8 myths about mobile interfaces
TRANSCRIPT
8 MYTHSabout mobile interfaces
Myth 1
Interface designeris an ambitious guruof creativity
Information architect (UX)
Grouping data according to logic and interactions of data
Information hierarchy development
Classification of data in the hierarchy
Visual designerControls and mechanisms
Сreation of affordances(signals or characteristics showing that object is suitable for the certain action)
Processes to reach user’ goals
Visual designerUser interface aesthetics
Guidelines coherence
Emotional impact
Moreover...Usability tester, illustrator, motion designer, content manager,
psychologist, tiger handler, stunt man...
Analytical approach, systems and patterns, visual taste
and objectiveness
Myth 2
Guidelines are Bible
Android that looks like iOS and iOS that looks like Android
Best Apple APP 2016
Material Design Awards 2016
Guidelines are just recommendations, not a bible
+ it saves time and budget
Myth 3
The user is horrifyingand always in a hurry
How do we see user?
Always in a hurry and easy to distract
Hard to think properly
Has a bad taste
Has fat fingers
He’s suspicious
He’s also doubtful
Эстетике пользовательского интерфейса
Согласованность с гадлайнами
Эмоциональный посыл
How should we see our user?
The goal of the app
The target audience
Testing and feedback
TA USER The APP versions
processing with goals
feedback
A moment on fat fingersMIT Touch Lab analysis found out that the
average index finger of adult is 1,6 - 2 cm wide.
It’s equal to 44-57 pt
44-57 pt
User is just like mebut not very...
Myth 4
Designer = user,user = client and we all are horrifying and always in a hurry
Why designer isn’t a user?
It does not matter how awesome your product is or your presentation or your post. Your awesome thing matters ONLY to the extent that it serves the user's ability to be a little more awesome.
Kathy Sierra
programming instructor and games developer
Why client is not a user?
Client looks for profit, user solves his problems
Users flow and user experience are the basic core of project design
Сlient makes hypothesis based on his own experience
We all want our momto be proud
So where are the similarities?
Myth 5
Complexity means inconvenient, simplicity means handy
Organic interface supposedto be close to zero?
Don’t count clicks, think what every one of them gives to users
Сomplex structure can and must be convenient
You can easily ruin everything with design, be cautious
Кeep the structure in the new environment
...nothing to throw out
Mobile app isn’ta light version
of a website
Myth 6
Project design is possible without content
Create and take advantageStructure is based on content
Create emotions and impressions
Create user stories
Close your gestalt
Myth 7
Brand, site, mobile app are all lovebirds
Context, people, texts
Different laws
Various audiences
Hidden unity
Trademark, site, mobile app are all just tools
What goes into app from web and branding?
Business logic
Colors from branding
Logos
Parts of content
Every tool has its’ own laws
Myth 8
Beauty without context makes us happyand isn’t irritating
Bad experience
Bad first impression
Heavy loaded design
Don’t reinvent a wheel
Everything needs a goal
The goal of an app clear and simple
Goal connects project and visual design stages
If you’ll be original you won’t copy mistakes of others
KEEPTHE BALANCE