9.13.12 g9 think equity growth conference presentation

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Glu Mobile Eric R. Ludwig: EVP & CFO September 13, 2012 Think Equity 9 th Annual Growth Conference © Glu Mobile Inc. – Proprietary

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Page 1: 9.13.12 g9 think equity growth conference presentation

Glu Mobile Eric R. Ludwig: EVP & CFO

September 13, 2012 Think Equity 9th Annual Growth Conference

© Glu Mobile Inc. – Proprietary

Page 2: 9.13.12 g9 think equity growth conference presentation

Page 2

Safe-Harbor Statement This presentation contains "forward-looking" statements including those regarding: the projected growth rate of the mobile game market; the expected benefits of our acquisition of GameSpy, including with respect to our long-term LTV; the number of freemium games that we expect to launch in the second half of 2012; when we expect our development teams to release their first products; our guidance for the third quarter of 2012 and the full fiscal year, and our target non-GAAP operating model. These forward-looking statements are subject to material risks and uncertainties that could cause actual results to differ materially from those in the forward-looking statements. Investors should consider important risk factors, which include: the risk that Glu will be unable to successfully integrate the companies that it acquired in August 2011, Griptonite and Blammo Games, and its employees and achieve expected synergies, the risk that Glu will have difficulty retaining key employees of the acquired companies; the risk that consumer demand for smartphones, tablets and next-generation platforms does not grow as significantly as we anticipate or that we will be unable to capitalize on any such growth; the risk that we do not realize a sufficient return on our investment with respect to our efforts to develop freemium games for smartphones and tablets, the risk that we do not maintain our good relationships with Apple and Google; the risk that our development expenses for games for smartphones are greater than we anticipate; the risk that our recently and newly launched games are less popular than anticipated; the risk that our newly released games will be of a quality less than desired by reviewers and consumers; the risk that the mobile games market, particularly with respect to social, freemium gaming, is smaller than anticipated; and other risks detailed under the caption "Risk Factors" in our Form 10-Q filed with the Securities and Exchange Commission on August 9, 2012 and our other SEC filings. You can locate these reports through our website at http://www.glu.com/investors. These "forward-looking" statements are based on estimates and information available to us on August 2, 2012 and we are under no obligation, and expressly disclaim any obligation, to update or alter our forward-looking statements whether as a result of new information, future events or otherwise.

© Glu Mobile Inc. – Proprietary Page 2

Page 3: 9.13.12 g9 think equity growth conference presentation

Use of Non-GAAP Financial Measures

© Glu Mobile Inc. – Proprietary

Glu uses in this presentation certain non-GAAP measures of financial performance. The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP, and may be different from non-GAAP financial measures used by other companies. In addition, these non-GAAP measures have limitations in that they do not reflect all of the amounts associated with Glu's results of operations as determined in accordance with GAAP. The non-GAAP financial measures used by Glu include non-GAAP revenues, non-GAAP smartphone revenues, non-GAAP freemium revenues, non-GAAP gross margins, non-GAAP operating margin, non-GAAP Profit/(Loss) and Adjusted EBITDA. These non-GAAP financial measures exclude the following items from Glu's unaudited consolidated statements of operations:

• Change in deferred revenues and royalties;

• Amortization of in-process development contracts;

• Amortization of intangible assets;

• Stock-based compensation expense;

• Restructuring charges;

• Change in fair value of Blammo earnout;

• Transitional costs;

• Release of tax liabilities; and

• Foreign currency exchange gains and losses primarily related to the revaluation of assets and liabilities.

In addition, Glu has included in this presentation “Adjusted EBITDA” figures which are used to evaluate Glu’s operating performance and is defined as non-GAAP operating income/(loss) excluding depreciation.

Glu believes that these non-GAAP financial measures, when taken together with the corresponding GAAP financial measures, provide meaningful supplemental information regarding Glu's performance by excluding certain items that may not be indicative of Glu's core business, operating results or future outlook. Glu's management uses, and believes that investors benefit from referring to, these non-GAAP financial measures in assessing Glu's operating results, as well as when planning, forecasting and analyzing future periods. These non-GAAP financial measures also facilitate comparisons of Glu's performance to prior periods.

