5g network slicing enabled gaming industry · cloud gaming >1gb and
TRANSCRIPT
5G Network Slicing Enabled Gaming Industry
Hong KaiIn-house Studios Technical Operation Director, Tencent
Gaming Industry (1/4)Real-time multiplayer based battle type of game
40 ms 120 ms0 ms
Latency
Professional Normal
Mobile gaming formats become more diverse than before and have high demands for
mobile system performance.
Gaming Industry (2/4)“Winner Winner, Chicken Dinner”
100ms 250 ms0 ms
Latency
Mobile gaming formats become more diverse than before and have high demands for
mobile system performance.
A team with 100 people, bandwidth > 300KB/s
50ms0 ms
Latency
Mobile gaming formats become more diverse than before and have high demands for
mobile system performance.
1 second localization, high user density (1000 -10000), randomly formed crowd (based on game design)
Gaming Industry (3/4) Location Based Game + Augmented Reality
Gaming Industry (3/4) What is the next?
Cloud computing and rendering
Current: • 1 hour RPG game, download 1G file• Pre-download
>1Gb
10ms0 ms
Latency
Cloud Gaming
>1Gb and <10ms:• Cloud computing and rendering • Only display on user terminal
1920x1080 resolution, 8 compression rate -> 60 frames is 360Mbps
Gaming Industry (3/4) What is the next?
Cloud computing and rendering
10ms0 ms
Latency
>1Gb
VR Gaming
Bring full immersive and superior user experience
5G Promises
Fast Time to Market
Open APIsCustomization & Guaranteed
SLA
Performance Differentiati
on
Network Slice Instance B
Network Slice Instance A
Terminal 5G Access Transport CoreEdge DC Core DC
APP
AP
AN Part
AN Part
Common Infrastructure Layer1
• Bring business and service innovation• Enable differentiated user experience
Service provider Operator End User
Service provider Operator End User
Orthogonal
Correlative
Without slicing
With slicing
5G Network Slicing
World 1st Terminal Slice
Enable the Industry-leading End to End Network Slicing Solution!
Provide the best for what you care
5G Network Slicing Trial Highlights
AppServerCNANUE
requirement
command
Slicing Support System
SlicingSDK
1
2
World 1st Terminal Slice
Slice enabled O&M capability
APP APP
0.084
0.854
0.0620.113
0.887
00
0.2
0.4
0.6
0.8
1
<100ms 100-200ms >200ms
(1) Without Background Traffic (but weak
Signal)
Normal Terminal VIP Terminal (with Slicing)
0 0.043
0.957
0.593
0.407
00
0.2
0.4
0.6
0.8
1
<100ms 100-200ms >200ms
(2) With Background Traffic
Normal Terminal VIP Terminal (with Slicing)
5G Network Slicing Trial Highlights
3 Performance Illustration
Thank You!
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