5405 7 digital-games-&-learning
TRANSCRIPT
McGonigal says: • Like multiplayer games, Wikipedia is an epic built
environment • It has good game mechanics
– Players actions have direct and clear results – Unlimited work opportunities – Escalating difficulty – Players can take on quests – Good feedback system – A clearly defined enemy to defeat
• Good game continuity Positive social interaction Meaningful context for collective effort
How can games be enlisted for political impact, social activism, or public good?
What are some criteria we might use to assess how successful they are?
21st Century Skills: Games as preparation for life
https://www.youtube.com/watch?v=0hoeAmqwvyY&feature=share
1. Visit and assess the game you’ve been given. Then, 2. come up with a concept for your own ‘game for good.’
Breakout rooms: https://guertin-educ5405g.wikispaces.com/Games+for+Good
• Group 1: Against All Odds -- Amy, Alissa, Rahul • Group 2: Ayiti, Cost of Life -- Joe, Peter, Pam • Group 3: McDonald’s Video Game -- Vikki, Imran,
Ashley • Group 4: Darfur is dying -- Derek, Del, Astra • Group 5: PipeTrouble -- Matt, Carol, Rickesh • Group 6: Karma Tycoon -- Tiffany, Shirley, Maria • Group 7: Peter Packet -- L-A, Richard, Andrew • Group 8: Sim Sweatshop -- Nic, Philip, David,
Michelle
BBC’s Climate Challenge puts students into the shoes of the president of the ‘European Nations’, tackling climate change through a
challenging combination of policy choices and diplomatic persuasive approaches.
http://www.bbc.co.uk/sn/hottopics/climatechange/climate_challenge/index_1.shtml
Brilliant, prize-winning game from the Nobel Prize website lets students get up-close and personal with medical and biological processes, learning about patients, treatment and blood-types. Two
settings enable students to choose between quick play or a longer mission-based game. http://www.nobelprize.org/educational/medicine/bloodtypinggame/game/index.html
SimCEO is an online game that allows students to create and manage their own company, giving them a foundation in economic principles. Teachers can customise complexity to adjust the game for different
classes and age groups.
https://www.simceo.org/action/welcome
Peace Doves is an immersive interactive game from the Nobel Prize website. It combines puzzles and problem-solving skills with important
concepts around peace-building and nuclear disarmament.
http://www.nobelprize.org/educational/peace/nuclear_weapons/game.html
A hands-on management style game, Electrocity puts students in control of their own virtual town or city. Helps them get to grips with
geographical and social problems like spatial planning, urban development and ecological responsibility.
http://www.electrocity.co.nz/
Virtual Surgery Games: EdHeads and Surgery Squad
http://www.surgerysquad.com/ http://www.edheads.org/activities/
Play My Code a simple, user-friendly type of coding to introduce key concepts and ideas. Creating a game from scratch is a great incentive to draw students
into the world of coding. Code, graphics and sound are all stored online, so development can continue across several lessons, or from home for flipped
classrooms.
http://www.playmycode.com/build
50 games that could help you survive the apocalypse
http://ca.complex.com/pop-culture/2012/12/50-games-that-could-help-you-survive-the-apocalypse/dead-rising
Rewards and instant feedback (but privacy issues, so be careful.)
https://www.youtube.com/watch?v=KaeNSYJvrn0
Playing for peace, World Peace
http://www.ted.com/talks/john_hunter_on_the_world_peace_game?language=en
Pervasive Learning, Wilfrid Laurier University
http://www.slideshare.net/cguertin/gaming-thecity-telephone-city-and-social-spaces-of-transformation
Other pervasive games • CityScabble: http://www.cityscrabble.gr/ • Frequency 1550 (Amsterdam):
– Game website: http://www.futurelab.net/blog/2005/02/frequency-1550-mobile-educational-game YouTube Video:https://www.youtube.com/watch?v=0hstVrxMdDI
• Uncle Roy All Around You: https://www.blasttheory.co.uk/projects/uncle-roy-all-around-you/
Further Reading • Farber, Matthew. Gamify Your Classroom: A Field
Guide to Game-Based Learning. • Gee, James Paul. What Video Games Have to
Teach Us About Learning and Literacy. • Kapp, Karl M. The Gamification of Learning and
Instruction: Game-based Methods and Strategies for Training and Education.
• McGonigal, Jane. Reality is Broken. • Prensky, Marc. Digital Game-Based Learning. • Shapiro, Jordan. Mindshift Guide to Digital Games
and Learning.