For a reconciliation of these non-GAAP financial measures to their most directly comparable GAAP financial measures, please refer to the tables attached to Glu’s earnings press release for the quarter ended June 30, 2012, which is available on our website at http://www.glu.com/investors.

Page 3

Page 4: 9.13.12 g9 think equity growth conference presentation

Growth Opportunity

© Glu Mobile Inc. – Proprietary

Page 5: 9.13.12 g9 think equity growth conference presentation

Intersection of Two Rising Tides:

1) Growth in gaming on mobile devices

2) Growth in freemium gaming

© Glu Mobile Inc. – Proprietary Page 5

Leading Freemium Social Mobile Gaming Company

Page 5

Page 6: 9.13.12 g9 think equity growth conference presentation

•Featurephone focus •Branded IP/71% gross margin •Titles are packaged goods •Premium pricing •No community/social

•Smartphone focus •Original IP/90% gross margin •Persistent titles •Freemium with virtual goods •Games are social

Page 6

Evolution of Mobile Gaming

© Glu Mobile Inc. – Proprietary

Now Compelling to Mass Market

Page 6

Page 7: 9.13.12 g9 think equity growth conference presentation

Smartphone Inflection Point

© Glu Mobile Inc. – Proprietary Page 7 ‘Internet Trends’ Presentation at the D10 conference by Mary Meeker, Kleiner Perkins Caufield Byers; 5/30/2012

• Very early in smartphone upgrade cycle globally

-

1,000

2,000

3,000

4,000

5,000

6,000

7,000

Smartphone Mobile Phone

Glob

al S

ubsc

riptio

ns (

MM

)

Global Smartphone vs. Mobile Phone Subscriptions, Q411

1.0B Smartphone

Subscriptions

6.1B Mobile Phone Subscriptions

Page 7

Page 8: 9.13.12 g9 think equity growth conference presentation

3.8

17.6

-

5

10

15

20

2010 2011 2012 2013 2014 2015

($ billion)

Estimated Global Mobile Game Market(Ichiyoshi Securities - WSJ 6/14/2012)

Market growth projected at 36% per year • Mobile Game Market expected to grow by nearly 5x between 2010 and 2015

© Glu Mobile Inc. – Proprietary Page 8

Page 9: 9.13.12 g9 think equity growth conference presentation

Page 9

Mobile

Distribution Dynamic

Distribution Concentration

Client Size

Market Share Concentration

Facebook Web

© Glu Mobile Inc. – Proprietary

Paying Demographic

Tablet Impact

Consumer Fragmentation

Cannibalizing Raising average ARPDAU

Leader ~50% Leader <10%

~10MB 10MB - 300MB

Casual, female Everyone

Cross promotion Storefront featuring

More Sustainable Growth Dynamics in Mobile

Page 9

Page 10: 9.13.12 g9 think equity growth conference presentation

Page 10 © Glu Mobile Inc. – Proprietary Page 10

Technology Integration

90%+ Featuring Track Record

New Devices at Launch

Quality Pipeline

Glu Tightly Aligned with Ecosystem

•IAP •Subscriptions •Universal currency

•Beam •APK

Page 11: 9.13.12 g9 think equity growth conference presentation

M&A

Page 11 © Glu Mobile Inc. – Proprietary

Page 12: 9.13.12 g9 think equity growth conference presentation

Gamespy Technology

Robust database back-end allowing:

1. Multiplayer matchmaking 2. Statistic & leaderboards 3. Asynchronous PVP 4. Cloud stores & UGC 5. Friends and gifting 6. Text & voice chat

• Operating since 1997, licensing since 2000 • Integrated in over 1,000 games worldwide

Page 12 © Glu Mobile Inc. – Proprietary

Page 13: 9.13.12 g9 think equity growth conference presentation

Gamespy FAQ • 13 new employees

• Highly scalable cluster-based architecture

• Supporting more DAU a matter of adding

hardware

• With database optimizations will support ‘full MMO experience’

