas of the ice.

Defensive Zone

The defensive zone coverage rating indicates a player's ability in his own zone. This rating

is calculated automatically and helps to indicates how a player's specific skills affect his de-

Estimated shooting % from

In Mid Out

Inside

Outside

Scoring

Ratings

Player A Inside 6

Outside 2 14.00% 8.00% 3.00%

Player B Inside 6

Outside 5 14.00% 11.00% 9.00%

Player C Inside 1

Outside 5 10.00% 10.00% 9.00%

The effect of inside-outside scoring ratings on goal scoring ability.

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fensive play. Players with high shot blocking and penalty kill ratings are particularly effec-

tive in the defensive zone.

Forecheck

Like the defensive zone rating, the forecheck rating indicates how specific skills affect de-

fensive play in the offensive zone. Good forecheckers create turnovers and are effective at

keeping possession of the puck in the offensive zone. Players with high takeaway and hit-

ting ratings make the best forecheckers.

Takeaway

Players with high takeaway ratings excel at generating turnovers. A defender's ability to

stop a penetrate attempt depends largely on their takeaway rating. Players with high take-

away ratings also make good forecheckers.

Shot Blocking

Players with high shot blocking ratings are good at blocking shots and playing in their own

zone. These players are also harder to shoot on in a match-up play. Good shot blockers are

often the best penalty killers.

Hitting

Players with high hitting ratings can intimidate the other team with hits. They also create

slightly more turnovers than the average player, and tend to be better forecheckers.

Penalty Kill

A player's ability to kill penalties depends on both the defense rating and the penalty kill

rating. Penalty kill ratings range from zero to two stars.

*** Defensive rating is increased by 20 percent when killing penalties

** Penalty kill rating is equal to defensive rating

* Defensive rating is reduced by 20 percent when killing penalties

— Defensive rating is reduced by 40 percent when killing penalties

Enforcer

Players with high penalty minutes, fights, and hits are given an enforcer role. Enforcers are

more likely to intimidate the other team by their presence on the ice, as well as by hitting

and getting in fights.

Goalie

The goalie rating represents a goalie's save percentage. The average starting goalie is rat-

ed about 6.5, and each point represents roughly one percent. So in a year where the aver-

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age goalie has a save percentage of 90, a goalie rated 7.0 will stop about 90.5 percent of

shots. The save percentage on a given shot depends on a number of factors, including the

shooter, defender, location, shot quality, etc..

Sportsmanship

The sportsmanship rating represents a players tendency to take penalties. Coincidental

penalties and fights usually involve players with low sportsmanship ratings. Minor penalties

are mainly a result of matchups, but sportsmanship also plays a small role.

Durability

Durability represents the number of games played versus the number of games missed

due to injury. For example, a player who missed half of the season due to injury will be

rated a five for durability. This player will be likely to miss about the same amount of

games in a replay.

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Appendix B—Abbreviations

Ast—Assists

Ast Streak—Consecutive games with at least one assist

BkS—Blocked shots

ENG—Empty net goal

Fights—Fights

FO%—Faceoff winning percentage

FOL—Faceoffs lost

FOW—Faceoffs won

G—Goals

GA—Goals allowed

GAA—Goals allowed average. Goals allowed per 60 minutes, or per game if minutes are

not available.

G Misc—Game misconduct

Goal Streak—Consecutive games with at least one goal

GP—Games played

GvA—Giveaways

GWG—Game Winning Goals

Hits—Hits

L—Losses

Major—Major penalties

Minor—Minor penalties

Misc—Misconduct

MsS—Missed shots. Number of shots that miss the net.

OT—Overtime losses

P—Points. Assists plus goals.

Pen—Penalty shot attempts

Pen%—Penalty shot success percentage

PenA—Penalty shot attempts

PenG—Penalty shot goals

PIM—Penalties in Minutes

PK—Penalty kill attempts, or penalty kill attempts per game.

PK%—Penalty kill success percentage.

PP—Power plays, or power plays per game

PP%—Power play success percentage

PPA—Power play assists

PPG—Power play goals

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PROD—Production. Time on ice per point recorded.

Pts—Points. Assists plus goals.

Pt Streak—Consecutive games with at least one point

SA—Shots against for goalies, shots allowed for teams.

Save Streak—Consecutive saves

SHA—Shorthanded assists

SHG—Shorthanded goals

Shifts—Number of times the player is put on the ice.

Sho Streak—Consecutive shootout/penalty shot goals

SO—Shutouts

SO Streak—Consecutive shutouts

SOG—Shots on goal. Any shot that results in either a goal or a save. Shots off the post or

crossbar are not shots on goal.

SOW—Shootout wins.

S%—Shooting percentage. Percentage of shots on goal that result in goals.

Sus—Games suspended

Sv%—Save percentage

T—Ties

T—Takeaways

T—Time on Attack. Time with possession of the puck in the offensive zone.

TO—Time on Ice

TOI/PK—Time on ice while killing a penalty (shorthanded)

TOI/PP—Time on ice while on a power play

W—Wins

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Contact Information

Technical Support

We are happy to assist you with questions about our products. Please send an email with your questions to [email protected].

Contact Us

We are constantly working to improve our product. If you have a question, com-ment, or a suggestion for a future version of any of our games, please contact us at [email protected].

Dave Koch Sports 100 Bremmer St. Stevens Point, WI 54481

email: [email protected]

phone: 715-344-0610

website: dksports.com

Action! PC Football, Action! PC Baseball, Action! PC Basketball, Action! PC Hockey,

and Action! PC Golf, are products of Dave Koch Sports Inc.