a model of blended learning in computer education

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A Model of Blended Learning in Computer Engineering Education Ömer Deperliolu Distance Education Vocational School Afyon Kocatepe University, Turkey [email protected] Utku Köse Distance Education Vocational School Afyon Kocatepe University, Turkey [email protected] Ramazan Yıldırım Uak Provincial Directorate for National Education Uak, Turkey [email protected] Abstract: Blended learning is a popular method that is used to enhance education process. It is a learning model and approach that combines different educational technologies and techniques to ensure better teaching- learning experiences. A typical blended learning model could include any type of educational technology and face-to-face education. But nowadays, it is generally associated with combining face-to-face education and e- learning activities. This paper describes the use of the blended learning approach in the courses given for computer engineering students at the Afyon Kocatepe University, Turkey. The model is realized as a form of face-to-face education and e-learning activities performed using the University’s learning management system (LMS) named @KU-UZEM. The LMS is totally a product of the Afyon Kocatepe University and consists of many educational tools in accordance with SCORM standards. The provided educational tools are used mostly for preparing or viewing course topics, communicating with online users, preparing homework studies and evaluating each student’s learning performance on the system. Keywords: Blended Learning, Face-to-face Education, E-Learning, Learning Management System, Computer Engineering Education.

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Page 1: a model of blended learning in computer education

A Model of Blended Learning in Computer Engineering Education

Ömer Deperlio�lu

Distance Education Vocational School

Afyon Kocatepe University, Turkey

[email protected]

Utku Köse

Distance Education Vocational School

Afyon Kocatepe University, Turkey

[email protected]

Ramazan Yıldırım

U�ak Provincial Directorate for National Education

U�ak, Turkey

[email protected]

Abstract: Blended learning is a popular method that is used to enhance education process. It is a learning

model and approach that combines different educational technologies and techniques to ensure better teaching-

learning experiences. A typical blended learning model could include any type of educational technology and

face-to-face education. But nowadays, it is generally associated with combining face-to-face education and e-

learning activities. This paper describes the use of the blended learning approach in the courses given for

computer engineering students at the Afyon Kocatepe University, Turkey. The model is realized as a form of

face-to-face education and e-learning activities performed using the University’s learning management system

(LMS) named @KU-UZEM. The LMS is totally a product of the Afyon Kocatepe University and consists of

many educational tools in accordance with SCORM standards. The provided educational tools are used mostly

for preparing or viewing course topics, communicating with online users, preparing homework studies and

evaluating each student’s learning performance on the system.

Keywords: Blended Learning, Face-to-face Education, E-Learning, Learning Management System,

Computer Engineering Education.

Page 2: a model of blended learning in computer education

Introduction

Due to rapid improvements in specific technologies, standards of the humankind’s modern life are

also changed to ensure desired harmony among different fields of life. Nowadays, especially information

and communication technologies take an important role on maintaining this mechanism. In this sense,

effects of these technologies are observed in many different fields, which are related to humankind’s

modern life. Education is one of these fields and it has been obviously connected with information and

communication technologies since the inception of these technologies (McCormack and Jones, 1997).

Definitely, a remarkable improvement has been succeeded in the field of education with the support of

information and communication technologies.

E-learning is one of the foremost elements that have been appeared as a result of the improvements

in the education. E-learning is used as a term to define learning processes created by interaction with

digitally delivered content, services and support (Imperial College London, 2009). Generally, e-learning is

also defined as “using new multimedia technologies and the Internet to improve the quality of learning by

facilitating access to resources and services as well as remote exchanges and collaboration.” (European

Commission, 2001) By using e-learning methods, more interactive and effective educational environments

can be designed and developed easily. Furthermore, both teachers and students can be enabled to have

more effective and efficient education processes, thanks to e-learning. Today, e-learning is especially

associated with using combination of computer and Internet technologies.

Although it has many advantages to improve education process, e-learning also has some

important disadvantages, which directly affect education activities. For instance, it has always been

difficult for e-learning systems to ensure good socialization processes for both students and teachers. In

addition to this problem, another disadvantage of e-learning systems is high student dropout rate. High

student dropout rate is notably present in online e-learning systems (Berge and Huang, 2004; Kemery,

2000; Montenegro, Taliercio, Otero, Luna, Wassermann, Magallan, Soriano and Gonzalez Bernaldo De

Quiros, 2008; Shepherd, 2003).

