abomination's wake
TRANSCRIPT
-
7/30/2019 Abomination's Wake
1/16
Abomination's WakeIn 936.M41, the Rogue Trader Tyrel Cathek detected a long-forgotten, drifting
Imperial cruiser, seemingly abandoned near Pyrek, in the Armageddon sub-sector ofthe Segmentum Solar. His first four boarding parties failed to return, swallowed up by
the vastness of the hulk; before the fifth died, it sent one frantic transmission back to
the Mothership, consisting of a single word: Xenos.
Thus alerted, the Rogue Trader requested the assistance of the Adeptus Astartes, the
legendary Space Marines devoted to the protection of the Imperium from such
menaces. The Ultra-Marines and the Imperial Fists responded to the call, each
dispatching a small force under the command of the Imperial Fist Captain
D'Arquebus, a seasoned combat veteran.
Early investigations confirmed the presence of an infestation of Xenos, thought only to
represent a small Ork warband. This assessment quickly proved to be incorrect.
Leading the first wave, Captain D'Arquebus commanding an Imperial Fist Assault
Squad and an Ultra-Marine Devestator Squad learned that the forces of Chaos had
infested the hulk, and that the Orks were under the control of a Chaos Marine
Commander. This discovery came at a terrible cost; of the twenty-two Marines that
formed the first wave of the assault, only one an Ultramarine named Kanner,
managed to make it back to the landing pods alive.
-
7/30/2019 Abomination's Wake
2/16
Veteran Sergeant KannerSergeant Kanner commands the feared 'Stalkers', a squad that honed its abilities in
the 'Abomination' and 'Terimus' missions. Assembled from the most experienced
Scouts available by Kanner after his first return from the Hulm, they led the way on
no less than fifteen infiltrations of the Space Hulk 'Abomination', as well as forming
the strike force against the Genestealer Cult on Gorinum Base.
Acknowledged as one of the finest squads in the Ultra-Marines, they have been
awarded the signal honour of exclusively wearing ten of the prized MkVI suits of
Power Armour, carefully maintained by the Tech-Priests on the Sword of Marabar to
operational readiness. Their readiness for close-quarters combat is evinced by the
unusual design of their Bolters; all of them are equipped with the now little-used
bayonet attachment.
The 'Stalkers' consist of 1 Space Marine Sergeant and 9 Veterans. Sergeant Kanner is
equipped with a Chainsword and Bolt Pistol, one Veteran carries a Flamer and
another wields a Missile Launcher. All have access to Special Issue Ammunition.
Optionally, the squad may ride in one of the battleforce's two Rhino APC, with a
mounted Storm Bolter.
Cost: 260 points (295 / 305 if mounted in Rhino APC.)
-
7/30/2019 Abomination's Wake
3/16
Following the loss of the bulk of the strike force, command devolved to the only
remaining officer, the hitherto untested Lieutenant-Primus Andron. His was a
baptism of fire, as he assembled the remnants of his strike force into a pair of new
squads, hurriedly bringing the reconnaissance Scouts loaned him by the 10th
Company into the line of battle under the promoted Sergeant Kanner, and launched aseries of strike raids into the Hulk, first clearing a beachhead and then expanding it
with attacks on critical areas of the ship. After three months of constant hit-and-run
operations led by himself, Sergeant Kanner, and the surviving Imperial Fist Sergeant
Huron, the bulk of the 'Abomination' was brought under the control of the Space
Marines. With victory in sight, Andron was promoted to Lieutenant-Senioris and
instructed to prepare for assignment to the command of a Company.
Lieutenant-Senioris Telak Andron
Lieutenant Andron is the commander of a battleforce of Ultra-Marines on near-
permanent independent duty; it has been many years since he or his comrades have
returned to the Ultra-Marine homeworld of Macragge. Indeed, many members of his
battleforce have never had the privilege of visiting their Chapter House, being
recruited from hulks or hive worlds along their travels.
The Lieutenant is a seasoned, experienced combat officer with vast experience of
close-quarters combat in the confined, artificial conditions of a Hulk; however, his
time on Armageddon has also given him ample practice of more conventional
battlefields, where he generally employs a 'stand-off' tactic reliant on the legendary
fire support capabilities of the Astartes.
