a of darkness second edition sample file -...

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f l- .I -- i J- _______ I Do you dare to explore the hidden reaches of the World of Darkness? Venture into those forbidden regions where even vampires fear to tread. Glide through the elegant salons of Europe's elders and trek through the depths of the Dark Continent. Lose yourself in Peking's Forbidden City and find what waits at the headwaters of/the Amazon. A World of Darkness Second Edition updates previously published information and offers allenew details on the setting of all the Storyteller games. A World of Darkness Second Edition includes: @ ; Vastly expanded information - nearly the Details on previously uncovered regions, Information on cities important to vampires, including New York City, Rio and Sydney. r:" entire world is covered. including Africa and China. - ISBN 1-56504-207-7 Sample file

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Page 1: A of Darkness Second Edition Sample file - DriveThruRPG.comwatermark.drivethrurpg.com/pdf_previews/341-sample.pdfVice President in Charge of Production: Richard Thomas Art Directors:

f

l- .I --

i J- _ _ _ _ _ _ _ I Do you dare to explore the hidden reaches of the World of Darkness? Venture into those forbidden regions where even vampires fear to tread. Glide through the elegant salons of Europe's elders and trek through the depths of the Dark Continent. Lose yourself in Peking's Forbidden City and find what waits at the headwaters of/the Amazon. A World of Darkness Second Edition updates previously published information and offers allenew details on the setting of all the Storyteller games.

A World of Darkness Second Edition includes:

@ ; Vastly expanded information - nearly the

Details on previously uncovered regions,

Information on cities important to vampires, including New York City, Rio and Sydney.

r : " entire world is covered.

including Africa and China. -

ISBN 1-56504-207-7

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ple

file

Page 2: A of Darkness Second Edition Sample file - DriveThruRPG.comwatermark.drivethrurpg.com/pdf_previews/341-sample.pdfVice President in Charge of Production: Richard Thomas Art Directors:

v v v v v v v v v v v v v v v v v v v v

STRANGER THINGS ON HEAVEN AND EARTH

We live on a placid island in the midst of black seas ofinfinity, and it was not meant that we should journey far.

- H.P. Lovecraft, “The Call of Cthulhu”

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Page 3: A of Darkness Second Edition Sample file - DriveThruRPG.comwatermark.drivethrurpg.com/pdf_previews/341-sample.pdfVice President in Charge of Production: Richard Thomas Art Directors:

Authors: MarkCenczyk (Asia), BenChessell (Caribbean), Richard Dansky (North America), Graeme Davis (British Isles), James Estes (Egypt), Alex Hammond (Caribbean), Angel McCoy (Africa), Deena McKinney (Europe), James Moore (Central and South America), Lucien Soulban (Arabia), Richard Watts (Australia) Additional Material by: Robert Hatch and Richard Dansky Developer: Robert Hatch Editor: Ronni Radner Vice President in Charge of Production: Richard Thomas Art Directors: Aileen E. Miles and Lawrence Snellv

Andrew “Renaissance Man” Bates. He sells, he draws, he writes, he interviews, he sings - and those are only the talents I can print. Emory “Double Duty” Hester, for sharing my pain (if not my Guinness). Laura “Deathbird Row” Perkinson, for following Buckelew’s foot- steps to hell. Michelle “Flecktone” Prahler, for our, um, eh, bonding over, eh, er, (hack! wheeze! ), Ball-Gag Phlegm-Man and, uh, um, Kool Menthol Woman (bleehk!). Greg “Delta Delta Delta” Fountain, for bringing out the trailer park

Layout and Typesetting: Matt Milberger in all of us. (Now put it back where you found it, Greg!)

Interior Art: Jason Brubaker, Pia Guerra, Eric Lacombe, Ron Spencer, Michael Gaydos, E. Allen Smith, Dennis Calero, Larry MacDougal, Anthony Hightower, Heather McKinney Front Cover: John Matson Cover Design: Matt Milberger

01996 by White Wolf. All rights reserved. Reproduction without written permission of the publisher is expressly denied, except for the purpose of reviews. Vampire the Masquerade and Mage the Ascension are registered trademarks of White Wolf. Werewolf the Apocalypse, Wraith the Oblivion, Changeling the Dreaming, and A World of Darkness Second Edition are trademarks of White Wolf. All rights reserved.

The mention of or reference to any companies or products in these pages is not a challenge to the trademarks or copyrights concerned.