Page 13 © Glu Mobile Inc. – Proprietary

Page 14: 9.13.12 g9 think equity growth conference presentation

Expect to be Long-Term LTV Positive

Source: Glu internal estimates Page 14

• Willingness to invest

drives LTV

• Other players are critical driver of willingness

• Build from Gun Bros

community success

LTV ($)

Potential to be 2x-3x

Current

© Glu Mobile Inc. – Proprietary

Page 15: 9.13.12 g9 think equity growth conference presentation

Recent M&A Record

Page 15

GameSpy

Rationale

Add industry-leading casual expertise

• Add 11 development teams

• Scale global product pipeline

• Dominate sports hunting gaming

• Efficient use of capital

• Long-term LTV enhancer

Price Earnout to max 4.3m shares

• 6.1m total shares

• Balance sheet $10m net cash

$5m cash 0.6m shares

Early results $1.4m Q2/12 royalties saved

• Integrated in numerous H2/12 launches

© Glu Mobile Inc. – Proprietary

Page 16: 9.13.12 g9 think equity growth conference presentation

Corporate Overview

© Glu Mobile Inc. – Proprietary

Page 17: 9.13.12 g9 think equity growth conference presentation

Corporate Overview

• 11 years of mobile gaming experience • Nearly 700 employees and full-time contractors • 24 development teams • 7 offices worldwide • Global revenue footprint • Est. $95mm non-GAAP revenue in 2012 • 8 titles have reached Top 10 Grossing* • 23 titles in Top 200 Grossing*

Toronto

San Francisco Seattle

Moscow

Beijing

Hyderabad

Sao Paolo

* - App Annie iOS rankings reports 9/1/2009 - 7/26/2012 © Glu Mobile Inc. – Proprietary Page 17

Page 18: 9.13.12 g9 think equity growth conference presentation

Evolution of Glu Mobile

© Glu Mobile Inc. – Proprietary Page 18

Freemium, social,

original IP & smartphone

focus

$13.5m raised

$15.9m raised

First freemium products launched

Second batch of freemium products

launched

Acquisition of Griptonite &

Blammo

2nd generation freemium titles

Non-GAAP smartphone revenue: Increase from prior quarter:

Acquisition of Deer Hunter

Brand

Q112 $17.4M

17%

Q411 $15.0M

42%

Q311 $10.5M

9%

Q211 $9.7M 43%

Q212 $20.4M

17%

Page 18

Acquisition of GameSpy

Tecnologies

Page 19: 9.13.12 g9 think equity growth conference presentation

Q108 Q208 Q308 Q408 Q109 Q209 Q309 Q409 Q110 Q210 Q310 Q410 Q111 Q211 Q311 Q411 Q112 Q212Q312

Guidance High

Q412 Guidance

HighTotal Rev Growth Y/Y 31% 45% 44% 19% 4% (14%) (13%) (3%) (18%) (22%) (26%) (26%) (2%) 13% 16% 29% 26% 35% 19% 46%Smartphone Rev Growth Y/Y 277% 274% 103% 72% 218% 334% 326% 340% 158% 111% 76% 84%Featurephone Rev 21 24 24 22 21 20 20 19 15 14 13 12 10 8 7 5 4 4 3 2 Smartphone Rev - - - - 1 1 1 2 2 2 2 3 7 10 11 15 17 20 19 28

-

5

10

15

20

25

30

35

Non

-GAA

P Re

venu

e ($

mm

)

Featurephone RevSmartphone Rev

© Glu Mobile Inc. – Proprietary Page 19

Platform Transition Momentum (all figures non-GAAP)