All of mentioned disadvantages have caused to search for better education methods and as a result

of educational studies, a new educational model named blended learning has been introduced. The term

“blended learning” is used to define an education model, which contains different types of learning and

teaching methods. Blended learning models aim to provide better education experiences by using

combinations of different methods (Harriman, 2004; Williams, 2003). With the support of blended

learning, teachers can provide more flexible learning processes for students and enable them to improve

their own learning levels. Moreover, it is always possible for teachers to take students’ attention, and

hereby lower the dropout rate. Due to all of these advantages, blended learning is a popular approach,

which is widely used in today’s education systems.

This paper describes the use of the blended learning approach in the courses given for computer

engineering students at the Afyon Kocatepe University, Turkey. The developed model is realized as a form

Page 3: a model of blended learning in computer education

of face-to-face education and e-learning activities performed using the University’s learning management

system (LMS) named @KU-UZEM. The LMS is totally a product of the Afyon Kocatepe University and

consists of many educational tools in accordance with SCORM standards. The provided educational tools

are used mostly for preparing or viewing course topics, communicating with online users, preparing

homework studies and evaluating each student’s learning performance on the system.

The blended learning model, which was developed in this study, aims to provide an effective and

efficient education experience for both students and teachers. Within the model, teachers have a chance to

use advantages of both face-to-face education and e-learning for computer engineering education and

enable students to have more advanced learning experiences for the given courses.

The rest of the paper is organized as follows: In the second section, basics of the blended learning

approach were introduced briefly. Following that, structure of the developed blended learning model,

educational activities performed within the model and using features of the LMS (@KU-UZEM) were

explained in the third section. Later, evaluation process of the study and obtained results were explained in

the fourth section. Finally, conclusions and future work were presented in the fifth section.

Blended Learning

Blended learning is defined as an educational approach, which employs different learning and

teaching models of face to face or distance education and enables students and teachers to use different

educational tools that are included in the chosen models. Some authors have also made different definitions

for the blended learning. Valiathan (2002) defines blended learning as a solution that combines different

delivery methods like web based courses, collaboration software and knowledge management practices. On

the other hand, Procter (2003) defines it as an effective combination of different educational techniques,

technologies and delivery methods to supply students’ needs. As it is understood from the definitions,

blended learning includes different types of learning and teaching methods to provide more advanced

education experiences.

Today, blended learning models are actually developed by combining face-to-face education and

e-learning activities. Thus, developed blended learning models employ different aspects of both face-to-

face education and e-learning. Eventually, both advantages and disadvantages of face-to-face education and

e-learning are combined in single learning model. In this type of blended learning approaches, teachers and

students have a chance to experience flexibility and efficiency of e-learning and socialization process of the

face-to-face education.

In addition to the included methods, the chosen learning program is also another important aspect

for any blended learning model. In time, different blended learning approaches have appeared according to

used learning programs. These approaches were introduced by Bersin and named as the program-flow

model and the core-and-spoke model (Bersin, 2004; Padmanabhan, 2008). The program-flow model is

formed with a curriculum supported with some steps. In this model, learning activities are performed in a

Page 4: a model of blended learning in computer education

predefined order (step by step). At the end of the model an exercise or a test is performed to evaluate

students’ learning process. This evaluation process is also known as the final step. On the other hand, core-

and-spoke model formed with a primary approach and some additional materials to support primary

approach. Within the model, course contents, interactive learning tools, exercises and tests can be used as

additional materials. Research studies show that core-and-spoke model is more effective on experienced

students. Because core-and-spoke model allows students to organize and perform their own learning

activities. In this sense, it is not necessary for all students to complete courses at the same time.

Blended learning approach includes many advantages that make it popular among teachers and

students. The foremost advantages of blended learning can be listed as below:

� Blended learning approach can be applied to students with different learning styles and levels

(Marsh, 2002).