Because of the mature themes involved, reader discretion is advised. Printed in Canada

WORD FROM THE WHITE WOLF GAME STUDIO

This month‘s word: DOH! When I first began work on Clanbook: Lasombra, I was

pleased by how flavorful and atmospheric it was. Much of this, of course, stems from the intrinsic epistolary flair of Mr. Richard Dansky, but credit must also be given to the discernment and insight of the tremendously talented Jennifer Hartshorn.

Unfortunately, credit was not given - not where it was supposed to be, anyway. Not knowing that Jen had already done some development on the book prior to my receiving it, I inadvertently left her off the credits, and for this egregious mistake I grovelingly extend the humblest of apologies. I am humility personified! I am scum! I am a base, verminous, loathsome, pathetic, cretinous wretch little higher on the evo- lutionary tree than a slime mold!

Future printings of the book will have this error rectified. (Okay, Jen, I’m through typing! Let go of my trachea now - please - gakk - can’t breat09u*[a%jd’fs+

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Page 4: A of Darkness Second Edition Sample file - DriveThruRPG.comwatermark.drivethrurpg.com/pdf_previews/341-sample.pdfVice President in Charge of Production: Richard Thomas Art Directors:

TABLE OF CONTENTS \

CHAPTER ONE: HOME OF THE BRAVE: NORTH AMERICA BY NIGHT (RICHARD DANSKY)

CHAPTER TWO: THE CARIBBEAN IN DARKNESS ( B E N CHESSELL AND ALEX HAMMOND)

CHAPTER THREE: EL 6AlLE DE SANGRE: CENTRAL AND SOUTH AMERICA (JAMES MOORE)

CHAPTER FOUR: THE BRITISH ISLES (GRAEME DAVIS)

CHAPTER FIVE: TALES OF THE OLD COUNTRY: EUROPE BY NIGHT (DEENA MCKINNEY)

CHAPTER SIX: DESERT WINDS: A R A B I A 61 NIGHT (LUClEN SOUl6AN)

CHAPTER SEVEN: THE FORGOTTEN KINGDOM: EGYIT (JAMES ESTES)

CHMTER EIGHT: AFRICA: THE DARK CONTINENT (ANGEL M c C o y 1

CHAPTER NINE: STRANGERS: THE KINDRED OF ASIA (MARK CENCZYK) I

CHAPTER TEN: AUSTRALIA BY NIGHT ~ R ~ C H A R D WATTS)

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Page 6: A of Darkness Second Edition Sample file - DriveThruRPG.comwatermark.drivethrurpg.com/pdf_previews/341-sample.pdfVice President in Charge of Production: Richard Thomas Art Directors:

I’mano-goodcoward, an American too. ANorthAmerican, that is. I’m guilty of murder of innocent men, innocent women, innocent children - thousands of them. My planes, my guns, my money, my soldiers -it’s my blood on my hands. It’s all my fault. I must not think bad thoughts. - X, ‘‘I Must Not Think Bad Thoughts”

HOME OF THE BRAVE: NORTH AMERICA BY NIGHT

No other continent is as much a battleground between Sabbat and Camarilla as North America. Then again, no other prize is as rich. New York, Los Angeles and Washington, D.C. are all worth fighting over; the markets, the media and the missiles are all desirable. There are rich veins of silicon to be mined in the computer firmsofCalifomia, Washington state and Massachusetts; there are also vast untapped natural resources in the Canadian north and in the wilds of Alaska. The Great Plains are still the breadbasket of the world, and starving an enemy’s herds is as good as starving him directly. There are prizes well worth going to war for here, and the master strategists of both sides - as well as those who stand behind them -know it.

In Europe the battles have grown a bit stale and a bit predict- able. Here they are still fresh and savage, as even the denizens of longest standing have been here for a mere handful of centuries. Things have not ossified the way they have in the Old Country, nor are there still-potent indigenous creatures strong enough to chal- lenge the Kindred for rule of the night. On a stage mostly cleared of those pesky werewolves, and with the Antediluvian puppeteers not betraying their hands to their puppets, a bloody play is acted out every night by the vampires of North America. Even the bit players find the action intense and deadly.

GEOGRA~HY Europe’s Kindred population often exists along clearly delineated

clanandsect lines.Spain?LasombraandBrujah.Austria?Tremere.. .and so on. This is not so inNorth America. Repeated waves of immigration to and migration across the continent, not to mention a decided lack of wars to decide internal boundaries, have thoroughly mixed vampires of all clans and affiliations across the United States and Canada.

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