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Project Cyber Wellnessat Nan Hua High
Agenda• Choice of GRC and Nan Hua High
School• Project Goals• Identifying the issue
– Focus Group and Findings• Selecting working group • Implementation• Post-Activity Evaluation • Challenges and learning points
Choice of GRC and Nan Hua High School
• CHERISH project: Platinum award• Health achievements of school
– Sustained Achievement award for Physical Fitness
• Initial contact with Principal – Mr Foo
Project Goals
• Student-led initiative: Bottom-up approach– Students to have ownership of project– Students identify & own outcome– Students decide on ways to achieve outcome
• Sustainability of projects– To achieve sustainable change by first targeting
a pilot group subsequently replicate across the level and
school
Preliminary Field Research
• Informal discussion with 20 students
Interests, motivations, frustrations, worries, lifestyle and habits
• Informal discussion with teachers LEAD ICT@Schools, SKY Programme Truancy
Identifying the issue• Focus group
– 2 classes of Secondary 2 Students
Objective: To understand their general habits and lifestyles
• Mahjong Paper Activity
Video
Students’ illustrations:
Recurring theme
• Internet related:– Spending too much
time on blogging– MSN chats while
doing homework– Reduce
concentration level– Addiction to online
gaming – Poor grades
The Issue: Internet Addiction
• Symptoms (MDA, 2005)– Preoccupation with the Internet– Observable increase in the amount of time
spent on the Internet in order to achieve satisfaction
– Frequent thoughts about previous online activity
– Anticipation of the next online session
Selecting working group
• Info-Comm club – To ensure sustainability of the project– Rationale:
Synergistic links between the nature of CCA and the issue identified
Communicating with Working Group• Regular school visits and meetings to
build rapport
Cyber-Wellness
To develop a general positive well-positive well-beingbeing, knowing how to protect protect yourselfyourself and others in your community when using the Internet
Eg.when blogging, online chats, gaming, social networking tools.
Communicating with Working Group
• Medium of communication
Survey
• Objectives– To measure the students’ preoccupation
with the Internet– To measure the amount of time spent
on the Internet by the students– To find out what internet addiction
means to them
Survey Finding
Have your friends or family members complained about the time you spend at your computer?
63%
37%
Yes No
How much time do you spend online everyday?
13
44
85 6
0
10
20
30
40
50
2-3 hrs 4-5 hrs 5-6 hrs 6-7 hrs >8 hrs
What do you think is an acceptable amount of time to spend surfing online everyday?
23
31
12
4 6
0
10
20
30
40
2-3 hrs 4-5 hrs 5-6 hrs 6-7 hrs >8 hrs
What does internet addiction mean to you?
53 52
33
54
4438
0
10
20
30
40
50
60
Spend time ononline games
Alw aysthinking
Lying to family Diff icult tostop
Less time forhw k
Too much timeon chat
Survey Finding
Based on what internet addiction means to you, do you know of any of your friends being addicted to the internet?
63%
37%Yes
No
Survey Finding
What activities do you think we can hold in your school to raise awareness about cyber addiction?
2434 31
4237 34
28
01020304050
Assemblytalks
Interactivesights
Booths w ithpamplets
Skits Class roombased
w orkshops
Encourageyouths to
embrace theInternet &
inspire others
Day camp
Preference for Interactivity:
Survey Finding
Planning for Implementation
Objective of Activity
• To raise awareness and encourage intention to change habits towards internet use
• Target audience: – Sec 2 – Two classes: 76 students
Implementation
• Class activity and discussions:– Working group sourced out South Park
Video relating to internet use and online gaming
• Objective of screening video: - Highlight link between health and excessive
internet use
Video
Post-Activity Evaluation
• Objectives
– To assess increase in awareness on Internet addiction
– To measure an intention to change
Post-Activity Evaluation
After the video screening, I have understood and learnt more about the consequences of cyber-addiction on my health and general
well-being.
87.50%
12.50%
Yes No Maybe, still unsure.
• I will try to do my homework before going online – 39 responses
• I will use my time wisely on Internet activities – 37
• I will try to spend less time on online gaming - 28
Intention to Change
“I will try to stop my brother from playing too much online games and talking about it everyday.”
“I will spend less time on the Internet such that I have more time to communicate with my family and friends.”
“I will aim to get 10 points for my L1R5 and reduce my dependence on the Internet.”
Future Plans
• Working group:– To train other students in Info-
Comm Club to be part of Cyber-Wellness committee
– Plan to roll out the programme to entire school population
- Upcoming plans: - skit competitions, booths, carnival
Challenges
– Overcoming bureaucracy– Classroom management– Communicating to the students: Age
gap– Motivating the working group – Balancing various stakeholders
interests: Working group, Teachers, Students, HPB
Key Takeaways• Making it work • Reality Check!
Get REAL
Roadmap
Choice of GRC & School
Identify the
issue
Identification & selection of working group
Execution
Post-evaluatio
n