a holistic framework for using systems ......a holistic framework for using systems engineering,...
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A HOLISTIC FRAMEWORK FOR USING SYSTEMS
ENGINEERING, COGNITIVE MODELING AND VIRTUAL SIMULATION TO EXPLORE
TECHNOLOGICAL LEADERSHIP
Presenter: Charles W. Davis, Jr.
Institution: University of Central Florida
Conference: Dissertation Proposal Presentation
Date: August 17, 2018
COMMITTEE MEMBERS
• Chair, Dr. Luis Rabelo
• Dr. Ahmad Elshennawy
• Dr. Pamela McCauley
• Dr. Falecia Williams
• Introduction & Background• Problem Definition• Research Objectives• Contributions to the Body of Knowledge
• Dissertation Synopsis/Significance of Research
• Research Question/Research Hypothesis
• Technological Leadership Approaches,
Classification and Strategies
• Engineering Leadership Development
PRESENTATION OVERVIEW
• Utilizing Simulation in Education
• Research Gaps
• Research Methodology
• Research Methodology & Idea
• Preliminary Analysis Leadership Test
• Ongoing Research and Future
• Proposed Research and Methodology
• Conclusion
• References
INTRODUCTION & BACKGROUND
• Systems Engineering traditionally focused on technological aspects of system design such as
hardware, software and automation, while predominately ignoring the fact that systems will
ultimately be utilized in the service of humans to fulfill the challenges that work demands.
Forward-thinking business leaders realized the wisdom of staging simulations in team based
education can be conducted in a cost and time effective manner to prepare future leaders for the
unexpected complexities of operating in a global environment.
• Not a replacement for face-to-face interaction, virtual simulation can mirror real-life challenges
and opportunities and allow students to learn from and bond with peers in an experiential
environment.
• Using role-playing simulations in engineering students have proven to develop higher-order
thinking skills, ability to communicate clearly, visualize multiple perspectives in ways they
wouldn’t have been able to replicate in other environments.
• Today’s engineers require a skill set that was not nearly as important to possess even ten (10)
years ago.
• For this reason it is essential to have students assume a character or perspective for experiential
learning and development of technological leadership, thus simulations are in symbolic realities
where the objective is to test subjects and see potential changes in leadership skills and mental
models.
• In this research, an overview of utilizing systems engineering to capture guidelines from
psychologists and concepts of technological leadership will be tested to changed behavior of
subjects.
PROBLEM DEFINITION
• Engineers normally work in teams and to satisfy industry
demands with achieving leadership capabilities, engineers must
possess the cognitive skills necessary to accomplish industry
challenges.
• Engineers should be effective communicators in dealing with
customer relations, making decisions and working in teams
(Crumpton-Young et al., 2010)
• This is a complex problem because unpredictability of business
and impact of technology on many tasks and functions has
resulted in increased demands on cognitive skills of workers.
• It is important that we address this problem because more
procedural or predictable tasks are now handled by smart
machines, while humans have become responsible for difficult
cognitive tasks, thus creates the need for training that targets
cognitive skills.
RESEARCH OBJECTIVES
• To develop a framework of cognitive modeling, systems
engineering and integrate virtual simulation to develop
technological skills.
• Systems engineering based on cognitive input and situational
leadership models will develop the requirements and technical
specifications to create virtual worlds to teach students leadership
skills. The emphasis is on changing mental models.
• The research will tie the psychological aspect to evaluate and
study the behavior and research, the system engineering tools
that will be applied, the specifications required for virtual
simulation and we will build the environment based on the
specifications.
FRAMEWORKSYSTEMS ENGINEERING TO DEVELOP VIRTUAL WORLDS
THAT WILL CHANGE MENTAL MODELS AND PROVIDE TECHNOLOGICAL SKILLS TO STUDENTS
CONTRIBUTIONS TO THE BODY OF KNOWLEDGE
• Develop an innovative approach to a
promising step in testing of attitudes
and the potential to change mental
models with the support of psychology
and systems engineering. The further
modeling implementation and
experimental evaluation of this
methodology will bring us one step
closer to teach the ubiquitous and
complex subject of technological
leadership in a practical and
nontraditional way of training.
DISSERTATION SYNOPSISSIGNIFICANCE OF RESEARCH
Dissertation will commence with:
• a literature review;
• Identify the efforts put into this subject and what other
experts have discovered to be possible solutions to the
problem of undergraduate leadership development;
• After further examination of the literature, certain gaps will
become evident and will be outlined;
• After the literature gaps are identified, the model and
methodology will be developed and explained,
acknowledging how they are best applied to the problem;
• And finally, the conclusion will compile all of this information
and provide various educational (college, universities, etc.,)
with a better understanding of how to develop technological
leadership skills.