� Blended learning lowers general education expenses and allows cost savings.

� Blended learning provides enhanced interaction between students and teachers.

� It is easier to improve students’ academic achievements by using blended learning models.

� As a result of using different education methods within single learning model, teachers can

easily attract students’ attention to the course subjects.

� With blended learning, more flexible and efficient learning processes can be ensured easily.

� Students’ dropout rate can easily be lowered by using blended learning models.

Blended Learning Approach for Computer Engineering Education

In this study, program-flow model of blended learning approach was chosen to be used for

computer engineering education. In the realized model, face-to-face education part takes place at the

beginning of the courses. After the face-to-face education part, each course continues with e-learning

activities performed on the LMS system named @KU-UZEM. Figure 1 shows a brief plan of the developed

blended learning model.

Figure 1: A brief plan of the developed blended learning model

In the face-to-face education part, students have a chance to interact with teachers and other

students. Thus, socialization process of the education system is achieved. Face-to-face education part also

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allows students and the teacher to discuss about course objectives, using features and functions of the LMS

(@KU-UZEM) and difficult, practical topics that need more exercises to be learned. On the other hand, e-

learning activities of the given courses are performed on @KU-UZEM. E-learning activities are mostly

organized and announced by teachers during the face-to-face education part or via @KU-UZEM interface.

E-learning part is the most significant part of the developed blended learning model. So, both e-learning

activities and @KU-UZEM interfaces must be examined in more detail to have better idea about working

mechanism of the model.

E-Learning Activities with @KU-UZEM

As mentioned before, all e-learning activities arranged within the given courses are performed on

@KU-UZEM. In order to start e-learning activities, both students and teachers must login to the @KU-

UZEM interface first. In this aim, each student and teacher uses his / her own username and user password

on the login screen to enter @KU-UZEM interface.

After logging in to the system, the entrance screen of @KU-UZEM is viewed for both students

and teachers. Generally, this screen is viewed similar for both students and teachers. But some links and

system options located on this screen are changed according to the user type known as “student” or

“teacher”. On the left side of the screen, some system links, which can be used to enter e-learning activities

or perform management activities for @KU-UZEM, are located. System news and information about

upcoming e-learning activities are also viewed on the right side of the entrance screen. For students, course

announcements are placed on the middle side of the screen. Teachers can also see all added announcements

on the middle side of their own entrance screen. Figure 2 shows the entrance screen of @KU-UZEM.

Figure 2: Entrance screen of @KU-UZEM

Page 6: a model of blended learning in computer education

1. E-Learning with Online Course Subjects: Course subjects discussed in the face-to-face

education part are also presented for students on @KU-UZEM. Electronic forms of course subjects include

some interactive elements like animated exercises, flash animations and videos that can be viewed or

played by students easily. Students can use the “Courses” module of @KU-UZEM to reach added course

subjects. Each course subject provided in the module includes some pages that were prepared by teachers

and students can navigate through these pages by using some system controls. Figure 3 represents a

screenshot from a course subject page.

Figure 3: A screenshot from a course subject page

Course subject pages provided on @KU-UZEM are prepared by teachers with a module named

“Content Management”. Teachers can reach this module by clicking on its link provided on the entrance

screen of @KU-UZEM. With this module, teachers can create new pages for a specific course subject or

edit existing ones to update course contents. Content Management module comes with a simple interface,

which allows teachers to create or edit course subject pages by using a rich text editor. This editor employs

many useful functions, which can be used to set text styles and formats or add various interactive media

elements into any course subject page. Figure 4 represents a screenshot from the course subject page

preparation interface.

Page 7: a model of blended learning in computer education

Figure 4: A screenshot from the course subject page preparation interface

2. Communication on @KU-UZEM: During the e-learning part, online interaction among students

and teachers are done with the help of some communication tools included in the @KU-UZEM. There are

three different communication tools that can be used by both students and teachers. Each tool can be

executed by clicking on their names listed on the entrance screen of @KU-UZEM.