Andron is generally equipped with his signature Power Sword, Plasma Pistol, and
specially-crafted Artificer Armour discovered during the fighting on Terifus Station.
Cost: 145 points
-
7/30/2019 Abomination's Wake
4/16
The taste of victory was all too brief, however, as raiding parties moving deep into the
hulk discovered the true value of the vessel to the Chaos Marine Warband; its cargo
bays contained the equipment required to inter a Marine into a Dreadnought, a
powerful war machine bristling with guns and close-combat weaponry. It had been a
Dreadnought that wiped out Sergeant Kanner's old squad; he requested the honour ofdestroying the facility.
Once informed, however, the Adeptus Mechanicus protested. Such technology was
extremely rare, and the opportunity to study it was too tempting to ignore. Over the
protests of Lieutenant Andron, a Tech-Priest was assigned to his force, a Praefact-
Acquisitor by the name of Erasmus Darvin. Capturing the facility was obviously
impossible; its destruction was an operational necessity. Studying it, however, was not
out of the question, and Darvin joined the 'Stalker' force on its mission, demonstrating
sufficient courage under fire to convince Andron to petition that he be brought intothe Chapter, a request that would be granted in time for the Armageddon Campaign.
Following the destruction of the Dreadnought manufacturing facility, the Hulk
'Abomination' was finally destroyed, bombs planted near its ancient fusion reactor
tearing its hull into pieces, wiping out the threats that still lay within forever. Andron
led his surviving Marines in a ceremony to honour those that had fallen, and then
began to make his way home, first to the Imperial Fist system of Inwit where Sergeant
Huron's squad rejoined their chapter, and then curving back through Segmentum
Solar towards Macragge.
-
7/30/2019 Abomination's Wake
5/16
Praefect-Acquisitor Erasmus Darvin
The path of the Acquisitor is an honourable one in the Adeptus Mechanicus; it is
their responsibility to salvage ancient or alien technology from abandoned ruins and
battlefields, often under the guns of the enemy. A successful example of this breed is
Erasmus Darvin, born on Ancient Luna, and as such destined for high office by rightof birth. Displaying an interest in the dark arts of technology, he was assigned to the
Tech-Priests of Mars at a young age, and began training as an Enginseer before
finding a higher calling.
His rapid reactions and mental acuity were noted by his superiors, who ordered him
to undergo an experimental electro-graft that provided him with access to some of
the vast knowledge of the arcane data-banks. This allows him to rapidly evaluate the
technology he finds on the battlefield, determine what is of use and what is simply
scrap metal. Through it all, he chafed somewhat under the tight restrictions of hisOrder, wanting to explore the stars for undiscovered archaeo-tech.
His chance came with the discovery of the Dreadnought implantation facility on the
Hulk 'Abomination', when he was assigned the critical, and dangerous, mission of
evaluating the potential use of the technology. During this mission, he impressed the
Marines he fought alongside to the point that they acclaimed him as a blood-brother,
and Lieutenant Andron requested that he be permanently assigned to his command,
and that he be named an honourary member of the Chapter.
His mechanical implants allow him similar physical abilities to his fellow Marines,
and he proudly wears the symbol of the Ultra-Marines on his shoulder, while still
continuing to evaluate technology for the Adeptus Mechanius. His electro-graft is
beginning to break down, however, rendering him increasingly unpredictable and
irrational, though on a battlefield this tends to make him only more dangerous!
Darvin wields a Power Axe, and is equipped with a Servo-Arm; he is always
accompanied by a personal Servitor, though its identity tends to change from battle
to battle. He wears customised Artificer Armour.
Cost: 75 points
-
7/30/2019 Abomination's Wake
6/16
The onset of the Second War of Armageddon changed these plans. Andron's Ultra-
Marines were close enough to take part in the battles for that world, and
reinforcements were hurriedly dispatched to augment his battered fighting force,
consisting of a recently formed Tactical Squad and a trio of tanks; a Rhino APC,
Predator Assault Tank and a Whirlwind Artillery Tank. In the bitter fighting aroundthe ruins of Hades Hive, Andron would put these forces to good use.