85% smartphone

revenues

Launch of first freemium products

Page 19

Page 20: 9.13.12 g9 think equity growth conference presentation

0%

25%

50%

75%

100%

2H10 1H11 2H11 1H12 2H12

Original IP Success Rate Original IP Failure Rate

Original IP* Successes

© Glu Mobile Inc. – Proprietary

+9

Page 20 * - includes Deer Hunter License purchase as original content

Page 21: 9.13.12 g9 think equity growth conference presentation

73% 73%72% 72%

73%

77%76%

73% 72% 71%73% 74% 73% 73%

75%76%

78%

83%81%

87%88%

91%

70%

75%

80%

85%

90%

95%

Q10

7

Q20

7

Q30

7

Q40

7

Q10

8

Q20

8

Q30

8

Q40

8

Q10

9

Q20

9

Q30

9

Q40

9

Q11

0

Q21

0

Q31

0

Q41

0

Q11

1

Q21

1

Q31

1

Q41

1

Q11

2

Q21

2

Tota

l Glu

GAA

P/No

n-G

AAP

GM

%

GM% w/o impairments & amortization of intangibles

14% 12% 11% 11%

20%

28% 28%21%

24%21% 23% 22% 20% 19%

23%26%

35%

49%53%

68%

75%

83%

34%

48%

73% 73%

86%89%

95%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Q10

7

Q20

7

Q30

7

Q40

7

Q10

8

Q20

8

Q30

8

Q40

8

Q10

9

Q20

9

Q30

9

Q40

9

Q11

0

Q21

0

Q31

0

Q41

0

Q11

1

Q21

1

Q31

1

Q41

1

Q11

2

Q21

2

Orig

IP %

of G

AA

P/N

on-G

AA

P R

even

ue

Total Glu Original IP % Smartphone Original IP %

Original IP and GM %

© Glu Mobile Inc. – Proprietary Page 21 Note: Q107-Q410 figures are GAAP. All figures for Q111 and later are non-GAAP

Page 22: 9.13.12 g9 think equity growth conference presentation

Subscription Billing on Android

© Glu Mobile Inc. – Proprietary Page 22

Glu first to launch subscriptions and universal currency: • Universal Glu Credit currency across

Glu games

• $2–$20 per month VIP Clubs

• Bonus Glu Credits

• Monthly sweepstakes for prizes

Page 23: 9.13.12 g9 think equity growth conference presentation

Page 23

iOS Android

© Glu Mobile Inc. – Proprietary Page 23

OS’s

Social Networks

OEMs

Storefronts

Glu has leading market share on rapidly growing, fragmented Android platform

Page 24: 9.13.12 g9 think equity growth conference presentation

© Glu Mobile Inc. – Proprietary

No. Titles Top

Grossing*

4 3 3 2 0 0 0 0

Top 50

6 8 6 4 3 0 0 0

Top 100

*U.S. Google Play

Games Category 7/26/12

on Samsung Galaxy S III

Public Company Leadership

Page 24

Page 25: 9.13.12 g9 think equity growth conference presentation

Cumulative Installs • 46mm downloads in Q212

© Glu Mobile Inc. – Proprietary Page 25

70,174

101,934

131,320

176,054

231,063

276,995

-

100,000

200,000

300,000

Q111 Q211 Q311 Q411 Q112 Q212

Cumulative Installs (Lifetime) (in 000s)

Page 26: 9.13.12 g9 think equity growth conference presentation

11,882

16,517

22,090

31,363 29,814 29,075

0%

5%

10%

15%

20%

-

10,000

20,000

30,000

40,000

Q111 Q211 Q311 Q411 Q112 Q212

DAU/MAU %MAU

Monthly Active Users (MAU) (In 000s)

MAU DAU/MAU %

• DAU growth due to releases of new titles

• DAU/MAU ratio is improving, signaling better player retention

Continued growth in user metrics

Note: MAU/DAU calculation methodology was changed in Q411 to more accurately reflect the user metrics which had the effect of increasing our Q411 MAU/DAU by less than 5% from what it would have been under our previous methodology. This change affects the comparability of Q411, Q112, and Q212 MAU/DAU data to prior quarters.