RESEARCH QUESTIONS
• Can the evaluation, study of behavior,
and mental processes tied to the
psychological aspect lead to changing
colors as they relate to the individual
students in the research?
• Can the research be effective in
creating an interest in expanding the
limited pedagogy in undergraduate
development of engineering
technology leadership?
RESEARCH HYPOTHESIS
• H0: Contributing factors: Utilization of
systems engineering, cognitive modeling and
virtual world simulation will not have an
impact on the attitudes and the potential to
change mental models .
• H1: Contributing factors: Utilization of systems
engineering, cognitive modeling and virtual
world simulation will have an impact on the
attitudes and the potential to change mental
models.
TECHNOLOGICAL LEADERSHIP APPROACHES, CLASSIFICATION
AND STRATEGIESAPPROACHES
Olsen (2003) “team work skills are the set of interpersonal and
communication skills that help individuals function in a team decision-
making environment.”
• Individual approach
• Systems Engineering approach
System Engineering process creates a framework
to leverage creativity and innovation to deliver results
that are the emergent properties of process, organization
and leadership (Sillitto, 2011)
CLASSIFICATION AND STRATEGIES
• 4-D Leadership System
• Myers-Briggs Type Indicator (MBTI)
4-D LEADERSHIP SYSTEM
• 4-D Leadership System illustrated by Pellerin (2009) was
based on leadership social context. Pellerin indicated his
principal conviction that “social contexts drive our behaviors,
and hence drive a technical team’s ability to perform or not.”
Each Dimension contains a deep human need.
You therefore must address all four.
MYERS-BRIGGS INDICATOR (MBTI)PERSONALITY AND LEADERSHIP STYLES
• The MBTI based on Jung’s
comprehensive theory revealed that
humans use four (4) basic mental
functions and processes on a daily
basis. These are sensing (S), intuition
(N), thinking (T), and feeling (F)
(Briggs Myers et al., 1985). The MBTI
based on Jung’s philosophy about
perception, judgement, and attitude
(Briggs Myers et al., 1985) and that
people are motivated to strive for
excellence in their lives (Quenk,
2000)
ENGINEERING LEADERSHIP DEVELOPMENT
• A very common objective of engineering programs in the U.S. is to produce
future engineering leaders, however very few programs actually have
curricular content that specifically addresses the skill set of leaders.
Typical engineering program design would call for a linear, progressive
sequence of courses in the general order as shown in the table below,
where a student starts with a solid foundation of Gen Ed. , science and math
components and builds on that foundation framework via engineering
topics.
PROGRAMMATIC COMPONENTS
Component Title Credits
General Education 27
Science and Mathematics 30
Engineering Topics 45
Management Track or Education
Track or Entrepreneurship Track
18
Total Program 120
ENGINEERING LEADERSHIP DEVELOPMENT
• Purdue University launched an engineering leadership development program January 2013 and is a
model building off other successful models (Bayless, 2010). This innovative program aims to provide
engineering students with multiple paths to engagement in engineering leadership, with avenues for the
development of next-generation engineering and technical leadership knowledge, and with skills to
navigate the demands of leadership, particularly in engineering practice. The students learn core
leadership principles taught within business schools and learn how to translate these theories and
principles into engineering concepts through Engineering Leadership Learning Outcomes.
ENGINEERING LEADERSHIP LEARNING OUTCOMES
Leadership • Ability to motivate and empower others to solve problems.
• Ability and willingness for initiative-taking, goal-setting, and follow-through.
• Ability to identify characteristics and talents of others.
• Understanding of the impact of ethics and morals on leadership and professional
responsibility.
• Demonstrate a commitment to life-long learning.
Change • Ability to participate in multidisciplinary, multicultural and multifunctional groups.
• Ability to understand change processes and overcoming human inertia to change.
• Ability to adjust objectives and priorities to changing environments.
Synthesis • Ability to comprehend, synthesize, interpret and apply knowledge to address
technical and non-technical problems.
• Ability to recognize social and business factors in engineering work.
• Ability to see the impact of engineering work on the broader society.
• Ability to drive leadership development with personal experiences.
Practical
Competence
• Demonstrate competence of practical and transferrable skills essential to leadership
practice and professional interactions.
• Ability to communicate using written language, verbal and non-verbal language, and
electronic and multimedia tools.
• Ability to articulate acquired skills and tools on a resume, portfolio and other
professional mediums.