The Ultra-Marine participation in the battle culminated in the Battle of the Skeletos
Bridge, where Sergeant Typhon led his 'Scalpers' squad to victory against an Ork
warband despite being heavily outnumbered, buying sufficient time for the Imperial
Guard Armoured Divisions to launch their final assault on the enemy strongholds.
With the Second War for Armageddon completed, and Lieutenant Andron now
commanding a significant battleforce, further missions beckoned.
In order that he would not be reliant on the vaguries of wandering ships, a Strike
Cruiser was detached from the Ultra-Marine Home Fleet, the 'Sword of Marabar', and
attached to Andron's command; on-board were facilities for the implantation of the
Astartes gene-seed, and the Lieutenant took the opportunity to recruit a new unit of
Scouts from the feral tribes occupying the ruined hives of Armageddon; during the
battles in that area, the tribesman had impressed him with their ferocity and loyalty,
and he believed that they would make excellent additions to the ranks of the Ultra-
Marines. As an additional honour, the Dreadnought sarcophagus 'Fury' was made
available for Brother Omos, a member of the 'Scalpers' who fell at Skeletos Bridge.
-
7/30/2019 Abomination's Wake
7/16
Sergeant Typhon
Sergeant Typhon is as close as they come to a 'typical' Space Marine Sergeant.
Recruited from the under-gangs of the hive-planet of Necromunda, where he was a
member of the feared House Goliath, he was earmarked for partial cerebral re-
programming in order to better harness his destructive tendencies.
His first campaign as a Sergeant, commanding a unit of Tactical Marines, was
during the Second War of Armageddon, where he took part in some of the bloodier
battles of the war, winning distinction and a healthy hatred of Orks during the
campaigning. As part of the initial garrison following the war, he and his squad
missed the raid on the Hive-Ship and the attack on the 'Demonicus' but rejoined
Lieutenant Andron in time for the Beta Magellan Campaign, and have remained as a
critical part of his battleforce ever since.
The 'Scalpers' consist of one Sergeant and nine Marines. Sergeant Typhon is
equipped with a Chainsword, and Bolt Pistol; one Marine has a Flamer and another
wields a Missile Launcher. Optionally, the squad may ride in one of the battleforce's
two Rhino APC.
Cost: 170 points (205 / 215 if mounted on Rhino APC)
The new Scouts would see action almost immediately, as the Sword of Marabar was
sent to intercept a Tyranid Hive-Ship heading for the heart of Imperial Space; the shipwas part of the fleet that had wiped out three Space Marine Chapters, and had to be
stopped no matter what the cost; Lieutenant Andron elected to introduce his new
recruits into battle against this, their most hated enemy.
Four units of Scouts, sixteen of the newly-indoctrinated Ultra-Marines led by four of
the most experienced veterans of the Abomination Campaign went into the bio-ship,
supported by the 'Stalkers'. The units ranged through the ship, fighting remorseless
Tyranids, expending Hellfire ammunition at a rate far faster than their ship's machine
shops, even under Darvin's direction, could make up.
The turning point came with the discovery of a long-missing Space Marine, Sergeant
Urlok of the Scythes of the Emperor, a Chapter that had thought to have been wiped
out to a man by Hive Fleet Kraken. This in fact was so; Oriel turned out to be the sole
survivor of his Chapter. His knowledge of the insides of the Bio-Ship proved critical to
the destruction of the Tyranids, and he led the remaining Scouts on a mission into the
core of the Bio-Ship, tearing apart its vital organs using a series of carefully emplaced
Melta Bombs, rendering it dead in space. Prior to his return to his home Chapter, he
completed the training of the Scouts, aiding them in their transition to full-blown
Marines, and selecting one of their number, according to Scythe custom, as theirSergeant.
-
7/30/2019 Abomination's Wake
8/16
Vehicles of the Battleforce
Currently, the Battleforce has five vehicles available for battlefield deployment,
mostly assigned during the Armageddon Campaign. As is the custom, each has a
long history of its own, and has served the Ultra-Marines in numerous battles across
the four corners of the galaxy.