© Glu Mobile Inc. – Proprietary Page 26

953

1,639

2,103

2,873 3,218

3,411

-

1,000

2,000

3,000

4,000

Q111 Q211 Q311 Q411 Q112 Q212

DAU

Daily Active Users (Average DAU) (In 000s)

Page 27: 9.13.12 g9 think equity growth conference presentation

Page 27

June 2012 Conversion Metrics*

© Glu Mobile Inc. – Proprietary

13.2¢

8.9¢

8.5¢

8.3¢

8.1¢

6.1¢

8.5¢

ARPDAU**

Average***

*All metrics are average for the month. Efforts were taken to remove jailbroken and hacked transactions from calculation – including detecting which

devices had purchases come through a jailbroken OS, how much & how often players made IAPs. All numbers are for English, iOS SKUs only.

**Calculation includes revenue from all sources (not only IAP).

*** Average includes titles on this page only: Stardom, DH:R, Gun Bros, CKZ, Frontline Commando, CK.

3.9%

3.4%

1.0%

1.2%

1.0%

0.6%

1.7%

% MAU Paying

74k

271k

114k

78k

261k

107k

DAU

Page 28: 9.13.12 g9 think equity growth conference presentation

Demo: 2H12 Casual Titles

© Glu Mobile Inc. – Proprietary

Page 29: 9.13.12 g9 think equity growth conference presentation

Demo: 2H12 Action/Adventure Titles

© Glu Mobile Inc. – Proprietary

Page 30: 9.13.12 g9 think equity growth conference presentation

Financials

© Glu Mobile Inc. – Proprietary

Page 31: 9.13.12 g9 think equity growth conference presentation

0

100

200

300

400

500

600

Q111 Q211 Q311 Q411 Q112 Q212 Q312 Q412

R&

D H

ead

cou

nt

Doubled Development Capacity

© Glu Mobile Inc. – Proprietary

+

Revenue impact

from doubling capacity

# of teams yet to launch their 1st title: 13 12 10 4 0 Page 31

24 product dev teams

12 product dev teams

Page 32: 9.13.12 g9 think equity growth conference presentation

$2.1 $2.2 $2.5$3.4

$6.7

$9.7$10.5

$15.0

$17.4

$20.4$17.5

$15.9 $15.3 $15.5

$17.2$17.9 $17.8

$20.1

$21.6

$24.2

-

5

10

15

20

25

30

Q110 Q210 Q310 Q410 Q111 Q211 Q311 Q411 Q112 Q212

Non

-GA

AP

Rev

enue

($m

m)

Featurephone Rev Smartphone Rev

• Q212 non-GAAP Smartphone Revenue at 85% of total, up from 81% in Q112

Page 32

Smartphone Revenue Momentum

© Glu Mobile Inc. – Proprietary

(in millions of dollars)

Page 32

Page 33: 9.13.12 g9 think equity growth conference presentation

Non-GAAP Smartphone Revenue Mix

Page 33 © Glu Mobile Inc. – Proprietary

5

10

15

20

25

Q111 Q211 Q311 Q411 Q112 Q212

($M) non-GAAP Revenue by category

Premium

Offers & Incented Ads

Non-Incented Ads

in-App Purchases (incl. freemium preloads)

63%

18%

13%

5

10

15

20

25

Q111 Q211 Q311 Q411 Q112 Q212

($M) non-GAAP Revenue by Platform

All OtherAndroidiOS

74% 71% 47%

65%

67%14% 34%

29%

28%

30%

64%

Page 34: 9.13.12 g9 think equity growth conference presentation

Page 34

Studio capacity investment suppressed EBITDA in 2H11

© Glu Mobile Inc. – Proprietary

(in millions of dollars)

(2,000)

(1,500)

(1,000)

(500)

-

500

1,000

1,500

Q111 Q211 Q311 Q411 Q112 Q212

($K)

Acquired Blammo & Grip

Page 34

Page 35: 9.13.12 g9 think equity growth conference presentation

Q212 Financial Results Summary (non-GAAP)

