abstract wireless video in cdma
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Abstract of Wireless Video Service in CDMA Systems
Video services are becoming an integral part of future communication systems.
Especially for the upcoming 3G-CDMA system wireless networks such as UMTS,
video may very well turn out to be the key value addition that achieves the required
return of investment. While previous generations of wireless communication systemswere primarily designed and used for voice services, next generation systems have to
support a broad range of applications in a wide variety of settings. The early market
stages were characterized by the needs of early adopters, mostly for professional use.
As the market matures from the early adopters to normal users, new services will be
demanded. These demands will likely converge toward the demands that exist for
wired telecommunications services.
Market research finds that mobile commerce for 3G wireless systems and beyond will
be dominated by basic human communication such as messaging, voice, and video
communication [1]. Because of its typically large bandwidth requirements, videocommunication (as opposed to the lower rate voice and the elastic e-mail) is expected
to emerge as the dominant type of service in 3G/4G wireless systems. Video services
obth real-time services and streaming services are gaining a lot of importance and
applications in CDMA systems.
There are three ways to spread the bandwidth of the signal:
Frequency hopping. The signal is rapidly switched between different frequencies
within the hopping bandwidth pseudo-randomly, and the receiver knows beforehand
where to find the signal at any given time.
Time hopping. The signal is transmitted in short bursts pseudo -randomly, and the
receiver knows beforehand when to expect the burst.
Direct sequence. The digital data is directly coded at a much higher frequency. The
code is generated pseudo-randomly, the receiver knows how to generate the same
code, and correlates the received signal with that code to extract the data.
These direct sequence spread spectrum signals can be digitized voice, ISDN channels,
modem data, etc.
Why real-time video Traffic is difficult to handle
Video Requires Extremely Large Bitrate
Large Bandwidth Requirement for Video Sources vs. Limited Resources of Wireless
Networks.
High Compression Ratio Bitstreams Extremely Sensitive to Channel Errors and
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Network Impairments.
Stringent Latency Requirements.
Compressed Video Requires Error Protection
Most Existing Video Compression Standards Originally Not Designed for LossyChannels.
Appropriate Error Protection Schemes: an Important Research Topic.
Video Streaming over CDMA-Based Wireless Networks
In video streaming services, the playout begins when the queue length of the receiver
buffer is above a threshold. This threshold must be large to reduce the buffer
underflow probability and absorb the bit rate variations caused by the wireless
channel. On the other hand, it is important to reduce this threshold in order to reduce
the initial playout delay and also the size of the receiver buffer. Here a videostreaming service is considered, where the last link is a wireless CDMA-based link
and it has been shown how a truncated power control allows to reduce the pre-roll
delay without increasing the average transmission power and without degrading the
video quality. It presents the proposed truncated power control and an analytical
model to evaluate the achievable pre-roll delay reduction.
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System ModelThe system model consists of a source, a server and a client. As shown in Figure 2,
the video streaming passes through a wired network without losses and a lossy
wireless link with CDMA-based transmission. The source can be a live program or a
prestored program; in the first case the source passes a video frame to the server everyt seconds, while in the second case the source passes all of the video frames to the
server at the beginning of the session. The server is responsible of delivering video
frames from the source to the client through a heterogeneous wired/wireless network;
in this paper we refer to a UDP-based transport platform. The UDP protocol does not
permit to recover from data losses and this functionality is left to the link.
The server encapsulates each video frame within a UDP packet and each packet is
enqueued into the UDP transmission buffer. Both at the server side and at the client
side a link layer ARQ buffer and a playout/UDP buffer are needed. At the client side,
the playout begins when the queue length n of the playout buffer is above a specifiedthreshold Npr. Such a phase is called pre-roll process and it is needed in order to
reduce the buffer underflow probability at the expenses of an initial delay (pre-roll
delay). At the client side, underflow occurs when n = 0; after the buffer underflow
occurrence the receiver temporarily suspends the playout of the video and a new pre-
roll process starts. Both the pre-roll delay and the buffer underflow probability
depends on the pre-roll threshold Npr and on the channel reliability. Large Npr results
in a small underflow probability but increase the pre-roll delay.It is common for
streaming media clients to have a 5 to 15 seconds of buffering delay before playback
starts.
Video Conferencing
Videoconferencing is a medium where two or more people at different locations can
meet face-to-face in real time .Offers new possibilities to connect with guest speakers
and experts.Can make relevant learning opportunities more accessible and exciting.
Videoconferencing is the conduct of a videoconference (also known as a video
conference or video teleconference) by a set of telecommunication technologies which
allow two or more locations to communicate by simultaneous two-way video and
audio transmissions. It has also been called 'visual collaboration' and is a type ofgroupware .
Videoconferencing uses audio and video telecommunications to bring people at
different sites together. This can be as simple as a conversation between people in
private offices (point-to-point) or involve several (multipoint) sites in large rooms at
multiple locations. Besides the audio and visual transmission of meeting activities,
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allied videoconferencing technologies can be used to share documents and display
information on whiteboards.