a sinking feeling pitch

9
A Sinking Feeling Liam Fryers

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Page 1: A sinking feeling Pitch

A Sinking FeelingLiam Fryers

Page 2: A sinking feeling Pitch

What is it?

• A level that I have been asked to create for the existing

game, Project Reality

• Focused on close quarters infantry combat

• Will have an area of no more than 1km^2

• Intended for fast paced gameplay

Page 3: A sinking feeling Pitch

About Project Reality• Project Reality: Battlefield 2 is a free-to-download single and

multiplayer game modification for the Battlefield 2

• Project Reality reworks Battlefield 2, developed by Digital Illusions of Sweden (DICE), to create the most realistic and demanding virtual combat environment for PC gamers possible. This process has included everything from making dramatic improvements to Battlefield 2's already esteemed visual and sound effects to perfecting a true-to-life ballistics system that immerses the player in the battlefield like no other shooter can. Project Reality also drastically ups the scale of the original Battlefield 2 by featuring vast and exceptionally detailed battlegrounds as large as 64 square kilometersthat take the player everywhere from the fjords of Norway to the narrow desert alleyways of Iraq to fight in massive team-versus-team battles with as many as 128 players.

• Source: http://www.realitymod.com/about

Page 4: A sinking feeling Pitch

Market

• Project Reality is a tactical simulation.

• Target audience 18 – 28 males

• Interested in:

• Modern combat

• Teamwork

• Realism

Page 5: A sinking feeling Pitch

Research

• I decided to use the official Project Reality forums and

asked the community some questions to support my idea.

• This meant that I was asking the people who already

played the game so the answers I received were relevant

and very important.

Page 6: A sinking feeling Pitch

Questions Asked• What is your preferred fighting distance in Project Reality for

infantry? 0 – 200m 200 – 400m 400m+

• What is your favourite type of environment in Project Reality?Jungle Woodland Desert Urban

• What type of environment do you prefer to fight on? Jungle Woodland Desert Urban

• What type of environment would you like to see more of?Jungle Woodland Desert Urban

• How do you feel about a infantry focused map based around a harbour? Love it! Very interested Interested Undecided Uninterested Very uninterested Hate it!

Page 7: A sinking feeling Pitch

Answers• What is your preferred fighting distance in Project Reality for infantry?

1. 0 – 200m (41)

2. 200 – 400m (37)

3. 400m+ (18)

• What is your favourite type of environment in Project Reality?

1. Jungle (16)

2. Woodland (24)

3. Desert (26)

4. Urban (30)

• What type of environment do you prefer to fight on?

1. Jungle (14)

2. Woodland (30)

3. Desert (17)

4. Urban (35)

• What type of environment would you like to see more of?

1. Jungle (18)

2. Woodland (27)

3. Desert (22)

4. Urban (29)

• How do you feel about a infantry focused map based around a harbour?

1. Love it! (18)

2. Very interested (30)

3. Interested (37)

4. Undecided (2)

5. Uninterested (6)

6. Very uninterested (3)

7. Hate it! (0)

Page 8: A sinking feeling Pitch

Other Research

• Extensive research into harbours and layout using

satellite imagery

• Gathered images related to objects found in harbours

such as cargo containers.

• Plan and top down sketches and images of cargo ships.

• I intend to use these images to assist me in the making of

objects for my level.

Page 9: A sinking feeling Pitch

How it will be made.

• Made entirely in 3D modelling software, using reference

images to get an accurate scale and details.

• Produce a flythrough or showcase to demonstrate the

level.

• Possibly import into game engine and capture in-game

recording.