© Glu Mobile Inc. – Proprietary Page 35

($ in millions) Q212 Q112 Q/Q Q211 Y/Y

Featurephone Revenue 3.7 4.2 -10% 8.2 -55%

Smartphone Revenue 20.4 17.4 17% 9.7 111%

Total Revenue 24.2 21.6 12% 17.9 35%

Gross Margin 22.1 19.1 16% 14.8 49%

Gross Margin % 91% 88% 300 bp 83% 875 bp

Operating Expense 21.5 19.1 12% 14.8 45%

Operating Income/(Loss) 0.6 (0.0) 0.0

Adjusted EBITDA 1.2 0.5 115% 0.4 166%

Page 36: 9.13.12 g9 think equity growth conference presentation

Maintaining Strong Balance Sheet

© Glu Mobile Inc. – Proprietary Page 36

($ in millions) Q212 Q112 Q211

Cash and cash equivalents 24.5 28.9 26.4

Accounts receivable, net 14.0 14.2 12.4

Prepaid expenses, royalties and other current assets 0.2 0.4 0.7

Other Assets 6.6 5.9 5.9

Intangible Assets & Goodwill 34.5 30.9 12.2

Total Assets 79.8 80.3 57.6Accounts payable and accrued liabilities 8.3 8.0 8.0

Accrued expenses and royalties 21.3 20.5 17.9

Deferred revenue 7.7 7.2 1.8

Common Stock/Paid in Capital 264.2 262.9 224.7

Accumulated deficit & other comprehensive income (221.7) (218.3) (194.8)

Total Liabilities and Stockholders’ Equity 79.8 80.3 57.6

Page 37: 9.13.12 g9 think equity growth conference presentation

Q212 & 2012 Guidance and Long Term Model

© Glu Mobile Inc. – Proprietary

Page 38: 9.13.12 g9 think equity growth conference presentation

Annual Non-GAAP Revenue

Page 38 © Glu Mobile Inc. – Proprietary

1.87.0

25.7

46.2

66.9

89.883.7

64.3

72.9

95.4

0

20

40

60

80

100

120

2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 Guidance Midpoint

Rev

enue

($m

m)

Featurephone Rev Smartphone Rev

Page 39: 9.13.12 g9 think equity growth conference presentation

August 2, 2012: Q312 Guidance (non-GAAP)

© Glu Mobile Inc. – Proprietary

($ in millions, except EPS) Q212 Actual

Q312 Guidance

Q312 Guidance

Hi h Low High Featurephone Revenue 3.7 2.75 2.75

Smartphone Revenue 20.4 17.50 18.50

Total Revenue 24.2 20.25 21.25Gross Margin (%) 91% 89% 89%

Operating Expense 21.5 22.6 22.6

Operating Income/(Loss) 0.6 (4.6) (3.7)

Depreciation Addback 0.6 0.6 0.6

Adjusted EBITDA 1.2 (4.0) (3.1)Net Income/(Loss) 0.2 (4.8) (3.9)

Basic Shares 63.8 64.5 64.5

Earnings/(Loss) Per Basic Share $0.00 ($0.07) ($0.06)

Cash Balance 24.5 21.0

Page 39

Page 40: 9.13.12 g9 think equity growth conference presentation

2012 Full Year Guidance (non-GAAP)

© Glu Mobile Inc. – Proprietary Page 40

($ in millions)

Low High Low High Featurephone Revenue 10.2 10.2 12.5 12.5

Smartphone Revenue 76.5 81.5 81.9 83.9

Total Revenue 86.7 91.7 94.4 96.4Operating Income/(Loss)

Adjusted EBITDA

Basic Shares (millions)

Cash balance

Break-even Q412 Profitable Q412

5/2/12 Guidance 8/2/12 Guidance

Cash positive from operations Q412

Cash break-even from operations Q412

Profitable Q412

64.0

$21mm and no debt

Full-year profitable

64.2

$18mm and no debt

Page 41: 9.13.12 g9 think equity growth conference presentation

Target Operating Model (Non-GAAP)

Gross Margin

R&D

Sales & Marketing

G&A

Operating Margin

Adjusted EBITDA

• Note: gross margin excludes amortization of intangible assets. R&D, S&M and G&A exclude stock based-compensation expense. Operating

margin excludes amortization of intangible assets, restructuring and transitional expenses and stock-based compensation expense. Adjusted EBITDA is Non-GAAP Operating Margin excluding depreciation expense.