Two Rhino APC have been assigned as transports for two of the three full Marine
squads in the Battleforce. Both of them have a standard twin-Bolter armament,
smoke launchers for emergency cover and a searchlight; one, however, has received
some experimental modifications by Tech-Marine Darvin, equipping it with the
special-issue ammunition used by the 'Stalkers'; this has had the effect of doubling
the power of the vehicle-mounted weapons.
Cost: 35 points (45 points with special-issue ammunition)
A single Predator Assault Tank has been assigned to Lieutenant Andron's command;
this vehicle is one of the oldest currently in Ultra-Marine service and requires near-
constant maintenance to keep it in full battle condition, but has proven a key asset in
many battles. It is armed with a single turret-mounted Autocannon, with each side
sponson holding a Lascannon. Also mounted on the turret is a bolter, which has also
been modified for special-issue ammunition.
Cost: 130 points
Providing heavy fire support is a Whirlwind Artillery Tank; this is a very recent
introduction to the Ultra-Marine arsenal and has thus far seen only a single decade
of service, mostly under Lieutenant Andron's command. This vehicle is equipped
with a standard Whirlwind Missile Launcher; following an incident involving jump-
pack-equipped Chaos Marines, it was also provided with a swivel-mounted Storm
Bolter.
Cost: 95 points
During the final battles on Armageddon, Brother Omos of the 'Scalpers' squad fell
valiantly by engaging in sole combat with a squad of twenty Orks, buying critical
time to allow reinforcements to reach Skeletos Bridge; this conduct was deemed
sufficient to allot him one of the precious Dreadnought sarcophagi, 'Fury', and the
rite of installation took place shortly after the conclusion of that campaign. 'Fury' is
equipped with an Plasma Cannon, Storm Bolter and a Close Combat Weapon, as well
as smoke launchers to provide cover.
Cost: 115 points
-
7/30/2019 Abomination's Wake
9/16
Sergeant Oriel
Sergeant Oriel was almost literally born for war. His parents were expelled from
Hades Hive on Armageddon after making enemies in their bureaucracy; upon their
death he was raised by the feral tribes living in the jungle, taught to hunt and to kill
intruders. Initially, these came in the form of Planetary Defence Troopers; soon,
however, they came in the form of Ork Warbands, swarming into the jungles during
the Second War for Armageddon.
His tribe was one of those that assisted the Ultra-Marine forces in their attacks on
Orks during the war, and he impressed Sergeant Typhon with his ferocity and skill
with the blade; he likewise was awe-struck by the Astartes. When the time came to
select new Scouts, he was a natural choice, and the first selected for training.
Implantation was difficult for him, but he survived the introduction of the gene-seed
and demonstrated rapidly that he was a natural leader of men, marked as an elite
member even of the Space Marines. During the raid on the Bio-Ship, Sergeant Urloksaw his potential and began to mentor him; in the victory celebrations following the
conclusion of those battles, he was told that not only was he to become a full-fledged
marine, but that he would lead them into battle once Urlok returned to his Chapter.
He leads his 'Flayers' with pride, but still feels that he has something to prove.
The 'Flayers' consist of one Sergeant and nine Marines. Preferring close-quarters
combat, Sergeant Oriel is equipped with a Chainsword, Melta Bombs and Plasma
Pistol, one Marine is equipped with a Melta-gun and another with a Multi-Melta.
They may ride one of the force's two Rhinos.
Cost: 195 points (230 / 240 if mounted on Rhino APC)
-
7/30/2019 Abomination's Wake
10/16
There would be no rest for the Ultra-Marines, however; their expertise in boarding
actions was beginning to come to the attention of the High Lords of Terra, it
appeared, as their next assignment was also to a Space Hulk, code named 'Demonicus',
which was drifting close to Imperial Space. Unusual interest was paid to this mission
by the Adeptus Mechanicum, though even Darvin was not provided with significantdetails only that the opportunity for great technological discovery awaited.
