a scalable workbench for implementing and evaluating distributed applications in mobile ad-hoc...

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A scalable workbench for implementing and evaluating distributed applications in mobile ad-hoc networks Johannes K. Lehnert, Daniel Görgen, Hannes Frey, Peter Sturm System software and distributed systems University of Trier Germany

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Page 1: A scalable workbench for implementing and evaluating distributed applications in mobile ad-hoc networks Johannes K. Lehnert, Daniel Görgen, Hannes Frey,

A scalable workbench for implementing

and evaluating distributed applications in mobile ad-hoc networks

Johannes K. Lehnert, Daniel Görgen, Hannes Frey, Peter Sturm

System software and distributed systemsUniversity of Trier

Germany

Page 2: A scalable workbench for implementing and evaluating distributed applications in mobile ad-hoc networks Johannes K. Lehnert, Daniel Görgen, Hannes Frey,

Metropolitan sized networking

Mobile devices Wireless communication

facilities Localized location computation

Direct communication onlywithin transmission range

Unpredictable network topology changes due to mobility Network partitions Permanent link failures

Mobile multihop ad-hoc networks

Page 3: A scalable workbench for implementing and evaluating distributed applications in mobile ad-hoc networks Johannes K. Lehnert, Daniel Görgen, Hannes Frey,

Application developmentin mobile multihop ad-hoc networks

Challenging area State-of-the-art still an open question Self-organization Small devices with many limitations

Field trials expensive Time, money, hardware, people Critical mass needed for serious tests

Uniform workbench Develop and test in simulation first Evaluate application in emulation Use the same code in field trials

Emulation Field TrialSimulation

Page 4: A scalable workbench for implementing and evaluating distributed applications in mobile ad-hoc networks Johannes K. Lehnert, Daniel Görgen, Hannes Frey,

Case Study: UbiBay Self-organizing auction system

for mobile multihop ad-hocnetworks Find running auctions Bid on auctions Start own auctions Intended for low-value goods

Based on marketplacecommunication pattern Devices act on behalf of others Negotiation takes place at

central marketplace Developed using workbench &

proposed development process Simulation Emulation Field trials (for few devices),

larger tests planned

B

A

A

B

A

A

Bid

Auction

BB

B BB

A

A

A

Page 5: A scalable workbench for implementing and evaluating distributed applications in mobile ad-hoc networks Johannes K. Lehnert, Daniel Görgen, Hannes Frey,

Workbench: Simulation Scalable

Intuitive, high abstraction level

Powerful visualization

Extensible

Focus on topological properties

Code reuse

User

Behavior

Mobility

SourceDynamicSource

NetworkModel

ConnectivityComputation

Application /User

Source

VisualizationCanvas

Application

Simulation Kernel

UserBehavior

/

Simulation Kernel

NetworkModel

ConnectivityComputation

Application/User

Source

VisualizationCanvas

Application

DynamicSource

MobilitySource

“Concentrate on development, not on the simulator!”

“Faster than real-time”

Page 6: A scalable workbench for implementing and evaluating distributed applications in mobile ad-hoc networks Johannes K. Lehnert, Daniel Görgen, Hannes Frey,

Workbench: Simulation II

Protocol: GPSR Mobility Model: Restricted Random WaypointTraffic Source: CBR

Extensible Components defined as interfaces Many default implementations

(mobility, connectivity, network)

High abstraction level Register as listener for neighbor

discovery Network messages = Java objects

Scalable 10000 devices possible Precomputation for mobility and

connectivity

Visualization Freely definable Multiple output targets: Swing/Java2D, OpenGL, PostScript, …

Extensible Components defined as interfaces Many default implementations

(mobility, connectivity, network)

High abstraction level Register as listener for neighbor

discovery Network messages = Java objects

Scalable 10000 devices possible Precomputation for mobility and

connectivity

Visualization Freely definable Multiple output targets:

Page 7: A scalable workbench for implementing and evaluating distributed applications in mobile ad-hoc networks Johannes K. Lehnert, Daniel Görgen, Hannes Frey,

Workbench: Hybrid mode Simulate network and devices Connect workstations or other devices to simulation

Replace simulated user behavior with GUI RMI server controls simulation kernel Mix of simulated and real user behavior possible

Valuable for debugging “Get a feeling for the application”

Page 8: A scalable workbench for implementing and evaluating distributed applications in mobile ad-hoc networks Johannes K. Lehnert, Daniel Görgen, Hannes Frey,

Workbench: Real hardware Execution environment identical

to simulation Multiple threads,

synchronization queues Network implementation:

WLAN + UDP unicast/broadcast Positioning: GPS receivers Neighbor discovery:

periodic broadcasts GUI: reused from hybrid mode

Current implementation: PocketPC with IBM J9 VM

Page 9: A scalable workbench for implementing and evaluating distributed applications in mobile ad-hoc networks Johannes K. Lehnert, Daniel Görgen, Hannes Frey,

Summary

Workbench approach works Scalable: simulate thousands of devices in real-time Intuitive and productive programming environment Code reuse very effective

Java is the right choice Fast, powerful environment Available even on small devices “Write once, run anywhere” facilitates

uniform workbench approach Eclipse IDE makes it even more attractive

It’s not finished: Provide more mobility models “Realistic” network model Allow feedback from visualization