7. evaluation(3)

17
FMP Evaluation Alisha Harrison

Upload: alisha-marie-harrison

Post on 21-Mar-2017

17 views

Category:

Art & Photos


0 download

TRANSCRIPT

Page 1: 7. evaluation(3)

FMP EvaluationAlisha Harrison

Page 2: 7. evaluation(3)

Production Process Evaluation

Page 3: 7. evaluation(3)

Research• The strengths of my research where that I knew what kind of game I

wanted to do so I researched that genre which gave me a wide range of ideas in order to create mine.

• My research helped my product by making it secure to that particular genre I wanted to do.

• Weaknesses of my research are that I just end up copying the ideas I get I copy which is why I don’t like to do too much research.

• To improve my product I could have looked at other genre's the effect this would have had on my product would be maybe a mixed genre with racing and other things like mini games other than just racing for example.

Page 4: 7. evaluation(3)

Planning• The strengths of planning where just jotting down loads and loads of ideas

and then from those picking out the one with the most ideas and generate more which for me is a good thing to do to get and idea of what to do and what I am going to ben making/creating.

• My planning has helped my idea by giving me and idea of what it is I will be doing/creating.

• Weaknesses of planning are not doing enough so not getting enough ideas. And not been able to fill a page.

• To have improved this I could of spent more time on this, this would have had the effect on my product of making it better. hhhhhhfbkkbkbjkkjbkbkb

Page 5: 7. evaluation(3)

Time Management• I think for this I have managed time exceeding well I have completed on

deadlines and some before in order to give me more time making my product.

• I don’t think I needed any more time to do this but I'm sure if I knew I had more time I could of spent more time on all my PowerPoints in order to make them better.

Page 6: 7. evaluation(3)

Target Audience Appeal• My final product appeals to my target audience because I said I wanted

my product to appeal to children mostly male children.• This defiantly appeals to children because there is block colour and its

cartoony but realistic its nothings in to much detail because children are not bothered about detail.

• For example I have grass in my game screenshot that is just pure green no shading and no lines but they will know its grass because its green.

Page 7: 7. evaluation(3)

Technical QualitiesI think my game is similar to Mario Kart, I think this because Mario Kart has a little map on the eight hand side in the bottom corner with the characters cars face on the map to show where the player is going and how near they are to other players, However mine has a map similar with colored dots on to show players where they are going and how near they are to other players.Mario Kart also has trees as does mine.

The differences of my game compared to Mario Kart are they have an audience watching at the sides and the front mine doesn’t, the cars also move left and right where as mine just moves forward.

Page 8: 7. evaluation(3)

Technical QualitiesThe similarities of my logo and Mario Karts logo because they have used the racing flag but in a different place.

The differences of these logos are Mario Karts logo uses colours for the wording and also it has no background colour.My logo only uses black colour font and a background colour

Page 9: 7. evaluation(3)

Technical Qualities

Mario Karts car designs are different to mine because all the cars are a different designs but they do have a range of colours which is a similarity to mine although mine are the same Mario karts is still similar because it uses a different range of colours.

Page 10: 7. evaluation(3)

Aesthetic Qualities

I think my game looks good as it appeals to my target audience.The aspects of my game that I like are that its all simple and straight forward I like the app logo with the racing flag on, I also really like the little map in the right hand corner, if I was to improve this I would maybe add a speed dial to show how fast the car is going.

The strengths I have had with this are been able to use Photoshop and to be able to keep the theme within my logo and my game screenshot. Getting the cars to move was fairly easy.The weaknesses I have had with this are designing the cars it wasn't easy.

Page 11: 7. evaluation(3)

Audience AppealI think with all of these, my animated screenshot, Logo and character design all appeals very much to my target audience which is children.

Children like bright colours and simple designs there not bothered about detail there children. My cars are simple and bright coloured.

My animated screenshot appeals very well to my target audience of children because its simple not detailed, the trees are simple and all in a row instead of looking realistic.There's a little map in the right hand corner to show the player (child) where to go and where the other players are on the map with coloured dots of the players car children will easily understand this.

My app logo also appeals to my target audience (children) you can see this because its simple it has a racing flag which they will recognize to show them it’s a racing game

Page 12: 7. evaluation(3)

Peer Feedback

Page 13: 7. evaluation(3)

Feedback 1

• What did you like about the product?– I like the use of colour that has been use there bright and

bold.

• What improvements could have been made to the product?

– Could have made it more detailed

Page 14: 7. evaluation(3)

Feedback 2

• What did you like about the product?– I like the bright colours been used – I like how the logo fits in with the game it has the same car

on it.

• What improvements could have been made to the product?– I would like to see a speed ohmmeter.– A range of different cars to choose from

Page 15: 7. evaluation(3)

Feedback 3

• What did you like about the product?– I like the angel that you have shown the game

from which is from behind the car. – I also think that the colours that you’ve used on

the cars are very vibrant and bright• What improvements could have been made to

the product?– The shape of the logo could be more square so it

looks the same shape as an iPhone app.

Page 16: 7. evaluation(3)

Peer Feedback Summary

• What do you agree with from your peer feedback?– I agree that its used bright colours and it needs a

speed dial.• What do you disagree with from your peer

feedback?– I disagree that it could be more detailed it’s a

children's game it is not supposed to be detailed.

Page 17: 7. evaluation(3)

Peer Feedback Summary

The changes I would make to my product based on peer feedback would be…I would add a speed dial to show the player how fast their car is going I would make this change because I agree that there needs to be one it would make it better.