When the Marines arrived at the Hulk, they found that the Eldar had beaten them to
the punch; a force of Dire Avengers were being led by an Exarch on a series of
boarding actions in search of an extremely rare artefact; a warp-tunnel navigational
computer which could prove of great importance to travel across the stars. The
greatest surprise was that the Eldar were being assisted by a Space Marine the
presumed-lost former Chief Librarian of the Ultra-Marines, Illiyan Nastase.
Facing opposition from Chaos forces on board the hulk, the Eldar and the Ultra-
Marines joined forces, with Nastase acting as a bridge between the two races. Acombined operation was launched into the hulk, with the Stalkers working with the
Dire Avengers in a bid to extract the computer. Left unstated was the thought that
both sides would likely fight for control of the computer once it had been recovered.
In the event, this proved unnecessary; despite the protests of Acquisitor Darvin, it
proved impossible to recover the computer, and the best that could be managed was to
destroy it in order to keep it out of the hands of the Forces of Chaos. The Eldar
departed on relatively good terms, with an agreement that if necessary, one day they
might fight alongside each other again. For reasons of his own, Nastase opted toremain under the command of Lieutenant Andron, at least until his forces were
recalled to Macragge.
-
7/30/2019 Abomination's Wake
11/16
Chief Librarian Illiyan Nastase
Nastase was born to a human mother on Badab; his father was an Eldar mercenary,
making him one of the few examples of a viable offspring of the two races. This
extraordinary fact was discovered during gene-testing; a Tiger Claws Apothecary
saved him from the Inquisition after noting that he had psionic potential. He wasraised in the local Imperial Mission, before being dispatched to Earth in 824 whether
further tests led him to undergo the soul-binding ritual.
Despite his unusual background, his mental ability qualified him as an Astropath,
and for reasons unknown, the Inquisition sanctioned this training; further, it then
permitted him to join the ranks of the Adeptus Astartes, one of the very few
Astropaths with the ability to do so. He was assigned to the Ultra-Marines, still
depleted after the Battle of Macragge, and began his training as a Librarian,
eventually rising to become Chief Librarian of the Chapter.
In 902, an unexpected ghost from his past reappeared when the Tiger Claws, and
three other Chapters, rebelled from the Imperium during the Badab War. His
birthplace led to renewed questions about his loyalty to the Emperor and the
Astartes, and rather than risk putting the reputation of the Chapter at risk, he opted
to leave recently-appointed Chapter Master Marneus Calgar reluctantly placing
him on long-term detached duty, and replacing him as Chief Librarian of the
Chapter. He ventured into unknown space carrying only a minimum of equipment,
and was not seen for almost fifty years.
His actions during those years are the subject of much rumour and speculation, but
few actual facts. It is thought that he spent some time among his father's people, the
Eldar; he was finally found working with an Eldar strike force. Some say that he
ventured into the Eye of Chaos, others that he sought lost wisdom in the Halo Stars,
or that he assisted the Mantis Warriors in attempting to hunt down the remnants of
the Tiger Claws, the Red Corsairs. There were numerous 'sightings' during this
period, usually during moments of high tension, but by the 930s he was generally
thought to have died.
He returned in 949, joining the forces of Lieutenant Andron for the attack on the
Hulk 'Demonicus', and opted to remain with those forces once the battle was
completed, taking a role as senior advisor to the Lieutenant, occasionally assuming
command of the force where appropriate.
Nastase is an Epistolary, wielding an ancient Force Sword and wearing a lightly
modified suit of Power Armour. He is skilled in both the Biomancy and Telepathy
schools of psionics, and takes one power from each list.
Cost: 150 points
-
7/30/2019 Abomination's Wake
12/16
Following their successful attack on the Bio-Ship, Andron's Battleforce would bedispatched on its longest mission yet. They were dispatched to Necromunda to take
into custody a rogue tech-priest, Hermiatus, who had been illegally experimenting
with Genestealer genetic materials in a bid to find a cure. Instead of finding a cure, he
had accidentally infected himself with the germ plasm, and had hidden in the
Underhive. The Scalpers, lead by Sergeant Typhon, were returned to the Lieutenant's
control for this mission, and they hastened to the hive world.