82%

51%

20%

16%

(5)%

(2)%

2011

90%

36-40%

18-19%

10-11%

20-25%

22-26%

Long-Term Target

© Glu Mobile Inc. – Proprietary Page 41

88%

54%

20%

15%

0%

3%

Q112

• Significant leverage expected after hitting break-even

Q212

91%

55%

19%

15%

3%

5%

Page 42: 9.13.12 g9 think equity growth conference presentation

Key Statistics

© Glu Mobile Inc. – Proprietary Page 42

(in millions except per share and volume data)

Stock Price $4.80

52 Week High $5.90

52 Week Low $1.80

Basic Shares Outstanding 63.8

Avg. Daily Volume (last 90 days) 2,824,680

Market Capitalization $306.2

Debt $0

Cash* $24.5

Enterprise Value $281.7

Market Statistics (as of July 31, 2012)

* Cash balance as of 6/30/2012

Page 43: 9.13.12 g9 think equity growth conference presentation

Key Operating Metrics

© Glu Mobile Inc. – Proprietary

• Detailed figures referred to in the 8/2/2012 earnings call, CFO script: (All Revenue figures are non-GAAP) Q111 Q211 Q311 Q411 Q112 Q212

Freemium Smartphone Revenue (in thousands) $4,674 $7,659 $8,142 $13,480 $15,979 $19,233Premium Smartphone Revenue (in thousands) $2,072 $2,008 $2,390 $1,479 $1,457 $1,212

Sub-total Smartphone Revenue (in thousands) $6,746 $9,667 $10,532 $14,959 $17,436 $20,445Featurephone Revenue (in thousands) $10,415 $8,247 $7,253 $5,092 $4,158 $3,727Total Revenue (in thousands) $17,161 $17,914 $17,785 $20,051 $21,594 $24,172

Freemium Smarthphone Revenue Growth Q/Q 263% 64% 6% 66% 19% 20%Freemium Smartphone Revenue % of Total Smartphone Revenue 69% 79% 77% 90% 92% 94%Smartphone Revenue Growth Y/Y 218% 334% 326% 340% 158% 111%Smartphone Revenue % of total 39% 54% 59% 75% 81% 85%Original IP % of total non-GAAP Revenues 35% 49% 53% 68% 75% 83%Original IP % of Smartphone non-GAAP Revenues 48% 73% 73% 86% 89% 95%

Daily Active Users (DAU)* (in millions) 1.0 1.6 2.1 2.9 3.2 3.4Monthly Active Users (MAU)* (in millions) 11.9 16.5 22.1 31.4 29.8 29.1Installs (in millions) 20.0 31.8 29.4 44.7 55.0 45.9Cumulative Installs (in millions) 70.2 101.9 131.3 176.1 231.1 277.0In-App Purchase billable transactions (in thousands) 755 999 866 1,522 2,489 2,499Average Revenue per billable transaction $2.21 $4.07 $6.40 $5.79 $4.71 $5.06non-GAAP Operating Expenses (in thousands) $13,459 $14,783 $16,490 $18,590 $19,119 $21,500Adjusted EBITDA (in thousands) $321 $435 ($1,618) ($672) $539 $1,158Headcount (at quarter-end) 381 379 581 585 610 644

*DAU/MAU reflects the DAU/MAU for the last month of the quarter

Page 43

Page 44: 9.13.12 g9 think equity growth conference presentation

Glu Mobile: Investment Overview

• Leading freemium mobile gaming company

• Original IP titles driving gross margin improvements

• Acquired two companies to approximately double development capacity

© Glu Mobile Inc. – Proprietary Page 44