LEADERSHIP DEVELOPMENT IN VIRTUAL WORLDS
UTILIZING SIMULATION IN EDUCATION
• The implementation of simulations and
games began in the 1950s. Since that time,
the utilization of simulation has increased
exponentially in education (Showanasai et al.,
2013). Simulation is an experimental
education process whereby an individual can
simulate any situation to mimic the
environment or interaction (Putnam, 2013). In
the current curricula in many universities,
students have not had the chance to handle
complexity of real challenges, however,
(Siewiorek et al., 2012) found that simulation
encouraged students to take risks and
explore for the sake of learning new ideas
and techniques.
VIRTUAL SIMULATION
• Virtual simulation is a 3D simulation that takes place in an artificial environment which
enables users to interact, connect and design using free voice and text chat. Leaders
have recognized the importance of virtual simulations in education. Education that
includes virtual simulation can familiarize students to real challenges in the virtual
environment, granting them to accost those challenges in both individual and team
settings. Due to the educational benefits that can be acquired, virtual simulations have
been used as pedagogy in many occupational settings, such as medicine,
rehabilitation, baseball and firefighting (Williams-Bell et al., 2015). According to
Lepsinger, 2012 “as virtual simulations continue to evolve, many of their challenges
from leadership issues to communication limitations will be resolved through
advances in technology and as younger generations grow into leadership roles.”
RESEARCH GAP• For the research, a major gap was identified in the literature in
that there was no extensive study of engineering leadership
planning for undergraduate students with industry case studies
that could be utilized and executed in team-based classroom
settings. More than 90% of higher-level manager’s ranked
teamwork to be central to organizational success (Morgeson,
DeRue, & Karam).
• Research questions were in the areas of:
- Lack of team-based leadership development;
- 3D virtual world simulation has not yet been exploited in a
systematic manner to enhance the leadership development;
- Identification in classification schemes utilizing the 4-D system;
- Based on confirmation, there was not established and validated
framework that could assist undergraduate engineering students in
improving their leadership skills.
ENGINEERING LEADERSHIP LITERATURE GAPS
Technological Leadership
Classification
Systems Engineering Virtual Simulation
Engineering Leadership Development for
Undergraduate Students
Researchers Systems Avatar Agent Other Team Individuals Others
Study Research Framework 4-D √ √ √ √
Schuhmann, 2010 √
C. Pellerin, 2009 4-D
Hartmann & Jahren, 2015 √ √ √
Farr and Brazil, 2009 √
Froh, 2003 √
Özgen et al., 2013 √
Kotnour, Hoekstra, Reilly, √
Knight, & Selter, 2014
Crumpton-Young et al., 2010 √ √ √
Olude-Afolabi, 2011 √
Babuscia, Craig, and Connor, 2012 √
Cox et al., 2010 √
Caza and Rosch, 2014 √
Varvel, Adams, Pridie, and Ruiz Ulloa, 2004 MTBI √ √
Elattar, 2014 √ √
Rosch, 2015 √
Rodríguez Montequín et al., 2013 MTBI √
National Academy of, 2004 √ √
Laglera et al., 2013 √
M. Anderw Life, 1990 √
Pappo, 1998 √
Bayless, 2010 √
Cox, Cekic, Ahn, and Zhu, 2012 √
Putman, 2013 √
Showanasai et al., 2013 √
von der Pütten et al., 2010 √ √
Fox et al., 2015 √ √
Hasler et al., 2013 √ √
Lin & Wang, 2014 √
Conine, 2014 √
Sequeira & Morgado, 2013 √
Hudson et al., 2015 √
Cruz-Benito et al., 2015 √
Williams-Bell et al., 2015 √ √
Hooi & Cho, 2014 √
Lemheney et al., 2016 √
Chorafas & Steinmann, 1995 √
Siewiorek et al., 2012 √
Lesko & Hollingsworth, 2013 √
OpenSimulator, 2014 √
Kahai, Jestire, & Huang, 2013 √
Callaghan, McCusker, Lopez √
Losada, Harkin, and Wilson, 2009
Alrayes & Sutcliffe √
RESEARCH METHODOLOGY
RESEARCH METHODOLOGY AND IDEA
• The research methodology will show the leadership body
of knowledge the application of any real-life industrial
case study and how it can enhance the leadership of
undergraduate engineering students in a practical and
nontraditional way of training. The research will tie the
psychological aspect to evaluate and study the behavior
and mental processes which will lead to colors as they
relate to the individual students and the research, the
systems engineering tools will be applied, specifications
required for virtual world simulation and we will build the
environment based on the specifications. Our main
research objective is to design the framework to
understand, analyze, manage, and develop ways to build
technological leadership in engineering students by
utilizing systems engineering in order to capture
guidelines from psychologist and concepts of
technological leadership to test and change behavior and
mental models of the subjects.