They were too late. Hermiatus had fled the planet, taking ship to the Beta Magellan
Sector, a lawless, pirate-infested region often cut off by warp storms. A perfect place to
hide. The Sword of Marabar hastened to the chase, following his ship in a bid to track
him down. Initially, the trail was a cold one; the force investigated dozens of minor
outposts and rogue colonies, fighting a series of minor skirmishes against the pirates
infesting the sector, before finally a raid on Terifus Station provided the first real lead
the Tech-Priest had been seen in a distant asteroid belt, operating out of an
abandoned Imperial Fleet facility known as Gorinum Base. After almost two years of
looking, the hunt was on again. More than that; despite the prolonged exposure to the
germ-plasm, he had yet to transform into a Genestealer Hybrid; it was possible that
despite everything, he had managed to find the cure he sought, making it more
critical than ever that he be tracked down.
-
7/30/2019 Abomination's Wake
13/16
Sergeant Ward
Sergeant Ward was one of the original members of the Stalkers, and one of the
toughest and most dedicated marines in the Battleforce he also had the deserved
reputation of being the best shot in the Ultra-Marines. When Lieutenant Andron
decided to set up a new Scout force during the Beta Magellan campaign, one thatwould train with sniper rifles in long-range warfare as a prelude to the creation of a
Devastator Squad, Ward was the only logical choice to command them.
He personally selected the new recruits from those offered by the Pirate Clans of the
Sector, selecting those he believed had the keenest eye and steeliest nerve, and
rapidly turned his 'Hunters' into a force to be reckoned with; they have stood their
ground during rushes by Genestealer hordes and Ork warbands alike. While still at
an early stage of their training, they have already become a critical element of the
Lieutenant's striking power.
The 'Hunters' consist of one Sergeant and four Scouts armed with Sniper Rifles and
Bolt Pistols; one of the Scouts carries a Missile Launcher.
Cost: 85 points
-
7/30/2019 Abomination's Wake
14/16
The final assault on Gorinum Base was a multi-stage assignment. Tech-Marine Darvin
led the 'Flayers' on a covert mission to capture a pirate transport vessel that had been
providing Hermiatus with supplies for the past two years as part of a regular run,seizing the command section of the ship. This accomplished, Lieutenant Andron took
two squads the 'Flayers' and the 'Stalkers' on the final mission.
It proved to be far more dangerous than had been feared; when they arrived at the
base to take him into custody, it became apparent that despite everything, Hermiatus
had finally begun his transformation into a Genestealer Hybrid, and had started to
infect his assistants, forming the beginnings of a Genestealer Cult. It had to be wiped
out before it could spread across the sector.
Two teams went into the base; Tech-Marine Darvin took the 'Flayers' in a bid to find
any surviving details of the germ-plasm research, while Lieutenant Andron led the
'Stalkers' to hunt down all the hybrids on the station. The battle raged back and forth
for weeks; though the research was obtained, the hybrids had numbers on their side,
as well as total familiarity with the tunnels and caverns of their base. Finally, in
desperate one-on-one combat, Lieutenant Andron slew Hermiatus. Killing the leader
paralyzed the remaining cultists, who were thenceforth wiped out to a man.
Triumphantly returning to Imperial Space, the Battleforce currently awaits its next
assignment, confident that their abilities and skills will once again permit them tobring honour to both the Emperor, and the Ultra-Marines.
-
7/30/2019 Abomination's Wake
15/16
Special Characters WS BS S T W I A Ld. Sv.
Lieutenant Andron 6 5 4 4 3 5 3 10 2+
Epistolary Nastase 5 4 4 4 2 4 2 10 3+
Tech-Marine Darvin 4 4 4 4 1 4 1 8 2+
Regular Units WS BS S T W I A Ld. Sv.