The first communication tool included in @KU-UZEM is used for private messaging among

students and teachers. “Private Messaging” module allows students and teachers to view received private

messages or send new ones to other users on @KU-UZEM. The module provides a rich text editor, which

can be used to create private messages supported with visual and interactive elements. Created private

messages can also be sent to one or more users, thanks to the Private Messaging module. The second

communication tool is an online chat tool that can be used by teachers to arrange chat meetings over the

Internet. This tool is disabled for student use and enabled by only teachers on specific meeting dates and

times. During chat meetings, students can view teachers’ web cam but they communicate with teachers and

other students by using only text-based interface. Arranged chat meetings are announced by teachers via

@KU-UZEM interface. Students can view these announcements on the entrance screen of @KU-UZEM.

The third communication tool provided on @KU-UZEM is a discussion forum tool, which is used to post

new personal messages or make comment on posted ones about given courses. Discussions that are

performed on this tool are moderated by teachers and students are allowed to post messages about only

course subjects. Forum titles provided for students are also adjusted by only teachers.

2. Assessment Activities: It is possible for teachers to evaluate students’ learning process by using

some tools and modules provided on @KU-UZEM. Assessment activities consist of homework studies,

quizzes or examinations and performance tracing.

Page 8: a model of blended learning in computer education

Teachers can give one or more homework studies for students during the e-learning part of the

developed model. This can be done by using the “Homework” module of the @KU-UZEM. By using this

module, teachers may want students to prepare and upload their homework files to the @KU-UZEM

database before a specific date and time. After getting the uploaded files, teacher can evaluate the prepared

homework studies by using the same module. Students can also learn the homework evaluation results via

@KU-UZEM interface (with announcements, private messages…etc.). It is also possible for teachers to

discuss about homework studies during the face-to-face education part.

With @KU-UZEM, teachers can also prepare some quizzes or examinations for the given courses.

In the developed model, each course subject ends with a quiz that all students can take during the defined

time periods. In addition to the given quizzes, visa examination of each computer engineering course is

performed via @KU-UZEM. Quizzes and examinations provided in @KU-UZEM are prepared by teachers

via “Courses” and “Question Bank” modules. Question Bank module allows teachers to create their own

questions and store them in the system database for future uses. By using this module, text-only questions

or questions supported with visual and interactive elements can be created easily with integrated rich text

editor. After creating enough questions for any examination, teacher must use Courses module to create the

examination. At this point, teachers can define the examination type, a descriptive name and total

answering time for each new examination. Furthermore, teachers can also want @KU-UZEM to provide

questions randomly for each student. In @KU-UZEM, quizzes and examinations are provided to students

as a web page format, which includes many different web controls. Students can select answers and

navigate through the listed questions by using these web controls located on the interface. Figure 5 shows

an examination interface from @KU-UZEM.

Figure 5: An examination interface from @KU-UZEM

Page 9: a model of blended learning in computer education

Another assessment module included in @KU-UZEM is named as “Performance Tracing”

module. Teachers can use this module to view some statistical information about students’ e-learning

activities on the system. For instance, teachers can view how many times each student has viewed provided

course subjects and learn past quiz or examination results for each student.

3. Other E-Learning Activities: In @KU-UZEM, students and teachers can use some more e-

learning tools to support other activities explained before. As different from other modules and tools, these

tools are arbitrarily used by students and teachers. Teachers can create special polls to learn students’ ideas

about specific subjects by using the “Poll” tool. Each poll is active along a defined time period and at the

end of this period, poll results can be viewed by both students and teachers. Another tool: Free

Encyclopedia is used by students and teachers to add new articles about course subjects or edit existing

ones by using the provided interfaces. Eventually, this tool enables students and teachers to form an online

encyclopedia with their contribution. In addition to these tools, @KU-UZEM also includes a personal

notepad, personal agenda and a dictionary that can be used by students to learn meaning of some technical

words included in the given courses.

Evaluation

The blended learning model realized in this study have used for two academic years in computer

engineering education. In order to evaluate the realized model, academic results, which were obtained at

the end of each course and academic year, have been examined. According to the results, computer

engineering students’ participations to the education activities were greatly increased. Furthermore,

students’ academic achievements on each year were better than expected and educational aims for the given

courses were also be reached. Although some students took several courses for the second time, their

grades have been improved and they have passed these courses. Table 1 shows some results from three

different courses given at the second academic year.