PRELIMINARY ANALYSIS LEADERSHIP TEST
4-D system leadership foundation test was used to identify the
leadership style color of undergraduate engineering students at
the University of Central Florida. Two (2) Engineering courses
were selected (Senior Design and Project Management) to
randomly survey 68 students. Pretest were administered at the
beginning of the semester and posttest at the end. Below are
the graphs illustrating the results of the 4-D leadership test.
It can be noticed the (blue) visionary leadership is mainly
lacking in both engineering courses (figure 6). Other
interesting characteristics are displayed in Figure 7 and 8. In
general the undergraduate engineering students have the
tendency to be more systematic (directive) in their approach to
problem solving. This is evidence for the need to develop and
create effective leaders.
ONGOING RESEARCH AND FUTURE
• Based on the survey results, the next step is to
utilize systems engineering to design a virtual
environment to build leadership skills. Systems
engineering based on cognitive input and
situational leadership models will develop the
requirements and technical specifications to create
virtual worlds to teach the students the leadership
skills. The emphasis in on changing mental models.
• We will use a different group, test for orange, train
them to be all of the 4 quadrants… and test with
• OpenSim
• http://www.dreamlandmetaverse.com/en/main
• And compare the score with the first group and see
if the improvements are significant.
• Based on that, we will develop curricula to teach
students to use all of the four dimensions of
Pellerin’s framework.
HEADSET
Virtual Reality is another component of our
research. The goal is to create an environment
similar to that of the simulation model, while
being able to navigate the environment using
an avatar. Each user will be given a script. With
each script comes its own set of challenges. For
example, you are caught between two oxygen
refuel stations. One is 50 feet away, but it's on an
incline which means you have to walk uphill to
reach it. The other is 100 feet away, but the path
is a straight line. Which path do you take.
Through the collection of data we can analyze
the decisions that were made into seeing which
color (leadership quality) the participant will
receive.
VIRTUAL LEADERSHIP DEVELOPMENT SCENARIO
MARS SIMULATION ENVIRONMENT
PROPOSED RESEARCH METHODOLOGY
• EXPERIMENT OVERVIEW
• DATA TO BE RETRIEVED
• QUANTITATIVE STUDY
• PROPOSED SUBJECTS
• MODEL VALIDATION
EXPERIMENT OVERVIEW
• Conduct Literature Review
• Evaluate Research Question/Idea/Gaps
• Investigate Optimum Technological Leadership Development for
Engineering
• Initiate 4-D Leadership Surveys
• Chose the Case Study as Evidence for the Research Question/Idea
• Select the type of Simulation
• Apply tools using Systems Engineering to assist with the Design Virtual
World Simulation
• Build the Virtual World Simulation Environment
• Design of Experiments
• Analysis
• Conclusion
• Future Research
EXPERIMENT OVERVIEW
DATA TO BE COLLECTED, PROPOSED SUBJECTS, QUANTITATIVE STUDY AND
MODEL VALIDATION
• The data will be collected from previous
survey(s)
• Quantitative data will be collected through
student surveys from Senior Design and
Project Management courses.
• A paired t-test will be performed to
compare the mean values of the survey
generated by the subjects.
• The data will also be verified by the UCF
Statistical Department as a rationality
check for the research analysis.
CONCLUSIONNEXT STEPS – PROJECTED TIMELINE
• CONDUCT EXPERIMENT/DATA COLLECTION: TARGET PERIOD IS AUGUST 2018 (PRE-TEST), NOVEMBER 2018 (POST-TEST)
• DATA ANALYSIS
• WRITING DISSERTATION
• SUBMIT INTENT TO GRADUATE
• DISSERTATION FORMAT REVIEW
• PROGRESS REVIEW
• PREPARE FOR DISSERTATION DEFENSE
• DISSERTATION DEFENSE
• SUBMIT REQUIRED PAPERWORK TO GRADUATE STUDIES
• GRADUATION
ITEMS COMPLETED
• UCF IRB SUBMISSION APPROVED: July 28, 2017
PUBLICATIONS/JOURNALS
• Co-authored an article published in the Military Metaverse MOSES (Military Open Simulator Enterprise Strategy) June 2015
• Co-authored an article published in the Journal on Systemics, Cybernetics and Informatics: JSCI, Volume 14-Number 6, 2016,
pp 35-39
• Authored Conference Paper and Presentation
- Title: Using Systems Engineering and Virtual Simulation to Develop Engineering Leadership Skills
- Submission Date: May 2018
- Institute of Industrial and Systems Engineering
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Lepsinger, R. (2012). The virtual challenge: It’s more than cultural differences. People & Strategy, 35(1), p. 10-11.
Morgeson, F. P., DeRue, D. S., & Karam, E. P. (2010). Leadership in teams: A functional approach to understanding
leadership structures and processes. Journal of Management, 36(1), 5-39.
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