Space Marine Sergeant 4 4 4 4 1 4 2 9 3+
Scout Marine Sergeant 4 4 4 4 1 4 2 9 4+
Veteran Space Marine 4 4 4 4 1 4 2 9 3+
Space Marine 4 4 4 4 1 4 1 8 3+
Space Marine Scout 3 3 4 4 1 4 1 8 4+
Servitor 3 3 3 3 1 3 1 8 4+
Vehicles WS BS S F S R I A HPDreadnought 4 4 6 12 12 10 4 2 3
Predator Assault Tank --- 4 --- 13 11 10 --- --- 3
Rhino APC --- 4 --- 11 11 10 --- --- 3
Whirlwind Artillery Tank --- 4 --- 11 11 10 --- --- 3
Weapons Rge. S AP Type
Autocannon 48 7 4 Heavy 2
Bolter (Dragonfire) 24 4 5 Rapid Fire, Ignores Cover
Bolter (Hellfire) 24 1 5 Rapid Fire, Poisoned (2+)
Bolter (Kraken) 30 4 4 Rapid FireBolter (Standard) 24 4 5 Rapid Fire
Bolter (Vengeance) 18 4 3 Rapid Fire, Gets Hot
Bolt Pistol 12 4 5 Pistol
Flamer Tpl. 4 5 Assault 1
Force Sword ------ Str. 3 Melee, Force
Lascannon 48 9 2 Heavy 1
Missile Launcher (Frag) 48 4 6 Heavy 1, Blast
Missile Launcher (Krak) 48 8 3 Heavy 1
Multi-Melta 24 8 1 Heavy 1, MeltaPlasma Cannon 36 7 2 Heavy 1, Blast, Gets Hot
Plasma Pistol 12 7 2 Pistol, Gets Hot
Power Fist ----- Str. x2 2 Melee, Specialist Weapon, Unwieldy
Power Sword ----- Str. 3 Melee
Sniper Rifle 36 X 6 Heavy 1, Sniper
Storm Bolter 24 4 5 Assault 2
Whirlwind (Incendiary) 48 4 5 Ordinance 1, Barrage, Large Blast, Ignores Cover
Whirlwind (Vengeance) 48 5 4 Ordinance 1, Barrage, Large Blast
-
7/30/2019 Abomination's Wake
16/16
Points Cost
Lieutenant Andron 145 points
Epistolary Nastase 150 points
Tech-Marine Darvin 75 points
Veteran Squad 'Stalkers' 260 / 295 / 305 points
Tactical Squad 'Scalpers' 170 / 205 / 215 points
Tactical Squad 'Flayers' 195 / 230 / 240 points
Scout Squad 'Hunters' 85 points
Predator 130 points
Whirlwind 95 points
Dreadnought 'Fury' 115 points
Standard Battleforce: 1,000 points
HQ Lieutenant Andron
HQ Epistolary Nastase
TP Tactical Squad 'Scalpers'
TP Scout Squad 'Hunters'
EL Veteran Squad 'Stalkers'
EL Dreadnought 'Fury'
EL Tech-Marine Darvin
Standard Battleforce: 1,500 points
HQ Lieutenant Andron
HQ Epistolary Nastase
TP Tactical Squad 'Scalpers'
TP Tactical Squad 'Flayers' (Rhino)
TP Scout Squad 'Hunters'
EL Veteran Squad 'Stalkers' (Rhino)
EL Dreadnought 'Fury'EL Tech-Marine Darvin
HS Predator Assault Tank
HS Whirlwind Artillery Tank
Designer's Notes
The core concept for the Battleforce was based around the old 'Space Crusade' game
a force of Space Marines tasked with the capture of a Space Hulk, and everything
rather grew from there; I worked into the background the missions from SpaceCrusade itself, as well as its expansions and some additional scenarios published in
White Dwarf. When I wanted to add elements...I added games! The Scouts came
from Advanced Space Crusade, and I obviously wanted vehicles that would not be
used in the close-quarters fighting of a Hulk...so I threw in the 2 nd Edition 'Battle for
Armageddon' scenarios as well.
Other elements came from the original Ultra-Marine write-up back in White Dwarf
97, or from the original 'Book of the Astronomicon'. The goal was to provide every
part of my army with an interesting, connected back-story. Whether or not it willhelp my game-play remains to be seen!