Course Name Number of

students

Number of students

who passed Mean St. Dev.

Data Structures and Programming 61 52 79,91 14,72

Object Oriented Programming 60 49 75,63 16,52

Digital Electronic 53 48 73,61 13,91

Table 1: Some results from three different courses given at the second academic year

Page 10: a model of blended learning in computer education

Conclusions and Future Work

This paper describes the implementation of a blended learning model in computer engineering

courses given at the Afyon Kocatepe University. The realized model aims to provide an effective and

efficient education experience for both students and teachers. By using the model, teachers have a chance

to use advantages of both face-to-face education and e-learning for education process and enable students

to have more advanced learning experiences for the given computer engineering courses.

Obtained results show that the blended learning model has affected learning activities and so

education process in a positive way. As a result of using blended learning approach, students’ dropout rate

was lowered greatly. It is also important that students enjoyed the learning process provided with this study

and their academic achievements were also improved. Definitely, using combinations of different education

methods and support of the information technology have the biggest role on these results.

All of these positive reactions encourage authors to use blended learning model in other

departments at the Afyon Kocatepe University. The model is used in different courses given at the Afyon

Kocatepe University and evaluated to check its effectiveness on education processes. In the future, the

model will also probably be used in master and doctoral programs. There are also some more works to

improve features and functions of @KU-UZEM.

References

Berge, Zane L. and Huang, Yi-Ping (2004). A model for sustainable student retention: A holistic perspective on the student dropout problem with special attention to e-learning, DEOSNEWS, vol. 13, no. 5, [Online]. Available: http://www.ed.psu.edu/acsde/deos/deosnews/deosnews13_5.pdf Bersin, Josh (2004). The Blended Learning Book: Best Practices, Proven Methodologies and Lessons Learned. San Francisco, USA: Pfeiffer. Communication from the Commission to the Council and the European Parliament: The e-Learning Action Plan, European Commission, (Mar. 2001), [Online]. Available: http://eur-lex.europa.eu/LexUriServ/site/en/com/2001/com2001_0172en01.pdf Harriman, Grey (2004). What is blended learning?, E-Learning Resources, [Online]. Available: http://www.grayharriman.com/blended_learning.htm Imperial College London (2009). E-Learning, An E-Learning Glossary, [Online]. Available: http://www3.imperial.ac.uk/ict/services/teachingandresearchservices/elearning/aboutelearning/elearningglossary Kemery, Edwards R. (2000). Developing on-line collaboration. In A. Aggarwal (Ed.), Web-Based Learning and Teaching Technologies–Opportunities and Challenges (pp. 226–244). Hershey, PA: Idea Group. Marsh, Julie (2002). How to design effective blended learning, Brandon-hall.com, Tech. Rep.

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McCormack, Colin and Jones, David (1997). Building a Web-Based Education System. New York, USA: Wiley. Montenegro Sergio, Taliercio Vanina, Otero Paula, Luna Daniel, Wassermann Santiago, Magallan Laura, Soriano Enrique and Gonzalez Bernaldo De Quiros Fernan (2008). Analysis of dropouts in the e-learning courses at the Virtual Campus of the Hospital Italiano de Buenos Aires, 2008, IMIA Health and Medical Informatics Education, Argentina. Padmanabhan, Murali (2008). Blended Learning Models in Workplace Learning, 2008, International e-Learning Conference (IEC 2008), Thailand. Procter, Chris (2003). Blended learning in practice. The Education in a Changing Environment Conference. Salford, UK: University of Salford. Shepherd, Clive (2003). Endgame - encouraging completion in e-learning, Fastrak Consulting Ltd., [Online]. Available: http://www.fastrak-consulting.co.uk/tactix/Features/endgame.htm Valiathan, Purnima (2002). Blended learning models. Learning Circuits, [Online]. Available: http//www.learningcircuits.org/2002/aug2002/valiathan.html Williams, Shan (2003). Clerical medical feeds back on blended learning, Industrial and Commercial Training, vol. 35, no. 1, pp. 22–25.